scummvm/math/utils.h
Christian Krause f2195d8dbf MATH: Make implementation of Segment2d more robust
- prevent division by zero
2020-12-08 19:09:08 +01:00

46 lines
1.4 KiB
C++

/* ResidualVM - A 3D game interpreter
*
* ResidualVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef MATH_UTILS_H
#define MATH_UTILS_H
#include "common/scummsys.h"
namespace Math {
/* Math::epsilon is a constant with a small value which is used for comparing
* floating point numbers.
*
* The value is based on the previous hard-coded numbers in
* Line2d.cpp. Smaller numbers could be used unless they are
* smaller than the float granularity.
*/
static const float epsilon = 0.0001f;
inline float square(float x) {
return x * x;
}
}
#endif