scummvm/engines/scumm/debugger.cpp
Max Horn 5181546c63 Rewrote Common::List iterator code to ensure const correctness is preserved.
We tried to implement the list iterators in a clever way, to reduce code
duplication. But this is essentially impossible to do properly, sadly --
this is one of the places where the ugly drawbacks of C++ really show.
As a consequence, our implementation had a bug which allowed one to
convert any const_iterator to an iterator, thus allowing modifying
elements of const lists.

This rewrite reintroduces code duplication but at least ensures that no
const list is written to accidentally.

Also fix some places which incorrectly used iterator instead of const_iterator
or (in the kyra code) accidentally wrote into a const list.

svn-id: r39279
2009-03-09 22:26:02 +00:00

855 lines
24 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#include "common/config-manager.h"
#include "common/file.h"
#include "common/str.h"
#include "common/system.h"
#include "common/util.h"
#include "scumm/actor.h"
#include "scumm/boxes.h"
#include "scumm/debugger.h"
#include "scumm/imuse/imuse.h"
#include "scumm/object.h"
#include "scumm/player_v2.h"
#include "scumm/scumm.h"
#include "scumm/sound.h"
namespace Scumm {
void debugC(int channel, const char *s, ...) {
char buf[STRINGBUFLEN];
va_list va;
// FIXME: Still spew all debug at -d9, for crashes in startup etc.
// Add setting from commandline ( / abstract channel interface)
if (!Common::isDebugChannelEnabled(channel) && (gDebugLevel < 9))
return;
va_start(va, s);
vsnprintf(buf, STRINGBUFLEN, s, va);
va_end(va);
debug("%s", buf);
}
ScummDebugger::ScummDebugger(ScummEngine *s)
: GUI::Debugger() {
_vm = s;
// Register variables
DVar_Register("debug_countdown", &_frame_countdown, DVAR_INT, 0);
DVar_Register("scumm_speed", &_vm->_fastMode, DVAR_BYTE, 0);
DVar_Register("scumm_room", &_vm->_currentRoom, DVAR_BYTE, 0);
DVar_Register("scumm_roomresource", &_vm->_roomResource, DVAR_INT, 0);
DVar_Register("scumm_vars", &_vm->_scummVars, DVAR_INTARRAY, _vm->_numVariables);
// Register commands
DCmd_Register("continue", WRAP_METHOD(ScummDebugger, Cmd_Exit));
DCmd_Register("restart", WRAP_METHOD(ScummDebugger, Cmd_Restart));
DCmd_Register("actor", WRAP_METHOD(ScummDebugger, Cmd_Actor));
DCmd_Register("actors", WRAP_METHOD(ScummDebugger, Cmd_PrintActor));
DCmd_Register("box", WRAP_METHOD(ScummDebugger, Cmd_PrintBox));
DCmd_Register("matrix", WRAP_METHOD(ScummDebugger, Cmd_PrintBoxMatrix));
DCmd_Register("camera", WRAP_METHOD(ScummDebugger, Cmd_Camera));
DCmd_Register("room", WRAP_METHOD(ScummDebugger, Cmd_Room));
DCmd_Register("objects", WRAP_METHOD(ScummDebugger, Cmd_PrintObjects));
DCmd_Register("object", WRAP_METHOD(ScummDebugger, Cmd_Object));
DCmd_Register("script", WRAP_METHOD(ScummDebugger, Cmd_Script));
DCmd_Register("scr", WRAP_METHOD(ScummDebugger, Cmd_Script));
DCmd_Register("scripts", WRAP_METHOD(ScummDebugger, Cmd_PrintScript));
DCmd_Register("importres", WRAP_METHOD(ScummDebugger, Cmd_ImportRes));
if (_vm->_game.id == GID_LOOM)
DCmd_Register("drafts", WRAP_METHOD(ScummDebugger, Cmd_PrintDraft));
DCmd_Register("loadgame", WRAP_METHOD(ScummDebugger, Cmd_LoadGame));
DCmd_Register("savegame", WRAP_METHOD(ScummDebugger, Cmd_SaveGame));
DCmd_Register("level", WRAP_METHOD(ScummDebugger, Cmd_DebugLevel));
DCmd_Register("debug", WRAP_METHOD(ScummDebugger, Cmd_Debug));
DCmd_Register("show", WRAP_METHOD(ScummDebugger, Cmd_Show));
DCmd_Register("hide", WRAP_METHOD(ScummDebugger, Cmd_Hide));
DCmd_Register("imuse", WRAP_METHOD(ScummDebugger, Cmd_IMuse));
DCmd_Register("resetcursors", WRAP_METHOD(ScummDebugger, Cmd_ResetCursors));
}
ScummDebugger::~ScummDebugger() {
// we need this destructor, even if it is empty, for __SYMBIAN32__
}
void ScummDebugger::preEnter() {
// Pause sound output
_old_soundsPaused = _vm->_sound->_soundsPaused;
