scummvm/engines/toon/movie.h
2010-10-09 00:17:55 +00:00

59 lines
1.7 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#ifndef TOON_MOVIE_H
#define TOON_MOVIE_H
#include "toon/toon.h"
#include "graphics/video/smk_decoder.h"
namespace Toon {
class ToonstruckSmackerDecoder : public Graphics::SmackerDecoder {
public:
ToonstruckSmackerDecoder(Audio::Mixer *mixer, Audio::Mixer::SoundType soundType = Audio::Mixer::kSFXSoundType);
void handleAudioTrack(byte track, uint32 chunkSize, uint32 unpackedSize);
bool loadFile(const Common::String &filename, int forcedflags) ;
};
class Movie {
public:
Movie(ToonEngine *vm, ToonstruckSmackerDecoder *decoder);
~Movie(void);
void init() const;
void play(Common::String video, int32 flags = 0);
protected:
bool playVideo();
ToonEngine *_vm;
Audio::Mixer *_mixer;
ToonstruckSmackerDecoder *_decoder;
};
} // End of namespace Toon
#endif