mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-15 14:18:37 +00:00
fc518efe08
svn-id: r34221
97 lines
2.7 KiB
C++
97 lines
2.7 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*
|
|
* $URL$
|
|
* $Id$
|
|
*
|
|
*/
|
|
|
|
|
|
#ifndef PARALLACTION_SAVELOAD_H
|
|
#define PARALLACTION_SAVELOAD_H
|
|
|
|
namespace Parallaction {
|
|
|
|
struct Character;
|
|
|
|
|
|
class SaveLoad {
|
|
|
|
protected:
|
|
Common::SaveFileManager *_saveFileMan;
|
|
Common::String _saveFilePrefix;
|
|
|
|
Common::String genSaveFileName(uint slot);
|
|
Common::InSaveFile *getInSaveFile(uint slot);
|
|
Common::OutSaveFile *getOutSaveFile(uint slot);
|
|
|
|
public:
|
|
SaveLoad(Common::SaveFileManager* saveFileMan, const char *prefix) : _saveFileMan(saveFileMan), _saveFilePrefix(prefix) { }
|
|
virtual ~SaveLoad() { }
|
|
|
|
virtual bool loadGame() = 0;
|
|
virtual bool saveGame() = 0;
|
|
virtual void getGamePartProgress(bool *complete, int size) = 0;
|
|
virtual void setPartComplete(const char *part) = 0;
|
|
|
|
virtual void renameOldSavefiles() { }
|
|
};
|
|
|
|
class SaveLoad_ns : public SaveLoad {
|
|
|
|
Parallaction_ns *_vm;
|
|
|
|
Common::String _saveFileName;
|
|
Common::String genOldSaveFileName(uint slot);
|
|
|
|
protected:
|
|
void renameOldSavefiles();
|
|
void doLoadGame(uint16 slot);
|
|
void doSaveGame(uint16 slot, const char* name);
|
|
int buildSaveFileList(Common::StringList& l);
|
|
int selectSaveFile(uint16 arg_0, const char* caption, const char* button);
|
|
|
|
public:
|
|
SaveLoad_ns(Parallaction_ns *vm, Common::SaveFileManager *saveFileMan) : SaveLoad(saveFileMan, "nippon"), _vm(vm) { }
|
|
|
|
virtual bool loadGame();
|
|
virtual bool saveGame();
|
|
virtual void getGamePartProgress(bool *complete, int size);
|
|
virtual void setPartComplete(const char *part);
|
|
};
|
|
|
|
class SaveLoad_br : public SaveLoad {
|
|
|
|
Parallaction_br *_vm;
|
|
|
|
public:
|
|
SaveLoad_br(Parallaction_br *vm, Common::SaveFileManager *saveFileMan) : SaveLoad(saveFileMan, "bra"), _vm(vm) { }
|
|
|
|
virtual bool loadGame();
|
|
virtual bool saveGame();
|
|
virtual void getGamePartProgress(bool *complete, int size);
|
|
virtual void setPartComplete(const char *part);
|
|
};
|
|
|
|
|
|
} // namespace Parallaction
|
|
|
|
#endif
|