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81 lines
3.0 KiB
C++
81 lines
3.0 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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/*
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* Based on the Reverse Engineering work of Christophe Fontanel,
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* maintainer of the Dungeon Master Encyclopaedia (http://dmweb.free.fr/)
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*/
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#ifndef DM_MENUS_H
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#define DM_MENUS_H
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#include "dm.h"
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#include "champion.h"
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namespace DM {
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extern Box g1_BoxActionArea; // @ G0001_s_Graphic562_Box_ActionArea
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extern Box g0_BoxSpellArea; // @ G0000_s_Graphic562_Box_SpellArea
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class ActionList {
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public:
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byte _minimumSkillLevel[3]; /* Bit 7: requires charge, Bit 6-0: minimum skill level. */
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ChampionAction _actionIndices[3];
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ActionList() { resetToZero(); }
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void resetToZero() {
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for (uint16 i = 0; i < 3; ++i) {
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_minimumSkillLevel[i] = 0;
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_actionIndices[i] = (ChampionAction)0;
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}
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}
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}; // @ ACTION_LIST
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class MenuMan {
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DMEngine *_vm;
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public:
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explicit MenuMan(DMEngine *vm);
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~MenuMan();
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bool _g508_refreshActionArea; // @ G0508_B_RefreshActionArea
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bool _g509_actionAreaContainsIcons; // @ G0509_B_ActionAreaContainsIcons
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int16 _g513_actionDamage; // @ G0513_i_ActionDamage
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ActionList _g713_actionList; // @ G0713_s_ActionList
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byte *_gK72_bitmapSpellAreaLine; // @ K0072_puc_Bitmap_SpellAreaLine
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void f388_clearActingChampion(); // @ F0388_MENUS_ClearActingChampion
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void f386_drawActionIcon(ChampionIndex championIndex); // @ F0386_MENUS_DrawActionIcon
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void f395_drawMovementArrows(); // @ F0395_MENUS_DrawMovementArrows
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void f456_drawDisabledMenu(); // @ F0456_START_DrawDisabledMenus
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void f390_refreshActionAreaAndSetChampDirMaxDamageReceived(); // @ F0390_MENUS_RefreshActionAreaAndSetChampionDirectionMaximumDamageReceived
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void f387_drawActionArea(); // @ F0387_MENUS_DrawActionArea
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const char* f384_getActionName(ChampionAction actionIndex); // @ F0384_MENUS_GetActionName
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void f393_drawSpellAreaControls(ChampionIndex champIndex); // @ F0393_MENUS_DrawSpellAreaControls
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void f392_buildSpellAreaLine(int16 spellAreaBitmapLine);// @ F0392_MENUS_BuildSpellAreaLine
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void f394_setMagicCasterAndDrawSpellArea(int16 champIndex); // @ F0394_MENUS_SetMagicCasterAndDrawSpellArea
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void f457_drawEnabledMenus(); // @ F0457_START_DrawEnabledMenus_CPSF
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};
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}
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#endif // !DM_MENUS_H
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