scummvm/engines/drascula/converse.cpp
2008-06-07 19:40:43 +00:00

298 lines
7.5 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#include "drascula/drascula.h"
namespace Drascula {
void DrasculaEngine::converse(int index) {
char fileName[20];
sprintf(fileName, "op_%d.cal", index);
uint h;
int game1 = 1, game2 = 1, game3 = 1, game4 = 1;
char phrase1[78];
char phrase2[78];
char phrase3[87];
char phrase4[78];
char sound1[13];
char sound2[13];
char sound3[13];
char sound4[13];
int answer1;
int answer2;
int answer3;
int used1 = 0;
int used2 = 0;
int used3 = 0;
char buffer[256];
uint len;
breakOut = 0;
if (currentChapter == 5)
withoutVerb();
_arj.open(fileName);
if (!_arj.isOpen()) {
error("missing data file %s", fileName);
}
int size = _arj.size();
getStringFromLine(buffer, size, phrase1);
getStringFromLine(buffer, size, phrase2);
getStringFromLine(buffer, size, phrase3);
getStringFromLine(buffer, size, phrase4);
getStringFromLine(buffer, size, sound1);
getStringFromLine(buffer, size, sound2);
getStringFromLine(buffer, size, sound3);
getStringFromLine(buffer, size, sound4);
getIntFromLine(buffer, size, &answer1);
getIntFromLine(buffer, size, &answer2);
getIntFromLine(buffer, size, &answer3);
_arj.close();
if (currentChapter == 2 && !strcmp(fileName, "op_5.cal") && flags[38] == 1 && flags[33] == 1) {
strcpy(phrase3, _text[_lang][405]);
strcpy(sound3, "405.als");
answer3 = 31;
}
if (currentChapter == 6 && !strcmp(fileName, "op_12.cal") && flags[7] == 1) {
strcpy(phrase3, _text[_lang][273]);
strcpy(sound3, "273.als");
answer3 = 14;
}
if (currentChapter == 6 && !strcmp(fileName, "op_12.cal") && flags[10] == 1) {
strcpy(phrase3, _text[_lang][274]);
strcpy(sound3, "274.als");
answer3 = 15;
}
len = strlen(phrase1);
for (h = 0; h < len; h++)
if (phrase1[h] == (char)0xa7)
phrase1[h] = ' ';
len = strlen(phrase2);
for (h = 0; h < len; h++)
if (phrase2[h] == (char)0xa7)
phrase2[h] = ' ';
len = strlen(phrase3);
for (h = 0; h < len; h++)
if (phrase3[h] == (char)0xa7)
phrase3[h] = ' ';
len = strlen(phrase4);
for (h = 0; h < len; h++)
if (phrase4[h] == (char)0xa7)
phrase4[h] = ' ';
loadPic("car.alg", backSurface);
// TODO code here should limit y position for mouse in dialog menu,
// but we can't implement this due lack backend functionality
// from 1(top) to 31
color_abc(kColorLightGreen);
while (breakOut == 0) {
updateRoom();
if (currentChapter == 1 || currentChapter == 4 || currentChapter == 6) {
if (musicStatus() == 0 && flags[11] == 0)
playMusic(roomMusic);
} else if (currentChapter == 2) {
if (musicStatus() == 0 && flags[11] == 0 && roomMusic != 0)
playMusic(roomMusic);
} else if (currentChapter == 3 || currentChapter == 5) {
if (musicStatus() == 0)
playMusic(roomMusic);
}
updateEvents();
if (mouseY > 0 && mouseY < 9) {
if (used1 == 1 && _color != kColorWhite)
color_abc(kColorWhite);
else if (used1 == 0 && _color != kColorLightGreen)
color_abc(kColorLightGreen);
} else if (mouseY > 8 && mouseY < 17) {
if (used2 == 1 && _color != kColorWhite)
color_abc(kColorWhite);
else if (used2 == 0 && _color != kColorLightGreen)
color_abc(kColorLightGreen);
} else if (mouseY > 16 && mouseY < 25) {
