scummvm/gui/gui-manager.h
Miro Kropacek 915dce50ea Revert "GUI: Don't enforce full redraw upon closing tool tip"
Unfortunately, it is not that simple. Tooltip may be placed also outside
of the dialog. Current implementation leaves tooltip leftovers over
the dialog below the topmost one, so reverting until I find a correct
way to achieve the goal.

This reverts commit 19b7b2aa20.
2023-05-01 03:37:26 +02:00

232 lines
6.4 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef GUIMANAGER_H
#define GUIMANAGER_H
#include "common/scummsys.h"
#include "common/singleton.h"
#include "common/stack.h"
#include "common/str.h"
#include "common/list.h"
#include "common/mutex.h"
#include "gui/ThemeEngine.h"
#include "gui/widget.h"
class OSystem;
namespace Graphics {
class Font;
}
namespace Common {
struct Event;
class Keymap;
}
namespace GUI {
enum {
kIconsSetLoadedCmd = 'icns'
};
class Dialog;
class ThemeEval;
class GuiObject;
#define g_gui (GUI::GuiManager::instance())
// Height of a single text line
#define kLineHeight (g_gui.getFontHeight() + 2)
// Simple dialog stack class
// Anybody nesting dialogs deeper than 4 is mad anyway
typedef Common::FixedStack<Dialog *> DialogStack;
/**
* GUI manager singleton.
*/
class GuiManager : public Common::Singleton<GuiManager>, public CommandSender {
friend class Dialog;
friend class Common::Singleton<SingletonBaseType>;
GuiManager();
~GuiManager() override;
public:
// Main entry for the GUI: this will start an event loop that keeps running
// until no dialogs are active anymore.
void runLoop();
// If the GUI loop is running close all the dialogs causing the loop to finish.
// Typically you may want to use it after setting the ConfMan active domain to
// a game domain to cause the game to start.
void exitLoop();
void processEvent(const Common::Event &event, Dialog *const activeDialog);
Common::Keymap *getKeymap() const;
void scheduleTopDialogRedraw();
bool isActive() const { return ! _dialogStack.empty(); }
bool loadNewTheme(Common::String id, ThemeEngine::GraphicsMode gfx = ThemeEngine::kGfxDisabled, bool force = false);
ThemeEngine *theme() { return _theme; }
ThemeEval *xmlEval() { return _theme->getEvaluator(); }
void lockIconsSet() { _iconsMutex.lock(); }
void unlockIconsSet() { _iconsMutex.unlock(); }
Common::SearchSet &getIconsSet() { return _iconsSet; }
int16 getGUIWidth() const { return _baseWidth; }
int16 getGUIHeight() const { return _baseHeight; }
float getScaleFactor() const { return _scaleFactor; }
void computeScaleFactor();
bool useRTL() const { return _useRTL; }
void setLanguageRTL();
void setDialogPaddings(int l, int r);
int getOverlayOffset() { return _topDialogRightPadding - _topDialogLeftPadding; }
const Graphics::Font &getFont(ThemeEngine::FontStyle style = ThemeEngine::kFontStyleBold) const { return *(_theme->getFont(style)); }
int getFontHeight(ThemeEngine::FontStyle style = ThemeEngine::kFontStyleBold) const { return _theme->getFontHeight(style); }
int getStringWidth(const Common::String &str, ThemeEngine::FontStyle style = ThemeEngine::kFontStyleBold) const { return _theme->getStringWidth(str, style); }
int getStringWidth(const Common::U32String &str, ThemeEngine::FontStyle style = ThemeEngine::kFontStyleBold) const { return _theme->getStringWidth(str, style); }
int getCharWidth(uint32 c, ThemeEngine::FontStyle style = ThemeEngine::kFontStyleBold) const { return _theme->getCharWidth(c, style); }
int getKerningOffset(uint32 left, uint32 right, ThemeEngine::FontStyle font = ThemeEngine::kFontStyleBold) const { return _theme->getKerningOffset(left, right, font); }
/**
* Tell the GuiManager to check whether the screen resolution has changed.
* If that is the case, the GuiManager will reload/refresh the active theme.
*
* @return true if the a screen change indeed occurred, false otherwise
*/
bool checkScreenChange();
/**
* Tell the GuiManager to delete the given GuiObject later. If a parent
* dialog is provided and is present in the DialogStack, the object will
* only be deleted when that dialog is the top level dialog.
*/
void addToTrash(GuiObject*, Dialog* parent = nullptr);
void initTextToSpeech();
bool _launched;
void redrawFull();
void initIconsSet();
void displayTopDialogOnly(bool mode);
protected:
enum RedrawStatus {
kRedrawDisabled = 0,
kRedrawOpenDialog,
kRedrawCloseDialog,
kRedrawTopDialog,
kRedrawFull
};
OSystem *_system;
ThemeEngine *_theme;
// bool _needRedraw;
RedrawStatus _redrawStatus;
int _lastScreenChangeID;
int16 _baseWidth, _baseHeight;
float _scaleFactor;
DialogStack _dialogStack;
bool _stateIsSaved;
bool _useStdCursor;
bool _useRTL;
int _topDialogLeftPadding;
int _topDialogRightPadding;
bool _displayTopDialogOnly;
Common::Mutex _iconsMutex;
Common::SearchSet _iconsSet;
bool _iconsSetChanged;
// position and time of last mouse click (used to detect double clicks)
struct MousePos {
MousePos() : x(-1), y(-1), count(0) { time = 0; }
int16 x, y; // Position of mouse when the click occurred
uint32 time; // Time
int count; // How often was it already pressed?
} _lastClick, _lastMousePosition, _globalMousePosition;
struct TooltipData {
TooltipData() : x(-1), y(-1) { time = 0; wdg = nullptr; }
uint32 time; // Time
Widget *wdg; // Widget that had its tooltip shown
int16 x, y; // Position of mouse before tooltip was focused
} _lastTooltipShown;
// mouse cursor state
int _cursorAnimateCounter;
int _cursorAnimateTimer;
byte _cursor[2048];
// delayed deletion of GuiObject
struct GuiObjectTrashItem {
GuiObject* object;
Dialog* parent;
};
Common::List<GuiObjectTrashItem> _guiObjectTrash;
void initKeymap();
void enableKeymap(bool enabled);
void saveState();
void restoreState();
void openDialog(Dialog *dialog);
void closeTopDialog();
void redraw();
void setupCursor();
void animateCursor();
Dialog *getTopDialog() const;
void screenChange();
void giveFocusToDialog(Dialog *dialog);
void setLastMousePos(int16 x, int16 y);
};
} // End of namespace GUI
#endif