mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-27 04:07:05 +00:00
e14f81391c
svn-id: r32599
298 lines
7.5 KiB
C++
298 lines
7.5 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#include "drascula/drascula.h"
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namespace Drascula {
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void DrasculaEngine::converse(int index) {
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char fileName[20];
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sprintf(fileName, "op_%d.cal", index);
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uint h;
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int game1 = 1, game2 = 1, game3 = 1, game4 = 1;
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char phrase1[78];
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char phrase2[78];
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char phrase3[87];
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char phrase4[78];
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char sound1[13];
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char sound2[13];
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char sound3[13];
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char sound4[13];
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int answer1;
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int answer2;
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int answer3;
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int used1 = 0;
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int used2 = 0;
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int used3 = 0;
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char buffer[256];
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uint len;
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breakOut = 0;
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if (currentChapter == 5)
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withoutVerb();
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_arj.open(fileName);
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if (!_arj.isOpen()) {
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error("missing data file %s", fileName);
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}
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int size = _arj.size();
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getStringFromLine(buffer, size, phrase1);
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getStringFromLine(buffer, size, phrase2);
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getStringFromLine(buffer, size, phrase3);
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getStringFromLine(buffer, size, phrase4);
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getStringFromLine(buffer, size, sound1);
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getStringFromLine(buffer, size, sound2);
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getStringFromLine(buffer, size, sound3);
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getStringFromLine(buffer, size, sound4);
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getIntFromLine(buffer, size, &answer1);
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getIntFromLine(buffer, size, &answer2);
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getIntFromLine(buffer, size, &answer3);
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_arj.close();
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if (currentChapter == 2 && !strcmp(fileName, "op_5.cal") && flags[38] == 1 && flags[33] == 1) {
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strcpy(phrase3, _text[_lang][405]);
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strcpy(sound3, "405.als");
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answer3 = 31;
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}
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if (currentChapter == 6 && !strcmp(fileName, "op_12.cal") && flags[7] == 1) {
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strcpy(phrase3, _text[_lang][273]);
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strcpy(sound3, "273.als");
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answer3 = 14;
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}
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if (currentChapter == 6 && !strcmp(fileName, "op_12.cal") && flags[10] == 1) {
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strcpy(phrase3, _text[_lang][274]);
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strcpy(sound3, "274.als");
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answer3 = 15;
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}
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len = strlen(phrase1);
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for (h = 0; h < len; h++)
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if (phrase1[h] == (char)0xa7)
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phrase1[h] = ' ';
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len = strlen(phrase2);
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for (h = 0; h < len; h++)
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if (phrase2[h] == (char)0xa7)
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phrase2[h] = ' ';
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len = strlen(phrase3);
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for (h = 0; h < len; h++)
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if (phrase3[h] == (char)0xa7)
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phrase3[h] = ' ';
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len = strlen(phrase4);
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for (h = 0; h < len; h++)
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if (phrase4[h] == (char)0xa7)
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phrase4[h] = ' ';
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loadPic("car.alg", backSurface);
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// TODO code here should limit y position for mouse in dialog menu,
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// but we can't implement this due lack backend functionality
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// from 1(top) to 31
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color_abc(kColorLightGreen);
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while (breakOut == 0) {
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updateRoom();
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if (currentChapter == 1 || currentChapter == 4 || currentChapter == 6) {
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if (musicStatus() == 0 && flags[11] == 0)
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playMusic(roomMusic);
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} else if (currentChapter == 2) {
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if (musicStatus() == 0 && flags[11] == 0 && roomMusic != 0)
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playMusic(roomMusic);
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} else if (currentChapter == 3 || currentChapter == 5) {
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if (musicStatus() == 0)
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playMusic(roomMusic);
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}
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updateEvents();
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if (mouseY > 0 && mouseY < 9) {
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if (used1 == 1 && _color != kColorWhite)
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color_abc(kColorWhite);
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else if (used1 == 0 && _color != kColorLightGreen)
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color_abc(kColorLightGreen);
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} else if (mouseY > 8 && mouseY < 17) {
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if (used2 == 1 && _color != kColorWhite)
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color_abc(kColorWhite);
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else if (used2 == 0 && _color != kColorLightGreen)
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color_abc(kColorLightGreen);
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} else if (mouseY > 16 && mouseY < 25) {
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if (used3 == 1 && _color != kColorWhite)
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color_abc(kColorWhite);
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else if (used3 == 0 && _color != kColorLightGreen)
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color_abc(kColorLightGreen);
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} else if (_color != kColorLightGreen)
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color_abc(kColorLightGreen);
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if (mouseY > 0 && mouseY < 9)
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game1 = 2;
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else if (mouseY > 8 && mouseY < 17)
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game2 = 2;
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else if (mouseY > 16 && mouseY < 25)
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game3 = 2;
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else if (mouseY > 24 && mouseY < 33)
