scummvm/engines/startrek/rooms/feather4.cpp
Filippos Karapetis 5e7b556310 STARTREK: Move room action arrays to their respective room
All action arrays now end with a terminator entry. The array count has been removed.
Also, fixed a regression when changing missions in endMission().
2020-12-19 01:50:38 +02:00

162 lines
5.4 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "startrek/room.h"
#define HOTSPOT_EYES 0x20
#define HOTSPOT_MUSHROOM 0x21
#define HOTSPOT_FERN 0x22
#define HOTSPOT_LIGHT_1 0x23
#define HOTSPOT_LIGHT_2 0x24
#define HOTSPOT_LIGHT_3 0x25
namespace StarTrek {
extern const RoomAction feather4ActionList[] = {
{ {ACTION_TICK, 1, 0, 0}, &Room::feather4Tick1 },
{ {ACTION_USE, OBJECT_ICOMM, 0xff, 0}, &Room::feather4UseCommunicator },
{ {ACTION_USE, OBJECT_IPHASERS, 0xff, 0}, &Room::feather4UsePhaser },
{ {ACTION_USE, OBJECT_IPHASERK, 0xff, 0}, &Room::feather4UsePhaser },
{ {ACTION_USE, OBJECT_ISTRICOR, HOTSPOT_LIGHT_1, 0}, &Room::feather4UseSTricorderOnLight },
{ {ACTION_USE, OBJECT_ISTRICOR, HOTSPOT_LIGHT_2, 0}, &Room::feather4UseSTricorderOnLight },
{ {ACTION_USE, OBJECT_ISTRICOR, HOTSPOT_LIGHT_3, 0}, &Room::feather4UseSTricorderOnLight },
{ {ACTION_USE, OBJECT_ISTRICOR, HOTSPOT_MUSHROOM, 0}, &Room::feather4UseSTricorderOnMushroom },
{ {ACTION_USE, OBJECT_ISTRICOR, HOTSPOT_FERN, 0}, &Room::feather4UseSTricorderOnFern },
{ {ACTION_USE, OBJECT_ISTRICOR, 0xff, 0}, &Room::feather4UseSTricorderAnywhere },
{ {ACTION_USE, OBJECT_IMTRICOR, HOTSPOT_LIGHT_1, 0}, &Room::feather4UseMTricorderOnLight },
{ {ACTION_USE, OBJECT_IMTRICOR, HOTSPOT_LIGHT_2, 0}, &Room::feather4UseMTricorderOnLight },
{ {ACTION_USE, OBJECT_IMTRICOR, HOTSPOT_LIGHT_3, 0}, &Room::feather4UseMTricorderOnLight },
{ {ACTION_USE, OBJECT_IMTRICOR, HOTSPOT_MUSHROOM, 0}, &Room::feather4UseMTricorderOnMushroom },
{ {ACTION_USE, OBJECT_IMTRICOR, 0xff, 0}, &Room::feather4UseMTricorderAnywhere },
{ {ACTION_USE, OBJECT_IMEDKIT, 0xff, 0}, &Room::feather4UseMedkitAnywhere },
{ {ACTION_TALK, OBJECT_MCCOY, 0, 0}, &Room::feather4TalkToMccoy },
{ {ACTION_TALK, OBJECT_SPOCK, 0, 0}, &Room::feather4TalkToSpock },
{ {ACTION_TALK, OBJECT_REDSHIRT, 0, 0}, &Room::feather4TalkToRedshirt },
{ {ACTION_LOOK, HOTSPOT_EYES, 0, 0}, &Room::feather4LookAtEyes },
{ {ACTION_LOOK, 0xff, 0, 0}, &Room::feather4LookAnywhere },
{ {ACTION_LOOK, HOTSPOT_MUSHROOM, 0, 0}, &Room::feather4LookAtMushroom },
{ {ACTION_LOOK, HOTSPOT_FERN, 0, 0}, &Room::feather4LookAtFern },
{ {ACTION_LOOK, HOTSPOT_LIGHT_1, 0, 0}, &Room::feather4LookAtLight },
{ {ACTION_LOOK, HOTSPOT_LIGHT_2, 0, 0}, &Room::feather4LookAtLight },
{ {ACTION_LOOK, HOTSPOT_LIGHT_3, 0, 0}, &Room::feather4LookAtLight },
{ {ACTION_LOOK, OBJECT_KIRK, 0, 0}, &Room::feather4LookAtKirk },
{ {ACTION_LOOK, OBJECT_SPOCK, 0, 0}, &Room::feather4LookAtSpock },
{ {ACTION_LOOK, OBJECT_MCCOY, 0, 0}, &Room::feather4LookAtMccoy },
{ {ACTION_LOOK, OBJECT_REDSHIRT, 0, 0}, &Room::feather4LookAtRedshirt },
{ {ACTION_LIST_END, 0, 0, 0}, nullptr }
};
void Room::feather4Tick1() {
playVoc("FEA4LOOP");
playMidiMusicTracks(27);
}
void Room::feather4UseCommunicator() {
showText(TX_SPEAKER_MCCOY, 5, true); // BUGFIX: Original played wrong audio file (TX_FEA4N008)
}
void Room::feather4UsePhaser() {
showText(TX_SPEAKER_SPOCK, 11, true);
}
void Room::feather4UseSTricorderOnLight() {
spockScan(DIR_W, 10, true);
}
void Room::feather4UseSTricorderOnMushroom() {
spockScan(DIR_W, 12, true);
}
void Room::feather4UseSTricorderOnFern() {
spockScan(DIR_W, 9, false, true);
}
void Room::feather4UseSTricorderAnywhere() {
spockScan(DIR_W, 8, false, true);
}
void Room::feather4UseMTricorderOnLight() {
mccoyScan(DIR_W, 1, false, true);
}
void Room::feather4UseMTricorderOnMushroom() {
mccoyScan(DIR_W, 3, false, true);
}
void Room::feather4UseMTricorderAnywhere() {
mccoyScan(DIR_W, 6, false, true);
}
void Room::feather4UseMedkitAnywhere() {
showText(TX_SPEAKER_MCCOY, 2, true);
}
void Room::feather4TalkToMccoy() {
showText(TX_SPEAKER_MCCOY, 4, true);
}
void Room::feather4TalkToSpock() {
showText(TX_SPEAKER_SPOCK, 7, true);
}
void Room::feather4TalkToRedshirt() {
showText(TX_SPEAKER_STRAGEY, 13, true);
}
void Room::feather4LookAtEyes() {
showDescription(3, true);
}
void Room::feather4LookAnywhere() {
showDescription(8, true);
}
void Room::feather4LookAtMushroom() {
showDescription(1, true);
}
void Room::feather4LookAtFern() {
showDescription(0, true);
}
void Room::feather4LookAtLight() {
showDescription(2, true);
}
void Room::feather4LookAtKirk() {
showDescription(4, true);
}
void Room::feather4LookAtSpock() {
showDescription(7, true);
}
void Room::feather4LookAtMccoy() {
showDescription(6, true);
}
void Room::feather4LookAtRedshirt() {
showDescription(5, true);
}
}