scummvm/engines/sherlock/scalpel/scalpel_darts.h
2021-12-26 18:48:43 +01:00

130 lines
3.1 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef SHERLOCK_SCALPEL_DARTS_H
#define SHERLOCK_SCALPEL_DARTS_H
#include "sherlock/image_file.h"
namespace Sherlock {
namespace Scalpel {
class ScalpelEngine;
class Darts {
private:
ScalpelEngine *_vm;
ImageFile *_dartImages;
int _dartScore1, _dartScore2;
int _roundNumber;
int _level;
int _computerPlayer;
Common::String _opponent;
bool _playerDartMode;
int _roundScore;
bool _oldDartButtons;
/**
* Load the graphics needed for the dart game
*/
void loadDarts();
/**
* Initializes the variables needed for the dart game
*/
void initDarts();
/**
* Frees the images used by the dart game
*/
void closeDarts();
/**
* Show the names of the people playing, Holmes and his opponent
*/
void showNames(int playerNum);
/**
* Show the player score and game status
*/
void showStatus(int playerNum);
/**
* Throws a single dart.
* @param dartNum Dart number
* @param computer 0 = Player, 1 = 1st player computer, 2 = 2nd player computer
* @returns Score for what dart hit
*/
int throwDart(int dartNum, int computer);
/**
* Draw a dart moving towards the board
*/
void drawDartThrow(const Common::Point &pt);
/**
* Erases the power bars
*/
void erasePowerBars();
/**
* Show a gradually incrementing incrementing power that bar. If goToPower is provided, it will
* increment to that power level ignoring all keyboard input (ie. for computer throws).
* Otherwise, it will increment until either a key/mouse button is pressed, or it reaches the end
*/
int doPowerBar(const Common::Point &pt, byte color, int goToPower, bool isVertical);
/**
* Returns true if a mouse button or key is pressed.
*/
int dartHit();
/**
* Return the score of the given location on the dart-board
*/
int dartScore(const Common::Point &pt);
/**
* Calculates where a computer player is trying to throw their dart, and choose the actual
* point that was hit with some margin of error
*/
Common::Point getComputerDartDest(int playerNum);
/**
* Returns the center position for the area of the dartboard with a given number
*/
bool findNumberOnBoard(int aim, Common::Point &pt);
public:
Darts(ScalpelEngine *vm);
/**
* Main method for playing darts game
*/
void playDarts();
};
} // End of namespace Scalpel
} // End of namespace Sherlock
#endif