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game4 = 2;
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print_abc_opc(phrase1, 1, 2, game1);
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print_abc_opc(phrase2, 1, 10, game2);
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print_abc_opc(phrase3, 1, 18, game3);
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print_abc_opc(phrase4, 1, 26, game4);
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updateScreen();
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if ((leftMouseButton == 1) && (game1 == 2)) {
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delay(100);
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used1 = 1;
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talk(phrase1, sound1);
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if (currentChapter == 3)
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grr();
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else
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response(answer1);
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} else if ((leftMouseButton == 1) && (game2 == 2)) {
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delay(100);
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used2 = 1;
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talk(phrase2, sound2);
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if (currentChapter == 3)
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grr();
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else
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response(answer2);
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} else if ((leftMouseButton == 1) && (game3 == 2)) {
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delay(100);
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used3 = 1;
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talk(phrase3, sound3);
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if (currentChapter == 3)
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grr();
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else
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response(answer3);
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} else if ((leftMouseButton == 1) && (game4 == 2)) {
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delay(100);
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talk(phrase4, sound4);
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breakOut = 1;
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}
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if (leftMouseButton == 1) {
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delay(100);
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color_abc(kColorLightGreen);
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}
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game1 = (used1 == 0) ? 1 : 3;
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game2 = (used2 == 0) ? 1 : 3;
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game3 = (used3 == 0) ? 1 : 3;
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game4 = 1;
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} // while (breakOut == 0)
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if (currentChapter == 2)
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loadPic(menuBackground, backSurface);
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else
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loadPic(99, backSurface);
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if (currentChapter != 5)
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withoutVerb();
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}
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void DrasculaEngine::response(int function) {
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if (currentChapter == 1) {
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if (function >= 10 && function <= 12)
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talk_drunk(function - 9);
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} else if (currentChapter == 2) {
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if (function == 8)
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animation_8_2();
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else if (function == 9)
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animation_9_2();
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else if (function == 10)
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animation_10_2();
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else if (function == 15)
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animation_15_2();
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else if (function == 16)
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animation_16_2();
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else if (function == 17)
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animation_17_2();
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else if (function == 19)
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animation_19_2();
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else if (function == 20)
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animation_20_2();
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else if (function == 21)
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animation_21_2();
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else if (function == 23)
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animation_23_2();
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else if (function == 28)
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animation_28_2();
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else if (function == 29)
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animation_29_2();
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else if (function == 30)
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animation_30_2();
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else if (function == 31)
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animation_31_2();
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} else if (currentChapter == 4) {
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if (function == 2)
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animation_2_4();
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else if (function == 3)
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animation_3_4();
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else if (function == 4)
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animation_4_4();
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} else if (currentChapter == 5) {
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if (function == 2)
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animation_2_5();
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else if (function == 3)
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animation_3_5();
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else if (function == 6)
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animation_6_5();
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else if (function == 7)
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animation_7_5();
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else if (function == 8)
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animation_8_5();
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else if (function == 15)
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animation_15_5();
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else if (function == 16)
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animation_16_5();
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else if (function == 17)
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animation_17_5();
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} else if (currentChapter == 6) {
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if (function == 2)
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animation_2_6();
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else if (function == 3)
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animation_3_6();
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else if (function == 4)
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animation_4_6();
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else if (function == 11)
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animation_11_6();
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else if (function == 12)
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animation_12_6();
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else if (function == 13)
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animation_13_6();
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else if (function == 14)
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animation_14_6();
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else if (function == 15)
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animation_15_6();
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}
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}
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} // End of namespace Drascula
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