scummvm/engines/cine/detection.cpp

69 lines
2.2 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "base/plugins.h"
#include "engines/advancedDetector.h"
#include "cine/detection.h"
#include "cine/cine.h"
static const PlainGameDescriptor cineGames[] = {
{"fw", "Future Wars"},
{"os", "Operation Stealth"},
{nullptr, nullptr}
};
#include "cine/detection_tables.h"
static const DebugChannelDef debugFlagList[] = {
{Cine::kCineDebugScript, "Script", "Script debug level"},
{Cine::kCineDebugPart, "Part", "Part debug level"},
{Cine::kCineDebugSound, "Sound", "Sound debug level"},
{Cine::kCineDebugCollision, "Collision", "Collision debug level"},
DEBUG_CHANNEL_END
};
class CineMetaEngineDetection : public AdvancedMetaEngineDetection {
public:
CineMetaEngineDetection() : AdvancedMetaEngineDetection(Cine::gameDescriptions, sizeof(Cine::CINEGameDescription), cineGames) {
_guiOptions = GUIO3(GUIO_NOSPEECH, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_TRANSPARENT_DIALOG_BOXES);
}
const char *getName() const override {
return "cine";
}
const char *getEngineName() const override {
return "Cinematique evo 1";
}
const char *getOriginalCopyright() const override {
return "Cinematique evo 1 (C) Delphine Software";
}
const DebugChannelDef *getDebugChannels() const override {
return debugFlagList;
}
};
REGISTER_PLUGIN_STATIC(CINE_DETECTION, PLUGIN_TYPE_ENGINE_DETECTION, CineMetaEngineDetection);