mirror of
https://github.com/libretro/scummvm.git
synced 2025-01-07 10:21:31 +00:00
5e7b556310
All action arrays now end with a terminator entry. The array count has been removed. Also, fixed a regression when changing missions in endMission().
386 lines
11 KiB
C++
386 lines
11 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "startrek/room.h"
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namespace StarTrek {
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extern const RoomAction demon5ActionList[] = {
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{ {ACTION_TICK, 1, 0, 0}, &Room::demon5Tick1 },
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{ {ACTION_WALK, 0x22, 0, 0}, &Room::demon5WalkToDoor },
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{ {ACTION_WALK, 12, 0, 0}, &Room::demon5WalkToDoor },
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{ {ACTION_TOUCHED_HOTSPOT, 0, 0, 0}, &Room::demon5TouchedDoorOpenTrigger },
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{ {ACTION_FINISHED_WALKING, 1, 0, 0}, &Room::demon5DoorOpenedOrReachedDoor },
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{ {ACTION_FINISHED_ANIMATION, 1, 0, 0}, &Room::demon5DoorOpenedOrReachedDoor },
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{ {ACTION_USE, OBJECT_ISTRICOR, 0x21, 0}, &Room::demon5UseSTricorderOnCrate },
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{ {ACTION_USE, OBJECT_IPHASERK, 0xff, 0}, &Room::demon5UsePhaserOnAnything },
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{ {ACTION_USE, OBJECT_IPHASERS, 0xff, 0}, &Room::demon5UsePhaserOnAnything },
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{ {ACTION_USE, OBJECT_IHAND, 11, 0}, &Room::demon5UseHandOnStephen },
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{ {ACTION_USE, OBJECT_IBERRY, 11, 0}, &Room::demon5UseBerryOnStephen },
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{ {ACTION_USE, OBJECT_IDETOXIN, 9, 0}, &Room::demon5UseHypoDytoxinOnChub },
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{ {ACTION_FINISHED_WALKING, 2, 0, 0}, &Room::demon5MccoyReachedChub },
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{ {ACTION_FINISHED_ANIMATION, 2, 0, 0}, &Room::demon5MccoyHealedChub },
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{ {ACTION_USE, OBJECT_IDETOXIN, 0xff, 0}, &Room::demon5UseHypoDytoxinOnAnything },
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{ {ACTION_USE, OBJECT_IBERRY, 9, 0}, &Room::demon5UseBerryOnChub },
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{ {ACTION_LOOK, 8, 0, 0}, &Room::demon5LookAtRoberts },
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{ {ACTION_LOOK, 10, 0, 0}, &Room::demon5LookAtGrisnash },
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{ {ACTION_LOOK, 11, 0, 0}, &Room::demon5LookAtStephen },
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{ {ACTION_LOOK, OBJECT_KIRK, 0, 0}, &Room::demon5LookAtKirk },
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{ {ACTION_LOOK, OBJECT_SPOCK, 0, 0}, &Room::demon5LookAtSpock },
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{ {ACTION_LOOK, OBJECT_MCCOY, 0, 0}, &Room::demon5LookAtMccoy },
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{ {ACTION_LOOK, OBJECT_REDSHIRT, 0, 0}, &Room::demon5LookAtRedshirt },
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{ {ACTION_LOOK, 0x20, 0, 0}, &Room::demon5LookAtMountain },
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{ {ACTION_LOOK, 0x21, 0, 0}, &Room::demon5LookAtCrate },
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{ {ACTION_LOOK, 0xff, 0, 0}, &Room::demon5LookAnywhere },
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{ {ACTION_LOOK, 9, 0, 0}, &Room::demon5LookAtChub },
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{ {ACTION_TALK, 8, 0, 0}, &Room::demon5TalkToRoberts },
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{ {ACTION_TALK, 9, 0, 0}, &Room::demon5TalkToChub },
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{ {ACTION_TALK, 10, 0, 0}, &Room::demon5TalkToGrisnash },
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{ {ACTION_TALK, 11, 0, 0}, &Room::demon5TalkToStephen },
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{ {ACTION_TALK, OBJECT_KIRK, 0, 0}, &Room::demon5TalkToKirk },
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{ {ACTION_TALK, OBJECT_SPOCK, 0, 0}, &Room::demon5TalkToSpock },
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{ {ACTION_TALK, OBJECT_REDSHIRT, 0, 0}, &Room::demon5TalkToRedshirt },
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{ {ACTION_TALK, OBJECT_MCCOY, 0, 0}, &Room::demon5TalkToMccoy },
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{ {ACTION_USE, OBJECT_IMTRICOR, 8, 0}, &Room::demon5UseMTricorderOnRoberts },
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{ {ACTION_USE, OBJECT_IMEDKIT, 9, 0}, &Room::demon5UseMTricorderOnChub },
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{ {ACTION_USE, OBJECT_MCCOY, 9, 0}, &Room::demon5UseMTricorderOnChub },
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{ {ACTION_USE, OBJECT_IMTRICOR, 9, 0}, &Room::demon5UseMTricorderOnChub },
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{ {ACTION_USE, OBJECT_IMTRICOR, 10, 0}, &Room::demon5UseMTricorderOnGrisnash },
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{ {ACTION_USE, OBJECT_IMTRICOR, 11, 0}, &Room::demon5UseMTricorderOnStephen },
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{ {ACTION_GET, 0x21, 0, 0}, &Room::demon5GetCrate },
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{ {ACTION_LIST_END, 0, 0, 0}, nullptr }
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};
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void Room::demon5Tick1() {
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playVoc("DEM5LOOP");
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if (!_awayMission->demon.curedChub || _awayMission->demon.field37 != 1)
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loadActorAnim(11, "oldman", 0x7a, 0xb0, 0);
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loadActorAnim(8, "brorob", 0xc9, 0xa8, 0);
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loadActorAnim(9, "crip", 0xe3, 0xa8, 0);
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loadActorAnim(10, "brotel", 0xf9, 0xbc, 0);
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loadActorAnim(12, "s0r6d2", 0xa0, 0x92, 0);
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}
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void Room::demon5WalkToDoor() {
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_awayMission->disableInput = true;
