mirror of
https://github.com/libretro/scummvm.git
synced 2025-01-10 20:01:25 +00:00
3ea299fca6
Updated drawing of the background Implemented drawing of transparent sprites
692 lines
17 KiB
C++
692 lines
17 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*
|
|
* Cursor and cursor trails.
|
|
*/
|
|
|
|
#include "tinsel/cursor.h"
|
|
|
|
#include "tinsel/anim.h"
|
|
#include "tinsel/background.h"
|
|
#include "tinsel/cursor.h"
|
|
#include "tinsel/dw.h"
|
|
#include "tinsel/events.h" // For EventsManager class
|
|
#include "tinsel/film.h"
|
|
#include "tinsel/graphics.h"
|
|
#include "tinsel/handle.h"
|
|
#include "tinsel/dialogs.h"
|
|
#include "tinsel/multiobj.h" // multi-part object defintions etc.
|
|
#include "tinsel/object.h"
|
|
#include "tinsel/pid.h"
|
|
#include "tinsel/play.h"
|
|
#include "tinsel/sched.h"
|
|
#include "tinsel/sysvar.h"
|
|
#include "tinsel/text.h"
|
|
#include "tinsel/timers.h" // For ONE_SECOND constant
|
|
#include "tinsel/tinlib.h" // resetidletime()
|
|
#include "tinsel/tinsel.h" // For engine access
|
|
|
|
|
|
namespace Tinsel {
|
|
|
|
//----------------- LOCAL DEFINES --------------------
|
|
|
|
#define ITERATION_BASE FRAC_ONE
|
|
#define ITER_ACCELERATION (10L << (FRAC_BITS - 4))
|
|
|
|
Cursor::Cursor() {
|
|
_mainCursor = nullptr;
|
|
_auxCursor = nullptr;
|
|
|
|
_mainCursorAnim = {0, 0, 0, 0, 0};
|
|
_auxCursorAnim = {0, 0, 0, 0, 0};
|
|
|
|
_hiddenCursor = false;
|
|
_hiddenTrails = false;
|
|
_tempHiddenCursor = false;
|
|
_frozenCursor = false;
|
|
|
|
_iterationSize = 0;
|
|
|
|
_cursorFilm = 0;
|
|
|
|
_numTrails = 0;
|
|
_nextTrail = 0;
|
|
|
|
_cursorProcessesStopped = false;
|
|
_cursorProcessesRestarted = false;
|
|
|
|
_auxCursorOffsetX = 0;
|
|
_auxCursorOffsetY = 0;
|
|
|
|
_lastCursorX = 0;
|
|
_lastCursorY = 0;
|
|
}
|
|
|
|
/**
|
|
* Initialize and insert a cursor trail object, set its Z-pos, and hide
|
|
* it. Also initialize its animation script.
|
|
*/
|
|
void Cursor::InitCurTrailObj(int i, int x, int y) {
|
|
const FREEL *pfr; // pointer to reel
|
|
IMAGE *pim; // pointer to image
|
|
const MULTI_INIT *pmi; // MULTI_INIT structure
|
|
|
|
const FILM *pfilm;
|
|
|
|
if (!_numTrails)
|
|
return;
|
|
|
|
// Get rid of old object
|
|
if (_trailData[i].trailObj != NULL)
|
|
MultiDeleteObject(_vm->_bg->GetPlayfieldList(FIELD_STATUS), _trailData[i].trailObj);
|
|
|
|
pim = GetImageFromFilm(_cursorFilm, i+1, &pfr, &pmi, &pfilm);// Get pointer to image
|
|
assert(_vm->_bg->BgPal()); // No background palette
|
|
pim->hImgPal = TO_32(_vm->_bg->BgPal());
|
|
|
|
// Initialize and insert the object, set its Z-pos, and hide it
|
|
_trailData[i].trailObj = MultiInitObject(pmi);
|
|
MultiInsertObject(_vm->_bg->GetPlayfieldList(FIELD_STATUS), _trailData[i].trailObj);
|
|
MultiSetZPosition(_trailData[i].trailObj, Z_CURSORTRAIL);
|
|
MultiSetAniXY(_trailData[i].trailObj, x, y);
|
|
|
|
// Initialize the animation script
|
|
InitStepAnimScript(&_trailData[i].trailAnim, _trailData[i].trailObj, FROM_32(pfr->script), ONE_SECOND / FROM_32(pfilm->frate));
|
|
StepAnimScript(&_trailData[i].trailAnim);
|
|
}
|
|
|
|
/**
|
|
* Get the cursor position from the mouse driver.