_vm->_sound->pauseSounds(true);
}
void ScummDebugger::postEnter() {
// Resume previous sound state
_vm->_sound->pauseSounds(_old_soundsPaused);
}
///////////////////////////////////////////////////
// Now the fun stuff:
// Commands
bool ScummDebugger::Cmd_Restart(int argc, const char **argv) {
_vm->restart();
_detach_now = true;
return false;
}
bool ScummDebugger::Cmd_IMuse(int argc, const char **argv) {
if (!_vm->_imuse && !_vm->_musicEngine) {
DebugPrintf("No iMuse engine is active.\n");
return true;
}
if (argc > 1) {
if (!strcmp(argv[1], "panic")) {
_vm->_musicEngine->stopAllSounds();
DebugPrintf("AAAIIIEEEEEE!\n");
DebugPrintf("Shutting down all music tracks\n");
return true;
} else if (!strcmp(argv[1], "play")) {
if (argc > 2 && (!strcmp(argv[2], "random") || atoi(argv[2]) != 0)) {
int sound = atoi(argv[2]);
if (!strcmp(argv[2], "random")) {
DebugPrintf("Selecting from %d songs...\n", _vm->_numSounds);
sound = _vm->_rnd.getRandomNumber(_vm->_numSounds);
}
_vm->ensureResourceLoaded(rtSound, sound);
_vm->_musicEngine->startSound(sound);
DebugPrintf("Attempted to start music %d.\n", sound);
} else {
DebugPrintf("Specify a music resource # from 1-255.\n");
}
return true;
} else if (!strcmp(argv[1], "stop")) {
if (argc > 2 && (!strcmp(argv[2], "all") || atoi(argv[2]) != 0)) {
if (!strcmp(argv[2], "all")) {
_vm->_musicEngine->stopAllSounds();
DebugPrintf("Shutting down all music tracks.\n");
} else {
_vm->_musicEngine->stopSound(atoi(argv[2]));
DebugPrintf("Attempted to stop music %d.\n", atoi(argv[2]));
}
} else {
DebugPrintf("Specify a music resource # or \"all\".\n");
}
return true;
}
}
DebugPrintf("Available iMuse commands:\n");
DebugPrintf(" panic - Stop all music tracks\n");
DebugPrintf(" play # - Play a music resource\n");
DebugPrintf(" stop # - Stop a music resource\n");
return true;
}
bool ScummDebugger::Cmd_Room(int argc, const char **argv) {
if (argc > 1) {
int room = atoi(argv[1]);
_vm->_actors[_vm->VAR(_vm->VAR_EGO)]->_room = room;
_vm->_sound->stopAllSounds();
_vm->startScene(room, 0, 0);
_vm->_fullRedraw = true;
return false;
} else {
DebugPrintf("Current room: %d [%d] - use 'room <roomnum>' to switch\n", _vm->_currentRoom, _vm->_roomResource);
return true;
}
}
bool ScummDebugger::Cmd_LoadGame(int argc, const char **argv) {
if (argc > 1) {
int slot = atoi(argv[1]);
_vm->requestLoad(slot);
_detach_now = true;
return false;
}
DebugPrintf("Syntax: loadgame <slotnum>\n");
return true;
}
bool ScummDebugger::Cmd_SaveGame(int argc, const char **argv) {
if (argc > 2) {
int slot = atoi(argv[1]);
_vm->requestSave(slot, argv[2]);
} else
DebugPrintf("Syntax: savegame <slotnum> <name>\n");
return true;
}
bool ScummDebugger::Cmd_Show(int argc, const char **argv) {
if (argc != 2) {
DebugPrintf("Syntax: show <parameter>\n");
return true;
}
if (!strcmp(argv[1], "hex")) {
_vm->_hexdumpScripts = true;
DebugPrintf("Script hex dumping on\n");
} else if (!strncmp(argv[1], "sta", 3)) {
_vm->_showStack = 1;
DebugPrintf("Stack tracing on\n");
} else {
DebugPrintf("Unknown show parameter '%s'\nParameters are 'hex' for hex dumping and 'sta' for stack tracing\n", argv[1]);
}
return true;
}
bool ScummDebugger::Cmd_Hide(int argc, const char **argv) {
if (argc != 2) {
DebugPrintf("Syntax: hide <parameter>\n");
return true;
}
if (!strcmp(argv[1], "hex")) {
_vm->_hexdumpScripts = false;
DebugPrintf("Script hex dumping off\n");
} else if (!strncmp(argv[1], "sta", 3)) {
_vm->_showStack = 0;
DebugPrintf("Stack tracing off\n");
} else {
DebugPrintf("Unknown hide parameter '%s'\nParameters are 'hex' to turn off hex dumping and 'sta' to turn off stack tracing\n", argv[1]);
}
return true;
}
bool ScummDebugger::Cmd_Script(int argc, const char** argv) {
int scriptnum;
if (argc < 2) {
DebugPrintf("Syntax: script <scriptnum> <command>\n");
return true;
}
scriptnum = atoi(argv[1]);
// FIXME: what is the max range on these?
