mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-16 06:39:17 +00:00
1114 lines
32 KiB
C++
1114 lines
32 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*
|
|
*/
|
|
|
|
#include "base/plugins.h"
|
|
|
|
#include "common/func.h"
|
|
#include "common/debug.h"
|
|
#include "common/debug-channels.h"
|
|
#include "common/config-manager.h"
|
|
|
|
#ifdef DYNAMIC_MODULES
|
|
#include "common/fs.h"
|
|
#endif
|
|
|
|
#include "base/detection/detection.h"
|
|
|
|
#include "engines/advancedDetector.h"
|
|
|
|
// Plugin versioning
|
|
|
|
int pluginTypeVersions[PLUGIN_TYPE_MAX] = {
|
|
PLUGIN_TYPE_ENGINE_DETECTION_VERSION,
|
|
PLUGIN_TYPE_ENGINE_VERSION,
|
|
PLUGIN_TYPE_MUSIC_VERSION,
|
|
PLUGIN_TYPE_DETECTION_VERSION,
|
|
PLUGIN_TYPE_SCALER_VERSION,
|
|
};
|
|
|
|
|
|
// Abstract plugins
|
|
|
|
PluginType Plugin::getType() const {
|
|
return _type;
|
|
}
|
|
|
|
const char *Plugin::getName() const {
|
|
return _pluginObject->getName();
|
|
}
|
|
|
|
const char *Plugin::getEngineId() const {
|
|
if (_type == PLUGIN_TYPE_ENGINE_DETECTION) {
|
|
return _pluginObject->getEngineId();
|
|
}
|
|
|
|
return nullptr;
|
|
}
|
|
|
|
StaticPlugin::StaticPlugin(PluginObject *pluginobject, PluginType type) {
|
|
assert(pluginobject);
|
|
assert(type < PLUGIN_TYPE_MAX);
|
|
_pluginObject = pluginobject;
|
|
_type = type;
|
|
}
|
|
|
|
StaticPlugin::~StaticPlugin() {
|
|
delete _pluginObject;
|
|
}
|
|
|
|
bool StaticPlugin::loadPlugin() { return true; }
|
|
void StaticPlugin::unloadPlugin() {}
|
|
|
|
class StaticPluginProvider : public PluginProvider {
|
|
public:
|
|
StaticPluginProvider() {
|
|
}
|
|
|
|
~StaticPluginProvider() {
|
|
}
|
|
|
|
PluginList getPlugins() override {
|
|
PluginList pl;
|
|
|
|
#define LINK_PLUGIN(ID) \
|
|
extern PluginType g_##ID##_type; \
|
|
extern PluginObject *g_##ID##_getObject(); \
|
|
pl.push_back(new StaticPlugin(g_##ID##_getObject(), g_##ID##_type));
|
|
|
|
// "Loader" for the static plugins.
|
|
// Iterate over all registered (static) plugins and load them.
|
|
|
|
// Engine plugins
|
|
#include "engines/plugins_table.h"
|
|
|
|
#ifdef DETECTION_STATIC
|
|
// Engine-detection plugins are included if we don't use uncached plugins.
|
|
#include "engines/detection_table.h"
|
|
#endif
|
|
|
|
// Music plugins
|
|
// TODO: Use defines to disable or enable each MIDI driver as a
|
|
// static/dynamic plugin, like it's done for the engines
|
|
LINK_PLUGIN(AUTO)
|
|
LINK_PLUGIN(NULL)
|
|
#if defined(WIN32) && !defined(__SYMBIAN32__)
|
|
LINK_PLUGIN(WINDOWS)
|
|
#endif
|
|
#if defined(USE_ALSA)
|
|
LINK_PLUGIN(ALSA)
|
|
#endif
|
|
#if defined(USE_SEQ_MIDI)
|
|
LINK_PLUGIN(SEQ)
|
|
#endif
|
|
#if defined(USE_SNDIO)
|
|
LINK_PLUGIN(SNDIO)
|
|
#endif
|
|
#if defined(__MINT__)
|
|
LINK_PLUGIN(STMIDI)
|
|
#endif
|
|
#if defined(IRIX)
|
|
LINK_PLUGIN(DMEDIA)
|
|
#endif
|
|
#if defined(__amigaos4__) || defined(__MORPHOS__)
|
|
LINK_PLUGIN(CAMD)
|
|
#endif
|
|
#if defined(MACOSX)
|
|
LINK_PLUGIN(COREAUDIO)
|
|
LINK_PLUGIN(COREMIDI)
|
|
#endif
|
|
#ifdef USE_FLUIDSYNTH
|
|
LINK_PLUGIN(FLUIDSYNTH)
|
|
#endif
|
|
#ifdef USE_MT32EMU
|
|
LINK_PLUGIN(MT32)
|
|
#endif
|
|
#if defined(__ANDROID__)
|
|
LINK_PLUGIN(EAS)
|
|
#endif
|
|
LINK_PLUGIN(ADLIB)
|
|
LINK_PLUGIN(PCSPK)
|
|
LINK_PLUGIN(PCJR)
|
|
LINK_PLUGIN(CMS)
|
|
#ifndef DISABLE_SID
|
|
LINK_PLUGIN(C64)
|
|
#endif
|
|
LINK_PLUGIN(AMIGA)
|
|
LINK_PLUGIN(APPLEIIGS)
|
|
LINK_PLUGIN(TOWNS)
|
|
LINK_PLUGIN(PC98)
|
|
LINK_PLUGIN(SEGACD)
|
|
#if defined(USE_TIMIDITY)
|
|
LINK_PLUGIN(TIMIDITY)
|
|
#endif
|
|
|
|
// Scaler plugins
|
|
LINK_PLUGIN(NORMAL)
|
|
#ifdef USE_SCALERS
|
|
#ifdef USE_HQ_SCALERS
|
|
LINK_PLUGIN(HQ)
|
|
#endif
|
|
#ifdef USE_EDGE_SCALERS
|
|
LINK_PLUGIN(EDGE)
|
|
#endif
|
|
LINK_PLUGIN(ADVMAME)
|
|
LINK_PLUGIN(SAI)
|
|
LINK_PLUGIN(SUPERSAI)
|
|
LINK_PLUGIN(SUPEREAGLE)
|
|
LINK_PLUGIN(PM)
|
|
LINK_PLUGIN(DOTMATRIX)
|
|
LINK_PLUGIN(TV)
|
|
#endif
|
|
|
|
return pl;
|
|
}
|
