mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-14 21:59:17 +00:00
9190f6e1c8
These are flagged by GCC if -Wswitch-default is enabled. Also, do minor fixes for readability to switch statements.
364 lines
10 KiB
C++
364 lines
10 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "fullpipe/fullpipe.h"
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#include "fullpipe/objectnames.h"
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#include "fullpipe/constants.h"
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#include "fullpipe/gameloader.h"
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#include "fullpipe/motion.h"
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#include "fullpipe/scenes.h"
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#include "fullpipe/statics.h"
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#include "fullpipe/interaction.h"
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#include "fullpipe/behavior.h"
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namespace Fullpipe {
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void scene26_initScene(Scene *sc) {
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g_vars->scene26_chhi = sc->getStaticANIObject1ById(ANI_CHHI, -1);
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g_vars->scene26_drop = sc->getStaticANIObject1ById(ANI_DROP_26, -1);
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g_vars->scene26_sockPic = sc->getPictureObjectById(PIC_SC26_SOCK, 0);
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g_vars->scene26_sock = sc->getStaticANIObject1ById(ANI_SOCK_26, -1);
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if (g_fp->getObjectState(sO_Hatch_26) == g_fp->getObjectEnumState(sO_Hatch_26, sO_WithSock)) {
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g_fp->setObjectState(sO_Hatch_26, g_fp->getObjectEnumState(sO_Hatch_26, sO_Closed));
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g_fp->setObjectState(sO_Sock_26, g_fp->getObjectEnumState(sO_Sock_26, sO_HangsOnPipe));
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}
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Interaction *inter = getGameLoaderInteractionController()->getInteractionByObjectIds(ANI_LUK26, ANI_MAN, ANI_INV_SOCK);
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if (getGameLoaderInventory()->getCountItemsWithId(ANI_INV_VENT) == 0)
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inter->_flags &= 0xFFFDFFFF;
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else
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inter->_flags |= 0x20000;
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if (g_fp->getObjectState(sO_Sock_26) == g_fp->getObjectEnumState(sO_Sock_26, sO_HangsOnPipe))
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g_vars->scene26_sockPic->_flags |= 4;
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else
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g_vars->scene26_sockPic->_flags &= 0xFFFB;
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if (g_fp->getObjectState(sO_Valve1_26) == g_fp->getObjectEnumState(sO_Valve1_26, sO_Opened))
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g_fp->playSound(SND_26_018, 1);
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}
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int scene26_updateCursor() {
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g_fp->updateCursorCommon();
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if (g_fp->_objectIdAtCursor != ANI_VENT || g_fp->_cursorId != PIC_CSR_DEFAULT) {
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if (g_fp->_cursorId == PIC_CSR_ITN && g_fp->_objectIdAtCursor == PIC_SC26_LTRUBA)
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g_fp->_cursorId = PIC_CSR_GOL;
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// WORKAROUND: Fixing cursor
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if (g_fp->_objectIdAtCursor == PIC_SC26_LTRUBA &&
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(g_fp->_cursorId == PIC_CSR_GOU || g_fp->_cursorId == PIC_CSR_GOD || g_fp->_cursorId == PIC_CSR_GOR))
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g_fp->_cursorId = PIC_CSR_GOL;
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} else {
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g_fp->_cursorId = PIC_CSR_ITN;
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}
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return g_fp->_cursorId;
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}
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void sceneHandler26_updateDrop() {
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if (g_fp->getObjectState(sO_Valve5_26) == g_fp->getObjectEnumState(sO_Valve5_26, sO_Closed))
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g_fp->_behaviorManager->setFlagByStaticAniObject(g_vars->scene26_drop, 0);
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else
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g_fp->_behaviorManager->setFlagByStaticAniObject(g_vars->scene26_drop, 1);
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}
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void scene26_setupDrop(Scene *sc) {
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sceneHandler26_updateDrop();
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}
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void sceneHandler26_showChi() {
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g_vars->scene26_chhi->changeStatics2(ST_CHI_EMPTY);
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chainQueue(QU_CHI_SHOW, 1);
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}
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void sceneHandler26_updatePool() {
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if (g_fp->getObjectState(sO_Valve1_26) == g_fp->getObjectEnumState(sO_Valve1_26, sO_Opened))
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g_fp->setObjectState(sO_Pool, g_fp->getObjectEnumState(sO_Pool, sO_Overfull));
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else if (g_fp->getObjectState(sO_Pool) == g_fp->getObjectEnumState(sO_Pool, sO_Overfull))
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g_fp->setObjectState(sO_Pool, g_fp->getObjectEnumState(sO_Pool, sO_Full));
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if (g_fp->getObjectState(sO_Valve2_26) == g_fp->getObjectEnumState(sO_Valve2_26, sO_Opened)) {
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if (g_fp->getObjectState(sO_Pool) >= g_fp->getObjectEnumState(sO_Pool, sO_Full))
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g_fp->setObjectState(sO_Pool, g_fp->getObjectEnumState(sO_Pool, sO_HalfFull));
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}
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if (g_fp->getObjectState(sO_Valve3_26) == g_fp->getObjectEnumState(sO_Valve3_26, sO_Opened)) {
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if (g_fp->getObjectState(sO_Pool) >= g_fp->getObjectEnumState(sO_Pool, sO_HalfFull))
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g_fp->setObjectState(sO_Pool, g_fp->getObjectEnumState(sO_Pool, sO_Empty));
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}
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}
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void sceneHandler26_hideChi() {
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g_vars->scene26_chhi->changeStatics2(ST_CHI_NORM);
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chainQueue(QU_CHI_HIDE, 1);
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}
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void sceneHandler26_testVent() {