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_roomVar.demon.movingToDoor = true;
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walkCrewman(OBJECT_KIRK, 0xa0, 0x94, 1);
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}
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void Room::demon5TouchedDoorOpenTrigger() {
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if (!_roomVar.demon.movingToDoor)
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return;
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loadActorAnim(12, "s0r6d1", 0xa0, 0x92, 1);
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playSoundEffectIndex(0x05);
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}
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void Room::demon5DoorOpenedOrReachedDoor() {
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// This is invoked when the door opens and when Kirk reaches the door.
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// Must wait for both to occur.
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_roomVar.demon.doorCounter++;
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if (_roomVar.demon.doorCounter == 2)
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loadRoomIndex(0, 1);
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}
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void Room::demon5UseSTricorderOnCrate() {
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loadActorAnim(OBJECT_SPOCK, "sscans", -1, -1, 0);
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playSoundEffectIndex(0x04);
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showText(TX_SPEAKER_SPOCK, 6, true);
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}
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// FIXME: should work when used on people as well, but doesn't
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void Room::demon5UsePhaserOnAnything() {
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showText(TX_SPEAKER_SPOCK, 7, true);
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}
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void Room::demon5UseHandOnStephen() {
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if (_awayMission->demon.repairedHand)
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showText(TX_SPEAKER_STEPHEN, 36, true);
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else
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showText(TX_SPEAKER_STEPHEN, 39, true);
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}
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void Room::demon5UseBerryOnStephen() {
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if (_awayMission->demon.knowAboutHypoDytoxin)
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showText(TX_SPEAKER_STEPHEN, 33, true);
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else
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showText(TX_SPEAKER_STEPHEN, 37, true);
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}
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void Room::demon5UseHypoDytoxinOnChub() {
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walkCrewman(OBJECT_MCCOY, 0xe1, 0xb0, 2);
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}
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void Room::demon5MccoyReachedChub() {
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loadActorAnim2(OBJECT_MCCOY, "musemn", -1, -1, 2);
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}
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void Room::demon5MccoyHealedChub() {
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walkCrewman(OBJECT_MCCOY, 0xc8, 0xba, 0);
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_awayMission->crewDirectionsAfterWalk[OBJECT_MCCOY] = DIR_W;
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showText(TX_SPEAKER_CHUB, 27, true);
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loseItem(OBJECT_IDETOXIN);
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_awayMission->demon.curedChub = true;
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_awayMission->demon.missionScore += 2;
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}
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void Room::demon5UseHypoDytoxinOnAnything() {
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showText(TX_SPEAKER_MCCOY, 8, true);
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}
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void Room::demon5UseBerryOnChub() {
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showText(TX_SPEAKER_MCCOY, 9, true);
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}
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void Room::demon5LookAtRoberts() {
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showDescription(1, true);
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}
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void Room::demon5LookAtGrisnash() {
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showDescription(9, true);
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}
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void Room::demon5LookAtStephen() {
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showDescription(3, true);
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}
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void Room::demon5LookAtKirk() {
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showDescription(6, true);
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}
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void Room::demon5LookAtSpock() {
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showDescription(8, true);
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}
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void Room::demon5LookAtMccoy() {
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showDescription(7, true);
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}
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void Room::demon5LookAtRedshirt() {
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showDescription(5, true);
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}
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void Room::demon5LookAtMountain() {
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showDescription(2, true);
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}
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void Room::demon5LookAtCrate() {