|
};
|
|
|
|
#ifdef DYNAMIC_MODULES
|
|
|
|
PluginList FilePluginProvider::getPlugins() {
|
|
PluginList pl;
|
|
|
|
// Prepare the list of directories to search
|
|
Common::FSList pluginDirs;
|
|
|
|
// Add the default directories
|
|
#ifndef WIN32
|
|
pluginDirs.push_back(Common::FSNode("."));
|
|
#endif
|
|
pluginDirs.push_back(Common::FSNode("plugins"));
|
|
|
|
// Add the provider's custom directories
|
|
addCustomDirectories(pluginDirs);
|
|
|
|
// Add the user specified directory
|
|
Common::String pluginsPath(ConfMan.get("pluginspath"));
|
|
if (!pluginsPath.empty())
|
|
pluginDirs.push_back(Common::FSNode(pluginsPath));
|
|
|
|
Common::FSList::const_iterator dir;
|
|
for (dir = pluginDirs.begin(); dir != pluginDirs.end(); ++dir) {
|
|
// Load all plugins.
|
|
// Scan for all plugins in this directory
|
|
Common::FSList files;
|
|
if (!dir->getChildren(files, Common::FSNode::kListFilesOnly)) {
|
|
debug(1, "Couldn't open plugin directory '%s'", dir->getPath().c_str());
|
|
continue;
|
|
} else {
|
|
debug(1, "Reading plugins from plugin directory '%s'", dir->getPath().c_str());
|
|
}
|
|
|
|
for (Common::FSList::const_iterator i = files.begin(); i != files.end(); ++i) {
|
|
if (isPluginFilename(*i)) {
|
|
pl.push_back(createPlugin(*i));
|
|
}
|
|
}
|
|
}
|
|
|
|
return pl;
|
|
}
|
|
|
|
bool FilePluginProvider::isPluginFilename(const Common::FSNode &node) const {
|
|
Common::String filename = node.getName();
|
|
|
|
#ifdef PLUGIN_PREFIX
|
|
// Check the plugin prefix
|
|
if (!filename.hasPrefix(PLUGIN_PREFIX))
|
|
return false;
|
|
#endif
|
|
|
|
#ifdef PLUGIN_SUFFIX
|
|
// Check the plugin suffix
|
|
if (!filename.hasSuffix(PLUGIN_SUFFIX))
|
|
return false;
|
|
#endif
|
|
|
|
return true;
|
|
}
|
|
|
|
void FilePluginProvider::addCustomDirectories(Common::FSList &dirs) const {
|
|
#ifdef PLUGIN_DIRECTORY
|
|
dirs.push_back(Common::FSNode(PLUGIN_DIRECTORY));
|
|
#endif
|
|
}
|
|
|
|
#endif // DYNAMIC_MODULES
|
|
|
|
#pragma mark -
|
|
|
|
PluginManager *PluginManager::_instance = nullptr;
|
|
|
|
PluginManager &PluginManager::instance() {
|
|
if (_instance)
|
|
return *_instance;
|
|
|
|
#if defined(UNCACHED_PLUGINS) && defined(DYNAMIC_MODULES)
|
|
_instance = new PluginManagerUncached();
|
|
#else
|
|
_instance = new PluginManager();
|
|
#endif
|
|
return *_instance;
|
|
}
|
|
|
|
PluginManager::PluginManager() {
|
|
// Always add the static plugin provider.
|
|
addPluginProvider(new StaticPluginProvider());
|
|
}
|
|
|
|
PluginManager::~PluginManager() {
|
|
// Explicitly unload all loaded plugins
|
|
unloadAllPlugins();
|
|
|
|
// Delete the plugin providers
|
|
for (ProviderList::iterator pp = _providers.begin();
|
|
pp != _providers.end();
|
|
++pp) {
|
|
delete *pp;
|
|
}
|
|
}
|
|
|
|
void PluginManager::addPluginProvider(PluginProvider *pp) {
|
|
_providers.push_back(pp);
|
|
}
|
|
|
|
const Plugin *PluginManager::getEngineFromMetaEngine(const Plugin *plugin) {
|
|
assert(plugin->getType() == PLUGIN_TYPE_ENGINE_DETECTION);
|
|
|
|
const Plugin *enginePlugin = nullptr;
|
|
|
|
// Use the engineID from MetaEngine for comparison.
|
|
Common::String metaEnginePluginName = plugin->getEngineId();
|
|
|
|
enginePlugin = PluginMan.findEnginePlugin(metaEnginePluginName);
|
|
|
|
if (enginePlugin) {
|
|
debug(9, "MetaEngine: %s \t matched to \t Engine: %s", plugin->getName(), enginePlugin->getFileName());
|
|
return enginePlugin;
|
|
}
|
|
|
|
debug(9, "MetaEngine: %s couldn't find a match for an engine plugin.", plugin->getName());
|
|
return nullptr;
|
|
}
|
|
|
|
const Plugin *PluginManager::getMetaEngineFromEngine(const Plugin *plugin) {
|
|
assert(plugin->getType() == PLUGIN_TYPE_ENGINE);
|
|
|
|
const Plugin *metaEngine = nullptr;
|
|
|
|
PluginList pl = PluginMan.getPlugins(PLUGIN_TYPE_ENGINE_DETECTION);
|
|
|
|
// This will return a name of the Engine plugin, which will be identical to
|
|
// a getEngineID from a relevant MetaEngine.
