scummvm/engines/startrek/rooms/trial4.cpp
Filippos Karapetis 5e7b556310 STARTREK: Move room action arrays to their respective room
All action arrays now end with a terminator entry. The array count has been removed.
Also, fixed a regression when changing missions in endMission().
2020-12-19 01:50:38 +02:00

186 lines
5.7 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "startrek/room.h"
#define OBJECT_VLICT 8
#define OBJECT_GUARD 9
#define OBJECT_QUETZECOATL 10
namespace StarTrek {
extern const RoomAction trial4ActionList[] = {
{ {ACTION_TICK, 1, 0, 0}, &Room::trial4Tick1 },
{ {ACTION_TICK, 60, 0, 0}, &Room::trial4Tick60 },
{ {ACTION_LIST_END, 0, 0, 0}, nullptr }
};
void Room::trial4Tick1() {
playVoc("TRI4LOOP");
loadActorAnim2(OBJECT_VLICT, "vlict1", 0x9f, 0x48);
loadActorAnim2(OBJECT_GUARD, "kgstnd", 0xdc, 0x6a);
loadActorAnim2(OBJECT_QUETZECOATL, "qstand", 0x10e, 0xaa);
playMidiMusicTracks(MIDITRACK_32, -1);
}
void Room::trial4Tick60() {
showText(TX_SPEAKER_VLICT, 61, true);
const TextRef choices[] = {
TX_SPEAKER_KIRK,
22, 39, 32,
TX_BLANK
};
int choice = showMultipleTexts(choices, true);
if (choice == 0) { // "You were trying to kill us"
showText(TX_SPEAKER_VLICT, 64, true);
const TextRef choices2[] = {
TX_SPEAKER_KIRK,
33, 9, 2,
TX_BLANK
};
showMultipleTexts(choices2, true); // choice doesn't matter
showText(TX_SPEAKER_VLICT, 62, true);
showText(TX_SPEAKER_KIRK, 14, true);
showText(TX_SPEAKER_VLICT, 66, true);
showText(TX_SPEAKER_QUETZECOATL, 43, true);
const TextRef choices3[] = {
TX_SPEAKER_KIRK,
29, 20, 30,
TX_BLANK
};
choice = showMultipleTexts(choices3, true);
if (choice == 0) { // "Then you have my deepest respect"
// Nothing more
} else if (choice == 1) { // "Make it a painless death"
showText(TX_SPEAKER_VLICT, 63, true);
} else if (choice == 2) { // "I hope you chose the right time"
showText(TX_SPEAKER_QUETZECOATL, 40, true);
}
} else if (choice == 1) { // "Use of guile is honorable?"
showText(TX_SPEAKER_VLICT, 60, true);
showText(TX_SPEAKER_KIRK, 13, true);
showText(TX_SPEAKER_VLICT, 72, true);
showText(TX_SPEAKER_KIRK, 15, true);
showText(TX_SPEAKER_VLICT, 71, true);
showText(TX_SPEAKER_KIRK, 05, true);
showText(TX_SPEAKER_QUETZECOATL, 52, true);
showText(TX_SPEAKER_QUETZECOATL, 41, true);
showText(TX_SPEAKER_QUETZECOATL, 51, true);
showText(TX_SPEAKER_QUETZECOATL, 53, true);
showText(TX_SPEAKER_QUETZECOATL, 50, true);
showText(TX_SPEAKER_VLICT, 70, true);
const TextRef choices2[] = {
TX_SPEAKER_KIRK,
19, 25, 8,
TX_BLANK
};
choice = showMultipleTexts(choices2, true);
if (choice == 1) { // Threatened Vlict
showText(TX_SPEAKER_VLICT, 69, true);
showText(TX_SPEAKER_KIRK, 04, true);
} // else, nothing more
} else if (choice == 2) { // "You didn't say I couldn't use my ship"
showText(TX_SPEAKER_VLICT, 58, true);
const TextRef choices2[] = {
TX_SPEAKER_KIRK,
27, 34, 18,
TX_BLANK
};
choice = showMultipleTexts(choices2, true);
if (choice == 0) { // "Let's stop playing games"
showText(TX_SPEAKER_VLICT, 75, true);
showText(TX_SPEAKER_KIRK, 17, true);
showText(TX_SPEAKER_QUETZECOATL, 42, true);
showText(TX_SPEAKER_VLICT, 54, true);
const TextRef choices3[] = {
TX_SPEAKER_KIRK,
28, 21, 31,
TX_BLANK
};
choice = showMultipleTexts(choices3, true);
if (choice == 0 || choice == 1) {
showText(TX_SPEAKER_VLICT, 68, true);
showText(TX_SPEAKER_MCCOY, 36, true);
} else if (choice == 2) {
showText(TX_SPEAKER_VLICT, 56, true);
showText(TX_SPEAKER_KIRK, 01, true);
}
} else if (choice == 1) { // "You lost, release Quetzecoatl"
showText(TX_SPEAKER_VLICT, 76, true);
showText(TX_SPEAKER_MCCOY, 37, true);
showText(TX_SPEAKER_VLICT, 73, true);
showText(TX_SPEAKER_KIRK, 11, true);
showText(TX_SPEAKER_VLICT, 59, true);
} else if (choice == 2) { // "Nature beat me to it"
showText(TX_SPEAKER_VLICT, 65, true);
showText(TX_SPEAKER_KIRK, 16, true);
showText(TX_SPEAKER_VLICT, 74, true);
const TextRef choices3[] = {
TX_SPEAKER_KIRK,
26, 24, 23,
TX_BLANK
};
choice = showMultipleTexts(choices3, true);
if (choice == 0) { // "The empire will learn you betrayed them"
showText(TX_SPEAKER_VLICT, 57, true);
showText(TX_SPEAKER_SPOCK, 38, true);
showText(TX_SPEAKER_QUETZECOATL, 44, true);
showText(TX_SPEAKER_KIRK, 06, true);
showText(TX_SPEAKER_QUETZECOATL, 48, true);
} else if (choice == 1) { // "You didn't give him a fair trial"
showText(TX_SPEAKER_VLICT, 55, true);
showText(TX_SPEAKER_QUETZECOATL, 45, true);
showText(TX_SPEAKER_KIRK, 03, true);
showText(TX_SPEAKER_QUETZECOATL, 47, true);
showText(TX_SPEAKER_KIRK, 10, true);
} else if (choice == 2) { // "How can a liar like you say 'honor'"
showText(TX_SPEAKER_VLICT, 67, true);
showText(TX_SPEAKER_QUETZECOATL, 46, true);
showText(TX_SPEAKER_KIRK, 07, true);
showText(TX_SPEAKER_QUETZECOATL, 49, true);
}
}
}
showText(TX_SPEAKER_KIRK, 12, true);
_awayMission->trial.missionEndMethod = 2;
endMission(_awayMission->trial.missionScore, _awayMission->trial.field2b, 2);
}
}