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showDescription(4, true);
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}
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void Room::demon5LookAnywhere() {
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showDescription(0, true);
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}
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void Room::demon5LookAtChub() {
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showText(TX_SPEAKER_CHUB, 28, true, true);
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}
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void Room::demon5TalkToRoberts() {
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if (_awayMission->demon.curedChub) {
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showText(TX_SPEAKER_ROBERTS, 30, true);
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if (!_roomVar.demon.talkedToRoberts) {
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_roomVar.demon.talkedToRoberts = true;
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_roomVar.demon.numTalkedTo++;
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demon5CheckCompletedStudy();
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}
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} else {
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showDescription(10, true);
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}
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}
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void Room::demon5TalkToChub() {
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if (_awayMission->demon.curedChub) {
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showText(TX_SPEAKER_CHUB, 29, true, true);
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showText(TX_SPEAKER_KIRK, 2, true);
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showText(TX_SPEAKER_CHUB, 30, true, true);
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showText(TX_SPEAKER_KIRK, 5, true);
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showText(TX_SPEAKER_CHUB, 31, true, true);
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if (!_roomVar.demon.talkedToChub) {
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_roomVar.demon.talkedToChub = true;
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_roomVar.demon.numTalkedTo++;
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demon5CheckCompletedStudy();
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}
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} else {
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showDescription(13, true);
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}
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}
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void Room::demon5TalkToGrisnash() {
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if (_awayMission->demon.curedChub) {
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showText(TX_SPEAKER_GRISNASH, 28, true);
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showText(TX_SPEAKER_SPOCK, 24, true);
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showText(TX_SPEAKER_GRISNASH, 29, true);
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showText(TX_SPEAKER_SPOCK, 25, true);
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if (!_roomVar.demon.talkedToGrisnash) {
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_roomVar.demon.talkedToGrisnash = true;
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_roomVar.demon.numTalkedTo++;
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demon5CheckCompletedStudy();
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}
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} else {
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showDescription(11, true);
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}
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}
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void Room::demon5TalkToStephen() {
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if (_awayMission->demon.curedChub) {
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showText(TX_SPEAKER_STEPHEN, 41, true);
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showText(TX_SPEAKER_MCCOY, 22, true);
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showText(TX_SPEAKER_STEPHEN, 43, true);
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showText(TX_SPEAKER_ROBERTS, 31, true);
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showText(TX_SPEAKER_STEPHEN, 42, true);
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if (!_roomVar.demon.talkedToStephen) {
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_roomVar.demon.talkedToStephen = true;
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_roomVar.demon.numTalkedTo++;
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demon5CheckCompletedStudy();
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}
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} else if (!_awayMission->demon.knowAboutHypoDytoxin) {
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showText(TX_SPEAKER_ROBERTS, 34, true);
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} else if (_awayMission->demon.madeHypoDytoxin) {
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showText(TX_SPEAKER_ROBERTS, 35, true);
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} else if (_awayMission->demon.gotBerries) {
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showText(TX_SPEAKER_ROBERTS, 32, true);
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_awayMission->demon.field3e = false;
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} else if (_awayMission->demon.field3e) {
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showText(TX_SPEAKER_ROBERTS, 38, true);
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} else {
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showText(TX_SPEAKER_ROBERTS, 34, true);
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}
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}
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void Room::demon5TalkToKirk() {
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showText(TX_SPEAKER_KIRK, 1, true);
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}
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void Room::demon5TalkToSpock() {
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showText(TX_SPEAKER_SPOCK, 27, true);
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showText(TX_SPEAKER_MCCOY, 18, true);
