scummvm/engines/buried/biochip_view.h
2021-12-26 18:48:43 +01:00

52 lines
1.5 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* Additional copyright for this file:
* Copyright (C) 1995 Presto Studios, Inc.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef BURIED_BIOCHIP_VIEW_H
#define BURIED_BIOCHIP_VIEW_H
#include "buried/window.h"
namespace Buried {
class BioChipMainViewWindow : public Window {
public:
BioChipMainViewWindow(BuriedEngine *vm, Window *parent, int currentBioChipID = 0);
~BioChipMainViewWindow();
bool changeCurrentBioChip(int newBioChip);
bool onSetCursor(uint message);
private:
int _currentBioChipID;
Window *_bioChipDisplayWindow;
uint _oldCursor;
Window *createBioChipSpecificViewWindow(int bioChipID);
};
} // End of namespace Buried
#endif