mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-13 04:28:37 +00:00
523d8e64c0
svn-id: r4903
104 lines
2.8 KiB
C++
104 lines
2.8 KiB
C++
/* ScummVM - Scumm Interpreter
|
|
* Copyright (C) 2002 The ScummVM project
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
|
*
|
|
* $Header$
|
|
*/
|
|
|
|
#include "stdafx.h"
|
|
#include "engine.h"
|
|
#include "gameDetector.h"
|
|
#include "config-file.h"
|
|
#include "scumm/scumm.h"
|
|
#include "simon/simon.h"
|
|
#include "sound/mixer.h"
|
|
|
|
/* FIXME - BIG HACK for MidiEmu */
|
|
OSystem *g_system = 0;
|
|
SoundMixer *g_mixer = 0;
|
|
|
|
Engine::Engine(GameDetector *detector, OSystem *syst)
|
|
: _system(syst)
|
|
{
|
|
_mixer = new SoundMixer();
|
|
|
|
_gameDataPath = detector->_gameDataPath;
|
|
|
|
/* FIXME - BIG HACK for MidiEmu */
|
|
g_system = _system;
|
|
g_mixer = _mixer;
|
|
}
|
|
|
|
Engine::~Engine()
|
|
{
|
|
delete _mixer;
|
|
}
|
|
|
|
const char *Engine::getSavePath() const
|
|
{
|
|
const char *dir = NULL;
|
|
|
|
#ifdef _WIN32_WCE
|
|
dir = _gameDataPath;
|
|
#else
|
|
|
|
#if !defined(MACOS_CARBON)
|
|
dir = getenv("SCUMMVM_SAVEPATH");
|
|
#endif
|
|
|
|
// If SCUMMVM_SAVEPATH was not specified, try to use game specific savepath from config
|
|
if (!dir || dir[0] == 0)
|
|
dir = scummcfg->get("savepath");
|
|
|
|
// If SCUMMVM_SAVEPATH was not specified, try to use general path from config
|
|
if (!dir || dir[0] == 0)
|
|
dir = scummcfg->get("savepath", "scummvm");
|
|
|
|
// If no save path was specified, use no directory prefix
|
|
if (dir == NULL)
|
|
dir = "";
|
|
#endif
|
|
|
|
return dir;
|
|
}
|
|
|
|
Engine *Engine::createFromDetector(GameDetector *detector, OSystem *syst)
|
|
{
|
|
Engine *engine;
|
|
|
|
if (detector->_gameId >= GID_SIMON_FIRST && detector->_gameId <= GID_SIMON_LAST) {
|
|
// Simon the Sorcerer
|
|
detector->_gameId -= GID_SIMON_FIRST;
|
|
engine = new SimonState(detector, syst);
|
|
} else {
|
|
// Some kind of Scumm game
|
|
if (detector->_features & GF_OLD_BUNDLE)
|
|
engine = new Scumm_v2(detector, syst);
|
|
else if (detector->_features & GF_OLD256)
|
|
engine = new Scumm_v3(detector, syst);
|
|
else if (detector->_features & GF_SMALL_HEADER) // this force loomCD as v4
|
|
engine = new Scumm_v4(detector, syst);
|
|
else if (detector->_features & GF_AFTER_V7)
|
|
engine = new Scumm_v7(detector, syst);
|
|
else if (detector->_features & GF_AFTER_V6) // this force SamnmaxCD as v6
|
|
engine = new Scumm_v6(detector, syst);
|
|
else
|
|
engine = new Scumm_v5(detector, syst);
|
|
}
|
|
|
|
return engine;
|
|
}
|