// if (scriptnum >= _vm->_numScripts) {
// DebugPrintf("Script number %d is out of range (range: 1 - %d)\n", scriptnum, _vm->_numScripts);
// return true;
//}
if ((!strcmp(argv[2], "kill")) || (!strcmp(argv[2], "stop"))) {
_vm->stopScript(scriptnum);
} else if ((!strcmp(argv[2], "run")) || (!strcmp(argv[2], "start"))) {
_vm->runScript(scriptnum, 0, 0, 0);
return false;
} else {
DebugPrintf("Unknown script command '%s'\nUse <kill/stop | run/start> as command\n", argv[2]);
}
return true;
}
bool ScummDebugger::Cmd_ImportRes(int argc, const char** argv) {
Common::File file;
uint32 size;
int resnum;
if (argc != 4) {
DebugPrintf("Syntax: importres <restype> <filename> <resnum>\n");
return true;
}
resnum = atoi(argv[3]);
// FIXME add bounds check
if (!strncmp(argv[1], "scr", 3)) {
file.open(argv[2]);
if (file.isOpen() == false) {
DebugPrintf("Could not open file %s\n", argv[2]);
return true;
}
if (_vm->_game.features & GF_SMALL_HEADER) {
size = file.readUint16LE();
file.seek(-2, SEEK_CUR);
} else if (_vm->_game.features & GF_SMALL_HEADER) {
if (_vm->_game.version == 4)
file.seek(8, SEEK_CUR);
size = file.readUint32LE();
file.readUint16LE();
file.seek(-6, SEEK_CUR);
} else {
file.readUint32BE();
size = file.readUint32BE();
file.seek(-8, SEEK_CUR);
}
file.read(_vm->_res->createResource(rtScript, resnum, size), size);
} else
DebugPrintf("Unknown importres type '%s'\n", argv[1]);
return true;
}
bool ScummDebugger::Cmd_PrintScript(int argc, const char **argv) {
int i;
ScriptSlot *ss = _vm->vm.slot;
DebugPrintf("+-----------------------------------+\n");
DebugPrintf("|# | num|offst|sta|typ|fr|rec|fc|cut|\n");
DebugPrintf("+--+----+-----+---+---+--+---+--+---+\n");
for (i = 0; i < NUM_SCRIPT_SLOT; i++, ss++) {
if (ss->number) {
DebugPrintf("|%2d|%4d|%05x|%3d|%3d|%2d|%3d|%2d|%3d|\n",
i, ss->number, ss->offs, ss->status, ss->where,
ss->freezeResistant, ss->recursive,
ss->freezeCount, ss->cutsceneOverride);
}
}
DebugPrintf("+-----------------------------------+\n");
return true;
}
bool ScummDebugger::Cmd_Actor(int argc, const char **argv) {
Actor *a;
int actnum;
int value = 0, value2 = 0;
if (argc < 3) {
DebugPrintf("Syntax: actor <actornum> <command> <parameter>\n");
return true;
}
actnum = atoi(argv[1]);
if (actnum >= _vm->_numActors) {
DebugPrintf("Actor %d is out of range (range: 1 - %d)\n", actnum, _vm->_numActors);
return true;
}
a = _vm->_actors[actnum];
if (argc > 3)
value = atoi(argv[3]);
if (argc > 4)
value2 = atoi(argv[4]);
if (!strcmp(argv[2], "animvar")) {
a->setAnimVar(value, value2);
DebugPrintf("Actor[%d].animVar[%d] = %d\n", actnum, value, a->getAnimVar(value));
} else if (!strcmp(argv[2], "anim")) {
a->animateActor(value);
DebugPrintf("Actor[%d].animateActor(%d)\n", actnum, value);
} else if (!strcmp(argv[2], "ignoreboxes")) {
a->_ignoreBoxes = (value > 0);
DebugPrintf("Actor[%d].ignoreBoxes = %d\n", actnum, a->_ignoreBoxes);
} else if (!strcmp(argv[2], "x")) {
a->putActor(value, a->getRealPos().y);
DebugPrintf("Actor[%d].x = %d\n", actnum, a->getRealPos().x);
_vm->_fullRedraw = true;
} else if (!strcmp(argv[2], "y")) {
a->putActor(a->getRealPos().x, value);
DebugPrintf("Actor[%d].y = %d\n", actnum, a->getRealPos().y);
_vm->_fullRedraw = true;
