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92f0189a0e
The base class will now take care of not applying vsync when not necessary, saving the new state, and anything else generic. SetVsyncImpl() virtual method will be overridden by each renderer to provide actual implementation. This also allows setting vsync to be forced internally. Partially from upstream 81aa25ab6af683f52ebf5a5054f59824fa8851fc |
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.. | ||
ali_3d_scummvm.cpp | ||
ali_3d_scummvm.h | ||
blender.cpp | ||
blender.h | ||
color_engine.cpp | ||
ddb.h | ||
gfx_defines.h | ||
gfx_driver_base.cpp | ||
gfx_driver_base.h | ||
gfx_driver_factory_base.h | ||
gfx_driver_factory.cpp | ||
gfx_driver_factory.h | ||
gfx_mode_list.h | ||
gfx_util.cpp | ||
gfx_util.h | ||
gfxfilter_scaling.cpp | ||
gfxfilter_scaling.h | ||
gfxfilter_scummvm_renderer.cpp | ||
gfxfilter_scummvm_renderer.h | ||
gfxfilter.h | ||
graphics_driver.h |