mirror of
https://github.com/libretro/scummvm.git
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588 lines
16 KiB
C++
588 lines
16 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "tsage/globals.h"
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#include "tsage/tsage.h"
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#include "tsage/blue_force/blueforce_logic.h"
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#include "tsage/ringworld/ringworld_demo.h"
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#include "tsage/ringworld/ringworld_logic.h"
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#include "tsage/ringworld2/ringworld2_logic.h"
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#include "tsage/staticres.h"
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namespace TsAGE {
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Globals *g_globals = NULL;
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ResourceManager *g_resourceManager = NULL;
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/*--------------------------------------------------------------------------*/
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/**
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* Instantiates a saved object that can be instantiated
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*/
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static SavedObject *classFactoryProc(const Common::String &className) {
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if (className == "ObjectMover") return new ObjectMover();
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if (className == "NpcMover") return new NpcMover();
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if (className == "ObjectMover2") return new ObjectMover2();
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if (className == "ObjectMover3") return new ObjectMover3();
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if (className == "PlayerMover") return new PlayerMover();
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if (className == "SceneObjectWrapper") return new SceneObjectWrapper();
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if (className == "PaletteRotation") return new PaletteRotation();
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if (className == "PaletteFader") return new PaletteFader();
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return NULL;
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}
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/*--------------------------------------------------------------------------*/
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Globals::Globals() : _dialogCenter(160, 140), _gfxManagerInstance(_screenSurface),
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_randomSource("tsage"), _color1(0), _color2(255), _color3(255) {
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reset();
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_stripNum = 0;
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_gfxEdgeAdjust = 3;
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if (g_vm->getFeatures() & GF_DEMO) {
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_gfxFontNumber = 0;
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_gfxColors.background = 6;
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_gfxColors.foreground = 0;
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_fontColors.background = 255;
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_fontColors.foreground = 6;
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_dialogCenter.y = 80;
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// Workaround in order to use later version of the engine
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_color1 = _gfxColors.foreground;
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_color2 = _gfxColors.foreground;
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_color3 = _gfxColors.foreground;
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} else if (g_vm->getGameID() == GType_BlueForce) {
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// Blue Force
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_gfxFontNumber = 0;
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_gfxColors.background = 89;
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_gfxColors.foreground = 83;
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_fontColors.background = 88;
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_fontColors.foreground = 92;
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_dialogCenter.y = 140;
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} else if (g_vm->getGameID() == GType_Ringworld2) {
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// Return to Ringworld
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_gfxFontNumber = 50;
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_gfxColors.background = 0;
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_gfxColors.foreground = 59;
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_fontColors.background = 4;
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_fontColors.foreground = 15;
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_color1 = 59;
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_color2 = 15;
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_color3 = 4;
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_dialogCenter.y = 100;
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} else if ((g_vm->getGameID() == GType_Ringworld) && (g_vm->getFeatures() & GF_CD)) {
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_gfxFontNumber = 50;
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_gfxColors.background = 53;
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_gfxColors.foreground = 0;
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_fontColors.background = 51;
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_fontColors.foreground = 54;
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_color1 = 18;
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_color2 = 18;
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_color3 = 18;
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} else {
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// Ringworld
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_gfxFontNumber = 50;
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_gfxColors.background = 53;
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_gfxColors.foreground = 18;
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_fontColors.background = 51;
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_fontColors.foreground = 54;
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// Workaround in order to use later version of the engine
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_color1 = _gfxColors.foreground;
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_color2 = _gfxColors.foreground;
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_color3 = _gfxColors.foreground;
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}
