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46 lines
1.6 KiB
C++
46 lines
1.6 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef AGS_ENGINE_AC_GLOBALDISPLAY_H
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#define AGS_ENGINE_AC_GLOBALDISPLAY_H
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#include "ags/engine/ac/speech.h"
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namespace AGS3 {
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void Display(const char *texx, ...); // applies translation
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void DisplaySimple(const char *text); // does not apply translation
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void DisplayAt(int xxp, int yyp, int widd, const char *text);
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void DisplayAtY(int ypos, const char *texx);
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void DisplayMessage(int msnum);
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void DisplayMessageAtY(int msnum, int ypos);
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void DisplayTopBar(int ypos, int ttexcol, int backcol, const char *title, const char *text);
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// Display a room/global message in the bar
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void DisplayMessageBar(int ypos, int ttexcol, int backcol, const char *title, int msgnum);
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void SetSpeechStyle(int newstyle);
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void SetSkipSpeech(SkipSpeechStyle newval);
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SkipSpeechStyle GetSkipSpeech();
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} // namespace AGS3
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#endif
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