mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-22 09:49:11 +00:00
262 lines
7.8 KiB
C++
262 lines
7.8 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*
|
|
*/
|
|
|
|
#include "base/plugins.h"
|
|
|
|
#include "engines/advancedDetector.h"
|
|
#include "engines/obsolete.h"
|
|
#include "common/system.h"
|
|
#include "common/textconsole.h"
|
|
|
|
#include "cine/cine.h"
|
|
#include "cine/various.h"
|
|
|
|
namespace Cine {
|
|
|
|
struct CINEGameDescription {
|
|
ADGameDescription desc;
|
|
|
|
int gameType;
|
|
uint32 features;
|
|
};
|
|
|
|
int CineEngine::getGameType() const { return _gameDescription->gameType; }
|
|
uint32 CineEngine::getFeatures() const { return _gameDescription->features; }
|
|
Common::Language CineEngine::getLanguage() const { return _gameDescription->desc.language; }
|
|
Common::Platform CineEngine::getPlatform() const { return _gameDescription->desc.platform; }
|
|
|
|
} // End of namespace Cine
|
|
|
|
static const PlainGameDescriptor cineGames[] = {
|
|
{"cine", "Cinematique evo.1 engine game"},
|
|
{"fw", "Future Wars"},
|
|
{"os", "Operation Stealth"},
|
|
{0, 0}
|
|
};
|
|
|
|
static const Engines::ObsoleteGameID obsoleteGameIDsTable[] = {
|
|
{"fw", "cine", Common::kPlatformUnknown},
|
|
{"os", "cine", Common::kPlatformUnknown},
|
|
{0, 0, Common::kPlatformUnknown}
|
|
};
|
|
|
|
#include "cine/detection_tables.h"
|
|
|
|
class CineMetaEngine : public AdvancedMetaEngine {
|
|
public:
|
|
CineMetaEngine() : AdvancedMetaEngine(Cine::gameDescriptions, sizeof(Cine::CINEGameDescription), cineGames) {
|
|
_singleid = "cine";
|
|
_guioptions = GUIO1(GUIO_NOSPEECH);
|
|
}
|
|
|
|
virtual GameDescriptor findGame(const char *gameid) const {
|
|
return Engines::findGameID(gameid, _gameids, obsoleteGameIDsTable);
|
|
}
|
|
|
|
virtual const char *getName() const {
|
|
return "Cine";
|
|
}
|
|
|
|
virtual const char *getOriginalCopyright() const {
|
|
return "Future Wars & Operation Stealth (C) Delphine Software";
|
|
}
|
|
|
|
virtual Common::Error createInstance(OSystem *syst, Engine **engine) const {
|
|
Engines::upgradeTargetIfNecessary(obsoleteGameIDsTable);
|
|
return AdvancedMetaEngine::createInstance(syst, engine);
|
|
}
|
|
virtual bool createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const;
|
|
|
|
virtual bool hasFeature(MetaEngineFeature f) const;
|
|
virtual SaveStateList listSaves(const char *target) const;
|
|
virtual int getMaximumSaveSlot() const;
|
|
virtual void removeSaveState(const char *target, int slot) const;
|
|
};
|
|
|
|
bool CineMetaEngine::hasFeature(MetaEngineFeature f) const {
|
|
return
|
|
(f == kSupportsListSaves) ||
|
|
(f == kSupportsLoadingDuringStartup) ||
|
|
(f == kSupportsDeleteSave);
|
|
}
|
|
|
|
bool Cine::CineEngine::hasFeature(EngineFeature f) const {
|
|
return
|
|
(f == kSupportsRTL) ||
|
|
(f == kSupportsLoadingDuringRuntime) ||
|
|
(f == kSupportsSavingDuringRuntime);
|
|
}
|
|
|
|
bool CineMetaEngine::createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const {
|
|
const Cine::CINEGameDescription *gd = (const Cine::CINEGameDescription *)desc;
|
|
if (gd) {
|
|
*engine = new Cine::CineEngine(syst, gd);
|
|
}
|
|
return gd != 0;
|
|
}
|
|
|
|
SaveStateList CineMetaEngine::listSaves(const char *target) const {
|
|
Common::SaveFileManager *saveFileMan = g_system->getSavefileManager();
|
|
SaveStateList saveList;
|
|
|
|
Common::String pattern = target;
|
|
pattern += ".?";
|
|
Common::StringArray filenames = saveFileMan->listSavefiles(pattern);
|
|
sort(filenames.begin(), filenames.end());
|
|
Common::StringArray::const_iterator file;
|
|
|
|
Common::String filename = target;
|
|
filename += ".dir";
|
|
Common::InSaveFile *in = saveFileMan->openForLoading(filename);
|
|
if (in) {
|
|
typedef char CommandeType[20];
|
|
CommandeType saveNames[10];
|
|
|
|
// Initialize all savegames' descriptions to empty strings
|
|
// so that if the savegames' descriptions can only be partially read from file
|
|
// then the missing ones are correctly set to empty strings.
