mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-22 18:02:05 +00:00
553 lines
14 KiB
C++
553 lines
14 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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/*
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* This code is based on Broken Sword 2.5 engine
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*
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* Copyright (c) Malte Thiesen, Daniel Queteschiner and Michael Elsdoerfer
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*
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* Licensed under GNU GPL v2
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*
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*/
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#include "common/array.h"
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#include "common/debug-channels.h"
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#include "sword25/sword25.h"
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#include "sword25/package/packagemanager.h"
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#include "sword25/script/luascript.h"
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#include "sword25/script/luabindhelper.h"
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#include "sword25/kernel/outputpersistenceblock.h"
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#include "sword25/kernel/inputpersistenceblock.h"
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#include "sword25/util/lua/lua.h"
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#include "sword25/util/lua/lualib.h"
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#include "sword25/util/lua/lauxlib.h"
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#include "sword25/util/pluto/pluto.h"
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namespace Sword25 {
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LuaScriptEngine::LuaScriptEngine(Kernel *KernelPtr) :
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ScriptEngine(KernelPtr),
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_state(0),
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_pcallErrorhandlerRegistryIndex(0) {
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}
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LuaScriptEngine::~LuaScriptEngine() {
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// Lua de-initialisation
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if (_state)
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lua_close(_state);
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}
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namespace {
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int panicCB(lua_State *L) {
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error("Lua panic. Error message: %s", lua_isnil(L, -1) ? "" : lua_tostring(L, -1));
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return 0;
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}
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void debugHook(lua_State *L, lua_Debug *ar) {
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if (!lua_getinfo(L, "Sn", ar))
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return;
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debug("LUA: %s %s: %s %d", ar->namewhat, ar->name, ar->short_src, ar->currentline);
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}
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}
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bool LuaScriptEngine::init() {
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// Lua-State initialisation, as well as standard libaries initialisation
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_state = luaL_newstate();
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if (!_state || ! registerStandardLibs() || !registerStandardLibExtensions()) {
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error("Lua could not be initialized.");
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return false;
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}
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// Register panic callback function
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lua_atpanic(_state, panicCB);
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// Error handler for lua_pcall calls
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// The code below contains a local error handler function
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const char errorHandlerCode[] =
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"local function ErrorHandler(message) "
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" return message .. '\\n' .. debug.traceback('', 2) "
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"end "
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"return ErrorHandler";
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// Compile the code
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if (luaL_loadbuffer(_state, errorHandlerCode, strlen(errorHandlerCode), "PCALL ERRORHANDLER") != 0) {
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// An error occurred, so dislay the reason and exit
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error("Couldn't compile luaL_pcall errorhandler:\n%s", lua_tostring(_state, -1));
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lua_pop(_state, 1);
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return false;
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}
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// Running the code, the error handler function sets the top of the stack
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if (lua_pcall(_state, 0, 1, 0) != 0) {
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// An error occurred, so dislay the reason and exit
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error("Couldn't prepare luaL_pcall errorhandler:\n%s", lua_tostring(_state, -1));
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lua_pop(_state, 1);
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return false;
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}
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// Place the error handler function in the Lua registry, and remember the index
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_pcallErrorhandlerRegistryIndex = luaL_ref(_state, LUA_REGISTRYINDEX);
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// Initialize the Pluto-Persistence library
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luaopen_pluto(_state);
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lua_pop(_state, 1);
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// Initialize debugging callback
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if (DebugMan.isDebugChannelEnabled(kDebugScript)) {
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int mask = 0;
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if ((gDebugLevel & 1) != 0)
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mask |= LUA_MASKCALL;
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if ((gDebugLevel & 2) != 0)
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mask |= LUA_MASKRET;
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if ((gDebugLevel & 4) != 0)
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mask |= LUA_MASKLINE;
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if (mask != 0)
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lua_sethook(_state, debugHook, mask, 0);
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}
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debugC(kDebugScript, "Lua initialized.");
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return true;
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}
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bool LuaScriptEngine::executeFile(const Common::String &fileName) {
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#ifdef DEBUG
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int __startStackDepth = lua_gettop(_state);
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#endif
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debug(2, "LuaScriptEngine::executeFile(%s)", fileName.c_str());
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// Get a pointer to the package manager
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PackageManager *pPackage = Kernel::getInstance()->getPackage();
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assert(pPackage);
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// File read
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uint fileSize;
