mirror of
https://github.com/libretro/scummvm.git
synced 2025-01-07 10:21:31 +00:00
5e7b556310
All action arrays now end with a terminator entry. The array count has been removed. Also, fixed a regression when changing missions in endMission().
162 lines
5.4 KiB
C++
162 lines
5.4 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "startrek/room.h"
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#define HOTSPOT_EYES 0x20
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#define HOTSPOT_MUSHROOM 0x21
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#define HOTSPOT_FERN 0x22
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#define HOTSPOT_LIGHT_1 0x23
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#define HOTSPOT_LIGHT_2 0x24
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#define HOTSPOT_LIGHT_3 0x25
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namespace StarTrek {
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extern const RoomAction feather4ActionList[] = {
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{ {ACTION_TICK, 1, 0, 0}, &Room::feather4Tick1 },
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{ {ACTION_USE, OBJECT_ICOMM, 0xff, 0}, &Room::feather4UseCommunicator },
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{ {ACTION_USE, OBJECT_IPHASERS, 0xff, 0}, &Room::feather4UsePhaser },
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{ {ACTION_USE, OBJECT_IPHASERK, 0xff, 0}, &Room::feather4UsePhaser },
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{ {ACTION_USE, OBJECT_ISTRICOR, HOTSPOT_LIGHT_1, 0}, &Room::feather4UseSTricorderOnLight },
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{ {ACTION_USE, OBJECT_ISTRICOR, HOTSPOT_LIGHT_2, 0}, &Room::feather4UseSTricorderOnLight },
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{ {ACTION_USE, OBJECT_ISTRICOR, HOTSPOT_LIGHT_3, 0}, &Room::feather4UseSTricorderOnLight },
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{ {ACTION_USE, OBJECT_ISTRICOR, HOTSPOT_MUSHROOM, 0}, &Room::feather4UseSTricorderOnMushroom },
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{ {ACTION_USE, OBJECT_ISTRICOR, HOTSPOT_FERN, 0}, &Room::feather4UseSTricorderOnFern },
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{ {ACTION_USE, OBJECT_ISTRICOR, 0xff, 0}, &Room::feather4UseSTricorderAnywhere },
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{ {ACTION_USE, OBJECT_IMTRICOR, HOTSPOT_LIGHT_1, 0}, &Room::feather4UseMTricorderOnLight },
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{ {ACTION_USE, OBJECT_IMTRICOR, HOTSPOT_LIGHT_2, 0}, &Room::feather4UseMTricorderOnLight },
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{ {ACTION_USE, OBJECT_IMTRICOR, HOTSPOT_LIGHT_3, 0}, &Room::feather4UseMTricorderOnLight },
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{ {ACTION_USE, OBJECT_IMTRICOR, HOTSPOT_MUSHROOM, 0}, &Room::feather4UseMTricorderOnMushroom },
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{ {ACTION_USE, OBJECT_IMTRICOR, 0xff, 0}, &Room::feather4UseMTricorderAnywhere },
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{ {ACTION_USE, OBJECT_IMEDKIT, 0xff, 0}, &Room::feather4UseMedkitAnywhere },
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{ {ACTION_TALK, OBJECT_MCCOY, 0, 0}, &Room::feather4TalkToMccoy },
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{ {ACTION_TALK, OBJECT_SPOCK, 0, 0}, &Room::feather4TalkToSpock },
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{ {ACTION_TALK, OBJECT_REDSHIRT, 0, 0}, &Room::feather4TalkToRedshirt },
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{ {ACTION_LOOK, HOTSPOT_EYES, 0, 0}, &Room::feather4LookAtEyes },
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{ {ACTION_LOOK, 0xff, 0, 0}, &Room::feather4LookAnywhere },
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{ {ACTION_LOOK, HOTSPOT_MUSHROOM, 0, 0}, &Room::feather4LookAtMushroom },
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{ {ACTION_LOOK, HOTSPOT_FERN, 0, 0}, &Room::feather4LookAtFern },
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{ {ACTION_LOOK, HOTSPOT_LIGHT_1, 0, 0}, &Room::feather4LookAtLight },
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{ {ACTION_LOOK, HOTSPOT_LIGHT_2, 0, 0}, &Room::feather4LookAtLight },
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{ {ACTION_LOOK, HOTSPOT_LIGHT_3, 0, 0}, &Room::feather4LookAtLight },
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{ {ACTION_LOOK, OBJECT_KIRK, 0, 0}, &Room::feather4LookAtKirk },
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{ {ACTION_LOOK, OBJECT_SPOCK, 0, 0}, &Room::feather4LookAtSpock },
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{ {ACTION_LOOK, OBJECT_MCCOY, 0, 0}, &Room::feather4LookAtMccoy },
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{ {ACTION_LOOK, OBJECT_REDSHIRT, 0, 0}, &Room::feather4LookAtRedshirt },
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{ {ACTION_LIST_END, 0, 0, 0}, nullptr }
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};
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void Room::feather4Tick1() {
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playVoc("FEA4LOOP");
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playMidiMusicTracks(27);
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}
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void Room::feather4UseCommunicator() {
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showText(TX_SPEAKER_MCCOY, 5, true); // BUGFIX: Original played wrong audio file (TX_FEA4N008)
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}
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void Room::feather4UsePhaser() {
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showText(TX_SPEAKER_SPOCK, 11, true);
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}
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void Room::feather4UseSTricorderOnLight() {
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spockScan(DIR_W, 10, true);
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}
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void Room::feather4UseSTricorderOnMushroom() {
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spockScan(DIR_W, 12, true);
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}
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void Room::feather4UseSTricorderOnFern() {
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spockScan(DIR_W, 9, false, true);
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}
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void Room::feather4UseSTricorderAnywhere() {
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spockScan(DIR_W, 8, false, true);
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}
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void Room::feather4UseMTricorderOnLight() {
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mccoyScan(DIR_W, 1, false, true);
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}
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void Room::feather4UseMTricorderOnMushroom() {
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mccoyScan(DIR_W, 3, false, true);
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}
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void Room::feather4UseMTricorderAnywhere() {
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mccoyScan(DIR_W, 6, false, true);
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}
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void Room::feather4UseMedkitAnywhere() {
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showText(TX_SPEAKER_MCCOY, 2, true);
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}
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void Room::feather4TalkToMccoy() {
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showText(TX_SPEAKER_MCCOY, 4, true);
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}
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void Room::feather4TalkToSpock() {
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showText(TX_SPEAKER_SPOCK, 7, true);
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}
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void Room::feather4TalkToRedshirt() {
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showText(TX_SPEAKER_STRAGEY, 13, true);
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}
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void Room::feather4LookAtEyes() {
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showDescription(3, true);
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}
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void Room::feather4LookAnywhere() {
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showDescription(8, true);
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}
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void Room::feather4LookAtMushroom() {
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showDescription(1, true);
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}
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void Room::feather4LookAtFern() {
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showDescription(0, true);
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}
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void Room::feather4LookAtLight() {
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showDescription(2, true);
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}
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void Room::feather4LookAtKirk() {
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showDescription(4, true);
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}
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void Room::feather4LookAtSpock() {
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showDescription(7, true);
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}
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void Room::feather4LookAtMccoy() {
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showDescription(6, true);
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}
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void Room::feather4LookAtRedshirt() {
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showDescription(5, true);
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}
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}
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