scummvm/backends/vkeybd/polygon.h
2021-12-26 18:48:43 +01:00

112 lines
2.6 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef COMMON_POLYGON_H
#define COMMON_POLYGON_H
#include "common/scummsys.h"
#ifdef ENABLE_VKEYBD
#include "common/array.h"
#include "common/rect.h"
namespace Common {
struct Polygon {
Polygon() {}
Polygon(Array<Point> p) : _points(p) {
for (uint i = 0; i < p.size(); i++) {
_bound.extend(Rect(p[i].x, p[i].y, p[i].x, p[i].y));
}
}
Polygon(Point *p, int n) {
for (int i = 0; i < n; i++) {
addPoint(p[i]);
}
}
void addPoint(const Point &p) {
_points.push_back(p);
_bound.extend(Rect(p.x, p.y, p.x, p.y));
}
void addPoint(int16 x, int16 y) {
addPoint(Point(x, y));
}
uint getPointCount() {
return _points.size();
}
/**
* Check if given position is inside this polygon.
*
* @param x the horizontal position to check
* @param y the vertical position to check
* @return true if the given position is inside this polygon, false otherwise
*/
bool contains(int16 x, int16 y) const;
/**
* Check if given point is inside this polygon.
*
* @param p the point to check
* @return true if the given point is inside this polygon, false otherwise
*/
bool contains(const Point &p) const {
return contains(p.x, p.y);
}
void moveTo(int16 x, int16 y) {
int16 dx = x - ((_bound.right + _bound.left) / 2);
int16 dy = y - ((_bound.bottom + _bound.top) / 2);
translate(dx, dy);
}
void moveTo(const Point &p) {
moveTo(p.x, p.y);
}
void translate(int16 dx, int16 dy) {
Array<Point>::iterator it;
for (it = _points.begin(); it != _points.end(); it++) {
it->x += dx;
it->y += dy;
}
}
Rect getBoundingRect() const {
return _bound;
}
private:
Array<Point> _points;
Rect _bound;
};
} // End of namespace Common
#endif // #ifdef ENABLE_VKEYBD
#endif // #ifndef COMMON_POLYGON_H