scummvm/engines/sci
2010-06-07 15:14:58 +00:00
..
engine Fixed regression from commit #49465 - there are in fact two restAdjust variables, the current and global one 2010-06-07 15:14:58 +00:00
graphics SCI: Fix for Valgrind Warning in Palette. 2010-06-04 20:06:59 +00:00
parser The parser vocabulary remains static throughout the game, thus it has been removed from the engine state 2010-06-01 15:11:20 +00:00
sound Some more work on channel remapping: Moved the remapping code to the music loading code (still disabled) 2010-06-04 15:01:26 +00:00
video Committing the rest of the VideoDecoder Rewrite from patch #2963496. 2010-05-18 14:17:24 +00:00
console.cpp Fixed regression from commit #49465 - there are in fact two restAdjust variables, the current and global one 2010-06-07 15:14:58 +00:00
console.h Added a new console command, verify_scripts, used for sanity checking of SCI1.1-SCI2.1 game scripts 2010-05-31 22:57:05 +00:00
debug.h Moved the breakpoint information inside the DebugState struct 2010-05-19 07:25:06 +00:00
decompressor.cpp Move DebugChannel related code to new header 2010-05-04 11:59:22 +00:00
decompressor.h SCI: Reduce header interdependencies 2010-02-17 23:38:43 +00:00
detection_tables.h Add support for loading SCI games from Mac resource forks. The games themselves do not work yet as some (not all) of the data is in BE order instead of LE. They currently error out because it thinks the relocation block is outside of the script. 2010-05-10 18:29:13 +00:00
detection.cpp Replaced a leftover Common::File::exists() call in the fallback detector 2010-06-05 19:55:03 +00:00
event.cpp Re-enabled the cursor position limiting code 2010-06-03 21:52:21 +00:00
event.h SCI: reverting r48787 port updates were actually introduced (heard that before) in SCI1. I used the outdated wiki before and that one lists qfg2 and xmas90ega being SCI01. They are actually SCI1 2010-04-24 21:45:17 +00:00
module.mk Split all of the audio-related functions of the resource manager in a separate file 2010-05-27 08:09:32 +00:00
resource_audio.cpp Now opening all files via getVolumeFile() 2010-06-06 13:04:24 +00:00
resource.cpp Fix gcc warning about an comparison which is always false due to data type range. 2010-06-07 13:47:14 +00:00
resource.h Some initial code for audio36 and sync36 patch support 2010-06-07 09:10:22 +00:00
sci.cpp Now that EngineState is not deleted when loading games, we can move some more state-related variables to it, and remove several FIXME's about non-const global variables. Also, the entries in the data stack are now deleted when loading (fixes a memory leak - thanks to digitall for this). 2010-06-06 23:00:33 +00:00
sci.h SCI: renaming MacIconBar to GfxMacIconBar 2010-05-24 21:47:06 +00:00
util.cpp Add initial support for KQ6 Mac. Wrapper functions for read/writing to pointers are now used (found in util.*) for code that has different endianness in SCI1.1+ Mac games. Add support for Mac 'snd ' and 'CURS' resources. QFG1 Mac is not yet playable due to script compression. 2010-05-18 04:17:58 +00:00
util.h Add initial support for KQ6 Mac. Wrapper functions for read/writing to pointers are now used (found in util.*) for code that has different endianness in SCI1.1+ Mac games. Add support for Mac 'snd ' and 'CURS' resources. QFG1 Mac is not yet playable due to script compression. 2010-05-18 04:17:58 +00:00