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https://github.com/libretro/scummvm.git
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175 lines
5.3 KiB
C++
175 lines
5.3 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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/*
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* Based on the Reverse Engineering work of Christophe Fontanel,
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* maintainer of the Dungeon Master Encyclopaedia (http://dmweb.free.fr/)
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*/
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#include "dm/dm.h"
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#include "common/config-manager.h"
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#include "common/error.h"
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#include "common/fs.h"
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#include "engines/advancedDetector.h"
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#include <common/system.h>
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namespace DM {
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static const PlainGameDescriptor DMGames[] = {
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{"dm", "Dungeon Master"},
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{0, 0}
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};
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static const DMADGameDescription gameDescriptions[] = {
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{
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{"dm", "Amiga 2.0v English",
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{
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{"graphics.dat", 0, "c2205f6225bde728417de29394f97d55", 411960},
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{"Dungeon.dat", 0, "43a213da8eda413541dd12f90ce202f6", 25006},
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AD_LISTEND
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},
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Common::EN_ANY, Common::kPlatformAmiga, ADGF_NO_FLAGS, GUIO1(GUIO_NONE)
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},
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k_saveTarget_DM21, k_saveFormat_dm_amiga__2_x_pc98_x68000_fm_towns_csb_atari_st, k_savePlatform_amiga,
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{ k_saveTarget_DM21, k_saveTarget_endOfList },
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{ k_saveFormat_dm_amiga__2_x_pc98_x68000_fm_towns_csb_atari_st, k_saveFormat_endOfList},
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{ k_savePlatform_accept_any}
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},
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{
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{"dm", "Atari ???v English",
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{
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{"graphics.dat", 0, "6ffff2a17e2df0effa9a12fb4b1bf6b6", 271911},
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{"Dungeon.dat", 0, "be9468b460515741babec9a70501e2e9", 33286},
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AD_LISTEND
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},
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Common::EN_ANY, Common::kPlatformAtariST, ADGF_NO_FLAGS, GUIO1(GUIO_NONE),
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},
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k_saveTarget_DM21, k_saveFormat_dm_amiga__2_x_pc98_x68000_fm_towns_csb_atari_st, k_savePlatform_atari_st,
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{ k_saveTarget_DM21, k_saveTarget_endOfList},
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{ k_saveFormat_dm_amiga__2_x_pc98_x68000_fm_towns_csb_atari_st, k_saveFormat_endOfList},
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{ k_savePlatform_accept_any }
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},
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{
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AD_TABLE_END_MARKER, k_saveTarget_none, k_saveFormat_none, k_savePlatform_none,
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{k_saveTarget_none}, {k_saveFormat_none}, {k_savePlatform_none}
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}
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};
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static const ADExtraGuiOptionsMap optionsList[] = {
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AD_EXTRA_GUI_OPTIONS_TERMINATOR
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};
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class DMMetaEngine : public AdvancedMetaEngine {
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public:
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DMMetaEngine() : AdvancedMetaEngine(DM::gameDescriptions, sizeof(DMADGameDescription), DMGames, optionsList) {
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_singleId = "dm";
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}
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virtual const char *getName() const {
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return "Dungeon Master";
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}
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virtual const char *getOriginalCopyright() const {
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return "Dummy";
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}
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virtual bool createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const {
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if (desc)
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*engine = new DM::DMEngine(syst, (const DMADGameDescription*)desc);
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return desc != nullptr;
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}
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virtual bool hasFeature(MetaEngineFeature f) const {
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return
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(f == kSupportsListSaves) ||
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(f == kSupportsLoadingDuringStartup) ||
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(f == kSavesSupportThumbnail) ||
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(f == kSavesSupportMetaInfo) ||
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(f == kSavesSupportCreationDate);
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}
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virtual int getMaximumSaveSlot() const { return 99; }
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virtual SaveStateList listSaves(const char *target) const {
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Common::SaveFileManager *saveFileMan = g_system->getSavefileManager();
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SaveGameHeader header;
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Common::String pattern = target;
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pattern += ".###";
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Common::StringArray filenames;
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filenames = saveFileMan->listSavefiles(pattern.c_str());
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SaveStateList saveList;
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for (Common::StringArray::const_iterator file = filenames.begin(); file != filenames.end(); ++file) {
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// Obtain the last 3 digits of the filename, since they correspond to the save slot
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int slotNum = atoi(file->c_str() + file->size() - 3);
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if ((slotNum >= 0) && (slotNum <= 999)) {
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Common::InSaveFile *in = saveFileMan->openForLoading(file->c_str());
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if (in) {
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if (DM::readSaveGameHeader(in, &header))
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saveList.push_back(SaveStateDescriptor(slotNum, header._descr.getDescription()));
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delete in;
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}
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}
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}
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// Sort saves based on slot number.
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Common::sort(saveList.begin(), saveList.end(), SaveStateDescriptorSlotComparator());
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return saveList;
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}
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SaveStateDescriptor querySaveMetaInfos(const char *target, int slot) const {
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Common::String filename = Common::String::format("%s.%03u", target, slot);
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Common::InSaveFile *in = g_system->getSavefileManager()->openForLoading(filename.c_str());
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if (in) {
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DM::SaveGameHeader header;
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bool successfulRead = DM::readSaveGameHeader(in, &header);
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delete in;
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if (successfulRead) {
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SaveStateDescriptor desc(slot, header._descr.getDescription());
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return header._descr;
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}
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}
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return SaveStateDescriptor();
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}
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virtual void removeSaveState(const char *target, int slot) const {}
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};
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}
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#if PLUGIN_ENABLED_DYNAMIC(DM)
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REGISTER_PLUGIN_DYNAMIC(DM, PLUGIN_TYPE_ENGINE, DM::DMMetaEngine);
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#else
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REGISTER_PLUGIN_STATIC(DM, PLUGIN_TYPE_ENGINE, DM::DMMetaEngine);
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#endif
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