mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-18 15:48:48 +00:00
175 lines
5.4 KiB
C++
175 lines
5.4 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "pink/console.h"
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#include "pink/pink.h"
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#include "pink/objects/module.h"
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#include "pink/objects/pages/game_page.h"
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#include "pink/objects/actors/lead_actor.h"
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namespace Pink {
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Console::Console(PinkEngine *vm)
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: _vm(vm) {
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registerCmd("listModules", WRAP_METHOD(Console, Cmd_ListModules));
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registerCmd("goToModule", WRAP_METHOD(Console, Cmd_GoToModule));
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registerCmd("listPages", WRAP_METHOD(Console, Cmd_ListPages));
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registerCmd("goToPage", WRAP_METHOD(Console, Cmd_GoToPage));
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registerCmd("listGameVars", WRAP_METHOD(Console, Cmd_ListGameVars));
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registerCmd("setGameVar", WRAP_METHOD(Console, Cmd_SetGameVar));
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registerCmd("listModuleVars", WRAP_METHOD(Console, Cmd_ListModuleVars));
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registerCmd("setModuleVar", WRAP_METHOD(Console, Cmd_SetModuleVar));
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registerCmd("listPageVars", WRAP_METHOD(Console, Cmd_ListPageVars));
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registerCmd("setPageVar", WRAP_METHOD(Console, Cmd_SetPageVar));
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registerCmd("listItems", WRAP_METHOD(Console, Cmd_ListItems));
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registerCmd("addItem", WRAP_METHOD(Console, Cmd_addItem));
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}
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bool Console::Cmd_ListModules(int argc, const char **argv) {
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const Array<NamedObject *> modules = _vm->_modules;
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for (uint i = 0; i < modules.size(); ++i) {
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debugPrintf("%d.%s\n", i, modules[i]->getName().c_str());
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}
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return true;
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}
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bool Console::Cmd_GoToModule(int argc, const char **argv) {
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if (argc != 2) {
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debugPrintf("Usage: %s moduleName\n", argv[0]);
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debugPrintf("Module may not work properly because of Game vars\n");
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return true;
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}
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const Array<NamedObject *> modules = _vm->_modules;
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for (uint i = 0; i < modules.size(); ++i) {
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if (modules[i]->getName() == argv[1]) {
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_vm->initModule(argv[1], "", nullptr);
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return true;
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}
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}
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debugPrintf("Module %s doesn't exist\n", argv[1]);
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return true;
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}
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bool Console::Cmd_ListPages(int argc, const char **argv) {
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const Array<GamePage*> pages = _vm->_module->_pages;
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for (uint i = 0; i < pages.size(); ++i) {
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debugPrintf("%d.%s\n", i, pages[i]->getName().c_str());
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}
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return true;
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}
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bool Console::Cmd_GoToPage(int argc, const char **argv) {
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if (argc != 2) {
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debugPrintf("Usage: %s pageName\n", argv[0]);
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debugPrintf("Page may not work properly because of vars\n");
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return true;
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}
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const Array<GamePage*> pages = _vm->_module->_pages;
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for (uint i = 0; i < pages.size(); ++i) {
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if (pages[i]->getName() == argv[1]) {
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_vm->setNextExecutors("", pages[i]->getName());
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_vm->changeScene();
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return true;
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}
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}
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debugPrintf("Page %s doesn't exist\n", argv[1]);
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return true;
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}
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bool Console::Cmd_ListGameVars(int argc, const char **argv) {
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const StringMap &vars = _vm->_variables;
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for (StringMap::const_iterator it = vars.begin(); it != vars.end() ; ++it) {
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debugPrintf("%s %s \n", it->_key.c_str(), it->_value.c_str());
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}
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return true;
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}
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bool Console::Cmd_SetGameVar(int argc, const char **argv) {
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if (argc != 3) {
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debugPrintf("Usage: %s varName value\n", argv[0]);
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return true;
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}
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_vm->_variables[argv[1]] = argv[2];
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return true;
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}
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bool Console::Cmd_ListModuleVars(int argc, const char **argv) {
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const StringMap &vars = _vm->_module->_variables;
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for (StringMap::const_iterator it = vars.begin(); it != vars.end() ; ++it) {
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debugPrintf("%s %s \n", it->_key.c_str(), it->_value.c_str());
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}
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return true;
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}
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bool Console::Cmd_SetModuleVar(int argc, const char **argv) {
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if (argc != 3) {
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debugPrintf("Usage: %s varName value\n", argv[0]);
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return true;
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}
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_vm->_module->_variables[argv[1]] = argv[2];
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return true;
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}
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bool Console::Cmd_ListPageVars(int argc, const char **argv) {
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const StringMap &vars = _vm->_module->_page->_variables;
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for (StringMap::const_iterator it = vars.begin(); it != vars.end() ; ++it) {
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debugPrintf("%s %s \n", it->_key.c_str(), it->_value.c_str());
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}
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return true;
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}
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bool Console::Cmd_SetPageVar(int argc, const char **argv) {
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if (argc != 3) {
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debugPrintf("Usage: %s varName value\n", argv[0]);
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return true;
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}
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_vm->_module->_page->_variables[argv[1]] = argv[2];
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return true;
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}
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bool Console::Cmd_ListItems(int argc, const char **argv) {
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const Common::Array<InventoryItem *> &items = _vm->_module->_invMgr._items;
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for (uint i = 0; i < items.size(); ++i) {
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debugPrintf("%s\n", items[i]->getName().c_str());
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}
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return true;
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}
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bool Console::Cmd_addItem(int argc, const char **argv) {
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if (argc != 2) {
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debugPrintf("Usage: %s item\n", argv[0]);
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return true;
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}
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InventoryMgr *inv = &_vm->_module->_invMgr;
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LeadActor *actor = _vm->_actor;
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inv->setItemOwner(actor->getName(), inv->findInventoryItem(argv[1]));
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return true;
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}
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} // End of namespace Pink
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