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if (!g_vars->scene26_activeVent)
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return;
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if (g_vars->scene26_activeVent->_odelay == 0) {
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if (g_fp->getObjectState(sO_Valve1_26) == g_fp->getObjectEnumState(sO_Valve1_26, sO_Opened))
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g_fp->stopAllSoundInstances(SND_26_018);
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else
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g_fp->playSound(SND_26_018, 1);
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if (g_fp->getObjectState(sO_Valve2_26) == g_fp->getObjectEnumState(sO_Valve2_26, sO_Opened)) {
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chainQueue(QU_SC26_AUTOCLOSE2, 0);
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g_fp->playSound(SND_26_020, 0);
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}
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if (g_fp->getObjectState(sO_Valve3_26) == g_fp->getObjectEnumState(sO_Valve3_26, sO_Opened)) {
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chainQueue(QU_SC26_AUTOCLOSE3, 0);
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g_fp->playSound(SND_26_020, 0);
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}
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} else if (g_vars->scene26_activeVent->_odelay == 1) {
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if (g_fp->getObjectState(sO_Valve2_26) == g_fp->getObjectEnumState(sO_Valve2_26, sO_Opened))
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g_fp->playSound(SND_26_020, 0);
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else
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g_fp->playSound(SND_26_019, 0);
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if (g_fp->getObjectState(sO_Pool) == g_fp->getObjectEnumState(sO_Pool, sO_Overfull)
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|| g_fp->getObjectState(sO_Pool) == g_fp->getObjectEnumState(sO_Pool, sO_Full))
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g_fp->playSound(SND_26_003, 0);
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if (g_fp->getObjectState(sO_Valve1_26) == g_fp->getObjectEnumState(sO_Valve1_26, sO_Opened)) {
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g_fp->stopAllSoundInstances(SND_26_018);
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chainQueue(QU_SC26_AUTOCLOSE1, 0);
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}
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} else if (g_vars->scene26_activeVent->_odelay == 2) {
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if (g_fp->getObjectState(sO_Valve3_26) == g_fp->getObjectEnumState(sO_Valve3_26, sO_Opened))
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g_fp->playSound(SND_26_020, 0);
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else
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g_fp->playSound(SND_26_019, 0);
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if (g_fp->getObjectState(sO_Pool) == g_fp->getObjectEnumState(sO_Pool, sO_Overfull)
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|| g_fp->getObjectState(sO_Pool) == g_fp->getObjectEnumState(sO_Pool, sO_Full)
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|| g_fp->getObjectState(sO_Pool) == g_fp->getObjectEnumState(sO_Pool, sO_HalfFull))
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g_fp->playSound(SND_26_003, 0);
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if (g_fp->getObjectState(sO_Valve1_26) == g_fp->getObjectEnumState(sO_Valve1_26, sO_Opened)) {
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g_fp->stopAllSoundInstances(SND_26_018);
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chainQueue(QU_SC26_AUTOCLOSE1, 0);
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}
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}
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}
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void sceneHandler26_showVent() {
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if (g_vars->scene26_activeVent) {
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int id = g_vars->scene26_activeVent->_statics->_staticsId;
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if (id == ST_VNT26_UP2) {
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g_vars->scene26_activeVent->changeStatics2(ST_VNT26_RIGHT2);
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} else {
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if (id != ST_VNT26_RIGHT2)
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return;
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g_vars->scene26_activeVent->changeStatics2(ST_VNT26_UP2);
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}
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g_vars->scene26_activeVent->show1(-1, -1, -1, 0);
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}
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}
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void sceneHandler26_hideVent() {
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if (g_vars->scene26_activeVent)
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g_vars->scene26_activeVent->hide();
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}
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void sceneHandler26_animateVents(StaticANIObject *ani) {
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int qId = 0;
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switch (ani->_odelay) {
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case 0:
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if (g_fp->getObjectState(sO_Valve1_26) == g_fp->getObjectEnumState(sO_Valve1_26, sO_Closed)) {
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qId = QU_SC26_OPEN1;
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} else {
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qId = QU_SC26_CLOSE1;
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}
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break;
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case 1:
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if (g_fp->getObjectState(sO_Valve2_26) == g_fp->getObjectEnumState(sO_Valve2_26, sO_Closed)) {
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qId = QU_SC26_OPEN2;
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} else {
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qId = QU_SC26_CLOSE2;
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}
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break;
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case 2:
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if (g_fp->getObjectState(sO_Valve3_26) == g_fp->getObjectEnumState(sO_Valve3_26, sO_Closed)) {
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qId = QU_SC26_OPEN3;
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} else {
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qId = QU_SC26_CLOSE3;
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}
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break;
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case 3:
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if (g_fp->getObjectState(sO_Valve4_26) == g_fp->getObjectEnumState(sO_Valve4_26, sO_Closed)) {
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qId = QU_SC26_OPEN4;
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} else {
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qId = QU_SC26_CLOSE4;
