mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-13 21:31:53 +00:00
ea42bad781
svn-id: r20088
615 lines
18 KiB
C++
615 lines
18 KiB
C++
/* ScummVM - Scumm Interpreter
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* Copyright (C) 2004-2006 The ScummVM project
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*
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* The ReInherit Engine is (C)2000-2003 by Daniel Balsom.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $Header$
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*
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*/
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// RSC Resource file management module
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#include "saga/saga.h"
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#include "saga/actor.h"
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#include "saga/animation.h"
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#include "saga/interface.h"
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#include "saga/music.h"
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#include "saga/rscfile.h"
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#include "saga/scene.h"
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#include "saga/sndres.h"
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#include "saga/stream.h"
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namespace Saga {
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struct MacResMap {
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int16 resAttr;
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int16 typeOffset;
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int16 nameOffset;
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int16 numTypes;
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};
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struct MacResource {
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int16 id;
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int16 nameOffset;
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byte attr;
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int32 dataOffset;
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byte name[255];
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};
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struct MacResType {
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uint32 id;
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int16 items;
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int16 maxItemId;
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int16 offset;
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MacResource *resources;
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};
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#define ID_MIDI MKID_BE('Midi')
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Resource::Resource(SagaEngine *vm): _vm(vm) {
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_contexts = NULL;
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_contextsCount = 0;
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}
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Resource::~Resource() {
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clearContexts();
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}
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bool Resource::loadSagaContext(ResourceContext *context, uint32 contextOffset, uint32 contextSize) {
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size_t i;
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bool result;
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byte tableInfo[RSC_TABLEINFO_SIZE];
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byte *tableBuffer;
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size_t tableSize;
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uint32 resourceTableOffset;
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ResourceData *resourceData;
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if (contextSize < RSC_MIN_FILESIZE) {
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return false;
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}
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context->file->seek(contextOffset + contextSize - RSC_TABLEINFO_SIZE);
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if (context->file->read(tableInfo, RSC_TABLEINFO_SIZE) != RSC_TABLEINFO_SIZE) {
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return false;
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}
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MemoryReadStreamEndian readS(tableInfo, RSC_TABLEINFO_SIZE, context->isBigEndian);
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resourceTableOffset = readS.readUint32();
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context->count = readS.readUint32();
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// Check for sane table offset
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if (resourceTableOffset != contextSize - RSC_TABLEINFO_SIZE - RSC_TABLEENTRY_SIZE * context->count) {
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return false;
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}
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// Load resource table
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tableSize = RSC_TABLEENTRY_SIZE * context->count;
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tableBuffer = (byte *)malloc(tableSize);
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context->file->seek(resourceTableOffset + contextOffset, SEEK_SET);
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result = (context->file->read(tableBuffer, tableSize) == tableSize);
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if (result) {
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context->table = (ResourceData *)calloc(context->count, sizeof(*context->table));
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MemoryReadStreamEndian readS1(tableBuffer, tableSize, context->isBigEndian);
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for (i = 0; i < context->count; i++) {
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resourceData = &context->table[i];
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resourceData->offset = contextOffset + readS1.readUint32();
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resourceData->size = readS1.readUint32();
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//sanity check
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if ((resourceData->offset > context->file->size()) || (resourceData->size > contextSize)) {
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result = false;
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break;
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}
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}
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}
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free(tableBuffer);
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return result;
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}
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bool Resource::loadMacContext(ResourceContext *context) {
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int32 macDataSize, macDataSizePad;
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int32 macResSize, macResSizePad;
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int32 macResOffset;
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uint32 macMapLength;
