mirror of
https://github.com/libretro/scummvm.git
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129 lines
4.6 KiB
C++
129 lines
4.6 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "fullpipe/fullpipe.h"
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#include "fullpipe/objectnames.h"
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#include "fullpipe/constants.h"
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#include "fullpipe/gameloader.h"
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#include "fullpipe/motion.h"
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#include "fullpipe/scenes.h"
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#include "fullpipe/statics.h"
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#include "fullpipe/interaction.h"
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#include "fullpipe/behavior.h"
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namespace Fullpipe {
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void scene24_initScene(Scene *sc) {
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g_vars->scene24_water = sc->getStaticANIObject1ById(ANI_WATER24, -1);
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g_vars->scene24_jet = sc->getStaticANIObject1ById(ANI_JET24, -1);
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g_vars->scene24_drop = sc->getStaticANIObject1ById(ANI_DROP_24, -1);
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g_vars->scene24_water->setAlpha(0xa0);
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g_vars->scene24_jet->setAlpha(0xa0);
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g_vars->scene24_drop->setAlpha(0xa0);
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Scene *oldsc = g_fp->_currentScene;
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g_fp->_currentScene = sc;
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if (g_fp->getObjectState(sO_Pool) == g_fp->getObjectEnumState(sO_Pool, sO_Overfull)) {
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g_vars->scene24_jetIsOn = true;
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g_vars->scene24_flowIsLow = false;
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} else {
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g_vars->scene24_jet->hide();
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g_vars->scene24_jetIsOn = false;
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g_vars->scene24_water->changeStatics2(ST_WTR24_FLOWLOWER);
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g_vars->scene24_flowIsLow = true;
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}
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if (g_fp->getObjectState(sO_Pool) < g_fp->getObjectEnumState(sO_Pool, sO_Full)) {
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g_vars->scene24_waterIsOn = false;
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g_vars->scene24_water->hide();
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g_fp->setObjectState(sO_StairsDown_24, g_fp->getObjectEnumState(sO_StairsDown_24, sO_IsOpened));
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} else {
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g_vars->scene24_waterIsOn = true;
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g_fp->setObjectState(sO_StairsDown_24, g_fp->getObjectEnumState(sO_StairsDown_24, sO_IsClosed));
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}
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g_fp->_currentScene = oldsc;
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}
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void scene24_setPoolState() {
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if (g_fp->getObjectState(sO_Pool) == g_fp->getObjectEnumState(sO_Pool, sO_Overfull)) {
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g_fp->_behaviorManager->setFlagByStaticAniObject(g_vars->scene24_drop, 0);
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g_fp->playSound(SND_24_007, 1);
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} else if (g_fp->getObjectState(sO_Pool) == g_fp->getObjectEnumState(sO_Pool, sO_Full)) {
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g_fp->_behaviorManager->setBehaviorEnabled(g_vars->scene24_drop, ST_DRP24_EMPTY, QU_DRP24_TOFLOOR, 0);
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g_fp->_behaviorManager->setBehaviorEnabled(g_vars->scene24_drop, ST_DRP24_EMPTY, QU_DRP24_TOWATER, 1);
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g_fp->_behaviorManager->setBehaviorEnabled(g_vars->scene24_drop, ST_DRP24_EMPTY, QU_DRP24_TOWATER2, 0);
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g_fp->playSound(SND_24_006, 1);
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} else if (g_fp->getObjectState(sO_Pool) == g_fp->getObjectEnumState(sO_Pool, sO_HalfFull)) {
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g_fp->_behaviorManager->setBehaviorEnabled(g_vars->scene24_drop, ST_DRP24_EMPTY, QU_DRP24_TOFLOOR, 0);
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g_fp->_behaviorManager->setBehaviorEnabled(g_vars->scene24_drop, ST_DRP24_EMPTY, QU_DRP24_TOWATER, 0);
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g_fp->_behaviorManager->setBehaviorEnabled(g_vars->scene24_drop, ST_DRP24_EMPTY, QU_DRP24_TOWATER2, 1);
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} else {
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g_fp->_behaviorManager->setBehaviorEnabled(g_vars->scene24_drop, ST_DRP24_EMPTY, QU_DRP24_TOFLOOR, 1);
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g_fp->_behaviorManager->setBehaviorEnabled(g_vars->scene24_drop, ST_DRP24_EMPTY, QU_DRP24_TOWATER, 0);
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g_fp->_behaviorManager->setBehaviorEnabled(g_vars->scene24_drop, ST_DRP24_EMPTY, QU_DRP24_TOWATER2, 0);
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}
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}
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int sceneHandler24(ExCommand *cmd) {
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if (cmd->_messageKind == 17 && cmd->_messageNum == 33) {
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if (g_fp->_aniMan2) {
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int x = g_fp->_aniMan2->_ox;
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if (x < g_fp->_sceneRect.left + 200) {
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g_fp->_currentScene->_x = x - 300 - g_fp->_sceneRect.left;
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}
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if (x > g_fp->_sceneRect.right - 200)
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g_fp->_currentScene->_x = x + 300 - g_fp->_sceneRect.right;
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}
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if (g_vars->scene24_waterIsOn && !g_vars->scene24_water->_movement) {
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if (g_vars->scene24_flowIsLow)
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g_vars->scene24_water->startAnim(MV_WTR24_FLOWLOWER, 0, -1);
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else
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g_vars->scene24_water->startAnim(MV_WTR24_FLOW, 0, -1);
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}
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if (g_vars->scene24_jetIsOn && !g_vars->scene24_jet->_movement)
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g_vars->scene24_jet->startAnim(MV_JET24_FLOW, 0, -1);
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g_fp->_behaviorManager->updateBehaviors();
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}
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return 0;
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}
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} // End of namespace Fullpipe
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