mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-27 04:07:05 +00:00
92561301ac
svn-id: r12144
182 lines
4.7 KiB
C++
182 lines
4.7 KiB
C++
/* ScummVM - Scumm Interpreter
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* Copyright (C) 2003 The ScummVM project
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* $Header$
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*
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*/
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#include "stdafx.h"
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#include "music.h"
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#include "sound/mixer.h"
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#include "common/util.h"
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#include "common/file.h"
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// This means fading takes 3 seconds.
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#define FADE_LENGTH 3
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// These functions are only called from SwordMusic, so I'm just going to
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// assume that if locking is needed it has already been taken care of.
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void SwordMusicHandle::fadeDown() {
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if (_fading < 0)
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_fading = -_fading;
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else if (_fading == 0)
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_fading = FADE_LENGTH * getRate();
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_fadeSamples = FADE_LENGTH * getRate();
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}
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void SwordMusicHandle::fadeUp() {
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if (_fading > 0)
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_fading = -_fading;
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else if (_fading == 0)
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_fading = -(FADE_LENGTH * getRate());
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_fadeSamples = FADE_LENGTH * getRate();
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}
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bool SwordMusicHandle::endOfData() const {
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return !streaming();
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}
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int SwordMusicHandle::readBuffer(int16 *buffer, const int numSamples) {
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// TODO: merge the read() code into readBuffer(), for higher efficency;
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// we then can remove read() (as it isn't needed for anything anymore).
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int samples;
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for (samples = 0; samples < numSamples && !endOfData(); samples++)
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*buffer++ = read();
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return samples;
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}
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int16 SwordMusicHandle::read() {
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if (!streaming())
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return 0;
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int16 sample = _file.readUint16LE();
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if (_file.ioFailed()) {
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if (!_looping) {
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stop();
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return 0;
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}
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_file.clearIOFailed();
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_file.seek(WAVEHEADERSIZE);
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sample = _file.readUint16LE();
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}
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if (_fading > 0) {
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if (--_fading == 0) {
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_looping = false;
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_file.close();
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}
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sample = (sample * _fading) / _fadeSamples;
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} else if (_fading < 0) {
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_fading++;
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sample = (sample * (_fadeSamples + _fading)) / _fadeSamples;
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}
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return sample;
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}
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bool SwordMusicHandle::play(const char *filename, bool loop) {
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uint8 wavHeader[WAVEHEADERSIZE];
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stop();
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_file.open(filename);
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if (!_file.isOpen()) {
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warning("Music file %s could not be opened", filename);
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return false;
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}
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_file.read(wavHeader, WAVEHEADERSIZE);
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_stereo = (READ_LE_UINT16(wavHeader + 0x16) == 2);
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_rate = READ_LE_UINT16(wavHeader + 0x18);
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_looping = loop;
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fadeUp();
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return true;
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}
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void SwordMusicHandle::stop() {
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if (_file.isOpen())
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_file.close();
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_fading = 0;
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_looping = false;
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}
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SwordMusic::SwordMusic(OSystem *system, SoundMixer *pMixer) {
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_system = system;
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_mixer = pMixer;
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_mixer->setupPremix(passMixerFunc, this);
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_mutex = _system->create_mutex();
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_converter[0] = NULL;
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_converter[1] = NULL;
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}
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SwordMusic::~SwordMusic() {
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_mixer->setupPremix(0, 0);
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delete _converter[0];
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delete _converter[1];
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if (_mutex)
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_system->delete_mutex(_mutex);
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}
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void SwordMusic::passMixerFunc(void *param, int16 *buf, uint len) {
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((SwordMusic*)param)->mixer(buf, len);
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}
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void SwordMusic::mixer(int16 *buf, uint32 len) {
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Common::StackLock lock(_mutex);
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for (int i = 0; i < ARRAYSIZE(_handles); i++) {
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if (_handles[i].streaming() && _converter[i]) {
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st_volume_t vol = 255;
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_converter[i]->flow(_handles[i], buf, len, vol, vol);
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}
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}
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}
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void SwordMusic::startMusic(int32 tuneId, int32 loopFlag) {
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Common::StackLock lock(_mutex);
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if (strlen(_tuneList[tuneId]) > 0) {
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int newStream = 0;
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if (_handles[0].streaming() && _handles[1].streaming()) {
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// If both handles are playing, stop the one that's
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// fading down.
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if (_handles[0].fading() > 0)
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_handles[0].stop();
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else
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_handles[1].stop();
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}
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if (_handles[0].streaming()) {
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_handles[0].fadeDown();
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newStream = 1;
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} else if (_handles[1].streaming()) {
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_handles[1].fadeDown();
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newStream = 0;
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}
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char fName[20];
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sprintf(fName, "music/%s.wav", _tuneList[tuneId]);
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if (_handles[newStream].play(fName, loopFlag != 0)) {
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delete _converter[newStream];
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_converter[newStream] = makeRateConverter(_handles[newStream].getRate(), _mixer->getOutputRate(), _handles[newStream].isStereo(), false);
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}
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} else {
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if (_handles[0].streaming())
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_handles[0].fadeDown();
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if (_handles[1].streaming())
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_handles[1].fadeDown();
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}
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}
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void SwordMusic::fadeDown() {
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Common::StackLock lock(_mutex);
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for (int i = 0; i < ARRAYSIZE(_handles); i++)
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if (_handles[i].streaming())
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_handles[i].fadeDown();
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}
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