|
|
*/
|
|
bool Cursor::GetDriverPosition(int *x, int *y) {
|
|
Common::Point ptMouse = _vm->getMousePosition();
|
|
*x = ptMouse.x;
|
|
*y = ptMouse.y;
|
|
|
|
return(*x >= 0 && *x <= SCREEN_WIDTH - 1 &&
|
|
*y >= 0 && *y <= SCREEN_HEIGHT - 1);
|
|
}
|
|
|
|
/**
|
|
* Move the cursor relative to current position.
|
|
*/
|
|
void Cursor::AdjustCursorXY(int deltaX, int deltaY) {
|
|
int x, y;
|
|
|
|
if (deltaX || deltaY) {
|
|
if (GetDriverPosition(&x, &y))
|
|
_vm->setMousePosition(Common::Point(x + deltaX, y + deltaY));
|
|
}
|
|
DoCursorMove();
|
|
}
|
|
|
|
/**
|
|
* Move the cursor to an absolute position.
|
|
*/
|
|
void Cursor::SetCursorXY(int newx, int newy) {
|
|
int x, y;
|
|
int Loffset, Toffset; // Screen offset
|
|
|
|
_vm->_bg->PlayfieldGetPos(FIELD_WORLD, &Loffset, &Toffset);
|
|
newx -= Loffset;
|
|
newy -= Toffset;
|
|
|
|
if (GetDriverPosition(&x, &y))
|
|
_vm->setMousePosition(Common::Point(newx, newy));
|
|
DoCursorMove();
|
|
}
|
|
|
|
/**
|
|
* Move the cursor to a screen position.
|
|
*/
|
|
void Cursor::SetCursorScreenXY(int newx, int newy) {
|
|
int x, y;
|
|
|
|
if (GetDriverPosition(&x, &y))
|
|
_vm->setMousePosition(Common::Point(newx, newy));
|
|
DoCursorMove();
|
|
}
|
|
|
|
/**
|
|
* Called by the world and his brother.
|
|
* Returns the cursor's animation position in (x,y).
|
|
* Returns false if there is no cursor object.
|
|
*/
|
|
bool Cursor::GetCursorXYNoWait(int *x, int *y, bool absolute) {
|
|
if (_mainCursor == NULL) {
|
|
*x = *y = 0;
|
|
return false;
|
|
}
|
|
|
|
GetAniPosition(_mainCursor, x, y);
|
|
|
|
if (absolute) {
|
|
int Loffset, Toffset; // Screen offset
|
|
_vm->_bg->PlayfieldGetPos(FIELD_WORLD, &Loffset, &Toffset);
|
|
*x += Loffset;
|
|
*y += Toffset;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
/**
|
|
* Called by the world and his brother.
|
|
* Returns the cursor's animation position.
|
|
* If called while there is no cursor object, the calling process ends
|
|
* up waiting until there is.
|
|
*/
|
|
void Cursor::GetCursorXY(int *x, int *y, bool absolute) {
|
|
//while (McurObj == NULL)
|
|
// ProcessSleepSelf();
|
|
assert(_mainCursor);
|
|
GetCursorXYNoWait(x, y, absolute);
|
|
}
|
|
|
|
/**
|
|
* Re-initialize the main cursor to use the main cursor reel.
|
|
* Called from TINLIB.C to restore cursor after hiding it.
|
|
* Called from INVENTRY.C to restore cursor after customising it.