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uint32 macDataLength;
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uint32 macMapOffset;
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uint32 macDataOffset;
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MacResMap macResMap;
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MacResType *macResTypes;
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MacResType *macResType;
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MacResource *macResource;
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int i, j;
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byte macNameLen;
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bool notSagaContext = false;
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if (context->file->size() < RSC_MIN_FILESIZE + MAC_BINARY_HEADER_SIZE) {
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return false;
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}
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if (context->file->readByte() != 0) {
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return false;
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}
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context->file->readByte(); //MAX Name Len
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context->file->seek(74);
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if (context->file->readByte() != 0) {
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return false;
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}
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context->file->seek(82);
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if (context->file->readByte() != 0) {
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return false;
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}
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macDataSize = context->file->readSint32BE();
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macResSize = context->file->readSint32BE();
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macDataSizePad = (((macDataSize + 127) >> 7) << 7);
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macResSizePad = (((macResSize + 127) >> 7) << 7);
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macResOffset = MAC_BINARY_HEADER_SIZE + macDataSizePad;
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context->file->seek(macResOffset);
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macDataOffset = context->file->readUint32BE() + macResOffset;
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macMapOffset = context->file->readUint32BE() + macResOffset;
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macDataLength = context->file->readUint32BE();
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macMapLength = context->file->readUint32BE();
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if (macDataOffset >= context->file->size() || macMapOffset >= context->file->size() ||
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macDataLength + macMapLength > context->file->size()) {
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return false;
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}
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context->file->seek(macMapOffset + 22);
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macResMap.resAttr = context->file->readUint16BE();
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macResMap.typeOffset = context->file->readUint16BE();
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macResMap.nameOffset = context->file->readUint16BE();
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macResMap.numTypes = context->file->readUint16BE();
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macResMap.numTypes++;
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context->file->seek(macMapOffset + macResMap.typeOffset + 2);
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macResTypes = (MacResType *)calloc(macResMap.numTypes, sizeof(*macResTypes));
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for (i = macResMap.numTypes, macResType = macResTypes; i > 0; i--, macResType++) {
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macResType->id = context->file->readUint32BE();
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macResType->items = context->file->readUint16BE();
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macResType->offset = context->file->readUint16BE();
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macResType->items++;
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macResType->resources = (MacResource*)calloc(macResType->items, sizeof(*macResType->resources));
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}
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for (i = macResMap.numTypes, macResType = macResTypes; i > 0; i--, macResType++) {
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context->file->seek(macResType->offset + macMapOffset + macResMap.typeOffset);
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for (j = macResType->items, macResource = macResType->resources; j > 0; j--, macResource++) {
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macResource->id = context->file->readUint16BE();
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macResource->nameOffset = context->file->readUint16BE();
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macResource->dataOffset = context->file->readUint32BE();
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macResSize = context->file->readUint32BE();
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macResource->attr = macResource->dataOffset >> 24;
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macResource->dataOffset &= 0xFFFFFF;
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if (macResource->id > macResType->maxItemId) {
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macResType->maxItemId = macResource->id;
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}
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}
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for (j = macResType->items, macResource = macResType->resources; j > 0; j--, macResource++) {
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if (macResource->nameOffset != -1) {
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context->file->seek(macResource->nameOffset + macMapOffset + macResMap.nameOffset);
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macNameLen = context->file->readByte();
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context->file->read(macResource->name, macNameLen);
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}
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}
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}
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//
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for (i = macResMap.numTypes, macResType = macResTypes; i > 0; i--, macResType++) {
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//getting offsets & sizes of midi
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if (((context->fileType & GAME_MUSICFILE_GM) > 0) && (macResType->id == ID_MIDI)) {
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context->count = macResType->maxItemId + 1;
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context->table = (ResourceData *)calloc(context->count, sizeof(*context->table));
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for (j = macResType->items, macResource = macResType->resources; j > 0; j--, macResource++) {