} else if (!strcmp(argv[2], "_elevation")) {
a->setElevation(value);
DebugPrintf("Actor[%d]._elevation = %d\n", actnum, a->getElevation());
_vm->_fullRedraw = true;
} else if (!strcmp(argv[2], "costume")) {
if (value >= _vm->_res->num[rtCostume])
DebugPrintf("Costume not changed as %d exceeds max of %d\n", value, _vm->_res->num[rtCostume]);
else {
a->setActorCostume(value);
_vm->_fullRedraw = true;
DebugPrintf("Actor[%d].costume = %d\n", actnum, a->_costume);
}
} else if (!strcmp(argv[2], "name")) {
DebugPrintf("Name of actor %d: %s\n", actnum, _vm->getObjOrActorName(actnum));
} else if (!strcmp(argv[2], "condmask")) {
if (argc > 3) {
a->_heCondMask = value;
}
DebugPrintf("Actor[%d]._heCondMask = 0x%X\n", actnum, a->_heCondMask);
} else {
DebugPrintf("Unknown actor command '%s'\nUse <ignoreboxes |costume> as command\n", argv[2]);
}
return true;
}
bool ScummDebugger::Cmd_PrintActor(int argc, const char **argv) {
int i;
Actor *a;
DebugPrintf("+-----------------------------------------------------------+\n");
DebugPrintf("|# | x | y | w |elev|cos|box|mov| zp|frm|scl|dir| cls |\n");
DebugPrintf("+--+----+----+---+----+---+---+---+---+---+---+---+---------+\n");
for (i = 1; i < _vm->_numActors; i++) {
a = _vm->_actors[i];
if (a->_visible)
DebugPrintf("|%2d|%4d|%4d|%3d|%4d|%3d|%3d|%3d|%3d|%3d|%3d|%3d|$%08x|\n",
a->_number, a->getRealPos().x, a->getRealPos().y, a->_width, a->getElevation(),
a->_costume, a->_walkbox, a->_moving, a->_forceClip, a->_frame,
a->_scalex, a->getFacing(), _vm->_classData[a->_number]);
}
DebugPrintf("\n");
return true;
}
bool ScummDebugger::Cmd_PrintObjects(int argc, const char **argv) {
int i;
ObjectData *o;
DebugPrintf("Objects in current room\n");
DebugPrintf("+---------------------------------+------------+\n");
DebugPrintf("|num | x | y |width|height|state|fl| cls |\n");
DebugPrintf("+----+----+----+-----+------+-----+--+---------+\n");
for (i = 1; i < _vm->_numLocalObjects ; i++) {
o = &(_vm->_objs[i]);
if (o->obj_nr == 0)
continue;
DebugPrintf("|%4d|%4d|%4d|%5d|%6d|%5d|%2d|$%08x|\n",
o->obj_nr, o->x_pos, o->y_pos, o->width, o->height, o->state,
o->fl_object_index, _vm->_classData[o->obj_nr]);
}
DebugPrintf("\n");
return true;
}
bool ScummDebugger::Cmd_Object(int argc, const char **argv) {
int i;
int obj;
if (argc < 3) {
DebugPrintf("Syntax: object <objectnum> <command> <parameter>\n");
return true;
}
obj = atoi(argv[1]);
if (obj >= _vm->_numGlobalObjects) {
DebugPrintf("Object %d is out of range (range: 1 - %d)\n", obj, _vm->_numGlobalObjects);
return true;
}
if (!strcmp(argv[2], "pickup")) {
for (i = 0; i < _vm->_numInventory; i++) {
if (_vm->_inventory[i] == (uint16)obj) {
_vm->putOwner(obj, _vm->VAR(_vm->VAR_EGO));
_vm->runInventoryScript(obj);
return true;
}
}
if (argc == 3)
_vm->addObjectToInventory(obj, _vm->_currentRoom);
else
_vm->addObjectToInventory(obj, atoi(argv[3]));
_vm->putOwner(obj, _vm->VAR(_vm->VAR_EGO));
_vm->putClass(obj, kObjectClassUntouchable, 1);
_vm->putState(obj, 1);
_vm->markObjectRectAsDirty(obj);
_vm->clearDrawObjectQueue();
_vm->runInventoryScript(obj);
} else if (!strcmp(argv[2], "state")) {
if (argc == 4) {
_vm->putState(obj, atoi(argv[3]));
//is BgNeedsRedraw enough?
