scummvm/engines/kyra/script_hof.cpp
Johannes Schickel 0d995c5920 Rename all "Adlib" uses to "AdLib" to match the real name of the sound card / company.
Check this for reference:
http://en.wikipedia.org/wiki/Ad_Lib,_Inc.
http://www.crossfire-designs.de/images/articles/soundcards/adlib.jpg (note the upper left of the card)

This commit does not touch "adlib" and "ADLIB" uses!

Also it does not update all the SCUMM detection entries, which still use "Adlib".

svn-id: r47279
2010-01-12 21:07:56 +00:00

1740 lines
56 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#include "kyra/kyra_hof.h"
#include "kyra/text_hof.h"
#include "kyra/wsamovie.h"
#include "kyra/sound.h"
#include "kyra/timer.h"
#include "kyra/script_tim.h"
#include "kyra/resource.h"
#include "common/endian.h"
namespace Kyra {
int KyraEngine_HoF::o2_setCharacterFacingRefresh(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_setCharacterFacingRefresh(%p) (-, %d, %d)", (const void *)script, stackPos(1), stackPos(2));
int animFrame = stackPos(2);
if (animFrame >= 0)
_mainCharacter.animFrame = animFrame;
_mainCharacter.facing = stackPos(1);
updateCharacterAnim(0);
refreshAnimObjectsIfNeed();
return 0;
}
int KyraEngine_HoF::o2_setCharacterPos(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_setCharacterFacingRefresh(%p) (-, %d, %d)", (const void *)script, stackPos(1), stackPos(2));
int x = stackPos(1);
int y = stackPos(2);
if (x != -1 && y != -1) {
x &= ~3;
y &= ~1;
}
restorePage3();
_mainCharacter.x2 = _mainCharacter.x1 = x;
_mainCharacter.y2 = _mainCharacter.y1 = y;
return 0;
}
int KyraEngine_HoF::o2_defineObject(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_defineObject(%p) (%d, '%s', %d, %d, %d, %d)", (const void *)script,
stackPos(0), stackPosString(1), stackPos(2), stackPos(3), stackPos(4), stackPos(5));
TalkObject *object = &_talkObjectList[stackPos(0)];
strcpy(object->filename, stackPosString(1));
object->scriptId = stackPos(2);
object->x = stackPos(3);
object->y = stackPos(4);
object->color = stackPos(5);
return 0;
}
int KyraEngine_HoF::o2_refreshCharacter(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_refreshCharacter(%p) (-, %d, %d, %d)", (const void *)script, stackPos(1), stackPos(2), stackPos(3));
int unk = stackPos(1);
int facing = stackPos(2);
int refresh = stackPos(3);
if (facing >= 0)
_mainCharacter.facing = facing;
if (unk >= 0 && unk != 32)
_mainCharacter.animFrame = _characterFrameTable[_mainCharacter.facing];
updateCharacterAnim(0);
if (refresh)
refreshAnimObjectsIfNeed();
return 0;
}
int KyraEngine_HoF::o2_setSceneComment(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_setSceneComment(%p) ('%s')", (const void *)script, stackPosString(0));
_sceneCommentString = stackPosString(0);
return 0;
}
int KyraEngine_HoF::o2_setCharacterAnimFrame(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_setCharacterAnimFrame(%p) (-, %d, %d)", (const void *)script, stackPos(1), stackPos(2));
int animFrame = stackPos(1);
int updateAnim = stackPos(2);
_mainCharacter.animFrame = animFrame;
if (updateAnim)
updateCharacterAnim(0);
return 0;
}
int KyraEngine_HoF::o2_customCharacterChat(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_customCharacterChat(%p) ('%s', %d, %d, %d, %d)", (const void *)script, stackPosString(0), stackPos(1), stackPos(2), stackPos(3), stackPos(4));
playVoice(_vocHigh, stackPos(4));
_text->printCustomCharacterText(stackPosString(0), stackPos(1), stackPos(2), stackPos(3), 0, 2);
return 0;
}
int KyraEngine_HoF::o2_soundFadeOut(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_soundFadeOut(%p) ()", (const void *)script);
_sound->beginFadeOut();
return 0;
}
int KyraEngine_HoF::o2_showChapterMessage(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_showChapterMessage(%p) (%d, %d)", (const void *)script, stackPos(0), stackPos(1));
showChapterMessage(stackPos(0), stackPos(1));
return 0;
}
int KyraEngine_HoF::o2_restoreTalkTextMessageBkgd(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_restoreTalkTextMessageBkgd(%p) ()", (const void *)script);
_text->restoreTalkTextMessageBkgd(2, 0);
return 0;
}
int KyraEngine_HoF::o2_wsaClose(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_wsaClose(%p) (%d)", (const void *)script, stackPos(0));
assert(stackPos(0) >= 0 && stackPos(0) < ARRAYSIZE(_wsaSlots));
_wsaSlots[stackPos(0)]->close();
return 0;
}
int KyraEngine_HoF::o2_meanWhileScene(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_meanWhileScene(%p) (%d)", (const void *)script, stackPos(0));
static const uint8 jpSubtitle[] = { 0x88, 0xEA, 0x95, 0xFB, 0x81, 0x45, 0x81, 0x45, 0x81, 0x45 };
const char *cpsfile = stackPosString(0);
const char *palfile = stackPosString(1);
_screen->loadBitmap(cpsfile, 3, 3, 0);
_screen->copyPalette(2, 0);
_screen->loadPalette(palfile, _screen->getPalette(2));
_screen->fillRect(0, 0, 319, 199, 207);
_screen->setScreenPalette(_screen->getPalette(2));
_screen->copyRegion(0, 0, 0, 0, 320, 200, 2, 0);
if (!scumm_stricmp(cpsfile, "_MEANWIL.CPS") && _flags.lang == Common::JA_JPN) {
Screen::FontId o = _screen->setFont(Screen::FID_SJIS_FNT);
_screen->printText((const char *)jpSubtitle, 140, 176, 255, 132);
_screen->setFont(o);
}
_screen->updateScreen();
return 0;
}
int KyraEngine_HoF::o2_backUpScreen(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_backUpScreen(%p) (%d)", (const void *)script, stackPos(0));
_screen->copyRegionToBuffer(stackPos(0), 0, 0, 320, 144, _screenBuffer);
return 0;
}
int KyraEngine_HoF::o2_restoreScreen(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_restoreScreen(%p) (%d)", (const void *)script, stackPos(0));
_screen->copyBlockToPage(stackPos(0), 0, 0, 320, 144, _screenBuffer);
return 0;
}
int KyraEngine_HoF::o2_displayWsaFrame(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_displayWsaFrame(%p) (%d, %d, %d, %d, %d, %d, %d, %d, %d)", (const void *)script,
stackPos(0), stackPos(1), stackPos(2), stackPos(3), stackPos(4), stackPos(5), stackPos(6), stackPos(7), stackPos(8));
int frame = stackPos(0);
int x = stackPos(1);
int y = stackPos(2);
int waitTime = stackPos(3);
int slot = stackPos(4);
int copyParam = stackPos(5);
int doUpdate = stackPos(6);
int dstPage = stackPos(7);
int backUp = stackPos(8);
_screen->hideMouse();
const uint32 endTime = _system->getMillis() + waitTime * _tickLength;
_wsaSlots[slot]->displayFrame(frame, dstPage, x, y, copyParam | 0xC000, 0, 0);
_screen->updateScreen();
if (backUp)
memcpy(_gamePlayBuffer, _screen->getCPagePtr(3), 46080);
delayUntil(endTime, false, doUpdate != 0);
_screen->showMouse();
return 0;
}
int KyraEngine_HoF::o2_displayWsaSequentialFramesLooping(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_displayWsaSequentialFramesLooping(%p) (%d, %d, %d, %d, %d, %d, %d, %d)", (const void *)script,
stackPos(0), stackPos(1), stackPos(2), stackPos(3), stackPos(4), stackPos(5), stackPos(6), stackPos(7));
