mirror of
https://github.com/libretro/scummvm.git
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58 lines
1.4 KiB
C++
58 lines
1.4 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "common/system.h"
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#include "common/str.h"
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namespace Hpl1 {
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class StaticString
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{
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public:
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constexpr StaticString(const char *str) : _str(str)
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{
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}
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const char *c_str() const
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{
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return _str;
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}
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operator Common::String()
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{
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return _str;
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}
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private:
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const char *_str = "";
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};
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inline bool operator==(const StaticString &lhs, const StaticString &rhs)
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{
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return scumm_stricmp(lhs.c_str(), rhs.c_str()) == 0;
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}
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inline bool operator<(const StaticString &lhs, const StaticString &rhs)
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{
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return scumm_stricmp(lhs.c_str(), rhs.c_str()) < 0;
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}
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} |