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https://github.com/libretro/scummvm.git
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9190f6e1c8
These are flagged by GCC if -Wswitch-default is enabled. Also, do minor fixes for readability to switch statements.
214 lines
6.1 KiB
C++
214 lines
6.1 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "fullpipe/fullpipe.h"
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#include "fullpipe/objectnames.h"
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#include "fullpipe/constants.h"
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#include "fullpipe/gameloader.h"
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#include "fullpipe/motion.h"
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#include "fullpipe/scenes.h"
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#include "fullpipe/statics.h"
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#include "fullpipe/interaction.h"
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#include "fullpipe/behavior.h"
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namespace Fullpipe {
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void scene15_initScene(Scene *sc) {
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g_vars->scene15_chantingCountdown = 0;
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StaticANIObject *grandma = sc->getStaticANIObject1ById(ANI_GRANDMA_ASS, -1);
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Scene *oldsc = g_fp->_currentScene;
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g_fp->_currentScene = sc;
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int grandmaState = g_fp->getObjectState(sO_Grandma);
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if (grandmaState == g_fp->getObjectEnumState(sO_Grandma, sO_In_15)) {
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grandma->changeStatics2(ST_GMS_BOOT);
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grandma->setOXY(97, 399);
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g_fp->setObjectState(sO_LeftPipe_15, g_fp->getObjectEnumState(sO_LeftPipe_15, sO_IsClosed));
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} else if (grandmaState == g_fp->getObjectEnumState(sO_Grandma, sO_In_15_1)) {
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grandma->changeStatics2(ST_GMS_BOOT);
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grandma->setOXY(86, 399);
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g_fp->setObjectState(sO_LeftPipe_15, g_fp->getObjectEnumState(sO_LeftPipe_15, sO_IsClosed));
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} else if (grandmaState == g_fp->getObjectEnumState(sO_Grandma, sO_In_15_2)) {
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grandma->changeStatics2(ST_GMS_BOOT);
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grandma->setOXY(71, 399);
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g_fp->setObjectState(sO_LeftPipe_15, g_fp->getObjectEnumState(sO_LeftPipe_15, sO_IsClosed));
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} else if (grandmaState == g_fp->getObjectEnumState(sO_Grandma, sO_In_15_3)) {
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grandma->changeStatics2(ST_GMS_BOOT);
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grandma->setOXY(49, 399);
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g_fp->setObjectState(sO_LeftPipe_15, g_fp->getObjectEnumState(sO_LeftPipe_15, sO_IsClosed));
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} else if (grandmaState == g_fp->getObjectEnumState(sO_Grandma, sO_WithoutBoot)) {
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grandma->changeStatics2(ST_GMS_BOOT);
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grandma->setOXY(97, 399);
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grandma->changeStatics2(ST_GMS_BOOTLESS2);
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g_fp->setObjectState(sO_LeftPipe_15, g_fp->getObjectEnumState(sO_LeftPipe_15, sO_IsClosed));
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} else {
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grandma->hide();
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g_fp->setObjectState(sO_LeftPipe_15, g_fp->getObjectEnumState(sO_LeftPipe_15, sO_IsOpened));
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}
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g_vars->scene15_plusminus = sc->getStaticANIObject1ById(ANI_PLUSMINUS, -1);
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if (g_fp->getObjectState(sO_Guard_2) == g_fp->getObjectEnumState(sO_Guard_2, sO_Off))
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g_vars->scene15_plusminus->_statics = g_vars->scene15_plusminus->getStaticsById(ST_PMS_MINUS);
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else
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g_vars->scene15_plusminus->_statics = g_vars->scene15_plusminus->getStaticsById(ST_PMS_PLUS);
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g_vars->scene15_ladder = sc->getPictureObjectById(PIC_SC15_LADDER, 0);
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g_vars->scene15_boot = sc->getStaticANIObject1ById(ANI_BOOT_15, -1);
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if (g_fp->getObjectState(sO_Boot_15) != g_fp->getObjectEnumState(sO_Boot_15, sO_IsPresent))
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g_vars->scene15_boot->_flags &= 0xFFFB;
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g_fp->_currentScene = oldsc;
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g_fp->lift_setButton(sO_Level5, ST_LBN_5N);
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g_fp->lift_init(sc, QU_SC15_ENTERLIFT, QU_SC15_EXITLIFT);
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}
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int scene15_updateCursor() {
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g_fp->updateCursorCommon();
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if (g_fp->_cursorId == PIC_CSR_ITN && g_fp->_objectIdAtCursor == PIC_SC15_LTRUBA)
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g_fp->_cursorId = PIC_CSR_GOL;
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return g_fp->_cursorId;
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}
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int sceneHandler15(ExCommand *cmd) {
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if (cmd->_messageKind != 17)