|
|
Common::String enginePluginName(plugin->getName());
|
|
|
|
for (PluginList::const_iterator itr = pl.begin(); itr != pl.end(); itr++) {
|
|
Common::String metaEngineName = (*itr)->getEngineId();
|
|
|
|
if (metaEngineName.equalsIgnoreCase(enginePluginName)) {
|
|
metaEngine = (*itr);
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (metaEngine) {
|
|
debug(9, "Engine: %s matched to MetaEngine: %s", plugin->getFileName(), metaEngine->getName());
|
|
return metaEngine;
|
|
}
|
|
|
|
debug(9, "Engine: %s couldn't find a match for an MetaEngine plugin.", plugin->getFileName());
|
|
return nullptr;
|
|
}
|
|
|
|
/**
|
|
* This should only be called once by main()
|
|
**/
|
|
void PluginManagerUncached::init() {
|
|
unloadAllPlugins();
|
|
_allEnginePlugins.clear();
|
|
ConfMan.setBool("always_run_fallback_detection_extern", false);
|
|
|
|
unloadPluginsExcept(PLUGIN_TYPE_ENGINE, nullptr, false); // empty the engine plugins
|
|
|
|
#ifndef DETECTION_STATIC
|
|
Common::String detectPluginName = "detection";
|
|
#ifdef PLUGIN_SUFFIX
|
|
detectPluginName += PLUGIN_SUFFIX;
|
|
#endif
|
|
|
|
bool foundDetectPlugin = false;
|
|
#endif
|
|
|
|
for (ProviderList::iterator pp = _providers.begin();
|
|
pp != _providers.end();
|
|
++pp) {
|
|
PluginList pl((*pp)->getPlugins());
|
|
|
|
for (PluginList::iterator p = pl.begin(); p != pl.end(); ++p) {
|
|
// This is a 'hack' based on the assumption that we have no sound
|
|
// file plugins. Currently this is the case. If it changes, we
|
|
// should find a fast way of detecting whether a plugin is a
|
|
// music or an engine plugin.
|
|
#ifndef DETECTION_STATIC
|
|
if (!foundDetectPlugin && (*pp)->isFilePluginProvider()) {
|
|
Common::String pName = (*p)->getFileName();
|
|
if (pName.hasSuffixIgnoreCase(detectPluginName)) {
|
|
_detectionPlugin = (*p);
|
|
foundDetectPlugin = true;
|
|
debug(9, "Detection plugin found!");
|
|
continue;
|
|
}
|
|
}
|
|
#endif
|
|
|
|
if ((*pp)->isFilePluginProvider()) {
|
|
_allEnginePlugins.push_back(*p);
|
|
} else if ((*p)->loadPlugin()) { // and this is the proper method
|
|
if ((*p)->getType() == PLUGIN_TYPE_ENGINE) {
|
|
(*p)->unloadPlugin();
|
|
_allEnginePlugins.push_back(*p);
|
|
} else { // add non-engine plugins to the 'in-memory' list
|
|
// these won't ever get unloaded
|
|
addToPluginsInMemList(*p);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Try to load the plugin by searching in the ConfigManager for a matching
|
|
* engine ID under the domain 'engine_plugin_files'.
|
|
**/
|
|
bool PluginManagerUncached::loadPluginFromEngineId(const Common::String &engineId) {
|
|
Common::ConfigManager::Domain *domain = ConfMan.getDomain("engine_plugin_files");
|
|
|
|
if (domain) {
|
|
if (domain->contains(engineId)) {
|
|
Common::String filename = (*domain)[engineId];
|
|
|
|
if (loadPluginByFileName(filename)) {
|
|
return true;
|
|
}
|
|
}
|
|
}
|
|
// Check for a plugin with the same name as the engine before starting
|
|
// to scan all plugins
|
|
Common::String tentativeEnginePluginFilename = engineId;
|
|
#ifdef PLUGIN_SUFFIX
|
|
tentativeEnginePluginFilename += PLUGIN_SUFFIX;
|
|
#endif
|
|
for (PluginList::iterator p = _allEnginePlugins.begin(); p != _allEnginePlugins.end(); ++p) {
|
|
Common::String filename = (*p)->getFileName();
|
|
if (filename.hasSuffixIgnoreCase(tentativeEnginePluginFilename)) {
|
|
if (loadPluginByFileName(filename)) {
|
|
return true;
|
|
}
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
/**
|
|
* Load a plugin with a filename taken from ConfigManager.
|
|
**/
|
|
bool PluginManagerUncached::loadPluginByFileName(const Common::String &filename) {
|
|
if (filename.empty())
|
|
return false;
|
|
|
|
unloadPluginsExcept(PLUGIN_TYPE_ENGINE, nullptr, false);
|
|
|
|
PluginList::iterator i;
|
|
for (i = _allEnginePlugins.begin(); i != _allEnginePlugins.end(); ++i) {
|
|
if (Common::String((*i)->getFileName()) == filename && (*i)->loadPlugin()) {
|
|
addToPluginsInMemList(*i);
|
|
_currentPlugin = i;
|
|
return true;
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
/**
|
|
* Update the config manager with a plugin file name that we found can handle
|
|
* the engine.