int startFrame = stackPos(0);
int endFrame = stackPos(1);
int x = stackPos(2);
int y = stackPos(3);
int waitTime = stackPos(4);
int slot = stackPos(5);
int maxTimes = stackPos(6);
int copyFlags = stackPos(7);
if (maxTimes > 1)
maxTimes = 1;
_screen->hideMouse();
int curTime = 0;
while (curTime < maxTimes) {
if (startFrame < endFrame) {
for (int i = startFrame; i <= endFrame; ++i) {
const uint32 endTime = _system->getMillis() + waitTime * _tickLength;
_wsaSlots[slot]->displayFrame(i, 0, x, y, 0xC000 | copyFlags, 0, 0);
if (!skipFlag()) {
_screen->updateScreen();
delayUntil(endTime, false, true);
}
}
} else {
for (int i = startFrame; i >= endFrame; --i) {
const uint32 endTime = _system->getMillis() + waitTime * _tickLength;
_wsaSlots[slot]->displayFrame(i, 0, x, y, 0xC000 | copyFlags, 0, 0);
if (!skipFlag()) {
_screen->updateScreen();
delayUntil(endTime, false, true);
}
}
}
++curTime;
}
resetSkipFlag();
_screen->showMouse();
return 0;
}
int KyraEngine_HoF::o2_wsaOpen(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_wsaOpen(%p) ('%s', %d)", (const void *)script, stackPosString(0), stackPos(1));
assert(stackPos(1) >= 0 && stackPos(1) < ARRAYSIZE(_wsaSlots));
_wsaSlots[stackPos(1)]->open(stackPosString(0), 1, 0);
return 0;
}
int KyraEngine_HoF::o2_displayWsaSequentialFrames(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_displayWsaSequentialFrames(%p) (%d, %d, %d, %d, %d, %d, %d)", (const void *)script, stackPos(0), stackPos(1), stackPos(2), stackPos(3), stackPos(4), stackPos(5), stackPos(6));
uint16 frameDelay = stackPos(2) * _tickLength;
uint16 currentFrame = stackPos(3);
uint16 lastFrame = stackPos(4);
uint16 index = stackPos(5);
uint16 copyParam = stackPos(6) | 0xc000;
_screen->hideMouse();
while (currentFrame <= lastFrame) {
const uint32 endTime = _system->getMillis() + frameDelay;
_wsaSlots[index]->displayFrame(currentFrame++, 0, stackPos(0), stackPos(1), copyParam, 0, 0);
if (!skipFlag()) {
_screen->updateScreen();
delayUntil(endTime);
}
}
resetSkipFlag();
_screen->showMouse();
return 0;
}
int KyraEngine_HoF::o2_displayWsaSequence(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_displayWsaSequence(%p) (%d, %d, %d, %d, %d, %d)", (const void *)script, stackPos(0), stackPos(1), stackPos(2), stackPos(3), stackPos(4), stackPos(5));
const int frameDelay = stackPos(2) * _tickLength;
const int index = stackPos(3);
const bool doUpdate = (stackPos(4) != 0);
const uint16 copyParam = stackPos(5) | 0xc000;
_screen->hideMouse();
int currentFrame = 0;
const int lastFrame = _wsaSlots[index]->frames();
while (currentFrame <= lastFrame) {
const uint32 endTime = _system->getMillis() + frameDelay;
_wsaSlots[index]->displayFrame(currentFrame++, 0, stackPos(0), stackPos(1), copyParam, 0, 0);
if (!skipFlag()) {
if (doUpdate)
update();
_screen->updateScreen();
delayUntil(endTime);
}
}
resetSkipFlag();
_screen->showMouse();
return 0;
}
int KyraEngine_HoF::o2_addItemToInventory(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_addItemToInventory(%p) (%d, -, %d)", (const void *)script, stackPos(0), stackPos(2));
int slot = findFreeVisibleInventorySlot();
if (slot != -1) {
_mainCharacter.inventory[slot] = stackPos(0);
if (stackPos(2))
redrawInventory(0);
}
return slot;
}
int KyraEngine_HoF::o2_drawShape(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_drawShape(%p) (%d, %d, %d, %d, %d)", (const void *)script, stackPos(0), stackPos(1), stackPos(2), stackPos(3), stackPos(4));
uint8 *shp = getShapePtr(stackPos(0) + 64);
int x = stackPos(1);
int y = stackPos(2);
uint8 dsFlag = stackPos(3) & 0xff;
uint8 modeFlag = stackPos(4) & 0xff;
if (modeFlag) {
_screen->drawShape(2, shp, x, y, 2, dsFlag ? 1 : 0);
} else {
_screen->hideMouse();
restorePage3();
_screen->drawShape(2, shp, x, y, 2, dsFlag ? 1 : 0);
memcpy(_gamePlayBuffer, _screen->getCPagePtr(3), 46080);
_screen->drawShape(0, shp, x, y, 2, dsFlag ? 1 : 0);
flagAnimObjsForRefresh();
flagAnimObjsSpecialRefresh();
refreshAnimObjectsIfNeed();
_screen->showMouse();
}
return 0;
}
int KyraEngine_HoF::o2_addItemToCurScene(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_addItemToCurScene(%p) (%d, %d, %d)", (const void *)script, stackPos(0), stackPos(1), stackPos(2));
const int16 id = stackPos(0);
int x = stackPos(1);
int y = stackPos(2);
int freeItem = findFreeItem();
x = MAX(14, x);
x = MIN(304, x);
y = MAX(14, y);
y = MIN(136, y);
if (freeItem >= 0) {
_itemList[freeItem].id = id;
_itemList[freeItem].x = x;
_itemList[freeItem].y = y;
_itemList[freeItem].sceneId = _mainCharacter.sceneId;
addItemToAnimList(freeItem);
refreshAnimObjectsIfNeed();
}
return 0;
}
int KyraEngine_HoF::o2_loadSoundFile(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_loadSoundFile(%p) (%d)", (const void *)script, stackPos(0));
if (_flags.platform == Common::kPlatformPC)
snd_loadSoundFile(stackPos(0));
return 0;
}
int KyraEngine_HoF::o2_removeSlotFromInventory(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_removeSlotFromInventory(%p) (%d)", (const void *)script, stackPos(0));
removeSlotFromInventory(stackPos(0));
return 0;
}
int KyraEngine_HoF::o2_removeItemFromInventory(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_removeItemFromInventory(%p) (%d)", (const void *)script, stackPos(0));
uint16 item = stackPos(0);
int slot = -1;
while ((slot = getInventoryItemSlot(item)) != -1)
removeSlotFromInventory(slot);
return 0;
}
int KyraEngine_HoF::o2_countItemInInventory(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_countItemInInventory(%p) (%d, %d)", (const void *)script, stackPos(0), stackPos(1));
uint16 item = stackPos(1);
int count = 0;
for (int i = 0; i < 20; ++i) {
if (_mainCharacter.inventory[i] == item)
++count;
}
if ((stackPos(0) == 0) && _itemInHand == int16(item))
++count;
return count;
}
int KyraEngine_HoF::o2_countItemsInScene(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_countItemsInScene(%p) (%d)", (const void *)script, stackPos(0));
int count = 0;
for (int i = 0; i < 30; ++i) {
if (_itemList[i].sceneId == stackPos(0) && _itemList[i].id != 0xFFFF)
++count;
}
return count;
}
int KyraEngine_HoF::o2_wipeDownMouseItem(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_wipeDownMouseItem(%p) (-, %d, %d)", (const void *)script, stackPos(1), stackPos(2));
_screen->hideMouse();
const int x = stackPos(1) - 8;
const int y = stackPos(2) - 15;
if (_itemInHand >= 0) {
backUpGfxRect32x32(x, y);
uint8 *shape = getShapePtr(_itemInHand+64);
for (int curY = y, height = 16; height > 0; height -= 2, curY += 2) {
restoreGfxRect32x32(x, y);
_screen->setNewShapeHeight(shape, height);
uint32 waitTime = _system->getMillis() + _tickLength;
_screen->drawShape(0, shape, x, curY, 0, 0);
_screen->updateScreen();
delayUntil(waitTime);
}
restoreGfxRect32x32(x, y);
_screen->resetShapeHeight(shape);
}
_screen->showMouse();
removeHandItem();
return 0;
}
