mirror of
https://github.com/libretro/scummvm.git
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9190f6e1c8
These are flagged by GCC if -Wswitch-default is enabled. Also, do minor fixes for readability to switch statements.
394 lines
9.9 KiB
C++
394 lines
9.9 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "fullpipe/fullpipe.h"
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#include "fullpipe/objectnames.h"
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#include "fullpipe/constants.h"
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#include "fullpipe/gameloader.h"
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#include "fullpipe/motion.h"
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#include "fullpipe/scenes.h"
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#include "fullpipe/statics.h"
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#include "fullpipe/interaction.h"
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#include "fullpipe/behavior.h"
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namespace Fullpipe {
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void scene13_whirlgigCallback(int *phase) {
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// Do nothing
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}
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void scene13_initScene(Scene *sc) {
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g_vars->scene13_whirlgig = sc->getStaticANIObject1ById(ANI_WHIRLGIG_13, -1);
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g_vars->scene13_guard = sc->getStaticANIObject1ById(ANI_STOROZH, -1);
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g_vars->scene13_handleR = sc->getStaticANIObject1ById(ANI_HANDLE_R, -1);
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g_vars->scene13_handleL = sc->getStaticANIObject1ById(ANI_HANDLE_L, -1);
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g_vars->scene13_bridge = sc->getStaticANIObject1ById(ANI_BRIDGE, -1);
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g_vars->scene13_guardDirection = true;
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MovGraphLink *lnk = getSc2MctlCompoundBySceneId(sc->_sceneId)->getLinkByName(sO_Bridge);
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Scene *oldsc = g_fp->_currentScene;
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g_fp->_currentScene = sc;
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if (g_fp->getObjectState(sO_Bridge) == g_fp->getObjectEnumState(sO_Bridge, sO_Convoluted)) {
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g_vars->scene13_bridge->changeStatics2(ST_BDG_CLOSED);
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lnk->_flags |= 0x20000000u;
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g_fp->playSound(SND_13_018, 1);
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g_vars->scene13_whirlgig->_callback2 = 0; // Really NULL
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} else {
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g_vars->scene13_bridge->changeStatics2(ST_BDG_OPEN2);
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lnk->_flags &= 0xDFFFFFFF;
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g_vars->scene13_whirlgig->stopAnim_maybe();
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g_vars->scene13_whirlgig->_callback2 = scene13_whirlgigCallback;
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g_vars->scene13_whirlgig->startAnim(MV_WHR13_SPIN, 0, -1);
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if (g_vars->scene13_whirlgig->_movement)
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g_vars->scene13_whirlgig->_movement->setDynamicPhaseIndex(30);
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g_fp->playSound(SND_13_037, 1);
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}
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g_vars->scene13_bridge->_flags &= 0xFFFD;
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g_fp->_currentScene = oldsc;
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g_fp->initArcadeKeys("SC_13");
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}
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void sceneHandler13_openBridge() {
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Movement *mov = g_vars->scene13_bridge->_movement;
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if (mov && mov->_id == MV_BDG_CLOSE) {
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int sz;
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if (mov->_currMovement)
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sz = mov->_currMovement->_dynamicPhases.size();
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else
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sz = mov->_dynamicPhases.size();
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g_vars->scene13_bridge->changeStatics2(ST_BDG_CLOSED);
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g_vars->scene13_bridge->startAnim(MV_BDG_OPEN, 0, -1);
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mov->setDynamicPhaseIndex(sz - mov->_currDynamicPhaseIndex);
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} else {
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g_vars->scene13_bridge->changeStatics2(ST_BDG_CLOSED);
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g_vars->scene13_bridge->startAnim(MV_BDG_OPEN, 0, -1);
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}
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}
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void sceneHandler13_testClose() {
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int id = g_vars->scene13_handleL->_statics->_staticsId;
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if (id == ST_HDLL_UP)
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chainQueue(QU_SC13_CLOSEFAIL, 1);
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else if (id == ST_HDLL_FIRECAN || id == ST_HDLL_HAMMER)
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chainQueue(QU_SC13_CLOSESUCCESS, 1);
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}
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void sceneHandler13_testOpen() {
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switch (g_vars->scene13_handleR->_statics->_staticsId) {
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case ST_HDLR_DOWN:
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chainQueue(QU_SC13_OPENFAIL, 1);
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break;
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case ST_HDLR_DOWN_GUM:
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chainQueue(QU_SC13_OPENSUCCESS, 1);
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break;
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case ST_HDLR_GUM:
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g_vars->scene13_handleR->changeStatics2(ST_HDLR_DOWN_GUM);
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chainQueue(QU_SC13_OPENSUCCESS, 1);
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break;
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default:
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break;
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}
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}
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void sceneHandler13_closeBridge() {
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Movement *mov = g_vars->scene13_bridge->_movement;
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if (mov && mov->_id == MV_BDG_OPEN) {
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int sz;
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if (mov->_currMovement)