|
|
**/
|
|
void PluginManagerUncached::updateConfigWithFileName(const Common::String &engineId) {
|
|
// Check if we have a filename for the current plugin
|
|
if ((*_currentPlugin)->getFileName()) {
|
|
if (!ConfMan.hasMiscDomain("engine_plugin_files"))
|
|
ConfMan.addMiscDomain("engine_plugin_files");
|
|
|
|
Common::ConfigManager::Domain *domain = ConfMan.getDomain("engine_plugin_files");
|
|
assert(domain);
|
|
(*domain).setVal(engineId, (*_currentPlugin)->getFileName());
|
|
|
|
ConfMan.flushToDisk();
|
|
}
|
|
}
|
|
|
|
#ifndef DETECTION_STATIC
|
|
void PluginManagerUncached::loadDetectionPlugin() {
|
|
bool linkMetaEngines = false;
|
|
|
|
if (_isDetectionLoaded) {
|
|
debug(9, "Detection plugin is already loaded. Adding each available engines to the memory.");
|
|
linkMetaEngines = true;
|
|
} else {
|
|
if (_detectionPlugin) {
|
|
if (_detectionPlugin->loadPlugin()) {
|
|
assert((_detectionPlugin)->getType() == PLUGIN_TYPE_DETECTION);
|
|
|
|
linkMetaEngines = true;
|
|
_isDetectionLoaded = true;
|
|
} else {
|
|
debug(9, "Detection plugin was not loaded correctly.");
|
|
return;
|
|
}
|
|
} else {
|
|
debug(9, "Detection plugin not found.");
|
|
return;
|
|
}
|
|
}
|
|
|
|
if (linkMetaEngines) {
|
|
_pluginsInMem[PLUGIN_TYPE_ENGINE_DETECTION].clear();
|
|
const Detection &detectionConnect = _detectionPlugin->get<Detection>();
|
|
const PluginList &pl = detectionConnect.getPlugins();
|
|
Common::for_each(pl.begin(), pl.end(), Common::bind1st(Common::mem_fun(&PluginManagerUncached::tryLoadPlugin), this));
|
|
}
|
|
|
|
}
|
|
|
|
void PluginManagerUncached::unloadDetectionPlugin() {
|
|
if (_isDetectionLoaded) {
|
|
_pluginsInMem[PLUGIN_TYPE_ENGINE_DETECTION].clear();
|
|
_detectionPlugin->unloadPlugin();
|
|
_isDetectionLoaded = false;
|
|
} else {
|
|
debug(9, "Detection plugin is already unloaded.");
|
|
}
|
|
}
|
|
#endif
|
|
|
|
void PluginManagerUncached::loadFirstPlugin() {
|
|
unloadPluginsExcept(PLUGIN_TYPE_ENGINE, nullptr, false);
|
|
|
|
// let's try to find one we can load
|
|
for (_currentPlugin = _allEnginePlugins.begin(); _currentPlugin != _allEnginePlugins.end(); ++_currentPlugin) {
|
|
if ((*_currentPlugin)->loadPlugin()) {
|
|
addToPluginsInMemList(*_currentPlugin);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
bool PluginManagerUncached::loadNextPlugin() {
|
|
unloadPluginsExcept(PLUGIN_TYPE_ENGINE, nullptr, false);
|
|
|
|
if (!_currentPlugin || _currentPlugin == _allEnginePlugins.end())
|
|
return false;
|
|
|
|
for (++_currentPlugin; _currentPlugin != _allEnginePlugins.end(); ++_currentPlugin) {
|
|
if ((*_currentPlugin)->loadPlugin()) {
|
|
addToPluginsInMemList(*_currentPlugin);
|
|
return true;
|
|
}
|
|
}
|
|
return false; // no more in list
|
|
}
|
|
|
|
/**
|
|
* Used by only the cached plugin manager. The uncached manager can only have
|
|
* one plugin in memory at a time.
|
|
**/
|
|
void PluginManager::loadAllPlugins() {
|
|
for (ProviderList::iterator pp = _providers.begin();
|
|
pp != _providers.end();
|
|
++pp) {
|
|
PluginList pl((*pp)->getPlugins());
|
|
Common::for_each(pl.begin(), pl.end(), Common::bind1st(Common::mem_fun(&PluginManager::tryLoadPlugin), this));
|
|
}
|
|
|
|
#ifndef DETECTION_STATIC
|
|
/*
|
|
* When detection is dynamic, loading above only gets us a PLUGIN_TYPE_DETECTION plugin
|
|
* We must register all plugins linked in it in order to use them
|
|
*/
|
|
PluginList dpl = getPlugins(PLUGIN_TYPE_DETECTION);
|
|
_pluginsInMem[PLUGIN_TYPE_ENGINE_DETECTION].clear();
|
|
for (PluginList::iterator it = dpl.begin();
|
|
it != dpl.end();
|
|
++it) {
|
|
const Detection &detectionConnect = (*it)->get<Detection>();
|
|
const PluginList &pl = detectionConnect.getPlugins();
|
|
Common::for_each(pl.begin(), pl.end(), Common::bind1st(Common::mem_fun(&PluginManager::tryLoadPlugin), this));
|
|
}
|
|
#endif
|
|
}
|
|
|
|
void PluginManager::loadAllPluginsOfType(PluginType type) {
|
|
for (ProviderList::iterator pp = _providers.begin();
|
|
pp != _providers.end();
|
|
++pp) {
|
|
PluginList pl((*pp)->getPlugins());
|
|
for (PluginList::iterator p = pl.begin();
|
|
p != pl.end();
|
|
++p) {
|
|
if ((*p)->loadPlugin()) {
|
|
if ((*p)->getType() == type) {
|
|
addToPluginsInMemList((*p));
|
|
} else {
|
|
// Plugin is wrong type
|
|
(*p)->unloadPlugin();
|
|
delete (*p);
|
|
}
|
|
} else {
|
|
// Plugin did not load
|
|
delete (*p);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void PluginManager::unloadAllPlugins() {
|
|
for (int i = 0; i < PLUGIN_TYPE_MAX; i++)
|
|
unloadPluginsExcept((PluginType)i, nullptr);
|
|
}
|
|
|
|
void PluginManager::unloadPluginsExcept(PluginType type, const Plugin *plugin, bool deletePlugin /*=true*/) {
|
|
Plugin *found = nullptr;
|
|
for (PluginList::iterator p = _pluginsInMem[type].begin(); p != _pluginsInMem[type].end(); ++p) {
|
|
if (*p == plugin) {
|
|
found = *p;
|
|
} else {
|
|
(*p)->unloadPlugin();
|
|
if (deletePlugin) {
|
|
delete *p;
|
|
}
|
|
}
|
|
}
|
|
_pluginsInMem[type].clear();
|
|
if (found != nullptr) {
|
|
_pluginsInMem[type].push_back(found);
|
|
}
|
|
}
|
|
|
|
/*
|
|
* Used only by the cached plugin manager since it deletes the plugin.
