mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-29 13:16:18 +00:00
aa3766018f
svn-id: r6726
126 lines
3.0 KiB
C++
126 lines
3.0 KiB
C++
/* ScummVM - Scumm Interpreter
|
|
* Copyright (C) 2001 Ludvig Strigeus
|
|
* Copyright (C) 2001-2003 The ScummVM project
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
|
*
|
|
* $Header$
|
|
*
|
|
*/
|
|
|
|
#ifndef AKOS_H
|
|
#define AKOS_H
|
|
|
|
#include "base-costume.h"
|
|
|
|
struct CostumeData;
|
|
struct AkosHeader;
|
|
struct AkosOffset;
|
|
|
|
class AkosRenderer : public BaseCostumeRenderer {
|
|
public:
|
|
bool charsetmask; // FIXME - it seems charsetmask is only set once, in actor.cpp, to true. So can we get rid of it?!?
|
|
|
|
byte *outptr;
|
|
uint outwidth, outheight;
|
|
|
|
protected:
|
|
uint16 codec;
|
|
byte *srcptr;
|
|
|
|
// movement of cel to decode
|
|
int _xmoveCur, _ymoveCur;
|
|
|
|
// actor palette
|
|
byte palette[256];
|
|
|
|
// pointer to various parts of the costume resource
|
|
byte *akos;
|
|
AkosHeader *akhd;
|
|
|
|
byte *akpl, *akci, *aksq;
|
|
AkosOffset *akof;
|
|
byte *akcd;
|
|
|
|
struct {
|
|
/* codec stuff */
|
|
const byte *scaletable;
|
|
byte mask, shl;
|
|
bool doContinue;
|
|
byte repcolor;
|
|
byte replen;
|
|
int scaleXstep;
|
|
int x, y;
|
|
int tmp_x, tmp_y;
|
|
int y_pitch;
|
|
int skip_width;
|
|
byte *destptr;
|
|
byte *mask_ptr;
|
|
int imgbufoffs;
|
|
} v1;
|
|
|
|
struct {
|
|
byte unk5;
|
|
int unk6;
|
|
byte mask;
|
|
byte color;
|
|
byte shift;
|
|
uint16 bits;
|
|
byte numbits;
|
|
byte *dataptr;
|
|
byte buffer[336];
|
|
} akos16;
|
|
|
|
public:
|
|
AkosRenderer(Scumm *scumm) : BaseCostumeRenderer(scumm) {
|
|
outptr = 0;
|
|
srcptr = 0;
|
|
akos = 0;
|
|
akhd = 0;
|
|
akpl = 0;
|
|
akci = 0;
|
|
aksq = 0;
|
|
akof = 0;
|
|
akcd = 0;
|
|
}
|
|
|
|
void setPalette(byte *palette);
|
|
void setFacing(Actor *a);
|
|
void setCostume(int costume);
|
|
|
|
protected:
|
|
byte drawLimb(const CostumeData &cost, int limb);
|
|
|
|
void codec1();
|
|
void codec1_spec1();
|
|
void codec1_spec2();
|
|
void codec1_spec3();
|
|
void codec1_genericDecode();
|
|
void codec1_ignorePakCols(int num);
|
|
|
|
void codec5();
|
|
|
|
void codec16();
|
|
void akos16SetupBitReader(byte *src);
|
|
void akos16PutOnScreen(byte *dest, byte *src, byte transparency, int32 count);
|
|
void akos16SkipData(int32 numskip);
|
|
void akos16DecodeLine(byte *buf, int32 numbytes, int32 dir);
|
|
void akos16ApplyMask(byte *dest, byte *maskptr, byte bits, int32 count, byte fillwith);
|
|
void akos16Decompress(byte *dest, int32 pitch, byte *src, int32 t_width, int32 t_height, int32 dir, int32 numskip_before, int32 numskip_after, byte transparency);
|
|
void akos16DecompressMask(byte *dest, int32 pitch, byte *src, int32 t_width, int32 t_height, int32 dir, int32 numskip_before, int32 numskip_after, byte transparency, byte *maskptr, int32 bitpos_start);
|
|
};
|
|
|
|
#endif
|