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byte *fileData = pPackage->getFile(fileName, &fileSize);
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if (!fileData) {
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error("Couldn't read \"%s\".", fileName.c_str());
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#ifdef DEBUG
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assert(__startStackDepth == lua_gettop(_state));
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#endif
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return false;
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}
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// Run the file content
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if (!executeBuffer(fileData, fileSize, "@" + pPackage->getAbsolutePath(fileName))) {
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// Release file buffer
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delete[] fileData;
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#ifdef DEBUG
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assert(__startStackDepth == lua_gettop(_state));
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#endif
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return false;
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}
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// Release file buffer
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delete[] fileData;
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#ifdef DEBUG
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assert(__startStackDepth == lua_gettop(_state));
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#endif
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return true;
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}
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bool LuaScriptEngine::executeString(const Common::String &code) {
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return executeBuffer((const byte *)code.c_str(), code.size(), "???");
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}
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namespace {
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void removeForbiddenFunctions(lua_State *L) {
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static const char *FORBIDDEN_FUNCTIONS[] = {
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"dofile",
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0
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};
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const char **iterator = FORBIDDEN_FUNCTIONS;
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while (*iterator) {
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lua_pushnil(L);
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lua_setfield(L, LUA_GLOBALSINDEX, *iterator);
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++iterator;
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}
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}
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}
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bool LuaScriptEngine::registerStandardLibs() {
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luaL_openlibs(_state);
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removeForbiddenFunctions(_state);
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return true;
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}
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bool LuaScriptEngine::executeBuffer(const byte *data, uint size, const Common::String &name) const {
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// Compile buffer
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if (luaL_loadbuffer(_state, (const char *)data, size, name.c_str()) != 0) {
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error("Couldn't compile \"%s\":\n%s", name.c_str(), lua_tostring(_state, -1));
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lua_pop(_state, 1);
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return false;
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}
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// Error handling function to be executed after the function is put on the stack
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lua_rawgeti(_state, LUA_REGISTRYINDEX, _pcallErrorhandlerRegistryIndex);
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lua_insert(_state, -2);
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// Run buffer contents
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if (lua_pcall(_state, 0, 0, -2) != 0) {
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error("An error occured while executing \"%s\":\n%s.",
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name.c_str(),
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lua_tostring(_state, -1));
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lua_pop(_state, 2);
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return false;
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}
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// Remove the error handler function from the stack
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lua_pop(_state, 1);
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return true;
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}
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void LuaScriptEngine::setCommandLine(const Common::StringArray &commandLineParameters) {
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lua_newtable(_state);
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for (size_t i = 0; i < commandLineParameters.size(); ++i) {
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lua_pushnumber(_state, i + 1);
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lua_pushstring(_state, commandLineParameters[i].c_str());
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lua_settable(_state, -3);
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}
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lua_setglobal(_state, "CommandLine");
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}
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namespace {
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const char *PERMANENTS_TABLE_NAME = "Permanents";
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// This array contains the name of global Lua objects that should not be persisted
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const char *STANDARD_PERMANENTS[] = {
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"string",
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"xpcall",
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"package",
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"tostring",
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"print",
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"os",
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"unpack",
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"require",
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"getfenv",
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"setmetatable",
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"next",
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"assert",
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"tonumber",
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"io",
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"rawequal",
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"collectgarbage",
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"getmetatable",
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"module",
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"rawset",
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"warning",
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"math",
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"debug",
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"pcall",
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"table",
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"newproxy",
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"type",
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"coroutine",
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"select",
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"gcinfo",
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"pairs",
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"rawget",
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"loadstring",
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"ipairs",
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"_VERSION",
