scummvm/math/line3d.h
2015-08-10 21:34:47 +02:00

60 lines
1.6 KiB
C++

/* ResidualVM - A 3D game interpreter
*
* ResidualVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef MATH_LINE3D_H
#define MATH_LINE3D_H
#include "common/scummsys.h"
#include "common/endian.h"
#include "math/vector3d.h"
namespace Math {
class Line3d {
public:
Line3d();
Line3d(const Vector3d &begin, const Vector3d &end);
Line3d(const Line3d &other);
Math::Vector3d begin() const;
Math::Vector3d end() const;
Math::Vector3d middle() const;
/**
* Check if this line segment intersects with another line segment
*
* The check is done in either a XY or a XZ 2D plane.
*/
bool intersectLine2d(const Line3d &other, Math::Vector3d *pos, bool useXZ);
Line3d& operator=(const Line3d &other);
private:
Math::Vector3d _begin, _end;
};
} // end of namespace Math
#endif