scummvm/engines/ags/engine/ac/global_display.h
2021-12-26 18:48:43 +01:00

46 lines
1.6 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef AGS_ENGINE_AC_GLOBALDISPLAY_H
#define AGS_ENGINE_AC_GLOBALDISPLAY_H
#include "ags/engine/ac/speech.h"
namespace AGS3 {
void Display(const char *texx, ...); // applies translation
void DisplaySimple(const char *text); // does not apply translation
void DisplayAt(int xxp, int yyp, int widd, const char *text);
void DisplayAtY(int ypos, const char *texx);
void DisplayMessage(int msnum);
void DisplayMessageAtY(int msnum, int ypos);
void DisplayTopBar(int ypos, int ttexcol, int backcol, const char *title, const char *text);
// Display a room/global message in the bar
void DisplayMessageBar(int ypos, int ttexcol, int backcol, const char *title, int msgnum);
void SetSpeechStyle(int newstyle);
void SetSkipSpeech(SkipSpeechStyle newval);
SkipSpeechStyle GetSkipSpeech();
} // namespace AGS3
#endif