int KyraEngine_HoF::o2_getElapsedSecs(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_getElapsedSecs(%p) ()", (const void *)script);
return _system->getMillis() / 1000;
}
int KyraEngine_HoF::o2_getTimerDelay(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_getTimerDelay(%p) (%d)", (const void *)script, stackPos(0));
return _timer->getDelay(stackPos(0));
}
int KyraEngine_HoF::o2_delaySecs(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_delaySecs(%p) (%d)", (const void *)script, stackPos(0));
delay(stackPos(0) * 1000, true);
return 0;
}
int KyraEngine_HoF::o2_setTimerDelay(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_setTimerDelay(%p) (%d, %d)", (const void *)script, stackPos(0), stackPos(1));
_timer->setDelay(stackPos(0), stackPos(1));
return 0;
}
int KyraEngine_HoF::o2_setScaleTableItem(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_setScaleTableItem(%p) (%d, %d)", (const void *)script, stackPos(0), stackPos(1));
setScaleTableItem(stackPos(0), stackPos(1));
return 0;
}
int KyraEngine_HoF::o2_setDrawLayerTableItem(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_setDrawLayerTableItem(%p) (%d, %d)", (const void *)script, stackPos(0), stackPos(1));
setDrawLayerTableEntry(stackPos(0), stackPos(1));
return 0;
}
int KyraEngine_HoF::o2_setCharPalEntry(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_setCharPalEntry(%p) (%d, %d)", (const void *)script, stackPos(0), stackPos(1));
setCharPalEntry(stackPos(0), stackPos(1));
return 0;
}
int KyraEngine_HoF::o2_loadZShapes(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_loadZShapes(%p) (%d)", (const void *)script, stackPos(0));
loadCharacterShapes(stackPos(0));
return 0;
}
int KyraEngine_HoF::o2_drawSceneShape(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_drawSceneShape(%p) (%d, %d, %d, %d)", (const void *)script, stackPos(0), stackPos(1),
stackPos(2), stackPos(3));
int shape = stackPos(0);
int x = stackPos(1);
int y = stackPos(2);
int flag = (stackPos(3) != 0) ? 1 : 0;
_screen->hideMouse();
restorePage3();
_screen->drawShape(2, _sceneShapeTable[shape], x, y, 2, flag);
memcpy(_gamePlayBuffer, _screen->getCPagePtr(3), 46080);
_screen->drawShape(0, _sceneShapeTable[shape], x, y, 2, flag);
flagAnimObjsSpecialRefresh();
flagAnimObjsForRefresh();
refreshAnimObjectsIfNeed();
_screen->showMouse();
return 0;
}
int KyraEngine_HoF::o2_drawSceneShapeOnPage(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_drawSceneShapeOnPage(%p) (%d, %d, %d, %d, %d)", (const void *)script,
stackPos(0), stackPos(1), stackPos(2), stackPos(3), stackPos(4));
int shape = stackPos(0);
int x = stackPos(1);
int y = stackPos(2);
int flag = stackPos(3);
int drawPage = stackPos(4);
_screen->drawShape(drawPage, _sceneShapeTable[shape], x, y, 2, flag ? 1 : 0);
return 0;
}
int KyraEngine_HoF::o2_disableAnimObject(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_disableAnimObject(%p) (%d)", (const void *)script, stackPos(0));
_animObjects[stackPos(0)+1].enabled = false;
return 0;
}
int KyraEngine_HoF::o2_enableAnimObject(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_enableAnimObject(%p) (%d)", (const void *)script, stackPos(0));
_animObjects[stackPos(0)+1].enabled = true;
return 0;
}
int KyraEngine_HoF::o2_loadPalette384(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_loadPalette384(%p) ('%s')", (const void *)script, stackPosString(0));
_screen->copyPalette(1, 0);
_res->loadFileToBuf(stackPosString(0), _screen->getPalette(1).getData(), 384);
return 0;
}
int KyraEngine_HoF::o2_setPalette384(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_setPalette384(%p) ()", (const void *)script);
_screen->getPalette(0).copy(_screen->getPalette(1), 0, 128);
_screen->setScreenPalette(_screen->getPalette(0));
return 0;
}
int KyraEngine_HoF::o2_restoreBackBuffer(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_restoreBackBuffer(%p) (%d)", (const void *)script, stackPos(0));
int disable = stackPos(0);
int oldState = 0;
if (disable) {
oldState = _animObjects[0].enabled;
_animObjects[0].enabled = 0;
}
restorePage3();
if (disable)
_animObjects[0].enabled = (oldState != 0);
return 0;
}
int KyraEngine_HoF::o2_backUpInventoryGfx(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_backUpInventoryGfx(%p) ()", (const void *)script);
_screen->copyRegionToBuffer(1, 0, 144, 320, 56, _screenBuffer);
_inventorySaved = true;
return 0;
}
int KyraEngine_HoF::o2_disableSceneAnim(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_disableSceneAnim(%p) (%d)", (const void *)script, stackPos(0));
_sceneAnims[stackPos(0)].flags &= ~1;
return 0;
}
int KyraEngine_HoF::o2_enableSceneAnim(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_enableSceneAnim(%p) (%d)", (const void *)script, stackPos(0));
_sceneAnims[stackPos(0)].flags |= 1;
return 0;
}
int KyraEngine_HoF::o2_restoreInventoryGfx(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_restoreInventoryGfx(%p) ()", (const void *)script);
_screen->copyBlockToPage(1, 0, 144, 320, 56, _screenBuffer);
_inventorySaved = false;
return 0;
}
int KyraEngine_HoF::o2_setSceneAnimPos2(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_setSceneAnimPos2(%p) (%d, %d, %d)", (const void *)script, stackPos(0), stackPos(1), stackPos(2));
_sceneAnims[stackPos(0)].x2 = stackPos(1);
_sceneAnims[stackPos(0)].y2 = stackPos(2);
return 0;
}
int KyraEngine_HoF::o2_fadeScenePal(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_fadeScenePal(%p) (%d, %d)", (const void *)script, stackPos(0), stackPos(1));
fadeScenePal(stackPos(0), stackPos(1));
return 0;
}
int KyraEngine_HoF::o2_enterNewScene(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_enterNewScene(%p) (%d, %d, %d, %d, %d)", (const void *)script, stackPos(0),
stackPos(1), stackPos(2), stackPos(3), stackPos(4));
int skipNpcScript = stackPos(3);
enterNewScene(stackPos(0), stackPos(1), stackPos(2), skipNpcScript, stackPos(4));
if (!skipNpcScript)
runSceneScript4(0);
_unk5 = 1;
if (_mainCharX == -1 || _mainCharY == -1) {
_mainCharacter.animFrame = _characterFrameTable[_mainCharacter.facing];
updateCharacterAnim(0);
}
return 0;
}
int KyraEngine_HoF::o2_switchScene(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_switchScene(%p) (%d)", (const void *)script, stackPos(0));
setGameFlag(0x1EF);
_mainCharX = _mainCharacter.x1;
_mainCharY = _mainCharacter.y1;
_noScriptEnter = false;
enterNewScene(stackPos(0), _mainCharacter.facing, 0, 0, 0);
_noScriptEnter = true;
return 0;
}
int KyraEngine_HoF::o2_setPathfinderFlag(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_setPathfinderFlag(%p) (%d)", (const void *)script, stackPos(0));
_pathfinderFlag = stackPos(0);
return 0;
}
int KyraEngine_HoF::o2_getSceneExitToFacing(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_getSceneExitToFacing(%p) (%d, %d)", (const void *)script, stackPos(0), stackPos(1));
const int scene = stackPos(0);
const int facing = stackPos(1);
if (facing == 0)