|
|
*/
|
|
bool PluginManager::tryLoadPlugin(Plugin *plugin) {
|
|
assert(plugin);
|
|
// Try to load the plugin
|
|
if (plugin->loadPlugin()) {
|
|
addToPluginsInMemList(plugin);
|
|
return true;
|
|
} else {
|
|
// Failed to load the plugin
|
|
delete plugin;
|
|
return false;
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Add to the list of plugins loaded in memory.
|
|
*/
|
|
void PluginManager::addToPluginsInMemList(Plugin *plugin) {
|
|
bool found = false;
|
|
// The plugin is valid, see if it provides the same module as an
|
|
// already loaded one and should replace it.
|
|
|
|
PluginList::iterator pl = _pluginsInMem[plugin->getType()].begin();
|
|
while (!found && pl != _pluginsInMem[plugin->getType()].end()) {
|
|
if (!strcmp(plugin->getName(), (*pl)->getName())) {
|
|
// Found a duplicated module. Replace the old one.
|
|
found = true;
|
|
(*pl)->unloadPlugin();
|
|
delete *pl;
|
|
*pl = plugin;
|
|
debug(1, "Replaced the duplicated plugin: '%s'", plugin->getName());
|
|
}
|
|
pl++;
|
|
}
|
|
|
|
if (!found) {
|
|
// If it provides a new module, just add it to the list of known plugins in memory.
|
|
_pluginsInMem[plugin->getType()].push_back(plugin);
|
|
}
|
|
}
|
|
|
|
// Engine plugins
|
|
|
|
#include "engines/metaengine.h"
|
|
|
|
namespace Common {
|
|
DECLARE_SINGLETON(EngineManager);
|
|
}
|
|
|
|
/**
|
|
* This function works for both cached and uncached PluginManagers.
|
|
* For the cached version, most of the logic here will short circuit.
|
|
*
|
|
* For the uncached version, we first try to find the plugin using the engineId
|
|
* and only if we can't find it there, we loop through the plugins.
|
|
**/
|
|
QualifiedGameList EngineManager::findGamesMatching(const Common::String &engineId, const Common::String &gameId) const {
|
|
QualifiedGameList results;
|
|
|
|
if (!engineId.empty()) {
|
|
// If we got an engine name, look for THE game only in that engine
|
|
const Plugin *p = EngineMan.findPlugin(engineId);
|
|
if (p) {
|
|
const MetaEngineDetection &engine = p->get<MetaEngineDetection>();
|
|
DebugMan.addAllDebugChannels(engine.getDebugChannels());
|
|
|
|
PlainGameDescriptor pluginResult = engine.findGame(gameId.c_str());
|
|
if (pluginResult.gameId) {
|
|
results.push_back(QualifiedGameDescriptor(engine.getEngineId(), pluginResult));
|
|
}
|
|
}
|
|
} else {
|
|
// This is a slow path, we have to scan the list of plugins
|
|
PluginMan.loadFirstPlugin();
|
|
do {
|
|
results.push_back(findGameInLoadedPlugins(gameId));
|
|
} while (PluginMan.loadNextPlugin());
|
|
}
|
|
|
|
return results;
|
|
}
|
|
|
|
/**
|
|
* Find the game within the plugins loaded in memory
|
|
**/
|
|
QualifiedGameList EngineManager::findGameInLoadedPlugins(const Common::String &gameId) const {
|
|
// Find the GameDescriptor for this target
|
|
const PluginList &plugins = getPlugins();
|
|
|
|
QualifiedGameList results;
|
|
PluginList::const_iterator iter;
|
|
|
|
for (iter = plugins.begin(); iter != plugins.end(); ++iter) {
|
|
const MetaEngineDetection &engine = (*iter)->get<MetaEngineDetection>();
|
|
DebugMan.addAllDebugChannels(engine.getDebugChannels());
|
|
PlainGameDescriptor pluginResult = engine.findGame(gameId.c_str());
|
|
|
|
if (pluginResult.gameId) {
|
|
results.push_back(QualifiedGameDescriptor(engine.getEngineId(), pluginResult));
|
|
}
|
|
}
|
|
|
|
return results;
|
|
}
|
|
|
|
DetectionResults EngineManager::detectGames(const Common::FSList &fslist) {
|
|
DetectedGames candidates;
|
|
PluginList plugins;
|
|
PluginList::const_iterator iter;
|
|
|
|
// MetaEngines are always loaded into memory, so, get them and
|
|
// run detection for all of them.