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_screenSurface.setScreenSurface();
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_gfxManagers.push_back(&_gfxManagerInstance);
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_sceneObjects = &_sceneObjectsInstance;
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_sceneObjects_queue.push_front(_sceneObjects);
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_prevSceneOffset = Common::Point(-1, -1);
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_sounds.push_back(&_soundHandler);
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_sounds.push_back(&_sequenceManager._soundHandler);
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_scrollFollower = NULL;
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_inventory = NULL;
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switch (g_vm->getGameID()) {
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case GType_Ringworld:
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if (!(g_vm->getFeatures() & GF_DEMO)) {
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_inventory = new Ringworld::RingworldInvObjectList();
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_game = new Ringworld::RingworldGame();
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} else {
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_game = new Ringworld::RingworldDemoGame();
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}
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_sceneHandler = new SceneHandler();
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break;
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case GType_BlueForce:
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_game = new BlueForce::BlueForceGame();
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_inventory = new BlueForce::BlueForceInvObjectList();
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_sceneHandler = new BlueForce::SceneHandlerExt();
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break;
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case GType_Ringworld2:
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_inventory = new Ringworld2::Ringworld2InvObjectList();
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_game = new Ringworld2::Ringworld2Game();
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_sceneHandler = new Ringworld2::SceneHandlerExt();
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break;
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}
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}
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Globals::~Globals() {
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_scenePalette.clearListeners();
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delete _inventory;
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delete _sceneHandler;
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delete _game;
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g_globals = NULL;
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}
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void Globals::reset() {
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Common::fill(&_flags[0], &_flags[MAX_FLAGS], false);
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g_saver->addFactory(classFactoryProc);
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}
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void Globals::synchronize(Serializer &s) {
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if (s.getVersion() >= 2)
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SavedObject::synchronize(s);
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assert(_gfxManagers.size() == 1);
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_sceneItems.synchronize(s);
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SYNC_POINTER(_sceneObjects);
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_sceneObjects_queue.synchronize(s);
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s.syncAsSint32LE(_gfxFontNumber);
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s.syncAsSint32LE(_gfxColors.background);
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s.syncAsSint32LE(_gfxColors.foreground);
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s.syncAsSint32LE(_fontColors.background);
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s.syncAsSint32LE(_fontColors.foreground);
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if (s.getVersion() >= 4) {
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s.syncAsByte(_color1);
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s.syncAsByte(_color2);
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s.syncAsByte(_color3);
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}
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s.syncAsSint16LE(_dialogCenter.x); s.syncAsSint16LE(_dialogCenter.y);
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_sounds.synchronize(s);
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for (int i = 0; i < 256; ++i)
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s.syncAsByte(_flags[i]);
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s.syncAsSint16LE(_sceneOffset.x); s.syncAsSint16LE(_sceneOffset.y);
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s.syncAsSint16LE(_prevSceneOffset.x); s.syncAsSint16LE(_prevSceneOffset.y);
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SYNC_POINTER(_scrollFollower);
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s.syncAsSint32LE(_stripNum);
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if (s.getVersion() >= 8)
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_walkRegions.synchronize(s);
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}
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void Globals::dispatchSound(ASound *obj) {
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obj->dispatch();
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}
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void Globals::dispatchSounds() {
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Common::for_each(_sounds.begin(), _sounds.end(), Globals::dispatchSound);
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}
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/*--------------------------------------------------------------------------*/
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void TsAGE2Globals::reset() {
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Globals::reset();
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// Reset the inventory
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T2_GLOBALS._uiElements.updateInventory();
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T2_GLOBALS._uiElements._scoreValue = 0;
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T2_GLOBALS._uiElements._active = false;
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}
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void TsAGE2Globals::synchronize(Serializer &s) {
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Globals::synchronize(s);
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s.syncAsSint16LE(_interfaceY);