return (int16)_sceneList[scene].exit1;
else if (facing == 2)
return (int16)_sceneList[scene].exit2;
else if (facing == 4)
return (int16)_sceneList[scene].exit3;
else if (facing == 6)
return (int16)_sceneList[scene].exit4;
return -1;
}
int KyraEngine_HoF::o2_setLayerFlag(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_setLayerFlag(%p) (%d)", (const void *)script, stackPos(0));
int layer = stackPos(0);
if (layer >= 1 && layer <= 16)
_layerFlagTable[layer] = 1;
return 0;
}
int KyraEngine_HoF::o2_setZanthiaPos(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_setZanthiaPos(%p) (%d, %d)", (const void *)script, stackPos(0), stackPos(1));
_mainCharX = stackPos(0);
_mainCharY = stackPos(1);
if (_mainCharX == -1 && _mainCharY == -1)
_mainCharacter.animFrame = 32;
else
_mainCharacter.animFrame = _characterFrameTable[_mainCharacter.facing];
return 0;
}
int KyraEngine_HoF::o2_loadMusicTrack(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_loadMusicTrack(%p) (%d)", (const void *)script, stackPos(0));
snd_loadSoundFile(stackPos(0));
return 0;
}
int KyraEngine_HoF::o2_setSceneAnimPos(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_setSceneAnimPos(%p) (%d, %d, %d)", (const void *)script, stackPos(0), stackPos(1), stackPos(2));
_sceneAnims[stackPos(0)].x = stackPos(1);
_sceneAnims[stackPos(0)].y = stackPos(2);
return 0;
}
int KyraEngine_HoF::o2_setCauldronState(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_setCauldronState(%p) (%d, %d)", (const void *)script, stackPos(0), stackPos(1));
setCauldronState(stackPos(0), stackPos(1) != 0);
clearCauldronTable();
return 0;
}
int KyraEngine_HoF::o2_showItemString(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_showItemString(%p) (%d, %d)", (const void *)script, stackPos(0), stackPos(1));
const int item = stackPos(0);
int string = 0;
if (stackPos(1) == 1) {
if (_lang == 1)
string = getItemCommandStringPickUp(item);
else
string = 7;
} else {
if (_lang == 1)
string = getItemCommandStringInv(item);
else
string = 8;
}
updateCommandLineEx(item+54, string, 0xD6);
return 0;
}
int KyraEngine_HoF::o2_isAnySoundPlaying(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_isAnySoundPlaying(%p) ()", (const void *)script);
// WORKAROUND
//
// The input script function in the skull scene does busy wait
// for the sound effect, which is played after completing the
// song, to finish. To avoid too much CPU use, we add some slight
// delay here.
//
// Also the Nintendo DS backend seems only to update the sound, when
// either OSystem::updateScreen or OSystem::delayMillis is called.
// So we have to call delay here, since otherwise the game would hang.
#ifndef __DS__
if (_currentScene == 16 && _currentChapter == 1)
#endif
delay(_tickLength);
return _sound->voiceIsPlaying() ? 1 : 0;
}
int KyraEngine_HoF::o2_setDrawNoShapeFlag(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_setDrawNoShapeFlag(%p) (%d)", (const void *)script, stackPos(0));
_drawNoShapeFlag = (stackPos(0) != 0);
return 0;
}
int KyraEngine_HoF::o2_setRunFlag(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_setRunFlag(%p) (%d)", (const void *)script, stackPos(0));
// this is usually just _runFlag, but since this is just used when the game should play the credits
// we handle it a bit different :-)
_showOutro = true;
_runFlag = false;
return 0;
}
int KyraEngine_HoF::o2_showLetter(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_showLetter(%p) (%d)", (const void *)script, stackPos(0));
const int letter = stackPos(0);
char filename[16];
_screen->hideMouse();
showMessage(0, 0xCF);
displayInvWsaLastFrame();
backUpPage0();
_screen->copyPalette(2, 0);
_screen->clearPage(3);
_screen->loadBitmap("_NOTE.CPS", 3, 3, 0);
sprintf(filename, "_NTEPAL%.1d.COL", letter+1);
_screen->loadPalette(filename, _screen->getPalette(0));
_screen->fadeToBlack(0x14);
sprintf(filename, "LETTER%.1d.%s", letter, _languageExtension[_lang]);
uint8 *letterBuffer = _res->fileData(filename, 0);
if (!letterBuffer) {
// some floppy versions use a TXT extension
sprintf(filename, "LETTER%.1d.TXT", letter);
letterBuffer = _res->fileData(filename, 0);
}
if (letterBuffer) {
bookDecodeText(letterBuffer);
bookPrintText(2, letterBuffer, 0xC, 0xA, 0x20);
}
_screen->copyRegion(0, 0, 0, 0, 320, 200, 2, 0, Screen::CR_NO_P_CHECK);
_screen->fadePalette(_screen->getPalette(0), 0x14);
_screen->setMouseCursor(0, 0, getShapePtr(0));
setMousePos(280, 160);
_screen->showMouse();
bool running = true;
while (running) {
int inputFlag = checkInput(0);
removeInputTop();
if (inputFlag == 198 || inputFlag == 199)
running = false;
_screen->updateScreen();
_system->delayMillis(10);
}
_screen->hideMouse();
_screen->fadeToBlack(0x14);
restorePage0();
_screen->copyPalette(0, 2);
_screen->fadePalette(_screen->getPalette(0), 0x14);
setHandItem(_itemInHand);
_screen->showMouse();
return 0;
}
int KyraEngine_HoF::o2_playFireflyScore(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_playFireflyScore(%p) ()", (const void *)script);
if (_sound->getSfxType() == Sound::kAdLib || _sound->getSfxType() == Sound::kPCSpkr ||
_sound->getSfxType() == Sound::kMidiMT32 || _sound->getSfxType() == Sound::kMidiGM) {
snd_playWanderScoreViaMap(86, 1);
return 1;
} else {
return 0;
}
}
int KyraEngine_HoF::o2_encodeShape(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_encodeShape(%p) (%d, %d, %d, %d, %d)", (const void *)script, stackPos(0), stackPos(1),
stackPos(2), stackPos(3), stackPos(4));
_sceneShapeTable[stackPos(0)] = _screen->encodeShape(stackPos(1), stackPos(2), stackPos(3), stackPos(4), 2);
return 0;
}
int KyraEngine_HoF::o2_defineSceneAnim(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_defineSceneAnim(%p) (%d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d, '%s')", (const void *)script,
stackPos(0), stackPos(1), stackPos(2), stackPos(3), stackPos(4), stackPos(5), stackPos(6), stackPos(7), stackPos(8),
stackPos(9), stackPos(10), stackPos(11), stackPosString(12));
int animId = stackPos(0);
SceneAnim &anim = _sceneAnims[animId];
anim.flags = stackPos(1);
anim.x = stackPos(2);
anim.y = stackPos(3);
anim.x2 = stackPos(4);
anim.y2 = stackPos(5);
anim.width = stackPos(6);
anim.height = stackPos(7);
anim.specialSize = stackPos(9);
anim.shapeIndex = stackPos(11);
if (stackPosString(12) != 0)
strcpy(anim.filename, stackPosString(12));
if (anim.flags & 0x40) {
if (!_sceneAnimMovie[animId]->open(anim.filename, 1, 0))
error("couldn't load '%s'", anim.filename);
if (_sceneAnimMovie[animId]->xAdd() || _sceneAnimMovie[animId]->yAdd())
anim.wsaFlag = 1;
else
anim.wsaFlag = 0;
}
return 0;
}
int KyraEngine_HoF::o2_updateSceneAnim(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_updateSceneAnim(%p) (%d, %d)", (const void *)script, stackPos(0), stackPos(1));
updateSceneAnim(stackPos(0), stackPos(1));
// HACK: Some animations are really too fast because of missing delay times.