|
|
plugins = getPlugins(PLUGIN_TYPE_ENGINE_DETECTION);
|
|
|
|
// Clear md5 cache before each detection starts, just in case.
|
|
MD5Man.clear();
|
|
|
|
// Iterate over all known games and for each check if it might be
|
|
// the game in the presented directory.
|
|
for (iter = plugins.begin(); iter != plugins.end(); ++iter) {
|
|
MetaEngineDetection &metaEngine = (*iter)->get<MetaEngineDetection>();
|
|
// set the debug flags
|
|
DebugMan.addAllDebugChannels(metaEngine.getDebugChannels());
|
|
DetectedGames engineCandidates = metaEngine.detectGames(fslist);
|
|
|
|
for (uint i = 0; i < engineCandidates.size(); i++) {
|
|
engineCandidates[i].path = fslist.begin()->getParent().getPath();
|
|
engineCandidates[i].shortPath = fslist.begin()->getParent().getDisplayName();
|
|
candidates.push_back(engineCandidates[i]);
|
|
}
|
|
}
|
|
|
|
return DetectionResults(candidates);
|
|
}
|
|
|
|
const PluginList &EngineManager::getPlugins(const PluginType fetchPluginType) const {
|
|
return PluginManager::instance().getPlugins(fetchPluginType);
|
|
}
|
|
|
|
namespace {
|
|
|
|
void addStringToConf(const Common::String &key, const Common::String &value, const Common::String &domain) {
|
|
if (!value.empty())
|
|
ConfMan.set(key, value, domain);
|
|
}
|
|
|
|
} // End of anonymous namespace
|
|
|
|
Common::String EngineManager::createTargetForGame(const DetectedGame &game) {
|
|
// The auto detector or the user made a choice.
|
|
// Pick a domain name which does not yet exist (after all, we
|
|
// are *adding* a game to the config, not replacing).
|
|
Common::String domain = game.preferredTarget;
|
|
|
|
assert(!domain.empty());
|
|
if (ConfMan.hasGameDomain(domain)) {
|
|
int suffixN = 1;
|
|
Common::String gameid(domain);
|
|
|
|
while (ConfMan.hasGameDomain(domain)) {
|
|
domain = gameid + Common::String::format("-%d", suffixN);
|
|
suffixN++;
|
|
}
|
|
}
|
|
|
|
// Add the name domain
|
|
ConfMan.addGameDomain(domain);
|
|
|
|
// Copy all non-empty relevant values into the new domain
|
|
addStringToConf("engineid", game.engineId, domain);
|
|
addStringToConf("gameid", game.gameId, domain);
|
|
addStringToConf("description", game.description, domain);
|
|
addStringToConf("language", Common::getLanguageCode(game.language), domain);
|
|
addStringToConf("platform", Common::getPlatformCode(game.platform), domain);
|
|
addStringToConf("path", game.path, domain);
|
|
addStringToConf("extra", game.extra, domain);
|
|
addStringToConf("guioptions", game.getGUIOptions(), domain);
|
|
|
|
// Add any extra configuration keys
|
|
for (Common::StringMap::iterator i = game._extraConfigEntries.begin();
|
|
i != game._extraConfigEntries.end(); ++i)
|
|
addStringToConf((*i)._key, (*i)._value, domain);
|
|
|
|
// TODO: Setting the description field here has the drawback
|
|
// that the user does never notice when we upgrade our descriptions.
|
|
// It might be nice to leave this field empty, and only set it to
|
|
// a value when the user edits the description string.
|
|
// However, at this point, that's impractical. Once we have a method
|
|
// to query all backends for the proper & full description of a given
|
|
// game target, we can change this (currently, you can only query
|
|
// for the generic gameid description; it's not possible to obtain
|
|
// a description which contains extended information like language, etc.).
|
|
|
|
return domain;
|
|
}
|
|
|
|
const Plugin *EngineManager::findPlugin(const Common::String &engineId) const {
|
|
const PluginList &plugins = getPlugins();
|
|
|
|
for (PluginList::const_iterator iter = plugins.begin(); iter != plugins.end(); iter++)
|
|
if (engineId == (*iter)->get<MetaEngineDetection>().getEngineId())
|
|
return *iter;
|
|
|
|
return nullptr;
|
|
}
|
|
|
|
const Plugin *PluginManager::findLoadedPlugin(const Common::String &engineId) {
|
|
const PluginList &plugins = getPlugins(PLUGIN_TYPE_ENGINE);
|
|
|
|
for (PluginList::const_iterator iter = plugins.begin(); iter != plugins.end(); iter++)
|
|
if (engineId == (*iter)->get<MetaEngine>().getName())
|
|
return *iter;
|
|
|
|
return nullptr;
|
|
}
|
|
|
|
const Plugin *PluginManager::findEnginePlugin(const Common::String &engineId) {
|
|
// First look for the game using the plugins in memory. This is critical
|
|
// for calls coming from inside games
|
|
const Plugin *plugin = findLoadedPlugin(engineId);
|
|
if (plugin)
|
|
return plugin;
|
|
|
|
// Now look for the plugin using the engine ID. This is much faster than scanning plugin
|
|
// by plugin
|
|
if (loadPluginFromEngineId(engineId)) {
|
|
plugin = findLoadedPlugin(engineId);
|
|
if (plugin)
|
|
return plugin;
|
|
}
|
|
|
|
// We failed to find it using the engine ID. Scan the list of plugins
|
|
PluginMan.loadFirstPlugin();
|
|
do {
|
|
plugin = findLoadedPlugin(engineId);
|
|
if (plugin) {
|
|
// Update with new plugin file name
|
|
PluginMan.updateConfigWithFileName(engineId);
|
|
return plugin;
|
|
}
|
|
} while (PluginMan.loadNextPlugin());
|
|
|
|
return nullptr;
|
|
}
|
|
|
|
QualifiedGameDescriptor EngineManager::findTarget(const Common::String &target, const Plugin **plugin) const {
|
|
// Ignore empty targets
|
|
if (target.empty())
|
|
return QualifiedGameDescriptor();
|
|
|
|
// Lookup the domain. If we have no domain, fallback on the old function [ultra-deprecated].