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}
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/*--------------------------------------------------------------------------*/
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namespace BlueForce {
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BlueForceGlobals::BlueForceGlobals(): TsAGE2Globals() {
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}
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void BlueForceGlobals::synchronize(Serializer &s) {
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TsAGE2Globals::synchronize(s);
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s.syncAsSint16LE(_dayNumber);
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if (s.getVersion() < 9) {
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int tmpVar = 0;
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s.syncAsSint16LE(tmpVar);
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}
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s.syncAsSint16LE(_tonyDialogCtr);
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s.syncAsSint16LE(_marinaWomanCtr);
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s.syncAsSint16LE(_kateDialogCtr);
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s.syncAsSint16LE(_v4CEB6);
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s.syncAsSint16LE(_safeCombination);
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s.syncAsSint16LE(_gateStatus);
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s.syncAsSint16LE(_greenDay5TalkCtr);
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s.syncAsSint16LE(_v4CEC4);
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s.syncAsSint16LE(_v4CEC8);
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s.syncAsSint16LE(_v4CECA);
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s.syncAsSint16LE(_v4CECC);
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for (int i = 0; i < 18; i++)
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s.syncAsByte(_breakerBoxStatusArr[i]);
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s.syncAsSint16LE(_hiddenDoorStatus);
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s.syncAsSint16LE(_nico910State);
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s.syncAsSint16LE(_v4CEE4);
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s.syncAsSint16LE(_v4CEE6);
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s.syncAsSint16LE(_v4CEE8);
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s.syncAsSint16LE(_deziTopic);
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s.syncAsSint16LE(_deathReason);
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s.syncAsSint16LE(_driveFromScene);
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s.syncAsSint16LE(_driveToScene);
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s.syncAsSint16LE(_v501F8);
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s.syncAsSint16LE(_v501FA);
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s.syncAsSint16LE(_v501FC);
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s.syncAsSint16LE(_v5020C);
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s.syncAsSint16LE(_v50696);
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s.syncAsSint16LE(_subFlagBitArr1);
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s.syncAsSint16LE(_subFlagBitArr2);
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s.syncAsSint16LE(_v50CC2);
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s.syncAsSint16LE(_v50CC4);
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s.syncAsSint16LE(_v50CC6);
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s.syncAsSint16LE(_v50CC8);
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s.syncAsSint16LE(_v51C42);
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s.syncAsSint16LE(_v51C44);
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s.syncAsSint16LE(_bookmark);
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s.syncAsSint16LE(_mapLocationId);
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s.syncAsSint16LE(_clip1Bullets);
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s.syncAsSint16LE(_clip2Bullets);
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}
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void BlueForceGlobals::reset() {
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TsAGE2Globals::reset();
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_scenePalette.clearListeners();
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_scrollFollower = &_player;
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_bookmark = bNone;
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// Reset the inventory
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((BlueForceInvObjectList *)_inventory)->reset();
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_mapLocationId = 1;
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_driveFromScene = 300;
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_driveToScene = 0;
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_interfaceY = UI_INTERFACE_Y;
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_dayNumber = 0;
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_tonyDialogCtr = 0;
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_marinaWomanCtr = 0;
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_kateDialogCtr = 0;
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_v4CEB6 = 0;
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_safeCombination = 0;
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_gateStatus = 0;
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_greenDay5TalkCtr = 0;
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_v4CEC4 = 0;
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_v4CEC8 = 1;
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_v4CECA = 0;
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_v4CECC = 0;
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_breakerBoxStatusArr[0] = 2;
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_breakerBoxStatusArr[1] = 2;
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_breakerBoxStatusArr[2] = 2;
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_breakerBoxStatusArr[3] = 1;
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_breakerBoxStatusArr[4] = 2;
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_breakerBoxStatusArr[5] = 2;
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_breakerBoxStatusArr[6] = 2;
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_breakerBoxStatusArr[7] = 2;
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_breakerBoxStatusArr[8] = 2;
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_breakerBoxStatusArr[9] = 2;
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_breakerBoxStatusArr[10] = 2;
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_breakerBoxStatusArr[11] = 2;
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_breakerBoxStatusArr[12] = 1;
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_breakerBoxStatusArr[13] = 1;
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_breakerBoxStatusArr[14] = 2;