// Notice that the delay time is purely subjective set here, it could look
// slower or maybe faster in the original, but at least this looks OK for
// Raziel^.
//
// We know currently of some different animations where this happens.
// - Where Marco is dangling from the flesh-eating plant (see bug
// #1923638 "HoF: Marco missing animation frames").
// - After giving the ticket to the captain. He would move very fast
// (barely noticeable) onto the ship without this delay.
// - The scene after giving the sandwitch to the guards in the city.
// (see bug #1926838 "HoF: Animation plays too fast")
// This scene script calls o2_delay though, but since this updates
// the scene animation scripts again there is no delay for the
// animation.
// - When the sheriff enters the jail, either to lock you up or to throw
// away the key. (see bug #1926838 "HoF: Animation plays too fast").
if ((stackPos(0) == 2 && _mainCharacter.sceneId == 3) ||
(stackPos(0) == 3 && _mainCharacter.sceneId == 33) ||
((stackPos(0) == 1 || stackPos(0) == 2) && _mainCharacter.sceneId == 19) ||
((stackPos(0) == 1 || stackPos(0) == 2) && _mainCharacter.sceneId == 27))
_sceneSpecialScriptsTimer[_lastProcessedSceneScript] = _system->getMillis() + _tickLength * 6;
_specialSceneScriptRunFlag = false;
return 0;
}
int KyraEngine_HoF::o2_addToSceneAnimPosAndUpdate(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_addToSceneAnimPosAndUpdate(%p) (%d, %d, %d, %d)", (const void *)script, stackPos(0), stackPos(1), stackPos(2), stackPos(3));
const int anim = stackPos(0);
_sceneAnims[anim].x2 += stackPos(1);
_sceneAnims[anim].y2 += stackPos(2);
if (_sceneAnims[anim].flags & 2) {
_sceneAnims[anim].x += stackPos(1);
_sceneAnims[anim].y += stackPos(2);
}
updateSceneAnim(anim, stackPos(3));
_specialSceneScriptRunFlag = false;
return 0;
}
int KyraEngine_HoF::o2_useItemOnMainChar(EMCState *script) {
EMCState tmpScript;
_emc->init(&tmpScript, &_npcScriptData);
_emc->start(&tmpScript, 0);
tmpScript.regs[4] = _itemInHand;
tmpScript.regs[0] = _mainCharacter.sceneId;
int oldVocH = _vocHigh;
_vocHigh = 0x5a;
while (_emc->isValid(&tmpScript))
_emc->run(&tmpScript);
_vocHigh = oldVocH;
return 0;
}
int KyraEngine_HoF::o2_startDialogue(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_startDialogue(%p) (%d)", (const void *)script, stackPos(0));
startDialogue(stackPos(0));
return 0;
}
int KyraEngine_HoF::o2_addCauldronStateTableEntry(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_addCauldronStateTableEntry(%p) (%d, %d)", (const void *)script, stackPos(0), stackPos(1));
return addToCauldronStateTable(stackPos(0), stackPos(1)) ? 1 : 0;
}
int KyraEngine_HoF::o2_setCountDown(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_setCountDown(%p) (%d)", (const void *)script, stackPos(0));
_scriptCountDown = _system->getMillis() + stackPos(0) * _tickLength;
return 0;
}
int KyraEngine_HoF::o2_getCountDown(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_getCountDown(%p)", (const void *)script);
uint32 time = _system->getMillis();
return (time > _scriptCountDown) ? 0 : (_scriptCountDown - time) / _tickLength;
}
int KyraEngine_HoF::o2_pressColorKey(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_pressColorKey(%p) (%d)", (const void *)script, stackPos(0));
for (int i = 6; i; i--)
_inputColorCode[i] = _inputColorCode[i - 1];
_inputColorCode[0] = stackPos(0) & 0xff;
for (int i = 0; i < 7; i++) {
if (_presetColorCode[i] != _inputColorCode[6 - i])
return _dbgPass;
}
return 1;
}
int KyraEngine_HoF::o2_objectChat(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_objectChat(%p) ('%s', %d)", (const void *)script, stackPosString(0), stackPos(1));
if (_flags.isTalkie)
warning("Unexpected call: o2_objectChat(%p) ('%s', %d)", (const void *)script, stackPosString(0), stackPos(1));
else
objectChat(stackPosString(0), stackPos(1));
return 0;
}
int KyraEngine_HoF::o2_changeChapter(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_changeChapter(%p) (%d, %d)", (const void *)script, stackPos(0), stackPos(1));
const int chapter = stackPos(0);
const int scene = stackPos(1);
resetItemList();
_newChapterFile = chapter;
runStartScript(chapter, 0);
_mainCharacter.dlgIndex = 0;
memset(_newSceneDlgState, 0, 32);
static const int zShapeList[] = { 1, 2, 2, 2, 4 };
assert(chapter > 1 && chapter <= ARRAYSIZE(zShapeList));
loadCharacterShapes(zShapeList[chapter-1]);
enterNewScene(scene, (chapter == 2) ? 2 : 0, 0, 0, 0);
return 0;
}
int KyraEngine_HoF::o2_getColorCodeFlag1(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_getColorCodeFlag1(%p) ()", (const void *)script);
return _colorCodeFlag1;
}
int KyraEngine_HoF::o2_setColorCodeFlag1(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_getColorCodeFlag1(%p) (%d)", (const void *)script, stackPos(0));
_colorCodeFlag1 = stackPos(0);
return 0;
}
int KyraEngine_HoF::o2_getColorCodeFlag2(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_getColorCodeFlag2(%p) ()", (const void *)script);
return _colorCodeFlag2;
}
int KyraEngine_HoF::o2_setColorCodeFlag2(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_getColorCodeFlag2(%p) (%d)", (const void *)script, stackPos(0));
_colorCodeFlag2 = stackPos(0);
return 0;
}
int KyraEngine_HoF::o2_getColorCodeValue(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_getColorCodeValue(%p) (%d)", (const void *)script, stackPos(0));
return _presetColorCode[stackPos(0)];
}
int KyraEngine_HoF::o2_setColorCodeValue(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_setColorCodeValue(%p) (%d, %d)", (const void *)script, stackPos(0), stackPos(1));
_presetColorCode[stackPos(0)] = stackPos(1) & 0xff;
return stackPos(1) & 0xff;
}
int KyraEngine_HoF::o2_countItemInstances(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_countItemInstances(%p) (%d)", (const void *)script, stackPos(0));
uint16 item = stackPos(0);
int count = 0;
for (int i = 0; i < 20; ++i) {
if (_mainCharacter.inventory[i] == item)
++count;
}
if (_itemInHand == int16(item))
++count;
for (int i = 0; i < 30; ++i) {
if (_itemList[i].id == item)
++count;
}
if (_hiddenItems[0] == item && _newChapterFile == 1)
++count;
if (_hiddenItems[1] == item && _newChapterFile == 1)
++count;
if (_hiddenItems[2] == item && _newChapterFile == 2)
++count;
if (_hiddenItems[3] == item && _newChapterFile == 2)
++count;
if (_hiddenItems[4] == item && _newChapterFile == 1)
++count;
return count;
}