_vm->_bgNeedsRedraw = true;
} else {
DebugPrintf("object command 'state' requires a parameter\n");
}
} else if (!strcmp(argv[2], "name")) {
DebugPrintf("Name of object %d: %s\n", obj, _vm->getObjOrActorName(obj));
} else {
DebugPrintf("Unknown object command '%s'\nUse <pickup | state | name> as command\n", argv[2]);
}
return true;
}
bool ScummDebugger::Cmd_Debug(int argc, const char **argv) {
const Common::DebugChannelList &lvls = Common::listDebugChannels();
// No parameters given: Print out a list of all channels and their status
if (argc <= 1) {
DebugPrintf("Available debug channels: ");
for (Common::DebugChannelList::const_iterator i = lvls.begin(); i != lvls.end(); ++i) {
DebugPrintf("%c%s - %s (%s)\n", i->enabled ? '+' : ' ',
i->name.c_str(), i->description.c_str(),
i->enabled ? "enabled" : "disabled");
}
return true;
}
// Enable or disable channel?
bool result = false;
if (argv[1][0] == '+') {
result = Common::enableDebugChannel(argv[1] + 1);
} else if (argv[1][0] == '-') {
result = Common::disableDebugChannel(argv[1] + 1);
}
if (result) {
DebugPrintf("%s %s\n", (argv[1][0] == '+') ? "Enabled" : "Disabled", argv[1] + 1);
} else {
DebugPrintf("Usage: debug [+CHANNEL|-CHANNEL]\n");
DebugPrintf("Enables or disables the given debug channel.\n");
DebugPrintf("When used without parameters, lists all avaiable debug channels and their status.\n");
}
return true;
}
bool ScummDebugger::Cmd_DebugLevel(int argc, const char **argv) {
if (argc == 1) {
if (_vm->_debugMode == false)
DebugPrintf("Debugging is not enabled at this time\n");
else
DebugPrintf("Debugging is currently set at level %d\n", gDebugLevel);
} else { // set level
gDebugLevel = atoi(argv[1]);
if (gDebugLevel >= 0) {
_vm->_debugMode = true;
DebugPrintf("Debug level set to level %d\n", gDebugLevel);
} else if (gDebugLevel < 0) {
_vm->_debugMode = false;
DebugPrintf("Debugging is now disabled\n");
} else
DebugPrintf("Not a valid debug level\n");
}
return true;
}
bool ScummDebugger::Cmd_Camera(int argc, const char **argv) {
DebugPrintf("Camera: cur (%d,%d) - dest (%d,%d) - accel (%d,%d) -- last (%d,%d)\n",
_vm->camera._cur.x, _vm->camera._cur.y, _vm->camera._dest.x, _vm->camera._dest.y,
_vm->camera._accel.x, _vm->camera._accel.y, _vm->camera._last.x, _vm->camera._last.y);
return true;
}
bool ScummDebugger::Cmd_PrintBox(int argc, const char **argv) {
int num, i = 0;
if (argc > 1) {
for (i = 1; i < argc; i++)
printBox(atoi(argv[i]));
} else {
num = _vm->getNumBoxes();
DebugPrintf("\nWalk boxes:\n");
for (i = 0; i < num; i++)
printBox(i);
}
return true;
}
bool ScummDebugger::Cmd_PrintBoxMatrix(int argc, const char **argv) {
byte *boxm = _vm->getBoxMatrixBaseAddr();
int num = _vm->getNumBoxes();
int i, j;
DebugPrintf("Walk matrix:\n");
if (_vm->_game.version <= 2)
boxm += num;
for (i = 0; i < num; i++) {
DebugPrintf("%d: ", i);
if (_vm->_game.version <= 2) {
for (j = 0; j < num; j++)
DebugPrintf("[%d] ", *boxm++);
} else {