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_breakerBoxStatusArr[15] = 2;
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_breakerBoxStatusArr[16] = 3;
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_breakerBoxStatusArr[17] = 0;
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_hiddenDoorStatus = 0;
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_nico910State = 0;
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_v4CEE4 = 0;
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_v4CEE6 = 0;
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_v4CEE8 = 0;
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_deziTopic = 0;
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_deathReason = 0;
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_v501F8 = 0;
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_v501FA = 0;
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_v501FC = 0;
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_v5020C = 0;
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_v50696 = 0;
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_subFlagBitArr1 = 0;
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_subFlagBitArr2 = 0;
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_v50CC2 = 0;
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_v50CC4 = 0;
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_v50CC6 = 0;
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_v50CC8 = 0;
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_v51C42 = 0;
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_v51C44 = 1;
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_clip1Bullets = 8;
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_clip2Bullets = 8;
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}
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bool BlueForceGlobals::getHasBullets() {
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if (!getFlag(fGunLoaded))
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return false;
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return BF_GLOBALS.getFlag(fLoadedSpare) ? (_clip2Bullets > 0) : (_clip1Bullets > 0);
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}
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void BlueForceGlobals::set2Flags(int flagNum) {
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if (!getFlag(flagNum + 1)) {
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setFlag(flagNum + 1);
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setFlag(flagNum);
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}
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}
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bool BlueForceGlobals::removeFlag(int flagNum) {
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bool result = getFlag(flagNum);
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clearFlag(flagNum);
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return result;
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}
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} // end of namespace BlueForce
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namespace Ringworld2 {
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Ringworld2Globals::Ringworld2Globals() {
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_scannerDialog = new ScannerDialog();
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}
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Ringworld2Globals::~Ringworld2Globals() {
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delete _scannerDialog;
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}
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void Ringworld2Globals::reset() {
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Globals::reset();
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if (!_scannerDialog)
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_scannerDialog = new ScannerDialog();
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// Default to Quinn as the active character
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T2_GLOBALS._player._characterIndex = R2_QUINN;
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// Reset the inventory
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R2_INVENTORY.reset();
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T2_GLOBALS._uiElements.updateInventory();
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T2_GLOBALS._uiElements._active = false;
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// Set the screen to track the player
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_scrollFollower = &_player;
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// Reset fields
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Common::fill(&_fadePaletteMap[0][0], &_fadePaletteMap[9][256], 0);
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Common::fill(&_paletteMap[0], &_paletteMap[4096], 0);
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_fadePaletteFlag = false;
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_v5589E.set(0, 0, 0, 0);
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_v558B6.set(0, 0, 0, 0);
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_v558C2 = 0;
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_animationCtr = 0;
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_v5657C = 0;
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_electromagnetChangeAmount = 0;
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_electromagnetZoom = 0;
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_v565E5 = 0;
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_v565E7 = 0;
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_v565E9 = -5;
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_v565EB = 26;
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_foodCount = 0;
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_rimLocation = 0;
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_rimTransportLocation = 0;
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_v565AE = 0;
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_spillLocation[0] = 0;
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_spillLocation[1] = 3;
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_spillLocation[R2_SEEKER] = 5;
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_spillLocation[3] = 1;
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_spillLocation[4] = 2;
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_spillLocation[5] = 5;
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_spillLocation[6] = 9;
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_spillLocation[7] = 14;
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_spillLocation[8] = 15;
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_spillLocation[9] = 18;
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_spillLocation[10] = 20;
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_spillLocation[11] = 25;
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_spillLocation[12] = 27;
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_spillLocation[13] = 31;