int KyraEngine_HoF::o2_removeItemFromScene(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_removeItemFromScene(%p) (%d, %d)", (const void *)script, stackPos(0), stackPos(1));
const int scene = stackPos(0);
const uint16 item = stackPos(1);
for (int i = 0; i < 30; ++i) {
if (_itemList[i].sceneId == scene && _itemList[i].id == item)
_itemList[i].id = 0xFFFF;
}
return 0;
}
int KyraEngine_HoF::o2_initObject(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_initObject(%p) (%d)", (const void *)script, stackPos(0));
initTalkObject(stackPos(0));
return 0;
}
int KyraEngine_HoF::o2_npcChat(EMCState *script) {
if (_flags.isTalkie) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_npcChat(%p) ('%s', %d, %d, %d)", (const void *)script, stackPosString(0), stackPos(1), _vocHigh, stackPos(2));
npcChatSequence(stackPosString(0), stackPos(1), _vocHigh, stackPos(2));
} else {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_npcChat(%p) ('%s', %d)", (const void *)script, stackPosString(0), stackPos(1));
npcChatSequence(stackPosString(0), stackPos(1));
}
return 0;
}
int KyraEngine_HoF::o2_deinitObject(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_deinitObject(%p) (%d)", (const void *)script, stackPos(0));
deinitTalkObject(stackPos(0));
return 0;
}
int KyraEngine_HoF::o2_playTimSequence(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_playTimSequence(%p) ('%s')", (const void *)script, stackPosString(0));
playTim(stackPosString(0));
return 0;
}
int KyraEngine_HoF::o2_makeBookOrCauldronAppear(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_makeBookOrCauldronAppear(%p) (%d)", (const void *)script, stackPos(0));
seq_makeBookOrCauldronAppear(stackPos(0));
return 0;
}
int KyraEngine_HoF::o2_resetInputColorCode(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_resetInputColorCode(%p)", (const void *)script);
memset(_inputColorCode, 255, 7);
return 0;
}
int KyraEngine_HoF::o2_mushroomEffect(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_mushroomEffect(%p)", (const void *)script);
_screen->copyPalette(2, 0);
for (int i = 1; i < 768; i += 3)
_screen->getPalette(0)[i] = 0;
snd_playSoundEffect(106);
_screen->fadePalette(_screen->getPalette(0), 90, &_updateFunctor);
_screen->copyPalette(0, 2);
for (int i = 0; i < 768; i += 3) {
_screen->getPalette(0)[i] = _screen->getPalette(0)[i + 1] = 0;
_screen->getPalette(0)[i + 2] += (((int8)_screen->getPalette(0)[i + 2]) >> 1);
if (_screen->getPalette(0)[i + 2] > 63)
_screen->getPalette(0)[i + 2] = 63;
}
snd_playSoundEffect(106);
_screen->fadePalette(_screen->getPalette(0), 90, &_updateFunctor);
_screen->copyPalette(0, 2);
_screen->fadePalette(_screen->getPalette(0), 30, &_updateFunctor);
return 0;
}
int KyraEngine_HoF::o2_customChat(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_customChat(%p) ('%s', %d, %d)", (const void *)script, stackPosString(0), stackPos(1), stackPos(2));
strcpy((char *)_unkBuf500Bytes, stackPosString(0));
_chatText = (char *)_unkBuf500Bytes;
_chatObject = stackPos(1);
_chatVocHigh = _chatVocLow = -1;
objectChatInit(_chatText, _chatObject, _vocHigh, stackPos(2));
playVoice(_vocHigh, stackPos(2));
return 0;
}
int KyraEngine_HoF::o2_customChatFinish(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_customChatFinish(%p) ()", (const void *)script);
_text->restoreScreen();
_chatText = 0;
_chatObject = -1;
return 0;
}
int KyraEngine_HoF::o2_setupSceneAnimation(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_setupSceneAnimation(%p) (%d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d, '%s')", (const void *)script,
stackPos(0), stackPos(1), stackPos(2), stackPos(3), stackPos(4), stackPos(5), stackPos(6), stackPos(7), stackPos(8), stackPos(9), stackPos(10), stackPos(11), stackPosString(12));
const int index = stackPos(0);
const uint16 flags = stackPos(1);
restorePage3();
SceneAnim &anim = _sceneAnims[index];
anim.flags = flags;
anim.x = stackPos(2);
anim.y = stackPos(3);
anim.x2 = stackPos(4);
anim.y2 = stackPos(5);
anim.width = stackPos(6);
anim.height = stackPos(7);
anim.specialSize = stackPos(9);
anim.shapeIndex = stackPos(11);
if (stackPosString(12))
strcpy(anim.filename, stackPosString(12));
if (flags & 0x40) {
_sceneAnimMovie[index]->open(stackPosString(12), 0, 0);
if (_sceneAnimMovie[index]->xAdd() || _sceneAnimMovie[index]->yAdd())
anim.wsaFlag = 1;
else
anim.wsaFlag = 0;
}
AnimObj *obj = &_animObjects[1+index];
obj->enabled = 1;
obj->needRefresh = 1;
obj->specialRefresh = 1;
obj->animFlags = anim.flags & 8;
if (anim.flags & 2)
obj->flags = 0x800;
else
obj->flags = 0;
if (anim.flags & 4)
obj->flags |= 1;
obj->xPos1 = anim.x;
obj->yPos1 = anim.y;
if ((anim.flags & 0x20) && anim.shapeIndex >= 0)
obj->shapePtr = _sceneShapeTable[anim.shapeIndex];
else
obj->shapePtr = 0;
if (anim.flags & 0x40) {
obj->shapeIndex3 = anim.shapeIndex;
obj->animNum = index;
} else {
obj->shapeIndex3 = 0xFFFF;
obj->animNum = 0xFFFF;
}
obj->shapeIndex2 = 0xFFFF;
obj->xPos2 = obj->xPos3 = anim.x2;
obj->yPos2 = obj->yPos3 = anim.y2;
obj->width = anim.width;
obj->height = anim.height;
obj->width2 = obj->height2 = anim.specialSize;
_animList = addToAnimListSorted(_animList, obj);
obj->needRefresh = 1;
obj->specialRefresh = 1;
return 0;
}
int KyraEngine_HoF::o2_stopSceneAnimation(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_stopSceneAnimation(%p) (%d, %d)", (const void *)script, stackPos(0), stackPos(1));
const int index = stackPos(0);
AnimObj &obj = _animObjects[1+index];
restorePage3();
obj.shapeIndex3 = 0xFFFF;
obj.animNum = 0xFFFF;
obj.needRefresh = 1;
obj.specialRefresh = 1;
if (stackPos(1))
refreshAnimObjectsIfNeed();
obj.enabled = 0;
_animList = deleteAnimListEntry(_animList, &_animObjects[1+index]);
if (_sceneAnimMovie[index]->opened())
_sceneAnimMovie[index]->close();
return 0;
}
int KyraEngine_HoF::o2_processPaletteIndex(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_processPaletteIndex(%p) (%d, %d, %d, %d, %d, %d)", (const void *)script, stackPos(0), stackPos(1), stackPos(2), stackPos(3), stackPos(4), stackPos(5));
Palette &palette = _screen->getPalette(0);
const int index = stackPos(0);
const bool updatePalette = (stackPos(4) != 0);
const int delayTime = stackPos(5);
palette[index*3+0] = (stackPos(1) * 0x3F) / 100;
palette[index*3+1] = (stackPos(2) * 0x3F) / 100;
palette[index*3+2] = (stackPos(3) * 0x3F) / 100;
if (updatePalette) {
if (delayTime > 0)