while (*boxm != 0xFF) {
DebugPrintf("[%d-%d=>%d] ", boxm[0], boxm[1], boxm[2]);
boxm += 3;
}
boxm++;
}
DebugPrintf("\n");
}
return true;
}
void ScummDebugger::printBox(int box) {
if (box < 0 || box >= _vm->getNumBoxes()) {
DebugPrintf("%d is not a valid box!\n", box);
return;
}
BoxCoords coords;
int flags = _vm->getBoxFlags(box);
int mask = _vm->getMaskFromBox(box);
int scale = _vm->getBoxScale(box);
coords = _vm->getBoxCoordinates(box);
// Print out coords, flags, zbuffer mask
DebugPrintf("%d: [%d x %d] [%d x %d] [%d x %d] [%d x %d], flags=0x%02x, mask=%d, scale=%d\n",
box,
coords.ul.x, coords.ul.y, coords.ll.x, coords.ll.y,
coords.ur.x, coords.ur.y, coords.lr.x, coords.lr.y,
flags, mask, scale);
// Draw the box
drawBox(box);
}
/************ ENDER: Temporary debug code for boxen **************/
static int gfxPrimitivesCompareInt(const void *a, const void *b);
static void hlineColor(ScummEngine *scumm, int x1, int x2, int y, byte color) {
VirtScreen *vs = &scumm->_virtscr[kMainVirtScreen];
byte *ptr;
// Clip y
y += scumm->_screenTop;
if (y < 0 || y >= scumm->_screenHeight)
return;
if (x2 < x1)
SWAP(x2, x1);
// Clip x1 / x2
const int left = scumm->_screenStartStrip * 8;
const int right = scumm->_screenEndStrip * 8;
if (x1 < left)
x1 = left;
if (x2 >= right)
x2 = right - 1;
ptr = (byte *)vs->pixels + x1 + y * vs->pitch;
while (x1++ <= x2) {
*ptr++ = color;
}
}
static int gfxPrimitivesCompareInt(const void *a, const void *b) {
return (*(const int *)a) - (*(const int *)b);
}
static void fillQuad(ScummEngine *scumm, Common::Point v[4], int color) {
const int N = 4;
int i;
int y;
int miny, maxy;
Common::Point pt1, pt2;
int polyInts[N];
// Determine Y maxima
miny = maxy = v[0].y;
for (i = 1; i < N; i++) {
if (v[i].y < miny) {
miny = v[i].y;
} else if (v[i].y > maxy) {
maxy = v[i].y;
}
}
// Draw, scanning y
for (y = miny; y <= maxy; y++) {
int ints = 0;
for (i = 0; i < N; i++) {
int ind1 = i;
int ind2 = (i + 1) % N;
pt1 = v[ind1];
pt2 = v[ind2];
if (pt1.y > pt2.y) {
SWAP(pt1, pt2);
}
if (pt1.y <= y && y <= pt2.y) {
if (y == pt1.y && y == pt2.y) {
hlineColor(scumm, pt1.x, pt2.x, y, color);
} else if ((y >= pt1.y) && (y < pt2.y)) {
polyInts[ints++] = (y - pt1.y) * (pt2.x - pt1.x) / (pt2.y - pt1.y) + pt1.x;
} else if ((y == maxy) && (y > pt1.y) && (y <= pt2.y)) {
polyInts[ints++] = (y - pt1.y) * (pt2.x - pt1.x) / (pt2.y - pt1.y) + pt1.x;
}
}
}
qsort(polyInts, ints, sizeof(int), gfxPrimitivesCompareInt);
for (i = 0; i < ints; i += 2) {
hlineColor(scumm, polyInts[i], polyInts[i + 1], y, color);
}
}
return;
}
void ScummDebugger::drawBox(int box) {
BoxCoords coords;
Common::Point r[4];
coords = _vm->getBoxCoordinates(box);
r[0] = coords.ul;
r[1] = coords.ur;
r[2] = coords.lr;
r[3] = coords.ll;
if (_vm->_game.version <= 2) {
for (int i = 0; i < 4; ++i) {
r[i].x *= V12_X_MULTIPLIER;
r[i].y *= V12_Y_MULTIPLIER;
}
}
// TODO - maybe use different colors for each box, and/or print the box number inside it?