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}
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void Room::demon5TalkToRedshirt() {
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showText(TX_SPEAKER_EVERTS, 45, true);
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showText(TX_SPEAKER_MCCOY, 21, true);
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showText(TX_SPEAKER_KIRK, 3, true);
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}
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void Room::demon5TalkToMccoy() {
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if (_awayMission->demon.curedChub) {
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showText(TX_SPEAKER_MCCOY, 23, true);
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showText(TX_SPEAKER_KIRK, 4, true);
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if (!_awayMission->redshirtDead) {
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showText(TX_SPEAKER_EVERTS, 44, true);
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showText(TX_SPEAKER_MCCOY, 20, true);
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showText(TX_SPEAKER_SPOCK, 26, true);
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showText(TX_SPEAKER_MCCOY, 19, true);
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}
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} else {
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showText(TX_SPEAKER_MCCOY, 17, true);
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}
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}
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void Room::demon5UseMTricorderOnRoberts() {
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if (_roomVar.demon.scannedRoberts)
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return;
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loadActorAnim2(OBJECT_MCCOY, "mscane", -1, -1, 0);
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playSoundEffectIndex(0x04);
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showText(TX_SPEAKER_MCCOY, 15, true);
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_roomVar.demon.scannedRoberts = true;
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_roomVar.demon.numScanned++;
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demon5CheckCompletedStudy();
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}
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void Room::demon5UseMTricorderOnChub() {
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loadActorAnim2(OBJECT_MCCOY, "mscane", -1, -1, 0);
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playSoundEffectIndex(0x04);
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if (_awayMission->demon.curedChub) {
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if (_roomVar.demon.scannedChub)
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return;
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showText(TX_SPEAKER_MCCOY, 16, true);
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_roomVar.demon.scannedChub = true;
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_roomVar.demon.numScanned++;
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demon5CheckCompletedStudy();
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} else {
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if (_awayMission->demon.field3e)
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showText(TX_SPEAKER_MCCOY, 10, true);
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else {
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showText(TX_SPEAKER_MCCOY, 12, true);
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showText(TX_SPEAKER_STEPHEN, 40, true);
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_awayMission->demon.knowAboutHypoDytoxin = true;
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_awayMission->demon.field3e = true;
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}
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}
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}
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void Room::demon5UseMTricorderOnGrisnash() {
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if (_roomVar.demon.scannedGrisnash)
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return;
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loadActorAnim2(OBJECT_MCCOY, "mscane", -1, -1, 0);
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playSoundEffectIndex(0x04);
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showText(TX_SPEAKER_MCCOY, 13, true);
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_roomVar.demon.scannedGrisnash = true;
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_roomVar.demon.numScanned++;
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demon5CheckCompletedStudy();
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}
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void Room::demon5UseMTricorderOnStephen() {
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if (_roomVar.demon.scannedStephen)
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return;
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loadActorAnim2(OBJECT_MCCOY, "mscanw", -1, -1, 0);
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playSoundEffectIndex(0x04);
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showText(TX_SPEAKER_MCCOY, 14, true);
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_roomVar.demon.scannedStephen = true;
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_roomVar.demon.numScanned++;
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demon5CheckCompletedStudy();
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}
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void Room::demon5CheckCompletedStudy() {
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if (_roomVar.demon.numScanned == 4 && _roomVar.demon.numTalkedTo == 4) {
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showText(TX_SPEAKER_MCCOY, 11, true);
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_roomVar.demon.numTalkedTo = 5;
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}
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}
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void Room::demon5GetCrate() {
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showDescription(12, true);
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}
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}
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