_screen->fadePalette(palette, delayTime, &_updateFunctor);
else
_screen->setScreenPalette(palette);
}
return 0;
}
int KyraEngine_HoF::o2_updateTwoSceneAnims(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_updateTwoSceneAnims(%p) (%d, %d, %d, %d)", (const void *)script, stackPos(0), stackPos(1), stackPos(2), stackPos(3));
updateSceneAnim(stackPos(0), stackPos(1));
updateSceneAnim(stackPos(2), stackPos(3));
_specialSceneScriptRunFlag = false;
return 0;
}
int KyraEngine_HoF::o2_getRainbowRoomData(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_getRainbowRoomData(%p) (%d)", (const void *)script, stackPos(0));
return _rainbowRoomData[stackPos(0)];
}
int KyraEngine_HoF::o2_drawSceneShapeEx(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_drawSceneShapeEx(%p) (%d, %d, %d, %d)", (const void *)script, stackPos(0), stackPos(1), stackPos(2), stackPos(3));
const int itemShape = stackPos(0) + 64;
const int x = stackPos(1);
const int y = stackPos(2);
const bool skipFronUpdate = (stackPos(3) != 0);
_screen->drawShape(2, _sceneShapeTable[6], x, y, 2, 0);
_screen->drawShape(2, getShapePtr(itemShape), x+2, y+2, 2, 0);
if (!skipFronUpdate) {
_screen->copyRegion(x, y, x, y, 0x15, 0x14, 2, 0, Screen::CR_NO_P_CHECK);
_screen->updateScreen();
}
return 0;
}
int KyraEngine_HoF::o2_midiSoundFadeout(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_midiSoundFadeout(%p) ()", (const void *)script);
if (!stackPos(0)) {
if ((_sound->getMusicType() == Sound::kMidiMT32 || _sound->getMusicType() == Sound::kMidiGM) &&
(_sound->getSfxType() == Sound::kMidiMT32 || _sound->getSfxType() == Sound::kMidiGM)) {
_sound->beginFadeOut();
delay(2000, true);
_lastMusicCommand = -1;
} else {
return 0;
}
}
return 1;
}
int KyraEngine_HoF::o2_getSfxDriver(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_getSfxDriver(%p) ()", (const void *)script);
if (_sound->getSfxType() == Sound::kAdLib)
return 1;
else if (_sound->getSfxType() == Sound::kPCSpkr)
return 4;
else if (_sound->getSfxType() == Sound::kMidiMT32)
return 6;
else if (_sound->getSfxType() == Sound::kMidiGM)
return 7;
// TODO: find nice default value
return 0;
}
int KyraEngine_HoF::o2_getVocSupport(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_getVocSupport(%p) ()", (const void *)script);
// we always support VOC file playback
return 1;
}
int KyraEngine_HoF::o2_getMusicDriver(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_getMusicDriver(%p) ()", (const void *)script);
if (_sound->getMusicType() == Sound::kAdLib)
return 1;
else if (_sound->getMusicType() == Sound::kPCSpkr)
return 4;
else if (_sound->getMusicType() == Sound::kMidiMT32)
return 6;
else if (_sound->getMusicType() == Sound::kMidiGM)
return 7;
// TODO: find nice default value
return 0;
}
int KyraEngine_HoF::o2_zanthiaChat(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_zanthiaChat(%p) ('%s', %d)", (const void *)script, stackPosString(0), stackPos(1));
objectChat(stackPosString(0), 0, _vocHigh, stackPos(1));
return 0;
}
int KyraEngine_HoF::o2_isVoiceEnabled(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_isVoiceEnabled(%p) ()", (const void *)script);
return speechEnabled() ? 1 : 0;
}
int KyraEngine_HoF::o2_isVoicePlaying(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_isVoicePlaying(%p) ()", (const void *)script);
return (snd_voiceIsPlaying() && !skipFlag()) ? 1 : 0;
}
int KyraEngine_HoF::o2_stopVoicePlaying(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_stopVoicePlaying(%p) ()", (const void *)script);
snd_stopVoice();
return 0;
}
int KyraEngine_HoF::o2_getGameLanguage(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_getGameLanguage(%p) ()", (const void *)script);
return _lang;
}
int KyraEngine_HoF::o2_demoFinale(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_demoFinale(%p) ()", (const void *)script);
if (!_flags.isDemo)
return 0;
int tmpSize;
const char *const *strings = _staticres->loadStrings(k2IngameTlkDemoStrings, tmpSize);
assert(strings);
_screen->clearPage(0);
_screen->loadPalette("THANKS.COL", _screen->getPalette(0));
_screen->loadBitmap("THANKS.CPS", 3, 3, 0);
_screen->copyRegion(0, 0, 0, 0, 320, 200, 2, 0);
_screen->_curPage = 0;
_screen->setFont(Screen::FID_6_FNT);
int y = _lang == 1 ? 70 : 65;
for (int i = 0; i < 6; i++)
_text->printText(strings[i], _text->getCenterStringX(strings[i], 1, 319), y + i * 10, 255, 207, 0);
_screen->setScreenPalette(_screen->getPalette(0));
_screen->updateScreen();
_eventList.clear();
while (!skipFlag())
delay(10);
_sound->beginFadeOut();
_screen->fadeToBlack();
_runFlag = 0;
return 0;
}
int KyraEngine_HoF::o2_dummy(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_dummy(%p) ()", (const void *)script);
return 0;
}
#pragma mark -
int KyraEngine_HoF::o2a_setCharacterFrame(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2a_setCharacterFrame(%p) (%d, %d)", (const void *)script, stackPos(0), stackPos(1));
_animNewFrame = stackPos(0);
_animDelayTime = stackPos(1);
_animNeedUpdate = true;
return 0;
}
#pragma mark -
int KyraEngine_HoF::t2_initChat(const TIM *tim, const uint16 *param) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::t2_initChat(%p, %p) (%d)", (const void *)tim, (const void *)param, param[0]);
_chatText = (const char *)tim->text + READ_LE_UINT16(tim->text + (param[0] << 1));
_chatObject = param[1];
if (_flags.lang == Common::JA_JPN) {
for (int i = 0; i < _ingameTimJpStrSize; i += 2) {
if (!scumm_stricmp(_chatText, _ingameTimJpStr[i]))
_chatText = _ingameTimJpStr[i + 1];
}
}
objectChatInit(_chatText, _chatObject);
return 0;
}
int KyraEngine_HoF::t2_updateSceneAnim(const TIM *tim, const uint16 *param) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::t2_updateSceneAnim(%p, %p) (%d, %d)", (const void *)tim, (const void *)param, param[0], param[1]);
updateSceneAnim(param[1], param[0]);
return 0;
}
int KyraEngine_HoF::t2_resetChat(const TIM *tim, const uint16 *param) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::t2_resetChat(%p, %p) ()", (const void *)tim, (const void *)param);
_text->restoreScreen();
_chatText = 0;
_chatObject = -1;
return 0;
}
int KyraEngine_HoF::t2_playSoundEffect(const TIM *tim, const uint16 *param) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::t2_playSoundEffect(%p, %p) (%d)", (const void *)tim, (const void *)param, param[0]);
snd_playSoundEffect(*param);
return 0;
}
#pragma mark -
typedef Common::Functor1Mem<EMCState*, int, KyraEngine_HoF> OpcodeV2;