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for (int i = 0; i < 18; i++) {
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_v56613[(i * 4) ] = 1;
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_v56613[(i * 4) + 2] = 0;
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_v56613[(i * 4) + 3] = 0;
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}
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_v56613[( 0 * 4) + 1] = 1;
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_v56613[( 1 * 4) + 1] = 2;
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_v56613[( 2 * 4) + 1] = 2;
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_v56613[( 3 * 4) + 1] = 3;
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_v56613[( 4 * 4) + 1] = 2;
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_v56613[( 5 * 4) + 1] = 2;
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_v56613[( 6 * 4) + 1] = 3;
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_v56613[( 7 * 4) + 1] = 1;
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_v56613[( 8 * 4) + 1] = 1;
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_v56613[( 9 * 4) + 1] = 3;
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_v56613[(10 * 4) + 1] = 3;
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_v56613[(11 * 4) + 1] = 1;
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_v56613[(12 * 4) + 1] = 2;
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_v56613[(13 * 4) + 1] = 3;
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_v56613[(14 * 4) + 1] = 2;
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_v56613[(15 * 4) + 1] = 3;
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_v56613[(16 * 4) + 1] = 1;
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_v56613[(17 * 4) + 1] = 1;
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_v566A6 = 3800;
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_landerSuitNumber = 2;
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_v566A4 = 1;
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_v566A5 = 0;
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_desertStepsRemaining = 5;
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_desertCorrectDirection = 0;
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_desertPreviousDirection = 0;
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for (int i = 0; i < 1000; i++)
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_desertMovements[i] = 0;
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_desertWrongDirCtr = -1;
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_balloonAltitude = 5;
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_scene1925CurrLevel = 0; //_v56A9C
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_v56A9E = 0;
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_v56AA0 = 0;
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_v56AA1 = 0;
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_v56AA2 = 60;
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_v56AA4 = 660;
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_v56AA6 = 1;
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_v56AA7 = 1;
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_v56AA8 = 1;
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_v56AAB = 0;
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_scene180Mode = -1;
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_v57709 = 0;
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_v5780C = 0;
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_v5780E = 0;
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_v57810 = 0;
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_v57C2C = 0;
|
|
_s1550PlayerArea[R2_QUINN] = Common::Point(27, 4);
|
|
_s1550PlayerArea[R2_SEEKER] = Common::Point(27, 4);
|
|
Common::fill(&_scannerFrequencies[0], &_scannerFrequencies[MAX_CHARACTERS], 1);
|
|
_speechSubtitles = SPEECH_VOICE | SPEECH_TEXT;
|
|
_insetUp = 0;
|
|
_frameEdgeColor = 2;
|
|
Common::fill(&_stripManager_lookupList[0], &_stripManager_lookupList[12], 0);
|
|
_stripManager_lookupList[0] = 1;
|
|
_stripManager_lookupList[1] = 1;
|
|
_stripManager_lookupList[2] = 1;
|
|
_stripManager_lookupList[3] = 1;
|
|
_stripManager_lookupList[4] = 1;
|
|
_stripManager_lookupList[5] = 1;
|
|
_stripManager_lookupList[8] = 1;
|
|
_stripManager_lookupList[9] = 1;
|
|
_stripManager_lookupList[10] = 1;
|
|
_stripManager_lookupList[11] = 1;
|
|
|
|
// Reset junk/component data in scene 1550
|
|
Common::copy(&scene1550JunkLocationsDefault[0], &scene1550JunkLocationsDefault[508],
|
|
&_scene1550JunkLocations[0]);
|
|
|
|
// Reset fields stored in the player class
|
|
_player._characterIndex = R2_QUINN;
|
|
_player._characterScene[R2_QUINN] = 100;
|
|
_player._characterScene[R2_SEEKER] = 300;
|
|
_player._characterScene[3] = 300;
|
|
}
|
|
|
|
void Ringworld2Globals::synchronize(Serializer &s) {
|
|
TsAGE2Globals::synchronize(s);
|
|
int i;
|
|
|
|
_v5589E.synchronize(s);
|
|
_v558B6.synchronize(s);
|
|
|
|
s.syncAsSint16LE(_v558C2);
|
|
s.syncAsSint16LE(_animationCtr);
|
|
s.syncAsSint16LE(_v5657C);
|
|
s.syncAsSint16LE(_electromagnetChangeAmount);
|
|
s.syncAsSint16LE(_electromagnetZoom);
|
|
s.syncAsSint16LE(_v565E5);
|
|
s.syncAsSint16LE(_v565E7);
|
|
s.syncAsSint16LE(_v565E9);
|
|
s.syncAsSint16LE(_v565EB);
|
|
s.syncAsSint16LE(_foodCount);
|
|
s.syncAsSint32LE(_rimLocation);
|
|
s.syncAsSint16LE(_rimTransportLocation);
|
|
s.syncAsSint16LE(_landerSuitNumber);
|
|
s.syncAsSint16LE(_v566A6);
|
|
s.syncAsSint16LE(_desertWrongDirCtr);
|
|
s.syncAsSint16LE(_scene1925CurrLevel); // _v56A9C
|
|
s.syncAsSint16LE(_v56A9E);
|
|
s.syncAsSint16LE(_v56AA2);
|
|
s.syncAsSint16LE(_v56AA4);
|
|
s.syncAsSint16LE(_v56AAB);
|
|
s.syncAsSint16LE(_scene180Mode);
|
|
s.syncAsSint16LE(_v57709);
|
|
s.syncAsSint16LE(_v5780C);
|
|
s.syncAsSint16LE(_v5780E);
|
|
s.syncAsSint16LE(_v57810);
|
|
s.syncAsSint16LE(_v57C2C);
|
|
s.syncAsSint16LE(_speechSubtitles);
|
|
|
|
byte temp;
|
|
s.syncAsByte(temp);
|
|
s.syncAsByte(_s1550PlayerArea[R2_QUINN].x);
|
|
s.syncAsByte(_s1550PlayerArea[R2_SEEKER].x);
|
|
s.syncAsByte(_s1550PlayerArea[R2_QUINN].y);
|
|
s.syncAsByte(_s1550PlayerArea[R2_SEEKER].y);
|
|
|
|
for (i = 0; i < MAX_CHARACTERS; ++i)
|
|
s.syncAsByte(_scannerFrequencies[i]);
|
|
|
|
s.syncAsByte(_v565AE);
|
|
s.syncAsByte(_v566A4);
|
|
s.syncAsByte(_v566A5);
|
|
s.syncAsByte(_desertStepsRemaining);
|
|
s.syncAsByte(_desertCorrectDirection);
|
|
s.syncAsByte(_desertPreviousDirection);
|
|
s.syncAsByte(_v56AA0);
|
|
s.syncAsByte(_v56AA1);
|
|
s.syncAsByte(_v56AA6);
|
|
s.syncAsByte(_v56AA7);
|
|
s.syncAsByte(_v56AA8);
|
|
|
|
for (i = 0; i < 14; ++i)
|
|
s.syncAsByte(_spillLocation[i]);
|
|
for (i = 0; i < 1000; ++i)
|
|
s.syncAsByte(_desertMovements[i]);
|
|
s.syncAsByte(_balloonAltitude);
|
|
for (i = 0; i < 12; ++i)
|
|
s.syncAsByte(_stripManager_lookupList[i]);
|
|
|
|
s.syncAsSint16LE(_insetUp);
|
|
s.syncAsByte(_frameEdgeColor);
|
|
|
|
for (i = 0; i < 508; i += 4)
|
|
s.syncAsByte(_scene1550JunkLocations[i + 2]);
|
|
|
|
s.syncAsSint16LE(_balloonPosition.x);
|
|
s.syncAsSint16LE(_balloonPosition.y);
|
|
}
|
|
|
|
} // end of namespace Ringworld2
|
|
|
|
} // end of namespace TsAGE
|