if (used3 == 1 && _color != kColorWhite)
color_abc(kColorWhite);
else if (used3 == 0 && _color != kColorLightGreen)
color_abc(kColorLightGreen);
} else if (_color != kColorLightGreen)
color_abc(kColorLightGreen);
if (mouseY > 0 && mouseY < 9)
game1 = 2;
else if (mouseY > 8 && mouseY < 17)
game2 = 2;
else if (mouseY > 16 && mouseY < 25)
game3 = 2;
else if (mouseY > 24 && mouseY < 33)
game4 = 2;
print_abc_opc(phrase1, 1, 2, game1);
print_abc_opc(phrase2, 1, 10, game2);
print_abc_opc(phrase3, 1, 18, game3);
print_abc_opc(phrase4, 1, 26, game4);
updateScreen();
if ((leftMouseButton == 1) && (game1 == 2)) {
delay(100);
used1 = 1;
talk(phrase1, sound1);
if (currentChapter == 3)
grr();
else
response(answer1);
} else if ((leftMouseButton == 1) && (game2 == 2)) {
delay(100);
used2 = 1;
talk(phrase2, sound2);
if (currentChapter == 3)
grr();
else
response(answer2);
} else if ((leftMouseButton == 1) && (game3 == 2)) {
delay(100);
used3 = 1;
talk(phrase3, sound3);
if (currentChapter == 3)
grr();
else
response(answer3);
} else if ((leftMouseButton == 1) && (game4 == 2)) {
delay(100);
talk(phrase4, sound4);
breakOut = 1;
}
if (leftMouseButton == 1) {
delay(100);
color_abc(kColorLightGreen);
}
game1 = (used1 == 0) ? 1 : 3;
game2 = (used2 == 0) ? 1 : 3;
game3 = (used3 == 0) ? 1 : 3;
game4 = 1;
} // while (breakOut == 0)
if (currentChapter == 2)
loadPic(menuBackground, backSurface);
else
loadPic(99, backSurface);
if (currentChapter != 5)
withoutVerb();
}
void DrasculaEngine::response(int function) {
if (currentChapter == 1) {
if (function >= 10 && function <= 12)
talk_drunk(function - 9);
} else if (currentChapter == 2) {
if (function == 8)
animation_8_2();
else if (function == 9)
animation_9_2();
else if (function == 10)
animation_10_2();
else if (function == 15)
animation_15_2();
else if (function == 16)
animation_16_2();
else if (function == 17)
animation_17_2();
else if (function == 19)
animation_19_2();
else if (function == 20)
animation_20_2();
else if (function == 21)
animation_21_2();
else if (function == 23)
animation_23_2();
else if (function == 28)
animation_28_2();
else if (function == 29)
animation_29_2();
else if (function == 30)
animation_30_2();
else if (function == 31)
animation_31_2();
} else if (currentChapter == 4) {
if (function == 2)
animation_2_4();
else if (function == 3)
animation_3_4();
else if (function == 4)
animation_4_4();
} else if (currentChapter == 5) {
if (function == 2)
animation_2_5();
else if (function == 3)
animation_3_5();
else if (function == 6)
animation_6_5();
else if (function == 7)
animation_7_5();
else if (function == 8)
animation_8_5();
else if (function == 15)
animation_15_5();
else if (function == 16)
animation_16_5();
else if (function == 17)
animation_17_5();
} else if (currentChapter == 6) {
if (function == 2)
animation_2_6();
else if (function == 3)
animation_3_6();
else if (function == 4)
animation_4_6();
else if (function == 11)
animation_11_6();
else if (function == 12)
animation_12_6();
else if (function == 13)
animation_13_6();
else if (function == 14)
animation_14_6();
else if (function == 15)
animation_15_6();
}
}
} // End of namespace Drascula