|
|
*/
|
|
void Cursor::RestoreMainCursor() {
|
|
const FILM *pfilm;
|
|
|
|
if (_mainCursor != NULL) {
|
|
pfilm = (const FILM *)_vm->_handle->LockMem(_cursorFilm);
|
|
|
|
InitStepAnimScript(&_mainCursorAnim, _mainCursor, FROM_32(pfilm->reels->script), ONE_SECOND / FROM_32(pfilm->frate));
|
|
StepAnimScript(&_mainCursorAnim);
|
|
}
|
|
_hiddenCursor = false;
|
|
_frozenCursor = false;
|
|
}
|
|
|
|
/**
|
|
* Called from INVENTRY.C to customise the main cursor.
|
|
*/
|
|
void Cursor::SetTempCursor(SCNHANDLE pScript) {
|
|
if (_mainCursor != NULL)
|
|
InitStepAnimScript(&_mainCursorAnim, _mainCursor, pScript, 2);
|
|
}
|
|
|
|
/**
|
|
* Hide the cursor.
|
|
*/
|
|
void Cursor::DwHideCursor() {
|
|
_hiddenCursor = true;
|
|
|
|
if (_mainCursor)
|
|
MultiHideObject(_mainCursor);
|
|
if (_auxCursor)
|
|
MultiHideObject(_auxCursor);
|
|
|
|
for (int i = 0; i < _numTrails; i++) {
|
|
if (_trailData[i].trailObj != NULL) {
|
|
MultiDeleteObject(_vm->_bg->GetPlayfieldList(FIELD_STATUS), _trailData[i].trailObj);
|
|
_trailData[i].trailObj = nullptr;
|
|
}
|
|
}
|
|
}
|
|
|
|
void Cursor::HideCursorProcess() {
|
|
if (_mainCursor)
|
|
MultiHideObject(_mainCursor);
|
|
if (_auxCursor)
|
|
MultiHideObject(_auxCursor);
|
|
|
|
for (int i = 0; i < _numTrails; i++) {
|
|
if (_trailData[i].trailObj != NULL)
|
|
MultiHideObject(_trailData[i].trailObj);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Unhide the cursor.
|
|
*/
|
|
void Cursor::UnHideCursor() {
|
|
_hiddenCursor = false;
|
|
}
|
|
|
|
/**
|
|
* Freeze the cursor.
|
|
*/
|
|
void Cursor::FreezeCursor() {
|
|
_frozenCursor = true;
|
|
}
|
|
|
|
/**
|
|
* Freeze the cursor, or not.
|
|
*/
|
|
void Cursor::DoFreezeCursor(bool bFreeze) {
|
|
_frozenCursor = bFreeze;
|
|
}
|
|
|
|
/**
|
|
* HideCursorTrails
|
|
*/
|
|
void Cursor::HideCursorTrails() {
|
|
int i;
|
|
|
|
_hiddenTrails = true;
|
|
|
|
for (i = 0; i < _numTrails; i++) {
|
|
if (_trailData[i].trailObj != NULL) {
|
|
MultiDeleteObject(_vm->_bg->GetPlayfieldList(FIELD_STATUS), _trailData[i].trailObj);
|
|
_trailData[i].trailObj = nullptr;
|
|
}
|
|
}
|
|
}
|
|
|
|
/**
|
|
* UnHideCursorTrails
|
|
*/
|
|
void Cursor::UnHideCursorTrails() {
|
|
_hiddenTrails = false;
|
|
}
|
|
|
|
/**
|
|
* Get pointer to image from a film reel. And the rest.
|
|
*/
|
|
IMAGE *Cursor::GetImageFromReel(const FREEL *pfr, const MULTI_INIT **ppmi) {
|
|
const MULTI_INIT *pmi;
|
|
const FRAME *pFrame;
|
|
|
|
pmi = (const MULTI_INIT *)_vm->_handle->LockMem(FROM_32(pfr->mobj));
|
|
if (ppmi)
|
|
*ppmi = pmi;
|
|
|
|
pFrame = (const FRAME *)_vm->_handle->LockMem(FROM_32(pmi->hMulFrame));
|
|
|
|
// get pointer to image
|
|
return (IMAGE *)_vm->_handle->LockMem(READ_32(pFrame));
|
|
}
|
|
|
|
/**
|
|
* Get pointer to image from a film. And the rest.