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sz = mov->_currMovement->_dynamicPhases.size();
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else
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sz = mov->_dynamicPhases.size();
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g_vars->scene13_bridge->changeStatics2(ST_BDG_OPEN2);
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g_vars->scene13_bridge->startAnim(MV_BDG_CLOSE, 0, -1);
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mov->setDynamicPhaseIndex(sz - mov->_currDynamicPhaseIndex);
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} else {
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g_vars->scene13_bridge->changeStatics2(ST_BDG_OPEN2);
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g_vars->scene13_bridge->startAnim(MV_BDG_CLOSE, 0, -1);
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}
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}
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void sceneHandler13_closeFast() {
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g_vars->scene13_bridge->changeStatics2(ST_BDG_OPEN2);
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g_vars->scene13_bridge->startAnim(MV_BDG_CLOSE, 0, -1);
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g_vars->scene13_bridge->_movement->setDynamicPhaseIndex(21);
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}
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void sceneHandler13_stopWhirlgig() {
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g_vars->scene13_whirlgig->_callback2 = scene13_whirlgigCallback;
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g_fp->stopAllSoundInstances(SND_13_018);
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g_fp->playSound(SND_13_033, 0);
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g_fp->playSound(SND_13_037, 1);
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}
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void sceneHandler13_startWhirlgig() {
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g_vars->scene13_whirlgig->_callback2 = 0; // Really NULL
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g_fp->playSound(SND_13_018, 1);
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g_fp->playSound(SND_13_034, 0);
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g_fp->stopAllSoundInstances(SND_13_037);
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}
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void sceneHandler13_openFast() {
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g_vars->scene13_bridge->changeStatics2(ST_BDG_CLOSED);
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g_vars->scene13_bridge->startAnim(MV_BDG_OPEN, 0, -1);
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g_vars->scene13_bridge->_movement->setDynamicPhaseIndex(15);
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}
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void sceneHandler13_uneatGum() {
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BehaviorMove *beh = g_fp->_behaviorManager->getBehaviorMoveByMessageQueueDataId(g_vars->scene13_guard, ST_STR_RIGHT, QU_STR_CHEW);
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if (beh) {
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beh->_percent = 0;
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beh->_delay = 36;
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}
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beh = g_fp->_behaviorManager->getBehaviorMoveByMessageQueueDataId(g_vars->scene13_guard, ST_STR_RIGHT, QU_STR_PLUU);
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if (beh) {
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beh->_percent = 0;
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beh->_delay = 36;
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}
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}
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void sceneHandler13_eatGum() {
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BehaviorMove *beh = g_fp->_behaviorManager->getBehaviorMoveByMessageQueueDataId(g_vars->scene13_guard, ST_STR_RIGHT, QU_STR_CHEW);
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if (beh) {
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beh->_percent = 10922;
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beh->_delay = 0;
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}
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}
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void sceneHandler13_updateBridge() {
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MovGraphLink *lnk = getCurrSceneSc2MotionController()->getLinkByName(sO_Bridge);
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if (lnk) {
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if (g_fp->getObjectState(sO_Bridge) == g_fp->getObjectEnumState(sO_Bridge, sO_Convoluted))
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lnk->_flags |= 0x20000000;
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else
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lnk->_flags &= 0xDFFFFFFF;
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}
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}
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void sceneHandler13_showGum() {
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chainQueue(QU_SC13_SHOWGUM, 0);
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}
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void sceneHandler13_setBehFlag(BehaviorMove *beh, bool flag) {
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if (!flag) {
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beh->_percent = 327;
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beh->_flags |= 1;
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beh->_delay = 36;
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} else {
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beh->_percent = 0x7FFF;
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beh->_flags &= 0xFFFFFFFE;
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beh->_delay = 0;
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}
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}
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void sceneHandler13_walkForward(bool flag) {
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BehaviorMove *beh = g_fp->_behaviorManager->getBehaviorMoveByMessageQueueDataId(g_vars->scene13_guard, ST_STR_RIGHT, QU_STR_RTOL);
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sceneHandler13_setBehFlag(beh, flag);
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beh = g_fp->_behaviorManager->getBehaviorMoveByMessageQueueDataId(g_vars->scene13_guard, ST_STR_LEFT, QU_STR_TURNR);
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sceneHandler13_setBehFlag(beh, flag);
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beh->_flags &= 0xFE;
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}
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void sceneHandler13_walkBackward(bool flag) {
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BehaviorMove *beh = g_fp->_behaviorManager->getBehaviorMoveByMessageQueueDataId(g_vars->scene13_guard, ST_STR_RIGHT|0x4000, QU_STR_LTOR);
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sceneHandler13_setBehFlag(beh, flag);
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beh = g_fp->_behaviorManager->getBehaviorMoveByMessageQueueDataId(g_vars->scene13_guard, ST_STR_LEFT|0x4000, QU_STR_TURNR_L);
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sceneHandler13_setBehFlag(beh, flag);
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beh->_flags &= 0xFE;
