scummvm/engines
2007-07-08 13:26:55 +00:00
..
agi Only redraw the save/load dialog when something in it has changed. 2007-07-06 17:50:27 +00:00
agos Fix bug #1747154 - SIMON1: Another crash in dwarf cave. Another regression, caused by code cleanup. 2007-07-04 00:58:26 +00:00
cine Fix bug where an object was accessed after it was deleted in cine engine 2007-07-02 22:42:35 +00:00
cruise Removing non-ASCII chars from source code 2007-07-01 12:47:07 +00:00
gob Fix for bug #1746059 (WEEN: The intro hangs, and sound is corrupted) 2007-07-01 18:40:35 +00:00
kyra Fix for disappearing text in FM-Towns end sequence. 2007-07-08 12:59:00 +00:00
lure Re-added __attribute__(packed) 2007-07-01 18:18:43 +00:00
parallaction Finally fixed parsing of labels. 2007-07-08 12:39:39 +00:00
queen Converted some more code to make use of Common::KEYCODE_ / Common::ASCII_ 2007-06-22 21:38:34 +00:00
saga Clear the cutaway via an event in sfScriptGotoScene, instead of calling the function directly 2007-07-07 01:11:43 +00:00
scumm SCUMM: Handle platform override a bit differently during startup; specifically, be more gentle if no perfect match against the specified platform value was found 2007-07-08 13:26:55 +00:00
sky Re-added __attribute__(packed) 2007-07-01 18:18:43 +00:00
sword1 Re-added __attribute__(packed) 2007-07-01 18:18:43 +00:00
sword2 Slightly updated key handling in BS2, Kyra, and Touche 2007-06-22 23:03:12 +00:00
touche Move the redrawing of dialog windows (options, save, load, ...) so that we do 2007-06-30 08:24:36 +00:00
engine.cpp Fix for bug #1746112 (SCUMM: Crash when pressing SPACE (Pause)) 2007-07-01 20:16:24 +00:00
engine.h Split Engine::pauseEngine: It now does pauseLevel handling, while engines can provide a simpler pauseEngineIntern method; provided default implementation of the latter which simply (un)pauses the mixer 2007-06-30 22:22:25 +00:00
engines.mk
module.mk