|
|
*/
|
|
IMAGE *Cursor::GetImageFromFilm(SCNHANDLE hFilm, int reel, const FREEL **ppfr, const MULTI_INIT **ppmi, const FILM **ppfilm) {
|
|
const FILM *pfilm;
|
|
const FREEL *pfr;
|
|
|
|
pfilm = (const FILM *)_vm->_handle->LockMem(hFilm);
|
|
if (ppfilm)
|
|
*ppfilm = pfilm;
|
|
|
|
pfr = &pfilm->reels[reel];
|
|
if (ppfr)
|
|
*ppfr = pfr;
|
|
|
|
return GetImageFromReel(pfr, ppmi);
|
|
}
|
|
|
|
/**
|
|
* Delete auxillary cursor. Restore animation offsets in the image.
|
|
*/
|
|
void Cursor::DelAuxCursor() {
|
|
if (_auxCursor != NULL) {
|
|
MultiDeleteObject(_vm->_bg->GetPlayfieldList(FIELD_STATUS), _auxCursor);
|
|
_auxCursor = nullptr;
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Set auxillary cursor.
|
|
* Save animation offsets from the image if required.
|
|
*/
|
|
void Cursor::SetAuxCursor(SCNHANDLE hFilm) {
|
|
IMAGE *pim; // Pointer to auxillary cursor's image
|
|
const FREEL *pfr;
|
|
const MULTI_INIT *pmi;
|
|
const FILM *pfilm;
|
|
int x, y; // Cursor position
|
|
|
|
DelAuxCursor(); // Get rid of previous
|
|
|
|
// WORKAROUND: There's no palette when loading a DW1 savegame with a held item, so exit if so
|
|
if (!_vm->_bg->BgPal())
|
|
return;
|
|
|
|
GetCursorXY(&x, &y, false); // Note: also waits for cursor to appear
|
|
|
|
pim = GetImageFromFilm(hFilm, 0, &pfr, &pmi, &pfilm);// Get pointer to image
|
|
assert(_vm->_bg->BgPal()); // no background palette
|
|
pim->hImgPal = TO_32(_vm->_bg->BgPal()); // Poke in the background palette
|
|
|
|
_auxCursorOffsetX = (short)(FROM_16(pim->imgWidth)/2 - ((int16) FROM_16(pim->anioffX)));
|
|
_auxCursorOffsetY = (short)((FROM_16(pim->imgHeight) & ~C16_FLAG_MASK)/2 -
|
|
((int16) FROM_16(pim->anioffY)));
|
|
|
|
// Initialize and insert the auxillary cursor object
|
|
_auxCursor = MultiInitObject(pmi);
|
|
MultiInsertObject(_vm->_bg->GetPlayfieldList(FIELD_STATUS), _auxCursor);
|
|
|
|
// Initialize the animation and set its position
|
|
InitStepAnimScript(&_auxCursorAnim, _auxCursor, FROM_32(pfr->script), ONE_SECOND / FROM_32(pfilm->frate));
|
|
MultiSetAniXY(_auxCursor, x - _auxCursorOffsetX, y - _auxCursorOffsetY);
|
|
MultiSetZPosition(_auxCursor, Z_ACURSOR);
|
|
|
|
if (_hiddenCursor)
|
|
MultiHideObject(_auxCursor);
|
|
}
|
|
|
|
/**
|
|
* MoveCursor
|
|
*/
|
|
void Cursor::DoCursorMove() {
|
|
int startX, startY;
|
|
Common::Point ptMouse;
|
|
frac_t newX, newY;
|
|
unsigned dir;
|
|
|
|
// get cursors start animation position
|
|
GetCursorXYNoWait(&startX, &startY, false);
|
|
|
|
// get mouse drivers current position
|
|