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}
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int sceneHandler13(ExCommand *cmd) {
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if (cmd->_messageKind != 17)
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return 0;
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switch(cmd->_messageNum) {
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case MSG_SC13_OPENBRIDGE:
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sceneHandler13_openBridge();
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break;
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case MSG_SC13_TESTCLOSE:
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sceneHandler13_testClose();
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break;
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case MSG_SC13_TESTOPEN:
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sceneHandler13_testOpen();
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break;
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case MSG_SC13_CLOSEBRIDGE:
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sceneHandler13_closeBridge();
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break;
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case MSG_SC13_CLOSEFAST:
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sceneHandler13_closeFast();
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break;
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case MSG_SC13_STOPWHIRLGIG:
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sceneHandler13_stopWhirlgig();
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break;
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case MSG_SC13_STARTWHIRLGIG:
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sceneHandler13_startWhirlgig();
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break;
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case MSG_SC13_OPENFAST:
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sceneHandler13_openFast();
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break;
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case MSG_SC13_UNEATGUM:
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sceneHandler13_uneatGum();
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break;
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case MSG_SC13_EATGUM:
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sceneHandler13_eatGum();
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break;
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case MSG_SC13_CHEW:
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g_vars->scene13_guard->_flags &= 0xFF7Fu;
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break;
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case MSG_SC13_UPDATEBRIDGE:
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sceneHandler13_updateBridge();
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break;
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case MSG_SC13_SHOWGUM:
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sceneHandler13_showGum();
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break;
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case 29:
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{
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StaticANIObject *ani = g_fp->_currentScene->getStaticANIObjectAtPos(cmd->_sceneClickX, cmd->_sceneClickY);
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if (!ani || !canInteractAny(g_fp->_aniMan, ani, cmd->_param)) {
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int picId = g_fp->_currentScene->getPictureObjectIdAtPos(cmd->_sceneClickX, cmd->_sceneClickY);
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PictureObject *pic = g_fp->_currentScene->getPictureObjectById(picId, 0);
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if (!pic || !canInteractAny(g_fp->_aniMan, pic, cmd->_param)) {
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if ((g_fp->_sceneRect.right - cmd->_sceneClickX < 47
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&& g_fp->_sceneRect.right < g_fp->_sceneWidth - 1)
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|| (cmd->_sceneClickX - g_fp->_sceneRect.left < 47 && g_fp->_sceneRect.left > 0)) {
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g_fp->processArcade(cmd);
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}
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}
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}
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}
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break;
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case 33:
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{
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int res = 0;
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int x;
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if (g_fp->_aniMan2) {
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x = g_fp->_aniMan2->_ox;
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g_vars->scene13_dudeX = x;
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if (x < g_fp->_sceneRect.left + 200)
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g_fp->_currentScene->_x = x - g_fp->_sceneRect.left - 300;
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if (x > g_fp->_sceneRect.right - 200)
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g_fp->_currentScene->_x = x - g_fp->_sceneRect.right + 300;
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res = 1;
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g_fp->sceneAutoScrolling();
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} else {
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x = g_vars->scene13_dudeX;
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}
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if (g_vars->scene13_guardDirection) {
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if (x < 1022) {
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sceneHandler13_walkForward(1);
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sceneHandler13_walkBackward(0);
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g_vars->scene13_guardDirection = false;
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g_fp->_behaviorManager->updateBehaviors();
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g_fp->startSceneTrack();
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return res;
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}
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} else if (x > 1022) {
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sceneHandler13_walkForward(0);
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sceneHandler13_walkBackward(1);
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g_vars->scene13_guardDirection = true;
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}
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g_fp->_behaviorManager->updateBehaviors();
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g_fp->startSceneTrack();
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return res;
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}
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break;
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default:
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break;
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}
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return 0;
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}
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} // End of namespace Fullpipe
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