fillQuad(_vm, r, 13);
VirtScreen *vs = _vm->findVirtScreen(coords.ul.y);
if (vs != NULL)
_vm->markRectAsDirty(vs->number, 0, vs->w, 0, vs->h);
_vm->drawDirtyScreenParts();
_vm->_system->updateScreen();
}
bool ScummDebugger::Cmd_PrintDraft(int argc, const char **argv) {
const char *names[] = {
"Opening", "Straw to Gold", "Dyeing",
"Night Vision", "Twisting", "Sleep",
"Emptying", "Invisibility", "Terror",
"Sharpening", "Reflection", "Healing",
"Silence", "Shaping", "Unmaking",
"Transcendence"
};
int odds[] = {
15162, 15676, 16190, 64, 16961, 17475, 17989, 18503,
73, 19274, 76, 77, 20302, 20816, 21330, 84
};
const char *notes = "cdefgabC";
int i, base, draft;
if (_vm->_game.id != GID_LOOM) {
DebugPrintf("Command only works with Loom/LoomCD\n");
return true;
}
// There are 16 drafts, stored from variable 50 or 100 and upwards.
// Each draft occupies two variables. Even-numbered variables contain
// the notes for each draft, and a number of flags:
//
// +---+---+---+---+-----+-----+-----+-----+
// | A | B | C | D | 444 | 333 | 222 | 111 |
// +---+---+---+---+-----+-----+-----+-----+
//
// A Unknown
// B The player has used the draft successfully at least once
// C The player has knowledge of the draft
// D Unknown
// 444 The fourth note
// 333 The third note
// 222 The second note
// 111 The first note
//
// I don't yet know what the odd-numbered variables are used for.
// Possibly they store information on where and/or how the draft can
// be used. They appear to remain constant throughout the game.
base = (_vm->_game.version == 3) ? 50 : 100;
if (argc == 2) {
// We had to debug a problem at the end of the game that only
// happened if you interrupted the intro at a specific point.
// That made it useful with a command to learn all the drafts
// and notes.
if (strcmp(argv[1], "learn") == 0) {
for (i = 0; i < 16; i++)
_vm->_scummVars[base + 2 * i] |= 0x2000;
_vm->_scummVars[base + 72] = 8;
// In theory, we could run script 18 here to redraw
// the distaff, but I don't know if that's a safe
// thing to do.
DebugPrintf("Learned all drafts and notes.\n");
return true;
}
// During the testing of EGA Loom we had some trouble with the
// drafts data structure being overwritten. I don't expect
// this command is particularly useful any more, but it will
// attempt to repair the (probably) static part of it.
if (strcmp(argv[1], "fix") == 0) {
for (i = 0; i < 16; i++)
_vm->_scummVars[base + 2 * i + 1] = odds[i];
DebugPrintf(
"An attempt has been made to repair\n"
"the internal drafts data structure.\n"
"Continue on your own risk.\n");
return true;
}
}
// Probably the most useful command for ordinary use: list the drafts.
for (i = 0; i < 16; i++) {
draft = _vm->_scummVars[base + i * 2];
DebugPrintf("%d %-13s %c%c%c%c %c%c %5d %c\n",
base + 2 * i,
names[i],
notes[draft & 0x0007],
notes[(draft & 0x0038) >> 3],
notes[(draft & 0x01c0) >> 6],
notes[(draft & 0x0e00) >> 9],
(draft & 0x2000) ? 'K' : ' ',
(draft & 0x4000) ? 'U' : ' ',
_vm->_scummVars[base + 2 * i + 1],
(_vm->_scummVars[base + 2 * i + 1] != odds[i]) ? '!' : ' ');
}
return true;
}
bool ScummDebugger::Cmd_ResetCursors(int argc, const char **argv) {
_vm->resetCursors();
_detach_now = true;
return false;
}
} // End of namespace Scumm