mirror of
https://github.com/libretro/scummvm.git
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98 lines
2.1 KiB
C++
98 lines
2.1 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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/* Based on the JACL interpreter version 3.0.0 */
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#ifndef JACL_JACL
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#define JACL_JACL
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#include "glk/glk_api.h"
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namespace Glk {
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namespace JACL {
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#define GLK
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/**
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* JACL game interpreter
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*/
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class JACL : public GlkAPI {
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private:
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int _saveSlot;
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private:
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/**
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* Engine initialization
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*/
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bool initialize();
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/**
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* Engine cleanup
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*/
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void deinitialize();
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public:
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/**
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* Constructor
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*/
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JACL(OSystem *syst, const GlkGameDescription &gameDesc);
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/**
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* Run the game
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*/
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void runGame() override;
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/**
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* Returns the running interpreter type
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*/
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InterpreterType getInterpreterType() const override {
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return INTERPRETER_JACL;
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}
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/**
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* Savegames aren't supported for JACL games
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*/
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Common::Error readSaveData(Common::SeekableReadStream *rs) override;
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/**
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* Savegames aren't supported for JACL games
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*/
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Common::Error writeGameData(Common::WriteStream *ws) override;
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/**
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* Returns true if a savegame is being loaded directly from the ScummVM launcher
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*/
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bool loadingSavegame() const {
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return _saveSlot != -1;
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}
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/**
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* Does the actual loading of the savegame from a luancher
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*/
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bool loadLauncherSavegame();
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};
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extern JACL *g_vm;
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} // End of namespace JACL
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} // End of namespace Glk
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#endif
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