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return 0;
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switch(cmd->_messageNum) {
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case MSG_LIFT_CLOSEDOOR:
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g_fp->lift_closedoorSeq();
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break;
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case MSG_LIFT_EXITLIFT:
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g_fp->lift_exitSeq(cmd);
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break;
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case MSG_LIFT_STARTEXITQUEUE:
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g_fp->lift_startExitQueue();
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break;
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case MSG_SC4_HIDEBOOT:
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g_vars->scene15_boot->_flags &= 0xFFFB;
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break;
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case MSG_SC15_STOPCHANTING:
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g_fp->stopAllSoundInstances(SND_15_001);
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g_vars->scene15_chantingCountdown = 120;
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break;
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case MSG_SC15_ASSDRYG:
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if (g_fp->_rnd.getRandomNumber(1)) {
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g_fp->playSound(SND_15_011, 0);
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} else {
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g_fp->playSound(SND_15_006, 0);
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}
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break;
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case MSG_SC15_LADDERTOBACK:
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g_vars->scene15_ladder->_priority = 60;
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break;
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case MSG_LIFT_GO:
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g_fp->lift_goAnimation();
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break;
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case MSG_LIFT_CLICKBUTTON:
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g_fp->lift_clickButton();
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break;
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case MSG_SC15_PULL:
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if (g_vars->scene15_plusminus->_statics->_staticsId == ST_PMS_MINUS) {
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g_vars->scene15_plusminus->_statics = g_vars->scene15_plusminus->getStaticsById(ST_PMS_PLUS);
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} else {
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g_vars->scene15_plusminus->_statics = g_vars->scene15_plusminus->getStaticsById(ST_PMS_MINUS);
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}
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break;
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case 64:
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g_fp->lift_hoverButton(cmd);
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break;
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case 29:
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{
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if (g_fp->_currentScene->getPictureObjectIdAtPos(cmd->_sceneClickX, cmd->_sceneClickY) == PIC_SC15_LADDER) {
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handleObjectInteraction(g_fp->_aniMan, g_fp->_currentScene->getPictureObjectById(PIC_SC15_DTRUBA, 0), cmd->_param);
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cmd->_messageKind = 0;
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return 0;
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}
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StaticANIObject *ani = g_fp->_currentScene->getStaticANIObjectAtPos(cmd->_sceneClickX, cmd->_sceneClickY);
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if (ani && ani->_id == ANI_LIFTBUTTON) {
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g_fp->lift_animateButton(ani);
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cmd->_messageKind = 0;
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}
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}
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break;
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case 30:
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// nop
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break;
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case 33:
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if (g_fp->_aniMan2) {
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int x = g_fp->_aniMan2->_ox;
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if (x < g_fp->_sceneRect.left + 200)
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g_fp->_currentScene->_x = x - 300 - g_fp->_sceneRect.left;
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if (x > g_fp->_sceneRect.right - 200)
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g_fp->_currentScene->_x = x + 300 - g_fp->_sceneRect.right;
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}
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if (g_vars->scene15_chantingCountdown > 0) {
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g_vars->scene15_chantingCountdown--;
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if (!g_vars->scene15_chantingCountdown)
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g_fp->playSound(SND_15_001, 1);
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}
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g_fp->_behaviorManager->updateBehaviors();
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break;
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default:
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break;
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}
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return 0;
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}
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} // End of namespace Fullpipe
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