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context->file->seek(macDataOffset + macResource->dataOffset);
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context->table[macResource->id].size = context->file->readUint32BE();
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context->table[macResource->id].offset = context->file->pos();
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}
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notSagaContext = true;
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break;
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}
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}
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//free
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for (i = 0; i < macResMap.numTypes; i++) {
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free(macResTypes[i].resources);
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}
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free(macResTypes);
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if ((!notSagaContext) && (!loadSagaContext(context, MAC_BINARY_HEADER_SIZE, macDataSize))) {
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return false;
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}
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return true;
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}
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bool Resource::loadContext(ResourceContext *context) {
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size_t i;
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int j;
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GamePatchDescription *patchDescription;
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ResourceData *resourceData;
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uint16 subjectResourceType;
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ResourceContext *subjectContext;
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uint32 subjectResourceId;
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uint32 patchResourceId;
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ResourceData *subjectResourceData;
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byte *tableBuffer;
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size_t tableSize;
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bool isMacBinary;
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if (!context->file->open(context->fileName)) {
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return false;
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}
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context->isBigEndian = _vm->isBigEndian();
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if (context->fileType & GAME_SWAPENDIAN)
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context->isBigEndian = !context->isBigEndian;
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isMacBinary = (context->fileType & GAME_MACBINARY) > 0;
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context->fileType &= ~GAME_MACBINARY;
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if (isMacBinary) {
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if (!loadMacContext(context)) {
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return false;
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}
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} else {
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if (!loadSagaContext(context, 0, context->file->size())) {
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return false;
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}
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}
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//process internal patch files
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if (GAME_PATCHFILE & context->fileType) {
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subjectResourceType = ~GAME_PATCHFILE & context->fileType;
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subjectContext = getContext((GameFileTypes)subjectResourceType);
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if (subjectContext == NULL) {
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error("Resource::loadContext() Subject context not found");
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}
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loadResource(context, context->count - 1, tableBuffer, tableSize);
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MemoryReadStreamEndian readS2(tableBuffer, tableSize, context->isBigEndian);
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for (i = 0; i < tableSize / 8; i++) {
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subjectResourceId = readS2.readUint32();
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patchResourceId = readS2.readUint32();
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subjectResourceData = getResourceData(subjectContext, subjectResourceId);
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resourceData = getResourceData(context, patchResourceId);
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subjectResourceData->patchData = new PatchData(context->file);
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subjectResourceData->offset = resourceData->offset;
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subjectResourceData->size = resourceData->size;
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}
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}
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//process external patch files
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for (j = 0; j < _vm->getGameDescription()->patchesCount; j++) {
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patchDescription = &_vm->getGameDescription()->patchDescriptions[j];
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if ((patchDescription->fileType & context->fileType) != 0) {
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if (patchDescription->resourceId < context->count) {
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resourceData = &context->table[patchDescription->resourceId];
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resourceData->patchData = new PatchData(patchDescription);
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if (resourceData->patchData->_patchFile->open(patchDescription->fileName)) {
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resourceData->offset = 0;
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resourceData->size = resourceData->patchData->_patchFile->size();
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} else {
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delete resourceData->patchData;
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resourceData->patchData = NULL;
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}
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}
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}
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}
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return true;
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}
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bool Resource::createContexts() {
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int i;
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ResourceContext *context;
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_contextsCount = _vm->getGameDescription()->filesCount;