|
|
const Common::ConfigManager::Domain *domain = ConfMan.getDomain(target);
|
|
if (!domain || !domain->contains("gameid") || !domain->contains("engineid"))
|
|
return QualifiedGameDescriptor();
|
|
|
|
// Look for the engine ID
|
|
const Plugin *foundPlugin = findPlugin(domain->getVal("engineid"));
|
|
if (!foundPlugin) {
|
|
return QualifiedGameDescriptor();
|
|
}
|
|
|
|
// Make sure it does support the game ID
|
|
const MetaEngineDetection &engine = foundPlugin->get<MetaEngineDetection>();
|
|
DebugMan.addAllDebugChannels(engine.getDebugChannels());
|
|
PlainGameDescriptor desc = engine.findGame(domain->getVal("gameid").c_str());
|
|
if (!desc.gameId) {
|
|
return QualifiedGameDescriptor();
|
|
}
|
|
|
|
if (plugin)
|
|
*plugin = foundPlugin;
|
|
|
|
return QualifiedGameDescriptor(engine.getEngineId(), desc);
|
|
}
|
|
|
|
void EngineManager::upgradeTargetIfNecessary(const Common::String &target) const {
|
|
Common::ConfigManager::Domain *domain = ConfMan.getDomain(target);
|
|
assert(domain);
|
|
|
|
if (!domain->contains("engineid")) {
|
|
upgradeTargetForEngineId(target);
|
|
} else {
|
|
if (domain->getVal("engineid").equals("fullpipe")) {
|
|
domain->setVal("engineid", "ngi");
|
|
|
|
debug("Upgrading engineid from 'fullpipe' to 'ngi'");
|
|
|
|
ConfMan.flushToDisk();
|
|
}
|
|
}
|
|
}
|
|
|
|
void EngineManager::upgradeTargetForEngineId(const Common::String &target) const {
|
|
Common::ConfigManager::Domain *domain = ConfMan.getDomain(target);
|
|
assert(domain);
|
|
|
|
debug("Target '%s' lacks an engine ID, upgrading...", target.c_str());
|
|
|
|
Common::String oldGameId = domain->getVal("gameid");
|
|
Common::String path = domain->getVal("path");
|
|
|
|
// At this point the game ID and game path must be known
|
|
if (oldGameId.empty()) {
|
|
warning("The game ID is required to upgrade target '%s'", target.c_str());
|
|
return;
|
|
}
|
|
if (path.empty()) {
|
|
warning("The game path is required to upgrade target '%s'", target.c_str());
|
|
return;
|
|
}
|
|
|
|
// Game descriptor for the upgraded target
|
|
Common::String engineId;
|
|
Common::String newGameId;
|
|
|
|
// First, try to update entries for engines that previously used the "single id" system
|
|
// Search for an engine whose ID is the game ID
|
|
const Plugin *plugin = findPlugin(oldGameId);
|
|
if (plugin) {
|
|
// Run detection on the game path
|
|
Common::FSNode dir(path);
|
|
Common::FSList files;
|
|
if (!dir.getChildren(files, Common::FSNode::kListAll)) {
|
|
warning("Failed to access path '%s' when upgrading target '%s'", path.c_str(), target.c_str());
|
|
return;
|
|
}
|
|
|
|
// Take the first detection entry
|
|
MetaEngineDetection &metaEngine = plugin->get<MetaEngineDetection>();
|
|
// set debug flags before call detectGames
|
|
DebugMan.addAllDebugChannels(metaEngine.getDebugChannels());
|
|
DetectedGames candidates = metaEngine.detectGames(files);
|
|
if (candidates.empty()) {
|
|
warning("No games supported by the engine '%s' were found in path '%s' when upgrading target '%s'",
|
|
metaEngine.getEngineId(), path.c_str(), target.c_str());
|
|
return;
|
|
}
|
|
|
|
engineId = candidates[0].engineId;
|
|
newGameId = candidates[0].gameId;
|
|
}
|
|
|
|
// Next, try to find an engine with the game ID in its supported games list
|
|
if (engineId.empty()) {
|
|
QualifiedGameList candidates = findGamesMatching("", oldGameId);
|
|
if (candidates.size() > 1) {
|
|
warning("Multiple matching engines were found when upgrading target '%s'", target.c_str());
|
|
return;
|
|
} else if (!candidates.empty()) {
|
|
engineId = candidates[0].engineId;
|
|
newGameId = candidates[0].gameId;
|
|
}
|
|
}
|
|
|
|
if (engineId.empty() || newGameId.empty()) {
|
|
warning("No matching engine was found when upgrading target '%s'", target.c_str());
|
|
return;
|
|
}
|
|
|
|
domain->setVal("engineid", engineId);
|
|
domain->setVal("gameid", newGameId);
|
|
|
|
// Save a backup of the pre-upgrade gameId to the config file
|
|
if (newGameId != oldGameId) {
|
|
domain->setVal("oldgameid", oldGameId);
|
|
}
|
|
|
|