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"setfenv",
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"load",
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"error",
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"loadfile",
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"pairs_next",
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"ipairs_next",
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"pluto",
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"Cfg",
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"Translator",
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"Persistence",
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"CommandLine",
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0
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};
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enum PERMANENT_TABLE_TYPE {
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PTT_PERSIST,
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PTT_UNPERSIST
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};
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bool pushPermanentsTable(lua_State *L, PERMANENT_TABLE_TYPE tableType) {
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// Permanents-Table
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lua_newtable(L);
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// All standard permanents are inserted into this table
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uint Index = 0;
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while (STANDARD_PERMANENTS[Index]) {
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// Permanents are placed onto the stack; if it does not exist, it is simply ignored
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lua_getglobal(L, STANDARD_PERMANENTS[Index]);
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if (!lua_isnil(L, -1)) {
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// Name of the element as a unique value on the stack
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lua_pushstring(L, STANDARD_PERMANENTS[Index]);
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// If it is loaded, then it can be used
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// In this case, the position of name and object are reversed on the stack
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if (tableType == PTT_UNPERSIST)
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lua_insert(L, -2);
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// Make an entry in the table
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lua_settable(L, -3);
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} else {
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// Pop nil value from stack
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lua_pop(L, 1);
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}
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++Index;
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}
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// All registered C functions to be inserted into the table
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// BS_LuaBindhelper places in the register a table in which all registered C functions
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// are stored
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// Table is put on the stack
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lua_getfield(L, LUA_REGISTRYINDEX, PERMANENTS_TABLE_NAME);
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if (!lua_isnil(L, -1)) {
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// Iterate over all elements of the table
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lua_pushnil(L);
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while (lua_next(L, -2) != 0) {
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// Value and index duplicated on the stack and changed in the sequence
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lua_pushvalue(L, -1);
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lua_pushvalue(L, -3);
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// If it is loaded, then it can be used
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// In this case, the position of name and object are reversed on the stack
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if (tableType == PTT_UNPERSIST)
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lua_insert(L, -2);
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// Make an entry in the results table
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lua_settable(L, -6);
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// Pop value from the stack. The index is then ready for the next call to lua_next()
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lua_pop(L, 1);
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}
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}
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// Pop the C-Permanents table from the stack
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lua_pop(L, 1);
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// coroutine.yield must be registered in the extra-Permanents table because they
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// are inactive coroutine C functions on the stack
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// Function coroutine.yield placed on the stack
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lua_getglobal(L, "coroutine");
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lua_pushstring(L, "yield");
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lua_gettable(L, -2);
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// Store coroutine.yield with it's own unique value in the Permanents table
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lua_pushstring(L, "coroutine.yield");
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if (tableType == PTT_UNPERSIST)
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lua_insert(L, -2);
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lua_settable(L, -4);
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// Coroutine table is popped from the stack
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lua_pop(L, 1);
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return true;
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}
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}
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namespace {
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int chunkwriter(lua_State *L, const void *p, size_t sz, void *ud) {
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Common::Array<byte> & chunkData = *reinterpret_cast<Common::Array<byte> * >(ud);
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const byte *buffer = reinterpret_cast<const byte *>(p);
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while (sz--)
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chunkData.push_back(*buffer++);
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return 1;
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}
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}
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bool LuaScriptEngine::persist(OutputPersistenceBlock &writer) {
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// Empty the Lua stack. pluto_persist() xepects that the stack is empty except for its parameters
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lua_settop(_state, 0);
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// Garbage Collection erzwingen.
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lua_gc(_state, LUA_GCCOLLECT, 0);
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// Permanents-Table is set on the stack
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// pluto_persist expects these two items on the Lua stack
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pushPermanentsTable(_state, PTT_PERSIST);
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lua_getglobal(_state, "_G");
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// Lua persists and stores the data in a Common::Array
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Common::Array<byte> chunkData;
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pluto_persist(_state, chunkwriter, &chunkData);
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// Persistenzdaten in den Writer schreiben.
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writer.writeByteArray(chunkData);
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// Die beiden Tabellen vom Stack nehmen.
