scummvm/engines/lab/text.cpp
2015-12-15 00:05:02 +01:00

164 lines
4.7 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
/*
* This code is based on Labyrinth of Time code with assistance of
*
* Copyright (c) 1993 Terra Nova Development
* Copyright (c) 2004 The Wyrmkeep Entertainment Co.
*
*/
#include "lab/stddefines.h"
#include "lab/labfun.h"
#include "lab/text.h"
#include "lab/vga.h"
namespace Lab {
extern uint32 VGAScreenWidth, VGABytesPerPage;
/*****************************************************************************/
/* Closes a font and frees all memory associated with it. */
/*****************************************************************************/
void closeFont(struct TextFont *tf) {
if (tf) {
if (tf->data && tf->DataLength)
delete[] tf->data;
free(tf);
}
}
/*****************************************************************************/
/* Returns the length of a text in the specified font. */
/*****************************************************************************/
uint16 textLength(struct TextFont *tf, const char *text, uint16 numchars) {
uint16 counter, length = 0;
if (tf)
for (counter = 0; counter < numchars; counter++) {
length += tf->Widths[(uint)*text];
text++;
}
return length;
}
/*****************************************************************************/
/* Returns the height of a specified font. */
/*****************************************************************************/
uint16 textHeight(struct TextFont *tf) {
return (tf) ? tf->Height : 0;
}
/*****************************************************************************/
/* Draws the text to the screen. */
/*****************************************************************************/
void text(struct TextFont *tf, uint16 x, uint16 y, uint16 color, const char *text, uint16 numchars) {
byte *VGATop, *VGACur, *VGATemp, *VGATempLine, *cdata;
uint32 RealOffset, SegmentOffset;
int32 templeft, LeftInSegment;
uint16 counter, counterb, bwidth, mask, curpage, rows, cols, data;
VGATop = getVGABaseAddr();
for (counter = 0; counter < numchars; counter++) {
RealOffset = (VGAScreenWidth * y) + x;
curpage = RealOffset / VGABytesPerPage;
SegmentOffset = RealOffset - (curpage * VGABytesPerPage);
LeftInSegment = VGABytesPerPage - SegmentOffset;
VGACur = VGATop + SegmentOffset;
setPage(curpage);
if (tf->Widths[(uint)*text]) {
cdata = tf->data + tf->Offsets[(uint)*text];
bwidth = *cdata++;
VGATemp = VGACur;
VGATempLine = VGACur;
for (rows = 0; rows < tf->Height; rows++) {
VGATemp = VGATempLine;
templeft = LeftInSegment;
for (cols = 0; cols < bwidth; cols++) {
data = *cdata++;
if (data && (templeft >= 8)) {
for (int i = 7; i >= 0; i--) {
if ((1 << i) & data)
*VGATemp = color;
VGATemp++;
}
templeft -= 8;
} else if (data) {
mask = 0x80;
templeft = LeftInSegment;
for (counterb = 0; counterb < 8; counterb++) {
if (templeft <= 0) {
curpage++;
setPage(curpage);
VGATemp = (byte *)(VGATop - templeft);
/* Set up VGATempLine for next line */
VGATempLine -= VGABytesPerPage;
/* Set up LeftInSegment for next line */
LeftInSegment += VGABytesPerPage + templeft;
templeft += VGABytesPerPage;
}
if (mask & data)
*VGATemp = color;
VGATemp++;
mask = mask >> 1;
templeft--;
}
} else {
templeft -= 8;
VGATemp += 8;
}
}
VGATempLine += VGAScreenWidth;
LeftInSegment -= VGAScreenWidth;
if (LeftInSegment <= 0) {
curpage++;
setPage(curpage);
VGATempLine -= VGABytesPerPage;
LeftInSegment += VGABytesPerPage;
}
}
}
x += tf->Widths[(int)*text];
text++;
}
}
} // End of namespace Lab