scummvm/engines/buried/livetext.h
2021-03-22 00:07:39 +01:00

62 lines
1.7 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* Additional copyright for this file:
* Copyright (C) 1995 Presto Studios, Inc.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef BURIED_LIVETEXT_H
#define BURIED_LIVETEXT_H
#include "common/str.h"
#include "buried/window.h"
namespace Graphics {
class Font;
}
namespace Buried {
class LiveTextWindow : public Window {
public:
LiveTextWindow(BuriedEngine *vm, Window *parent);
~LiveTextWindow();
bool updateLiveText(const Common::String &text = "", bool notifyUser = true);
bool updateTranslationText(const Common::String &text = "", bool notifyUser = true);
void translateBiochipClosing();
void onPaint();
void onEnable(bool enable);
private:
Graphics::Font *_font;
int _fontHeight;
bool _textTranslation;
Common::String _text;
};
} // End of namespace Buried
#endif