mirror of
https://github.com/libretro/scummvm.git
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317 lines
4.4 KiB
C++
317 lines
4.4 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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/*
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* This code is based on original Soltys source code
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* Copyright (c) 1994-1995 Janus B. Wisniewski and L.K. Avalon
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*/
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#include "cge/general.h"
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#include "cge/startup.h"
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#include "cge/sound.h"
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#include "cge/text.h"
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#include "cge/cfile.h"
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#include "cge/vol.h"
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namespace CGE {
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bool Music = true;
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FX Fx = 16; // must precede SOUND!!
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SOUND Sound;
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SOUND::SOUND (void)
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{
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if (STARTUP::SoundOk) Open();
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}
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SOUND::~SOUND (void)
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{
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Close();
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}
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void SOUND::Close (void)
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{
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KillMIDI();
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SNDDone();
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}
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void SOUND::Open (void)
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{
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SNDInit();
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Play(Fx[30000], 8);
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}
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void SOUND::Play (DATACK * wav, int pan, int cnt)
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{
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if (wav)
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{
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Stop();
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smpinf.saddr = (uint8 *) &*(wav->EAddr());
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smpinf.slen = (uint16)wav->Size();
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smpinf.span = pan;
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smpinf.sflag = cnt;
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SNDDigiStart(&smpinf);
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}
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}
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void SOUND::Stop (void)
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{
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SNDDigiStop(&smpinf);
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}
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//------------------------------------------------------------------------
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FX::FX (int size)
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: Emm(0L), Current(NULL)
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{
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Cache = new HAN[size];
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for (Size = 0; Size < size; Size ++)
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{
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Cache[Size].Ref = 0;
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Cache[Size].Wav = NULL;
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}
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}
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FX::~FX (void)
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{
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Clear();
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delete[] Cache;
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}
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void FX::Clear (void)
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{
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HAN * p, * q;
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for (p = Cache, q = p+Size; p < q; p ++)
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{
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if (p->Ref)
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{
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p->Ref = 0;
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delete p->Wav;
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p->Wav = NULL;
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}
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}
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Emm.Release();
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Current = NULL;
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}
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int FX::Find (int ref)
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{
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HAN * p, * q;
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int i = 0;
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for (p = Cache, q = p+Size; p < q; p ++)
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{
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if (p->Ref == ref) break;
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else ++ i;
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}
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return i;
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}
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void FX::Preload (int ref0)
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{
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HAN * CacheLim = Cache + Size;
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int ref;
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for (ref = ref0; ref < ref0+10; ref ++)
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{
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static char fname[] = "FX00000.WAV";
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wtom(ref, fname+2, 10, 5);
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INI_FILE file = INI_FILE(fname);
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DATACK * wav = LoadWave(&file, &Emm);
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if (wav)
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{
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HAN * p = &Cache[Find(0)];
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if (p >= CacheLim) break;
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p->Wav = wav;
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p->Ref = ref;
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}
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}
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}
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DATACK * FX::Load (int idx, int ref)
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{
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static char fname[] = "FX00000.WAV";
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wtom(ref, fname+2, 10, 5);
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INI_FILE file = INI_FILE(fname);
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DATACK * wav = LoadWave(&file, &Emm);
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if (wav)
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{
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HAN * p = &Cache[idx];
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p->Wav = wav;
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p->Ref = ref;
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}
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return wav;
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}
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DATACK * FX::operator [] (int ref)
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{
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int i;
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if ((i = Find(ref)) < Size) Current = Cache[i].Wav;
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else
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{
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if ((i = Find(0)) >= Size)
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{
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Clear();
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i = 0;
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}
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Current = Load(i, ref);
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}
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return Current;
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}
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//-------------------------------------------------------------------------
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static uint8 * midi = NULL;
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void KillMIDI (void)
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{
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SNDMIDIStop();
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if (midi)
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{
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delete[] midi;
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midi = NULL;
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}
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}
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void LoadMIDI (int ref)
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{
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static char fn[] = "00.MID";
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wtom(ref, fn, 10, 2);
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if (INI_FILE::Exist(fn))
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{
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KillMIDI();
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INI_FILE mid = fn;
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if (mid.Error == 0)
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{
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uint16 siz = (uint16) mid.Size();
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midi = new uint8[siz];
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if (midi)
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{
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mid.Read(midi, siz);
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if (mid.Error) KillMIDI();
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else
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{
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SNDMIDIStart(midi);
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}
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}
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}
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}
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}
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EC void * Patch (int pat)
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{
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void * p = NULL;
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static char fn[] = "PATCH000.SND";
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wtom(pat, fn+5, 10, 3);
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INI_FILE snd = fn;
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if (! snd.Error)
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{
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uint16 siz = (uint16) snd.Size();
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p = (uint8 *) malloc(siz);
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if (p)
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{
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snd.Read(p, siz);
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if (snd.Error)
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{
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free(p);
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p = NULL;
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}
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}
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}
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return p;
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}
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} // End of namespace CGE
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