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_contexts = (ResourceContext*)calloc(_contextsCount, sizeof(*_contexts));
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for (i = 0; i < _contextsCount; i++) {
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context = &_contexts[i];
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context->file = new Common::File();
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context->fileName = _vm->getGameDescription()->filesDescriptions[i].fileName;
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context->fileType = _vm->getGameDescription()->filesDescriptions[i].fileType;
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context->serial = 0;
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// IHNM has serveral different voice files, so we need to allow
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// multiple resource contexts of the same type. We tell them
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// apart by assigning each of the duplicates an unique serial
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// number. The default behaviour when requesting a context will
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// be to look for serial number 0.
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for (int j = i - 1; j >= 0; j--) {
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if (_contexts[j].fileType & context->fileType) {
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context->serial = _contexts[j].serial + 1;
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break;
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}
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}
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if (!loadContext(context)) {
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return false;
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}
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}
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return true;
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}
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void Resource::clearContexts() {
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int i;
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size_t j;
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ResourceContext *context;
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if (_contexts == NULL) {
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return;
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}
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for(i = 0; i < _contextsCount; i++) {
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context = &_contexts[i];
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delete context->file;
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if (context->table != NULL) {
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for(j = 0; j < context->count; j++) {
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delete context->table[j].patchData;
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}
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}
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free(context->table);
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}
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free(_contexts);
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_contexts = NULL;
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}
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uint32 Resource::convertResourceId(uint32 resourceId) {
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if (_vm->getGameType() == GType_ITE && _vm->isMacResources()) {
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if (resourceId > 1537) {
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return resourceId - 2;
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} else {
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if (resourceId == 1535 || resourceId == 1536) {
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error ("Wrong resource number %d for Mac ITE", resourceId);
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}
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}
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}
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return resourceId;
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}
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void Resource::loadResource(ResourceContext *context, uint32 resourceId, byte*&resourceBuffer, size_t &resourceSize) {
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Common::File *file;
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uint32 resourceOffset;
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ResourceData *resourceData;
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debug(8, "loadResource %d", resourceId);
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resourceData = getResourceData(context, resourceId);
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file = context->getFile(resourceData);
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resourceOffset = resourceData->offset;
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resourceSize = resourceData->size;
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resourceBuffer = (byte*)malloc(resourceSize);
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file->seek((long)resourceOffset, SEEK_SET);
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if (file->read(resourceBuffer, resourceSize) != resourceSize) {
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error("Resource::loadResource() failed to read");
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}
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}
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static int metaResourceTable[] = { 0, 326, 517, 677, 805, 968, 1165, 0, 1271 };
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void Resource::loadGlobalResources(int chapter, int actorsEntrance) {
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if (chapter < 0)
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chapter = 8;
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// TODO
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//if (module.voiceLUT)
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// free module.voiceLUT;
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// TODO: close chapter context, or rather reassign it in our case
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ResourceContext *resourceContext;
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ResourceContext *soundContext;
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int i;
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resourceContext = _vm->_resource->getContext(GAME_RESOURCEFILE);
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if (resourceContext == NULL) {
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error("Resource::loadGlobalResources() resource context not found");
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}
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soundContext = _vm->_resource->getContext(GAME_SOUNDFILE);
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if (soundContext == NULL) {
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error("Resource::loadGlobalResources() sound context not found");
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}
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byte *resourcePointer;
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size_t resourceLength;