debug("Upgrade complete (engine ID '%s', game ID '%s')", engineId.c_str(), newGameId.c_str());
|
|
|
|
ConfMan.flushToDisk();
|
|
}
|
|
|
|
// Music plugins
|
|
|
|
#include "audio/musicplugin.h"
|
|
|
|
namespace Common {
|
|
DECLARE_SINGLETON(MusicManager);
|
|
}
|
|
|
|
const PluginList &MusicManager::getPlugins() const {
|
|
return PluginManager::instance().getPlugins(PLUGIN_TYPE_MUSIC);
|
|
}
|
|
|
|
// Scaler plugins
|
|
|
|
#include "graphics/scalerplugin.h"
|
|
|
|
namespace Common {
|
|
DECLARE_SINGLETON(ScalerManager);
|
|
}
|
|
|
|
const PluginList &ScalerManager::getPlugins() const {
|
|
return PluginManager::instance().getPlugins(PLUGIN_TYPE_SCALER);
|
|
}
|
|
|
|
uint ScalerManager::getMaxExtraPixels() const {
|
|
uint maxPixels = 0;
|
|
PluginList plugins = getPlugins();
|
|
PluginList::iterator i = plugins.begin();
|
|
for (; i != plugins.end(); ++i) {
|
|
uint n = (*i)->get<ScalerPluginObject>().extraPixels();
|
|
if (n > maxPixels) {
|
|
maxPixels = n;
|
|
}
|
|
}
|
|
return maxPixels;
|
|
}
|
|
|
|
Plugin *ScalerManager::findScalerPlugin(const char *name) const {
|
|
const PluginList &plugins = getPlugins();
|
|
for (PluginList::const_iterator i = plugins.begin(); i != plugins.end(); ++i) {
|
|
if (!strcmp((*i)->get<ScalerPluginObject>().getName(), name)) {
|
|
return *i;
|
|
}
|
|
}
|
|
|
|
return nullptr;
|
|
}
|
|
|
|
uint ScalerManager::findScalerPluginIndex(const char *name) const {
|
|
const PluginList &plugins = getPlugins();
|
|
uint index = 0;
|
|
|
|
for (PluginList::const_iterator i = plugins.begin(); i != plugins.end(); ++i) {
|
|
if (!strcmp((*i)->get<ScalerPluginObject>().getName(), name)) {
|
|
return index;
|
|
}
|
|
index++;
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
struct LegacyGraphicsMode {
|
|
const char *oldName;
|
|
const char *newName;
|
|
uint factor;
|
|
};
|
|
|
|
// Table for using old names for scalers in the configuration
|
|
// to keep compatibiblity with old config files.
|
|
static const LegacyGraphicsMode s_legacyGraphicsModes[] = {
|
|
{ "1x", "normal", 1 },
|
|
{ "2x", "normal", 2 },
|
|
{ "3x", "normal", 3 },
|
|
{ "normal1x", "normal", 1 },
|
|
{ "normal2x", "normal", 2 },
|
|
{ "normal3x", "normal", 3 },
|
|
{ "normal4x", "normal", 4 },
|
|
{ "hq2x", "hq", 2 },
|
|
{ "hq3x", "hq", 3 },
|
|
{ "edge2x", "edge", 2 },
|
|
{ "edge3x", "edge", 3 },
|
|
{ "advmame2x", "advmame", 2 },
|
|
{ "advmame3x", "advmame", 3 },
|
|
{ "advmame4x", "advmame", 4 },
|
|
{ "2xsai", "sai", 2 },
|
|
{ "sai2x", "sai", 2 },
|
|
{ "super2xsai", "supersai", 2 },
|
|
{ "supersai2x", "supersai", 2 },
|
|
{ "supereagle", "supereagle", 2 },
|
|
{ "supereagle2x", "supereagle", 2 },
|
|
{ "pm2x", "pm", 2 },
|
|
{ "dotmatrix", "dotmatrix", 2 },
|
|
{ "dotmatrix2x", "dotmatrix", 2 },
|
|
{ "tv2x", "tv", 2 }
|
|
};
|
|
|
|
void ScalerManager::updateOldSettings() {
|
|
// Search for legacy gfx_mode and replace it
|
|
if (ConfMan.hasKey("gfx_mode")) {
|
|
Common::String gfxMode(ConfMan.get("gfx_mode"));
|
|
for (uint i = 0; i < ARRAYSIZE(s_legacyGraphicsModes); ++i) {
|
|
if (gfxMode == s_legacyGraphicsModes[i].oldName) {
|
|
ConfMan.set("scaler", s_legacyGraphicsModes[i].newName);
|
|
ConfMan.setInt("scale_factor", s_legacyGraphicsModes[i].factor);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
// Look in all game domains as well
|
|
for (Common::ConfigManager::DomainMap::iterator domain = ConfMan.beginGameDomains(); domain != ConfMan.endGameDomains(); ++domain) {
|
|
if (domain->_value.contains("gfx_mode")) {
|
|
Common::String gfxMode(domain->_value.getVal("gfx_mode"));
|
|
for (uint i = 0; i < ARRAYSIZE(s_legacyGraphicsModes); ++i) {
|
|
if (gfxMode == s_legacyGraphicsModes[i].oldName) {
|
|
warning("%s: %s -> %s@%dx", domain->_value.getDomainComment().c_str(), s_legacyGraphicsModes[i].oldName, s_legacyGraphicsModes[i].newName, s_legacyGraphicsModes[i].factor);
|
|
domain->_value.setVal("scaler", s_legacyGraphicsModes[i].newName);
|
|
domain->_value.setVal("scale_factor", Common::String::format("%i", s_legacyGraphicsModes[i].factor));
|
|
domain->_value.erase("gfx_mode");
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|