|
|
memset(saveNames, 0, sizeof(saveNames));
|
|
|
|
in->read(saveNames, 10 * 20);
|
|
CommandeType saveDesc;
|
|
|
|
for (file = filenames.begin(); file != filenames.end(); ++file) {
|
|
// Jump over savegame files that don't end with a digit (e.g. "fw.3" is ok, "fw.a" is not).
|
|
if (!Common::isDigit(file->lastChar()))
|
|
continue;
|
|
|
|
// Obtain the last digit of the filename, since they correspond to the save slot
|
|
int slotNum = atoi(file->c_str() + file->size() - 1);
|
|
|
|
// Copy the savegame description making sure it ends with a trailing zero
|
|
strncpy(saveDesc, saveNames[slotNum], 20);
|
|
saveDesc[sizeof(CommandeType) - 1] = 0;
|
|
|
|
saveList.push_back(SaveStateDescriptor(slotNum, saveDesc));
|
|
}
|
|
}
|
|
|
|
delete in;
|
|
|
|
return saveList;
|
|
}
|
|
|
|
int CineMetaEngine::getMaximumSaveSlot() const { return 9; }
|
|
|
|
void CineMetaEngine::removeSaveState(const char *target, int slot) const {
|
|
// Load savegame descriptions from index file
|
|
typedef char CommandeType[20];
|
|
CommandeType saveNames[10];
|
|
|
|
// Initialize all savegames' descriptions to empty strings
|
|
// so that if the savegames' descriptions can only be partially read from file
|
|
// then the missing ones are correctly set to empty strings.
|
|
memset(saveNames, 0, sizeof(saveNames));
|
|
|
|
Common::InSaveFile *in;
|
|
in = g_system->getSavefileManager()->openForLoading(Common::String::format("%s.dir", target));
|
|
|
|
if (!in)
|
|
return;
|
|
|
|
in->read(saveNames, 10 * 20);
|
|
delete in;
|
|
|
|
// Set description for selected slot
|
|
char slotName[20];
|
|
slotName[0] = 0;
|
|
strncpy(saveNames[slot], slotName, 20);
|
|
|
|
// Update savegame descriptions
|
|
Common::String indexFile = Common::String::format("%s.dir", target);
|
|
Common::OutSaveFile *out = g_system->getSavefileManager()->openForSaving(indexFile);
|
|
if (!out) {
|
|
warning("Unable to open file %s for saving", indexFile.c_str());
|
|
return;
|
|
}
|
|
|
|
out->write(saveNames, 10 * 20);
|
|
delete out;
|
|
|
|
// Delete save file
|
|
char saveFileName[256];
|
|
sprintf(saveFileName, "%s.%1d", target, slot);
|
|
|
|
g_system->getSavefileManager()->removeSavefile(saveFileName);
|
|
}
|
|
|
|
#if PLUGIN_ENABLED_DYNAMIC(CINE)
|
|
REGISTER_PLUGIN_DYNAMIC(CINE, PLUGIN_TYPE_ENGINE, CineMetaEngine);
|
|
#else
|
|
REGISTER_PLUGIN_STATIC(CINE, PLUGIN_TYPE_ENGINE, CineMetaEngine);
|
|
#endif
|
|
|
|
namespace Cine {
|
|
|
|
Common::Error CineEngine::loadGameState(int slot) {
|
|
char saveNameBuffer[256];
|
|
sprintf(saveNameBuffer, "%s.%1d", _targetName.c_str(), slot);
|
|
bool gameLoaded = makeLoad(saveNameBuffer);
|
|
|
|
return gameLoaded ? Common::kNoError : Common::kUnknownError;
|
|
}
|
|
|
|
Common::Error CineEngine::saveGameState(int slot, const Common::String &desc) {
|
|
// Load savegame descriptions from index file
|
|
loadSaveDirectory();
|
|
|
|
// Set description for selected slot making sure it ends with a trailing zero
|
|
strncpy(currentSaveName[slot], desc.c_str(), 20);
|
|
currentSaveName[slot][sizeof(CommandeType) - 1] = 0;
|
|
|
|
// Update savegame descriptions
|
|
Common::String indexFile = _targetName + ".dir";
|
|
|
|
Common::OutSaveFile *fHandle = _saveFileMan->openForSaving(indexFile);
|
|
if (!fHandle) {
|
|
warning("Unable to open file %s for saving", indexFile.c_str());
|
|
return Common::kUnknownError;
|
|
}
|
|
|
|
fHandle->write(currentSaveName, 10 * 20);
|
|
delete fHandle;
|
|
|
|
// Save game
|
|
char saveFileName[256];
|
|
sprintf(saveFileName, "%s.%1d", _targetName.c_str(), slot);
|
|
makeSave(saveFileName);
|
|
|
|
checkDataDisk(-1);
|
|
|
|
return Common::kNoError;
|
|
}
|
|
|
|
bool CineEngine::canLoadGameStateCurrently() {
|
|
return (!disableSystemMenu && !inMenu);
|
|
}
|
|
|
|
bool CineEngine::canSaveGameStateCurrently() {
|
|
return (allowPlayerInput && !disableSystemMenu && !inMenu);
|
|
}
|
|
|
|
} // End of namespace Cine
|