scummvm/engines/ags/engine/gfx
Walter Agazzi 92f0189a0e AGS: Engine: for renderers, picked out SetVsync into base, add SetVsyncImpl
The base class will now take care of not applying vsync when
 not necessary, saving the new state, and anything else generic.
SetVsyncImpl() virtual method will be overridden by each
renderer to provide actual implementation. This also allows
setting vsync to be forced internally.

Partially from upstream 81aa25ab6af683f52ebf5a5054f59824fa8851fc
2023-04-29 13:11:41 +02:00
..
ali_3d_scummvm.cpp AGS: Engine: for renderers, picked out SetVsync into base, add SetVsyncImpl 2023-04-29 13:11:41 +02:00
ali_3d_scummvm.h AGS: Engine: for renderers, picked out SetVsync into base, add SetVsyncImpl 2023-04-29 13:11:41 +02:00
blender.cpp
blender.h
color_engine.cpp
ddb.h
gfx_defines.h
gfx_driver_base.cpp AGS: Engine: for renderers, picked out SetVsync into base, add SetVsyncImpl 2023-04-29 13:11:41 +02:00
gfx_driver_base.h AGS: Engine: for renderers, picked out SetVsync into base, add SetVsyncImpl 2023-04-29 13:11:41 +02:00
gfx_driver_factory_base.h
gfx_driver_factory.cpp
gfx_driver_factory.h
gfx_mode_list.h
gfx_util.cpp
gfx_util.h
gfxfilter_scaling.cpp
gfxfilter_scaling.h
gfxfilter_scummvm_renderer.cpp
gfxfilter_scummvm_renderer.h
gfxfilter.h
graphics_driver.h AGS: Engine: in IAGSEngine::SetVirtualScreen set Stage buffer, not whole VS 2023-03-12 20:58:28 +00:00