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}
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break;
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case 4:
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if (g_fp->getObjectState(sO_Valve5_26) == g_fp->getObjectEnumState(sO_Valve5_26, sO_Closed)) {
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qId = QU_SC26_OPEN5;
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} else {
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qId = QU_SC26_CLOSE5;
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}
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break;
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default:
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return;
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}
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if (qId) {
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MessageQueue *mq = new MessageQueue(g_fp->_currentScene->getMessageQueueById(qId), 0, 0);
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mq->setFlags(mq->getFlags() | 1);
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mq->chain(0);
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}
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}
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void sceneHandler26_clickVent(StaticANIObject *ani, ExCommand *cmd) {
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if (ani->_odelay || g_fp->getObjectState(sO_Hatch_26) != g_fp->getObjectEnumState(sO_Hatch_26, sO_Opened)) {
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if (g_fp->_aniMan->isIdle() && !(g_fp->_aniMan->_flags & 0x100)) {
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g_vars->scene26_activeVent = ani;
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int x = ani->_ox - 20;
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int y = ani->_oy + 61;
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if (abs(x - g_fp->_aniMan->_ox) > 1 || abs(y - g_fp->_aniMan->_oy) > 1 || g_fp->_aniMan->_movement || g_fp->_aniMan->_statics->_staticsId != ST_MAN_UP) {
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MessageQueue *mq = getCurrSceneSc2MotionController()->startMove(g_fp->_aniMan, x, y, 1, ST_MAN_UP);
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if (mq) {
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ExCommand *ex = new ExCommand(0, 17, MSG_SC26_CLICKVENT, 0, 0, 0, 1, 0, 0, 0);
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ex->_excFlags |= 3;
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ex->_param = ani->_odelay;
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mq->addExCommandToEnd(ex);
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postExCommand(g_fp->_aniMan->_id, 2, x, y, 0, -1);
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}
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} else {
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sceneHandler26_animateVents(ani);
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}
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}
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}
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cmd->_messageKind = 0;
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}
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int sceneHandler26(ExCommand *cmd) {
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if (cmd->_messageKind != 17)
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return 0;
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switch (cmd->_messageNum) {
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case MSG_SC26_UPDATEDROP:
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sceneHandler26_updateDrop();
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break;
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case MSG_SC26_SHOWCHI:
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sceneHandler26_showChi();
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break;
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case MSG_SC26_UPDATEPOOL:
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sceneHandler26_updatePool();
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break;
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case MSG_SC26_HIDECHI:
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sceneHandler26_hideChi();
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break;
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case MSG_SC26_TESTVENT:
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sceneHandler26_testVent();
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break;
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case MSG_SC26_SHOWVENT:
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sceneHandler26_showVent();
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break;
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case MSG_SC26_CLICKVENT:
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{
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StaticANIObject *ani = g_fp->_currentScene->getStaticANIObject1ById(ANI_VENT, cmd->_param);
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if (ani && ani->_id == ANI_VENT) {
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sceneHandler26_clickVent(ani, cmd);
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}
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}
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break;
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case MSG_SC26_HIDEVENT:
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sceneHandler26_hideVent();
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break;
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case 29:
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{
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StaticANIObject *ani = g_fp->_currentScene->getStaticANIObjectAtPos(cmd->_sceneClickX, cmd->_sceneClickY);
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if (ani && ani->_id == ANI_VENT) {
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sceneHandler26_clickVent(ani, cmd);
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}
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}
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break;
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case 33:
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if (g_fp->_aniMan2) {
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int x = g_fp->_aniMan2->_ox;
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if (x < g_fp->_sceneRect.left + 200)
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g_fp->_currentScene->_x = x - 300 - g_fp->_sceneRect.left;
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if (x > g_fp->_sceneRect.right - 200)
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g_fp->_currentScene->_x = x + 300 - g_fp->_sceneRect.right;
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}
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g_fp->_behaviorManager->updateBehaviors();
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g_fp->startSceneTrack();
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break;
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default:
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break;
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}
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return 0;
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}
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} // End of namespace Fullpipe
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