ptMouse = _vm->getMousePosition();
|
|
|
|
// convert to fixed point
|
|
newX = intToFrac(ptMouse.x);
|
|
newY = intToFrac(ptMouse.y);
|
|
|
|
// modify mouse driver position depending on cursor keys
|
|
dir = _vm->getKeyDirection();
|
|
if (dir != 0) {
|
|
if (dir & MSK_LEFT)
|
|
newX -= _iterationSize;
|
|
|
|
if (dir & MSK_RIGHT)
|
|
newX += _iterationSize;
|
|
|
|
if (dir & MSK_UP)
|
|
newY -= _iterationSize;
|
|
|
|
if (dir & MSK_DOWN)
|
|
newY += _iterationSize;
|
|
|
|
_iterationSize += ITER_ACCELERATION;
|
|
|
|
// set new mouse driver position
|
|
_vm->setMousePosition(Common::Point(fracToInt(newX), fracToInt(newY)));
|
|
} else
|
|
|
|
_iterationSize = ITERATION_BASE;
|
|
|
|
// get new mouse driver position - could have been modified
|
|
ptMouse = _vm->getMousePosition();
|
|
|
|
if (_lastCursorX != ptMouse.x || _lastCursorY != ptMouse.y) {
|
|
resetUserEventTime();
|
|
|
|
if (!_hiddenTrails && !_hiddenCursor) {
|
|
InitCurTrailObj(_nextTrail++, _lastCursorX, _lastCursorY);
|
|
if (_nextTrail == _numTrails)
|
|
_nextTrail = 0;
|
|
}
|
|
}
|
|
|
|
// adjust cursor to new mouse position
|
|
if (_mainCursor)
|
|
MultiSetAniXY(_mainCursor, ptMouse.x, ptMouse.y);
|
|
if (_auxCursor != NULL)
|
|
MultiSetAniXY(_auxCursor, ptMouse.x - _auxCursorOffsetX, ptMouse.y - _auxCursorOffsetY);
|
|
|
|
if (_vm->_dialogs->InventoryActive() && _mainCursor) {
|
|
// Notify the inventory
|
|
_vm->_dialogs->Xmovement(ptMouse.x - startX);
|
|
_vm->_dialogs->Ymovement(ptMouse.y - startY);
|
|
}
|
|
|
|
_lastCursorX = ptMouse.x;
|
|
_lastCursorY = ptMouse.y;
|
|
}
|
|
|
|
/**
|
|
* Initialize cursor object.
|
|
*/
|
|
void Cursor::InitCurObj() {
|
|
const FILM *pFilm;
|
|
const FREEL *pfr;
|
|
const MULTI_INIT *pmi;
|
|
IMAGE *pim;
|
|
|
|
if (TinselV2 || TinselV3) {
|
|
pFilm = (const FILM *)_vm->_handle->LockMem(_cursorFilm);
|
|
pfr = (const FREEL *)&pFilm->reels[0];
|
|
pmi = (MULTI_INIT *)_vm->_handle->LockMem(FROM_32(pfr->mobj));
|
|
|
|
if (!TinselV3) {
|
|
PokeInPalette(pmi);
|
|
}
|
|
} else {
|
|
assert(_vm->_bg->BgPal()); // no background palette
|
|
|
|
pim = GetImageFromFilm(_cursorFilm, 0, &pfr, &pmi, &pFilm);// Get pointer to image
|
|
pim->hImgPal = TO_32(_vm->_bg->BgPal());
|
|
|
|
_auxCursor = nullptr; // No auxillary cursor
|
|
}
|
|
|
|
_mainCursor = MultiInitObject(pmi);
|
|
MultiInsertObject(_vm->_bg->GetPlayfieldList(FIELD_STATUS), _mainCursor);
|
|
|
|
InitStepAnimScript(&_mainCursorAnim, _mainCursor, FROM_32(pfr->script), ONE_SECOND / FROM_32(pFilm->frate));
|
|
}
|
|
|
|
/**
|
|
* Initialize the cursor position.
