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actor.cpp
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Got rid of an 'unused variable' warning
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2006-11-27 00:49:59 +00:00 |
actor.h
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Changed SAGA_ACTOR_H__ to SAGA_ACTOR_H etc for consistency.
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2006-07-23 15:16:50 +00:00 |
animation.cpp
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More whitespace changes.
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2006-07-14 13:33:58 +00:00 |
animation.h
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Renamed SAGA_xxx_H_ to SAGA_xxx_H for consistency.
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2007-02-19 17:30:43 +00:00 |
console.cpp
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Overhaul of the debugger code
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2006-09-16 16:58:27 +00:00 |
console.h
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Renamed SAGA_xxx_H_ to SAGA_xxx_H for consistency.
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2007-02-19 17:30:43 +00:00 |
events.cpp
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More whitespace changes.
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2006-07-14 13:33:58 +00:00 |
events.h
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font_map.cpp
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font.cpp
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Fixed tons of format string warnings for debug/error calls (including several errors where the format string didn't match the number of arguments to the call)
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2006-03-08 11:37:25 +00:00 |
font.h
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Changed SAGA_ACTOR_H__ to SAGA_ACTOR_H etc for consistency.
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2006-07-23 15:16:50 +00:00 |
game.cpp
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Changed detectBestMatchingGame to return a pointer to a ADGameDescription (or a subclass of it); added a (currently fake) fallback callback entry in ADParams
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2007-02-13 23:37:44 +00:00 |
gfx.cpp
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More whitespace changes.
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2006-07-14 13:33:58 +00:00 |
gfx.h
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Renamed SAGA_xxx_H_ to SAGA_xxx_H for consistency.
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2007-02-19 17:30:43 +00:00 |
ihnm_introproc.cpp
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image.cpp
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Cleanup. It seems unnecessary to have a "break" right after an unconditional
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2006-06-20 18:55:25 +00:00 |
input.cpp
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added the instance of EventManager returned by OSystem::getEventManager as a member of the Engine base class. This allows to simply the code a bit and should more efficient too (ie. less virtual function chain calls, obj->getA()->getB()). Also updated several engines to make use of it.
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2007-04-01 17:36:13 +00:00 |
interface.cpp
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Applied my re-revised patch #1487149 ("Simplified keyboard repeat"), with
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2007-03-17 15:44:26 +00:00 |
interface.h
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Applied my re-revised patch #1487149 ("Simplified keyboard repeat"), with
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2007-03-17 15:44:26 +00:00 |
isomap.cpp
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extract GameDescriptions to separate files (this will help compress_saga tool to detect sound resource)
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2006-05-13 10:30:38 +00:00 |
isomap.h
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Renamed SAGA_xxx_H_ to SAGA_xxx_H for consistency.
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2007-02-19 17:30:43 +00:00 |
ite_introproc.cpp
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extract GameDescriptions to separate files (this will help compress_saga tool to detect sound resource)
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2006-05-13 10:30:38 +00:00 |
itedata.cpp
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extract GameDescriptions to separate files (this will help compress_saga tool to detect sound resource)
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2006-05-13 10:30:38 +00:00 |
itedata.h
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list.h
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Changed SAGA_ACTOR_H__ to SAGA_ACTOR_H etc for consistency.
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2006-07-23 15:16:50 +00:00 |
module.mk
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* Renamed config.mak to config.mk
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2006-06-24 08:48:11 +00:00 |
music.cpp
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Fix looping for enchanced soundtracks.
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2007-02-25 14:34:21 +00:00 |
music.h
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Renamed SAGA_xxx_H_ to SAGA_xxx_H for consistency.
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2007-02-19 17:30:43 +00:00 |
objectmap.cpp
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Workaround for bug #1259608: "ITE: Riff ignores command in Ferret merchant
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2006-11-09 13:19:23 +00:00 |
objectmap.h
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Renamed SAGA_xxx_H_ to SAGA_xxx_H for consistency.
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2007-02-19 17:30:43 +00:00 |
palanim.cpp
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palanim.h
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puzzle.cpp
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cleanup
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2006-10-21 12:44:10 +00:00 |
puzzle.h
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Renamed SAGA_xxx_H_ to SAGA_xxx_H for consistency.
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2007-02-19 17:30:43 +00:00 |
render.cpp
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Backend modularization: Create timer manager, savefile manager and audio mixer in the backends for increased flexibility
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2006-10-22 15:42:29 +00:00 |
render.h
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Renamed SAGA_xxx_H_ to SAGA_xxx_H for consistency.
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2007-02-19 17:30:43 +00:00 |
rscfile.cpp
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Reduce dependency from common/advancedDetector.h
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2007-01-21 20:24:38 +00:00 |
rscfile.h
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More const madness.
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2006-10-08 07:48:19 +00:00 |
saga.cpp
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Reduce code duplication
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2006-09-16 15:01:14 +00:00 |
saga.h
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SAGA: Make use of EventManager::getMousePos
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2007-03-18 18:45:36 +00:00 |
sagagame.cpp
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Rename Common::GF_XXX to Common::ADGF_XXX
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2007-02-13 13:42:28 +00:00 |
sagagame.h
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Use file sizes in detection too.
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2007-01-25 00:37:12 +00:00 |
sagaresnames.h
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Renamed SAGA_xxx_H_ to SAGA_xxx_H for consistency.
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2007-02-19 17:30:43 +00:00 |
saveload.cpp
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Added finalize() method to Common::OutSaveFile (which by default just flushes the stream), changed engines to call that before deleting OutSaveFile instances (instead of just flushing)
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2007-02-17 18:55:51 +00:00 |
scene.cpp
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extract GameDescriptions to separate files (this will help compress_saga tool to detect sound resource)
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2006-05-13 10:30:38 +00:00 |
scene.h
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script.cpp
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Fixed tons of format string warnings for debug/error calls (including several errors where the format string didn't match the number of arguments to the call)
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2006-03-08 11:37:25 +00:00 |
script.h
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extract GameDescriptions to separate files (this will help compress_saga tool to detect sound resource)
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2006-05-13 10:30:38 +00:00 |
sfuncs.cpp
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extract GameDescriptions to separate files (this will help compress_saga tool to detect sound resource)
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2006-05-13 10:30:38 +00:00 |
sndres.cpp
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extract GameDescriptions to separate files (this will help compress_saga tool to detect sound resource)
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2006-05-13 10:30:38 +00:00 |
sndres.h
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Renamed SAGA_xxx_H_ to SAGA_xxx_H for consistency.
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2007-02-19 17:30:43 +00:00 |
sound.cpp
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* Reimplemented Mixer::pauseAll to simply invoke pause on all channels
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2007-02-03 19:05:53 +00:00 |
sound.h
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Renamed SAGA_xxx_H_ to SAGA_xxx_H for consistency.
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2007-02-19 17:30:43 +00:00 |
sprite.cpp
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extract GameDescriptions to separate files (this will help compress_saga tool to detect sound resource)
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2006-05-13 10:30:38 +00:00 |
sprite.h
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Changed SAGA_ACTOR_H__ to SAGA_ACTOR_H etc for consistency.
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2006-07-23 15:16:50 +00:00 |
sthread.cpp
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extract GameDescriptions to separate files (this will help compress_saga tool to detect sound resource)
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2006-05-13 10:30:38 +00:00 |
stream.h
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Changed SAGA_ACTOR_H__ to SAGA_ACTOR_H etc for consistency.
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2006-07-23 15:16:50 +00:00 |
xref.txt
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