mirror of
https://github.com/libretro/scummvm.git
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ad1ad142d0
svn-id: r5860
155 lines
3.0 KiB
C++
155 lines
3.0 KiB
C++
/* ScummVM - Scumm Interpreter
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* Copyright (C) 2001 Ludvig Strigeus
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* Copyright (C) 2001/2002 The ScummVM project
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* $Header$
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*
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*/
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#ifndef GAMEDETECTOR_H
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#define GAMEDETECTOR_H
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#include "common/str.h"
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class OSystem;
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class MidiDriver;
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enum {
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kDefaultMasterVolume = 192,
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kDefaultSFXVolume = 192,
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kDefaultMusicVolume = 192
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};
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enum GameId {
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GID_TENTACLE = 1,
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GID_MONKEY2 = 2,
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GID_INDY4 = 3,
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GID_MONKEY = 4,
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GID_SAMNMAX = 5,
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GID_MONKEY_EGA = 6,
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GID_LOOM256 = 7,
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GID_ZAK256 = 8,
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GID_INDY3_256 = 9,
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GID_LOOM = 10,
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GID_FT = 11,
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GID_DIG = 12,
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GID_MONKEY_VGA = 13,
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GID_CMI = 14,
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//GID_MANIAC = 15;
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//GID_ZAK = 16;
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/* Simon the Sorcerer */
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GID_SIMON_FIRST = 20,
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GID_SIMON_LAST = GID_SIMON_FIRST + 8,
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};
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enum GameFeatures {
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GF_NEW_OPCODES = 1,
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GF_AFTER_V6 = 2,
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GF_AFTER_V7 = 4,
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GF_HAS_ROOMTABLE = GF_AFTER_V7,
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GF_USE_KEY = 8,
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GF_NEW_COSTUMES = GF_AFTER_V7,
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GF_USE_ANGLES = GF_AFTER_V7,
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GF_DRAWOBJ_OTHER_ORDER = 16,
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GF_DEFAULT = GF_USE_KEY,
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GF_SMALL_HEADER = 32,
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GF_EXTERNAL_CHARSET = GF_SMALL_HEADER,
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GF_SMALL_NAMES = 64,
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GF_OLD_BUNDLE = 128,
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GF_16COLOR = 256,
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GF_OLD256 = 512,
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GF_AUDIOTRACKS = 1024,
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GF_NO_SCALLING = 2048,
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GF_ADLIB_DEFAULT = 4096,
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GF_AMIGA = 8192,
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GF_HUMONGOUS = 16384,
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GF_AFTER_V8 = 32768
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};
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struct VersionSettings {
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const char *filename;
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const char *gamename;
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byte id, major, middle, minor;
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uint32 features;
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const char *detectname;
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};
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extern const VersionSettings version_settings[];
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class GameDetector {
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typedef ScummVM::String String;
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protected:
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bool detectGame(void);
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public:
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GameDetector();
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void parseCommandLine(int argc, char **argv);
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int detectMain();
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void setGame(const String &name);
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const String& getGameName(void);
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bool _fullScreen;
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byte _gameId;
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bool _use_adlib;
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int _music_volume;
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int _sfx_volume;
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int _master_volume;
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bool _amiga;
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uint16 _talkSpeed;
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uint16 _debugMode;
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uint16 _debugLevel;
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bool _noSubtitles;
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uint16 _bootParam;
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char *_gameDataPath;
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int _gameTempo;
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int _midi_driver;
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String _gameFileName;
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String _gameText;
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String _gameRealName;
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uint32 _features;
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int _gfx_driver;
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int _gfx_mode;
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int _cdrom;
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int _save_slot;
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bool _saveconfig;
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int parseGraphicsMode(const char *s);
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bool parseMusicDriver(const char *s);
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void updateconfig();
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void list_games();
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public:
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OSystem *createSystem();
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MidiDriver *createMidi();
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};
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#endif
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