#define SetOpcodeTable(x) table = &x;
#define Opcode(x) table->push_back(new OpcodeV2(this, &KyraEngine_HoF::x))
#define OpcodeUnImpl() table->push_back(new OpcodeV2(this, 0))
typedef Common::Functor2Mem<const TIM*, const uint16*, int, KyraEngine_HoF> TIMOpcodeV2;
#define OpcodeTim(x) _timOpcodes.push_back(new TIMOpcodeV2(this, &KyraEngine_HoF::x))
#define OpcodeTimUnImpl() _timOpcodes.push_back(new TIMOpcodeV2(this, 0))
void KyraEngine_HoF::setupOpcodeTable() {
Common::Array<const Opcode*> *table = 0;
_opcodes.reserve(176);
SetOpcodeTable(_opcodes);
// 0x00
Opcode(o2_setCharacterFacingRefresh);
Opcode(o2_setCharacterPos);
Opcode(o2_defineObject);
Opcode(o2_refreshCharacter);
// 0x04
Opcode(o2_getCharacterX);
Opcode(o2_getCharacterY);
Opcode(o2_getCharacterFacing);
Opcode(o2_getCharacterScene);
// 0x08
Opcode(o2_setSceneComment);
OpcodeUnImpl();
OpcodeUnImpl();
Opcode(o2_setCharacterAnimFrame);
// 0x0c
Opcode(o2_setCharacterFacingOverwrite);
Opcode(o2_trySceneChange);
Opcode(o2_moveCharacter);
Opcode(o2_customCharacterChat);
// 0x10
Opcode(o2_soundFadeOut);
Opcode(o2_showChapterMessage);
Opcode(o2_restoreTalkTextMessageBkgd);
OpcodeUnImpl();
// 0x14
Opcode(o2_wsaClose);
Opcode(o2_backUpScreen);
Opcode(o2_restoreScreen);
Opcode(o2_displayWsaFrame);
// 0x18
Opcode(o2_displayWsaSequentialFramesLooping);
Opcode(o2_wsaOpen);
Opcode(o2_displayWsaSequentialFrames);
Opcode(o2_displayWsaSequence);
// 0x1c
Opcode(o2_addItemToInventory);
Opcode(o2_drawShape);
Opcode(o2_addItemToCurScene);
Opcode(o2_dummy); // the original used this opcode to limit the mouse range temporary,
// since that is of no use and not really important we just use a dummy here
// 0x20
Opcode(o2_checkForItem);
Opcode(o2_loadSoundFile);
Opcode(o2_removeSlotFromInventory);
Opcode(o2_defineItem);
// 0x24
Opcode(o2_removeItemFromInventory);
Opcode(o2_countItemInInventory);
Opcode(o2_countItemsInScene);
Opcode(o1_queryGameFlag);
// 0x28
Opcode(o1_resetGameFlag);
Opcode(o1_setGameFlag);
Opcode(o1_setHandItem);
Opcode(o1_removeHandItem);
// 0x2c
Opcode(o1_getMouseState);
Opcode(o1_hideMouse);
Opcode(o2_addSpecialExit);
Opcode(o1_setMousePos);
// 0x30
Opcode(o1_showMouse);
OpcodeUnImpl();
Opcode(o2_wipeDownMouseItem);
Opcode(o2_getElapsedSecs);
// 0x34
Opcode(o2_getTimerDelay);
Opcode(o1_playSoundEffect);
Opcode(o2_delaySecs);
Opcode(o2_delay);
// 0x38
Opcode(o2_dummy);
Opcode(o2_setTimerDelay);
Opcode(o2_setScaleTableItem);
Opcode(o2_setDrawLayerTableItem);
// 0x3c
Opcode(o2_setCharPalEntry);
Opcode(o2_loadZShapes);
Opcode(o2_drawSceneShape);
Opcode(o2_drawSceneShapeOnPage);
// 0x40
Opcode(o2_disableAnimObject);
Opcode(o2_enableAnimObject);
Opcode(o2_dummy);
Opcode(o2_loadPalette384);
// 0x44
Opcode(o2_setPalette384);
Opcode(o2_restoreBackBuffer);
Opcode(o2_backUpInventoryGfx);
Opcode(o2_disableSceneAnim);
// 0x48
Opcode(o2_enableSceneAnim);
Opcode(o2_restoreInventoryGfx);
Opcode(o2_setSceneAnimPos2);
Opcode(o2_update);
// 0x4c
OpcodeUnImpl();
Opcode(o2_fadeScenePal);
Opcode(o2_dummy);
Opcode(o2_dummy);
// 0x50
Opcode(o2_enterNewScene);
Opcode(o2_switchScene);
Opcode(o2_getShapeFlag1);
Opcode(o2_setPathfinderFlag);
// 0x54
Opcode(o2_getSceneExitToFacing);
Opcode(o2_setLayerFlag);
Opcode(o2_setZanthiaPos);
Opcode(o2_loadMusicTrack);
// 0x58
Opcode(o1_playWanderScoreViaMap);
Opcode(o1_playSoundEffect);
Opcode(o2_setSceneAnimPos);
Opcode(o1_blockInWalkableRegion);
// 0x5c
Opcode(o1_blockOutWalkableRegion);
OpcodeUnImpl();
Opcode(o2_setCauldronState);
Opcode(o2_showItemString);
// 0x60
Opcode(o1_getRand);
Opcode(o2_isAnySoundPlaying);
Opcode(o1_setDeathHandler);
Opcode(o2_setDrawNoShapeFlag);
// 0x64
Opcode(o2_setRunFlag);
Opcode(o2_showLetter);
OpcodeUnImpl();
Opcode(o1_fillRect);
// 0x68
OpcodeUnImpl();
OpcodeUnImpl();
Opcode(o2_playFireflyScore);
Opcode(o2_waitForConfirmationClick);
// 0x6c
Opcode(o2_encodeShape);
Opcode(o2_defineRoomEntrance);
Opcode(o2_runAnimationScript);
Opcode(o2_setSpecialSceneScriptRunTime);
// 0x70
Opcode(o2_defineSceneAnim);
Opcode(o2_updateSceneAnim);
Opcode(o2_updateSceneAnim);
Opcode(o2_addToSceneAnimPosAndUpdate);
// 0x74
Opcode(o2_useItemOnMainChar);
Opcode(o2_startDialogue);
Opcode(o2_randomSceneChat);
Opcode(o2_setDlgIndex);
// 0x78
Opcode(o2_getDlgIndex);
Opcode(o2_defineScene);
Opcode(o2_addCauldronStateTableEntry);
Opcode(o2_setCountDown);
// 0x7c
Opcode(o2_getCountDown);
Opcode(o2_dummy);
Opcode(o2_dummy);
Opcode(o2_pressColorKey);
// 0x80
Opcode(o2_objectChat);
Opcode(o2_changeChapter);
Opcode(o2_getColorCodeFlag1);
Opcode(o2_setColorCodeFlag1);
// 0x84
Opcode(o2_getColorCodeFlag2);
Opcode(o2_setColorCodeFlag2);
Opcode(o2_getColorCodeValue);
Opcode(o2_setColorCodeValue);
// 0x88
Opcode(o2_countItemInstances);
Opcode(o2_removeItemFromScene);
Opcode(o2_initObject);
Opcode(o2_npcChat);
// 0x8c
Opcode(o2_deinitObject);
Opcode(o2_playTimSequence);
Opcode(o2_makeBookOrCauldronAppear);
Opcode(o2_setSpecialSceneScriptState);
// 0x90
Opcode(o2_clearSpecialSceneScriptState);
Opcode(o2_querySpecialSceneScriptState);
Opcode(o2_resetInputColorCode);
Opcode(o2_setHiddenItemsEntry);
// 0x94
Opcode(o2_getHiddenItemsEntry);
Opcode(o2_mushroomEffect);
Opcode(o2_wsaClose);
Opcode(o2_meanWhileScene);
// 0x98
Opcode(o2_customChat);
Opcode(o2_customChatFinish);
Opcode(o2_setupSceneAnimation);
Opcode(o2_stopSceneAnimation);
// 0x9c
Opcode(o2_disableTimer);
Opcode(o2_enableTimer);
Opcode(o2_setTimerCountdown);
Opcode(o2_processPaletteIndex);
// 0xa0
Opcode(o2_updateTwoSceneAnims);
Opcode(o2_getRainbowRoomData);
Opcode(o2_drawSceneShapeEx);
Opcode(o2_midiSoundFadeout);
// 0xa4
Opcode(o2_getSfxDriver);
Opcode(o2_getVocSupport);
Opcode(o2_getMusicDriver);
Opcode(o2_setVocHigh);
// 0xa8
Opcode(o2_getVocHigh);
Opcode(o2_zanthiaChat);
Opcode(o2_isVoiceEnabled);
Opcode(o2_isVoicePlaying);
// 0xac
Opcode(o2_stopVoicePlaying);
Opcode(o2_getGameLanguage);
Opcode(o2_demoFinale);
Opcode(o2_dummy);
_opcodesAnimation.reserve(6);
SetOpcodeTable(_opcodesAnimation);
// 0x00
Opcode(o2a_setAnimationShapes);
Opcode(o2a_setCharacterFrame);
Opcode(o1_playSoundEffect);
Opcode(o2_fadeScenePal);
// 0x04
_flags.isTalkie ? Opcode(o2a_setResetFrame) : Opcode(o2_dummy);
Opcode(o2_dummy);
// ---- TIM opcodes
_timOpcodes.reserve(4);
// 0x00
OpcodeTim(t2_initChat);
OpcodeTim(t2_updateSceneAnim);
OpcodeTim(t2_resetChat);
OpcodeTim(t2_playSoundEffect);
}
} // End of namespace Kyra