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lua_pop(_state, 2);
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return true;
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}
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namespace {
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struct ChunkreaderData {
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void *BufferPtr;
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size_t Size;
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bool BufferReturned;
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};
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const char *chunkreader(lua_State *L, void *ud, size_t *sz) {
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ChunkreaderData &cd = *reinterpret_cast<ChunkreaderData *>(ud);
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if (!cd.BufferReturned) {
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cd.BufferReturned = true;
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*sz = cd.Size;
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return reinterpret_cast<const char *>(cd.BufferPtr);
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} else {
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return 0;
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}
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}
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void clearGlobalTable(lua_State *L, const char **exceptions) {
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// Iterate over all elements of the global table
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lua_pushvalue(L, LUA_GLOBALSINDEX);
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lua_pushnil(L);
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while (lua_next(L, -2) != 0) {
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// Now the value and the index of the current element is on the stack
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// This value does not interest us, so it is popped from the stack
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lua_pop(L, 1);
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// Determine whether the item is set to nil, so you want to remove from the global table.
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// For this will determine whether the element name is a string and is present in
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// the list of exceptions
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bool setElementToNil = true;
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if (lua_isstring(L, -1)) {
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const char *indexString = lua_tostring(L, -1);
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const char **exceptionsWalker = exceptions;
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while (*exceptionsWalker) {
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if (strcmp(indexString, *exceptionsWalker) == 0)
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setElementToNil = false;
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++exceptionsWalker;
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}
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}
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// If the above test showed that the item should be removed, it is removed by setting the value to nil.
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if (setElementToNil) {
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lua_pushvalue(L, -1);
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lua_pushnil(L);
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lua_settable(L, LUA_GLOBALSINDEX);
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}
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}
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// Pop the Global table from the stack
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lua_pop(L, 1);
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// Perform garbage collection, so that all removed elements are deleted
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lua_gc(L, LUA_GCCOLLECT, 0);
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}
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}
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bool LuaScriptEngine::unpersist(InputPersistenceBlock &reader) {
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// Empty the Lua stack. pluto_persist() xepects that the stack is empty except for its parameters
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lua_settop(_state, 0);
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// Permanents table is placed on the stack. This has already happened at this point, because
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// to create the table all permanents must be accessible. This is the case only for the
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// beginning of the function, because the global table is emptied below
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pushPermanentsTable(_state, PTT_UNPERSIST);
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// All items from global table of _G and __METATABLES are removed.
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// After a garbage collection is performed, and thus all managed objects deleted
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// __METATABLES is not immediately removed becausen the Metatables are needed
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// for the finalisers of objects.
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static const char *clearExceptionsFirstPass[] = {
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"_G",
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"__METATABLES",
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0
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};
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clearGlobalTable(_state, clearExceptionsFirstPass);
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// In the second pass, the Metatables are removed
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static const char *clearExceptionsSecondPass[] = {
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"_G",
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0
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};
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clearGlobalTable(_state, clearExceptionsSecondPass);
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// Persisted Lua data
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Common::Array<byte> chunkData;
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reader.readByteArray(chunkData);
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// Chunk-Reader initialisation. It is used with pluto_unpersist to restore read data
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ChunkreaderData cd;
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cd.BufferPtr = &chunkData[0];
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cd.Size = chunkData.size();
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cd.BufferReturned = false;
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pluto_unpersist(_state, chunkreader, &cd);
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// Permanents-Table is removed from stack
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lua_remove(_state, -2);
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// The read elements in the global table about
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lua_pushnil(_state);
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while (lua_next(_state, -2) != 0) {
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// The referenec to the global table (_G) must not be overwritten, or ticks from Lua total
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bool isGlobalReference = lua_isstring(_state, -2) && strcmp(lua_tostring(_state, -2), "_G") == 0;
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if (!isGlobalReference) {
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lua_pushvalue(_state, -2);
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lua_pushvalue(_state, -2);
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lua_settable(_state, LUA_GLOBALSINDEX);
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}
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// Pop value from the stack. The index is then ready for the next call to lua_next()
|
|
lua_pop(_state, 1);
|
|
}
|
|
|
|
// The table with the loaded data is popped from the stack
|
|
lua_pop(_state, 1);
|
|
|
|
// Force garbage collection
|
|
lua_gc(_state, LUA_GCCOLLECT, 0);
|
|
|
|
return true;
|
|
}
|
|
|
|
} // End of namespace Sword25
|