|
|
*/
|
|
void Cursor::InitCurPos() {
|
|
Common::Point ptMouse = _vm->getMousePosition();
|
|
_lastCursorX = ptMouse.x;
|
|
_lastCursorY = ptMouse.y;
|
|
|
|
MultiSetZPosition(_mainCursor, Z_CURSOR);
|
|
DoCursorMove();
|
|
MultiHideObject(_mainCursor);
|
|
|
|
_iterationSize = ITERATION_BASE;
|
|
}
|
|
|
|
/**
|
|
* Called from dec_cursor() Glitter function.
|
|
* Register the handle to cursor reel data.
|
|
*/
|
|
void Cursor::DwInitCursor(SCNHANDLE bfilm) {
|
|
const FILM *pfilm;
|
|
|
|
_cursorFilm = bfilm;
|
|
|
|
pfilm = (const FILM *)_vm->_handle->LockMem(_cursorFilm);
|
|
_numTrails = FROM_32(pfilm->numreels) - 1;
|
|
|
|
assert(_numTrails <= MAX_TRAILERS);
|
|
}
|
|
|
|
/**
|
|
* DropCursor is called when a scene is closing down.
|
|
*/
|
|
void Cursor::DropCursor() {
|
|
if (TinselV2) {
|
|
if (_auxCursor)
|
|
MultiDeleteObject(_vm->_bg->GetPlayfieldList(FIELD_STATUS), _auxCursor);
|
|
if (_mainCursor)
|
|
MultiDeleteObject(_vm->_bg->GetPlayfieldList(FIELD_STATUS), _mainCursor);
|
|
|
|
_cursorProcessesRestarted = false;
|
|
}
|
|
|
|
_auxCursor = nullptr; // No auxillary cursor
|
|
_mainCursor = nullptr; // No cursor object (imminently deleted elsewhere)
|
|
_hiddenCursor = false; // Not hidden in next scene
|
|
_hiddenTrails = false; // Trailers not hidden in next scene
|
|
_cursorProcessesStopped = true; // Suspend cursor processes
|
|
|
|
for (int i = 0; i < _numTrails; i++) {
|
|
if (_trailData[i].trailObj != NULL) {
|
|
MultiDeleteObject(_vm->_bg->GetPlayfieldList(FIELD_STATUS), _trailData[i].trailObj);
|
|
_trailData[i].trailObj = nullptr;
|
|
}
|
|
}
|
|
}
|
|
|
|
/**
|
|
* RestartCursor is called when a new scene is starting up.
|
|
*/
|
|
void Cursor::RestartCursor() {
|
|
_cursorProcessesRestarted = true; // Get the main cursor to re-initialize
|
|
}
|
|
|
|
/**
|
|
* Called when restarting the game, ensures correct re-start with NULL
|
|
* pointers etc.
|
|
*/
|
|
void Cursor::RebootCursor() {
|
|
_mainCursor = _auxCursor = nullptr;
|
|
for (int i = 0; i < MAX_TRAILERS; i++)
|
|
_trailData[i].trailObj = nullptr;
|
|
|
|
_hiddenCursor = _hiddenTrails = _frozenCursor = false;
|
|
|
|
_cursorFilm = 0;
|
|
|
|
_cursorProcessesStopped = false;
|
|
_cursorProcessesRestarted = false;
|
|
}
|
|
|
|
void Cursor::StartCursorFollowed() {
|
|
DelAuxCursor();
|
|
|
|
if (!SysVar(SV_ENABLEPRINTCURSOR))
|
|
_tempHiddenCursor = true;
|
|
}
|
|
|
|
void Cursor::EndCursorFollowed() {
|
|
_vm->_dialogs->InventoryIconCursor(false); // May be holding something
|
|
_tempHiddenCursor = false;
|
|
}
|
|
|
|
bool Cursor::isCursorShown() {
|
|
return !(_tempHiddenCursor || _hiddenCursor);
