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110 lines
3.3 KiB
C++
110 lines
3.3 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef SAGA_DETECTION_H
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#define SAGA_DETECTION_H
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#include "engines/advancedDetector.h"
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namespace Saga {
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struct GameResourceDescription {
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uint32 sceneLUTResourceId;
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uint32 moduleLUTResourceId;
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uint32 mainPanelResourceId;
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uint32 conversePanelResourceId;
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uint32 optionPanelResourceId;
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uint32 mainSpritesResourceId;
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uint32 mainPanelSpritesResourceId;
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uint32 mainStringsResourceId;
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// ITE specific resources
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uint32 actorsStringsResourceId;
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uint32 defaultPortraitsResourceId;
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// IHNM specific resources
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uint32 optionPanelSpritesResourceId;
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uint32 warningPanelResourceId;
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uint32 warningPanelSpritesResourceId;
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uint32 psychicProfileResourceId;
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};
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struct GameFontDescription {
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uint32 fontResourceId;
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};
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struct GamePatchDescription {
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const char *fileName;
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uint16 fileType;
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uint32 resourceId;
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};
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enum GameIds {
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GID_ITE = 0,
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GID_IHNM = 1,
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GID_DINO = 2,
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GID_FTA2 = 3
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};
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enum GameFeatures {
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GF_ITE_FLOPPY = 1 << 0,
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GF_ITE_DOS_DEMO = 1 << 1,
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GF_EXTRA_ITE_CREDITS = 1 << 2,
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GF_8BIT_UNSIGNED_PCM = 1 << 3,
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GF_IHNM_COLOR_FIX = 1 << 4,
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GF_SOME_MAC_RESOURCES= 1 << 5
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};
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enum GameFileTypes {
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// Common
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GAME_RESOURCEFILE = 1 << 0, // Game resources
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GAME_SCRIPTFILE = 1 << 1, // Game scripts
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GAME_SOUNDFILE = 1 << 2, // SFX (also contains voices and MIDI music in SAGA 2 games)
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GAME_VOICEFILE = 1 << 3, // Voices (also contains SFX in the ITE floppy version)
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// ITE specific
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GAME_DIGITALMUSICFILE = 1 << 4, // ITE digital music, added by Wyrmkeep
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GAME_MACBINARY = 1 << 5, // ITE Mac CD Guild
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GAME_DEMOFILE = 1 << 6, // Early ITE demo
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GAME_SWAPENDIAN = 1 << 7, // Used to identify the BE voice file in the ITE combined version
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// IHNM specific
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GAME_MUSICFILE_FM = 1 << 8, // IHNM
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GAME_MUSICFILE_GM = 1 << 9, // IHNM, ITE Mac CD Guild
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GAME_PATCHFILE = 1 << 10, // IHNM patch file (patch.re_/patch.res)
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// SAGA 2 (Dinotopia, FTA2)
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GAME_IMAGEFILE = 1 << 11, // Game images
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GAME_OBJRESOURCEFILE = 1 << 12 // Game object data
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};
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struct SAGAGameDescription {
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ADGameDescription desc;
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int gameId;
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uint32 features;
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int startSceneNumber;
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const GameResourceDescription *resourceDescription;
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int fontsCount;
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const GameFontDescription *fontDescriptions;
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const GamePatchDescription *patchDescriptions;
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};
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} // End of namespace Saga
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#endif // SAGA_DETECTION_H
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