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_vm->_resource->loadResource(resourceContext, metaResourceTable[chapter],
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resourcePointer, resourceLength);
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if (resourceLength == 0) {
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error("Resource::loadGlobalResources wrong metaResource");
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}
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MemoryReadStream metaS(resourcePointer, resourceLength);
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_metaResource.sceneIndex = metaS.readSint16LE();
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_metaResource.objectCount = metaS.readSint16LE();
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_metaResource.objectsStringsResourceID = metaS.readSint32LE();
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_metaResource.inventorySpritesID = metaS.readSint32LE();
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_metaResource.mainSpritesID = metaS.readSint32LE();
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_metaResource.objectsResourceID = metaS.readSint32LE();
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_metaResource.actorCount = metaS.readSint16LE();
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_metaResource.actorsStringsResourceID = metaS.readSint32LE();
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_metaResource.actorsResourceID = metaS.readSint32LE();
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_metaResource.protagFaceSpritesID = metaS.readSint32LE();
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_metaResource.field_22 = metaS.readSint32LE();
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_metaResource.field_26 = metaS.readSint16LE();
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_metaResource.protagStatesCount = metaS.readSint16LE();
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_metaResource.protagStatesResourceID = metaS.readSint32LE();
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_metaResource.cutawayListResourceID = metaS.readSint32LE();
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_metaResource.songTableID = metaS.readSint32LE();
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free(resourcePointer);
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_vm->_actor->loadActorList(actorsEntrance, _metaResource.actorCount,
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_metaResource.actorsResourceID, _metaResource.protagStatesCount,
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_metaResource.protagStatesResourceID);
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_vm->_actor->_protagonist->_sceneNumber = _metaResource.sceneIndex;
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_vm->_actor->_objectsStrings.freeMem();
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_vm->_resource->loadResource(resourceContext, _metaResource.objectsStringsResourceID, resourcePointer, resourceLength);
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_vm->loadStrings(_vm->_actor->_objectsStrings, resourcePointer, resourceLength);
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free(resourcePointer);
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if (chapter >= _vm->_sndRes->_fxTableIDsLen) {
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error("Chapter ID exceeds fxTableIDs length");
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}
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debug(0, "Going to read %d of %d", chapter, _vm->_sndRes->_fxTableIDs[chapter]);
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_vm->_resource->loadResource(soundContext, _vm->_sndRes->_fxTableIDs[chapter],
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resourcePointer, resourceLength);
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if (resourceLength == 0) {
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error("Resource::loadGlobalResources Can't load sound effects for current track");
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}
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free(_vm->_sndRes->_fxTable);
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_vm->_sndRes->_fxTableLen = resourceLength / 4;
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_vm->_sndRes->_fxTable = (FxTable *)malloc(sizeof(FxTable) * _vm->_sndRes->_fxTableLen);
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MemoryReadStream fxS(resourcePointer, resourceLength);
|
|
|
|
for (i = 0; i < _vm->_sndRes->_fxTableLen; i++) {
|
|
_vm->_sndRes->_fxTable[i].res = fxS.readSint16LE();
|
|
_vm->_sndRes->_fxTable[i].vol = fxS.readSint16LE();
|
|
}
|
|
free(resourcePointer);
|
|
|
|
_vm->_interface->_defPortraits.freeMem();
|
|
_vm->_sprite->loadList(_metaResource.protagFaceSpritesID, _vm->_interface->_defPortraits);
|
|
|
|
_vm->_actor->_actorsStrings.freeMem();
|
|
|
|
_vm->_resource->loadResource(resourceContext, _metaResource.actorsStringsResourceID, resourcePointer, resourceLength);
|
|
_vm->loadStrings(_vm->_actor->_actorsStrings, resourcePointer, resourceLength);
|
|
free(resourcePointer);
|
|
|
|
_vm->_sprite->_inventorySprites.freeMem();
|
|
_vm->_sprite->loadList(_metaResource.inventorySpritesID, _vm->_sprite->_inventorySprites);
|
|
|
|
_vm->_sprite->_mainSprites.freeMem();
|
|
_vm->_sprite->loadList(_metaResource.mainSpritesID, _vm->_sprite->_mainSprites);
|
|
|
|
_vm->_actor->loadObjList(_metaResource.objectCount, _metaResource.objectsResourceID);
|
|
|
|
_vm->_resource->loadResource(resourceContext, _metaResource.cutawayListResourceID, resourcePointer, resourceLength);
|
|
|
|
if (resourceLength == 0) {
|
|
error("Resource::loadGlobalResources Can't load cutaway list");
|
|
}
|
|
|
|
_vm->_anim->loadCutawayList(resourcePointer, resourceLength);
|
|
|
|
_vm->_resource->loadResource(resourceContext, _metaResource.songTableID, resourcePointer, resourceLength);
|
|
|
|
if (resourceLength == 0) {
|
|
error("Resource::loadGlobalResources Can't load songs list for current track");
|
|
}
|
|
|
|
free(_vm->_music->_songTable);
|
|
|
|
_vm->_music->_songTableLen = resourceLength / 4;
|
|
_vm->_music->_songTable = (int32 *)malloc(sizeof(int32) * _vm->_music->_songTableLen);
|
|
|
|
MemoryReadStream songS(resourcePointer, resourceLength);
|
|
|
|
for (i = 0; i < _vm->_music->_songTableLen; i++)
|
|
_vm->_music->_songTable[i] = songS.readSint32LE();
|
|
free(resourcePointer);
|
|
|
|
int voiceLUTResourceID = 0;
|
|
|
|
_vm->_script->_globalVoiceLUT.freeMem();
|
|
|
|
switch (chapter) {
|
|
case 1:
|
|
_vm->_sndRes->setVoiceBank(1);
|
|
voiceLUTResourceID = 23;
|
|
break;
|
|
case 2:
|
|
_vm->_sndRes->setVoiceBank(2);
|
|
voiceLUTResourceID = 24;
|
|
break;
|
|
case 3:
|
|
_vm->_sndRes->setVoiceBank(3);
|
|
voiceLUTResourceID = 25;
|
|
break;
|
|
case 4:
|
|
_vm->_sndRes->setVoiceBank(4);
|
|
voiceLUTResourceID = 26;
|
|
break;
|
|
case 5:
|
|
_vm->_sndRes->setVoiceBank(5);
|
|
voiceLUTResourceID = 27;
|
|
break;
|
|
case 6:
|
|
_vm->_sndRes->setVoiceBank(6);
|
|
voiceLUTResourceID = 28;
|
|
break;
|
|
case 7:
|
|
break;
|
|
case 8:
|
|
_vm->_sndRes->setVoiceBank(0);
|
|
voiceLUTResourceID = 22;
|
|
break;
|
|
}
|
|
|
|
if (voiceLUTResourceID) {
|
|
_vm->_resource->loadResource(resourceContext, voiceLUTResourceID, resourcePointer, resourceLength);
|
|
_vm->_script->loadVoiceLUT(_vm->_script->_globalVoiceLUT, resourcePointer, resourceLength);
|
|
free(resourcePointer);
|
|
}
|
|
|
|
_vm->_spiritualBarometer = 0;
|
|
_vm->_scene->setChapterNumber(chapter);
|
|
}
|
|
|
|
} // End of namespace Saga
|