|
|
}
|
|
|
|
void Cursor::AnimateProcess() {
|
|
// Step the animation script(s)
|
|
StepAnimScript(&_mainCursorAnim);
|
|
if (_auxCursor != NULL)
|
|
StepAnimScript(&_auxCursorAnim);
|
|
for (int i = 0; i < _vm->_cursor->NumTrails(); i++) {
|
|
if (_trailData[i].trailObj != NULL) {
|
|
if (StepAnimScript(&_trailData[i].trailAnim) == ScriptFinished) {
|
|
MultiDeleteObject(_vm->_bg->GetPlayfieldList(FIELD_STATUS), _trailData[i].trailObj);
|
|
_trailData[i].trailObj = nullptr;
|
|
}
|
|
}
|
|
}
|
|
|
|
// Move the cursor as appropriate
|
|
if (!_vm->_cursor->CursorIsFrozen())
|
|
_vm->_cursor->DoCursorMove();
|
|
}
|
|
|
|
/**
|
|
* CursorStoppedCheck
|
|
*/
|
|
void CursorStoppedCheck(CORO_PARAM) {
|
|
// COROUTINE
|
|
CORO_BEGIN_CONTEXT;
|
|
CORO_END_CONTEXT(_ctx);
|
|
|
|
CORO_BEGIN_CODE(_ctx);
|
|
|
|
// If scene is closing down
|
|
if (_vm->_cursor->_cursorProcessesStopped) {
|
|
// ...wait for next scene start-up
|
|
while (!_vm->_cursor->_cursorProcessesRestarted)
|
|
CORO_SLEEP(1);
|
|
|
|
// Re-initialize
|
|
_vm->_cursor->InitCurObj();
|
|
_vm->_cursor->InitCurPos();
|
|
_vm->_dialogs->InventoryIconCursor(false); // May be holding something
|
|
|
|
// Re-start the cursor trails
|
|
_vm->_cursor->_cursorProcessesRestarted = true;
|
|
_vm->_cursor->_cursorProcessesStopped = false;
|
|
}
|
|
CORO_END_CODE;
|
|
}
|
|
|
|
bool CanInitializeCursor() {
|
|
if (!_vm->_cursor->HasReelData()) {
|
|
return false;
|
|
} else if (TinselVersion != TINSEL_V3) {
|
|
return (_vm->_bg->BgPal() != 0);
|
|
}
|
|
return true;
|
|
}
|
|
|
|
/**
|
|
* The main cursor process.
|
|
*/
|
|
void CursorProcess(CORO_PARAM, const void *) {
|
|
// COROUTINE
|
|
CORO_BEGIN_CONTEXT;
|
|
CORO_END_CONTEXT(_ctx);
|
|
|
|
CORO_BEGIN_CODE(_ctx);
|
|
|
|
while (!CanInitializeCursor())
|
|
CORO_SLEEP(1);
|
|
|
|
_vm->_cursor->InitCurObj();
|
|
_vm->_cursor->InitCurPos();
|
|
_vm->_dialogs->InventoryIconCursor(false); // May be holding something
|
|
|
|
_vm->_cursor->_cursorProcessesStopped = false;
|
|
_vm->_cursor->_cursorProcessesRestarted = false;
|
|
|
|
while (1) {
|
|
// allow rescheduling
|
|
CORO_SLEEP(1);
|
|
|
|
// Stop/start between scenes
|
|
CORO_INVOKE_0(CursorStoppedCheck);
|
|
|
|
_vm->_cursor->AnimateProcess();
|
|
|
|
// If the cursor should be hidden...
|
|
if (_vm->_cursor->ShouldBeHidden()) {
|
|
_vm->_cursor->HideCursorProcess();
|
|
|
|
// Wait 'til cursor is again required.
|
|
while (_vm->_cursor->IsHidden()) {
|
|
CORO_SLEEP(1);
|
|
|
|
// Stop/start between scenes
|
|
CORO_INVOKE_0(CursorStoppedCheck);
|
|
}
|
|
}
|
|
}
|
|
CORO_END_CODE;
|
|
}
|
|
|
|
} // End of namespace Tinsel
|