scummvm/base
2005-01-10 22:18:39 +00:00
..
.cvsignore new module 'base'; moved gameDetector.*, main.cpp and base/plugins.* there (this removes the need for an ugly hack in the build system, and is also conceptionally cleaner) 2003-09-17 22:41:01 +00:00
engine.cpp Reduce dependencies on common/savefile.h from 88 to 14 2005-01-10 22:18:39 +00:00
engine.h Updated copyright 2005-01-01 16:09:25 +00:00
gameDetector.cpp system.h was being included in tons of places, without any good reason; reduced this (total dependencies on system.h went down from 193 to 85 files) 2005-01-10 22:06:49 +00:00
gameDetector.h Updated copyright 2005-01-01 16:09:25 +00:00
main.cpp system.h was being included in tons of places, without any good reason; reduced this (total dependencies on system.h went down from 193 to 85 files) 2005-01-10 22:06:49 +00:00
module.mk Various changes to the build system which allow building ScummVM in an external directory (and as such, allow you to have a debug, a profiling, and a release build from the same set of source files in parallel). Work in progress 2004-01-30 21:54:28 +00:00
plugins.cpp Updated copyright 2005-01-01 16:09:25 +00:00
plugins.h Modify the singleton code once more to help overcome an issue with MSVC 7 (see also patch #1095133) 2005-01-06 18:38:34 +00:00
version.h Updated copyright 2005-01-01 16:09:25 +00:00