mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-25 03:07:06 +00:00
1a615346ab
svn-id: r18039
446 lines
12 KiB
C++
446 lines
12 KiB
C++
/* ScummVM - Scumm Interpreter
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* Copyright (C) 2003-2005 The ScummVM project
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* $Header$
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*
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*/
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#include "stdafx.h"
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#include "backends/fs/fs.h"
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#include "base/gameDetector.h"
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#include "base/plugins.h"
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#include "common/config-manager.h"
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#include "common/file.h"
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#include "common/timer.h"
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#include "common/savefile.h"
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#include "common/system.h"
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#include "queen/queen.h"
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#include "queen/bankman.h"
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#include "queen/command.h"
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#include "queen/cutaway.h"
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#include "queen/debug.h"
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#include "queen/display.h"
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#include "queen/graphics.h"
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#include "queen/grid.h"
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#include "queen/input.h"
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#include "queen/logic.h"
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#include "queen/music.h"
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#include "queen/resource.h"
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#include "queen/sound.h"
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#include "queen/talk.h"
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#include "queen/walk.h"
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#include "sound/mididrv.h"
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/* Flight of the Amazon Queen */
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static const GameSettings queen_setting[] = {
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{ "queen", "Flight of the Amazon Queen", 0 },
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{ "queen", "Flight of the Amazon Queen (Demo)", 0 },
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{ "queen", "Flight of the Amazon Queen (Interview)", 0 },
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{ 0, 0, 0 }
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};
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GameList Engine_QUEEN_gameList() {
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GameList games;
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const GameSettings *g = queen_setting;
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while (g->name) {
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games.push_back(*g);
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g++;
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}
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return games;
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}
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GameSettings determineTarget(uint32 size) {
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switch (size) {
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case 3724538: //regular demo
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case 3732177:
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return queen_setting[1];
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break;
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case 1915913: //interview demo
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return queen_setting[2];
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break;
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default: //non-demo
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return queen_setting[0];
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break;
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}
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return queen_setting[0];
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}
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DetectedGameList Engine_QUEEN_detectGames(const FSList &fslist) {
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DetectedGameList detectedGames;
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// Iterate over all files in the given directory
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for (FSList::const_iterator file = fslist.begin(); file != fslist.end(); ++file) {
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if (!file->isDirectory()) {
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const char *gameName = file->displayName().c_str();
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if (0 == scumm_stricmp("queen.1", gameName) || 0 == scumm_stricmp("queen.1c", gameName)) {
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Common::File dataFile;
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dataFile.open(file->path().c_str());
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assert(dataFile.isOpen());
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if (0 == scumm_stricmp("queen.1", gameName)) { //an unmodified file
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detectedGames.push_back(determineTarget(dataFile.size()));
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} else if (0 == scumm_stricmp("queen.1c", gameName)) { //oh joy, it's a rebuilt file
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char header[9];
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dataFile.read(header, 9);
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if (0 == scumm_strnicmp("QTBL", header, 4)) { //check validity
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uint8 version = 0; //default to full/normal version
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if (0 == scumm_strnicmp("PE100", header + 4, 5)) //One of the 2 regular demos
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version = 1;
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if (0 == scumm_strnicmp("PEint", header + 4, 5)) //Interview demo
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version = 2;
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detectedGames.push_back(queen_setting[version]);
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}
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}
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dataFile.close();
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break;
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}
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}
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}
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return detectedGames;
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}
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Engine *Engine_QUEEN_create(GameDetector *detector, OSystem *syst) {
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return new Queen::QueenEngine(detector, syst);
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}
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REGISTER_PLUGIN(QUEEN, "Flight of the Amazon Queen")
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namespace Queen {
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QueenEngine::QueenEngine(GameDetector *detector, OSystem *syst)
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: Engine(syst) {
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}
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QueenEngine::~QueenEngine() {
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delete _bam;
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delete _resource;
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delete _bankMan;
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delete _command;
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delete _debugger;
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delete _display;
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delete _graphics;
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delete _grid;
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delete _input;
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delete _logic;
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delete _music;
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delete _sound;
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delete _walk;
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}
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void QueenEngine::registerDefaultSettings() {
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ConfMan.registerDefault("music_mute", false);
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ConfMan.registerDefault("sfx_mute", false);
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ConfMan.registerDefault("talkspeed", Logic::DEFAULT_TALK_SPEED);
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ConfMan.registerDefault("speech_mute", _resource->isDemo() || _resource->isInterview());
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ConfMan.registerDefault("subtitles", true);
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}
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void QueenEngine::checkOptionSettings() {
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// check talkspeed value
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if (_talkSpeed < MIN_TEXT_SPEED) {
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_talkSpeed = MIN_TEXT_SPEED;
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} else if (_talkSpeed > MAX_TEXT_SPEED) {
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_talkSpeed = MAX_TEXT_SPEED;
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}
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// ensure text is always on when voice is off
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if (!_sound->speechOn()) {
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_subtitles = true;
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}
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// demo and interview versions don't have speech at all
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if (_sound->speechOn() && (_resource->isDemo() || _resource->isInterview())) {
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_sound->speechToggle(false);
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}
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}
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void QueenEngine::readOptionSettings() {
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_music->setVolume(ConfMan.getInt("music_volume"));
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_sound->musicToggle(!ConfMan.getBool("music_mute"));
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_sound->sfxToggle(!ConfMan.getBool("sfx_mute"));
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_talkSpeed = ConfMan.getInt("talkspeed");
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_sound->speechToggle(!ConfMan.getBool("speech_mute"));
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_subtitles = ConfMan.getBool("subtitles");
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checkOptionSettings();
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}
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void QueenEngine::writeOptionSettings() {
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ConfMan.set("music_volume", _music->volume());
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ConfMan.set("music_mute", !_sound->musicOn());
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ConfMan.set("sfx_mute", !_sound->sfxOn());
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ConfMan.set("talkspeed", _talkSpeed);
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ConfMan.set("speech_mute", !_sound->speechOn());
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ConfMan.set("subtitles", _subtitles);
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ConfMan.flushToDisk();
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}
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void QueenEngine::update(bool checkPlayerInput) {
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if (_debugger->isAttached()) {
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_debugger->onFrame();
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}
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_graphics->update(_logic->currentRoom());
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_logic->update();
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_input->delay();
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if (!_resource->isInterview()) {
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_display->palCustomScroll(_logic->currentRoom());
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}
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BobSlot *joe = _graphics->bob(0);
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_display->update(joe->active, joe->x, joe->y);
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_input->checkKeys();
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if (_input->debugger()) {
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_input->debuggerReset();
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_debugger->attach();
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}
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if (canLoadOrSave()) {
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if (_input->quickSave()) {
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_input->quickSaveReset();
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saveGameState(0, "Quicksave");
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}
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if (_input->quickLoad()) {
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_input->quickLoadReset();
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loadGameState(0);
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}
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if (_system->getMillis() - _lastSaveTime >= AUTOSAVE_INTERVAL) {
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saveGameState(AUTOSAVE_SLOT, "Autosave");
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_lastSaveTime = _system->getMillis();
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}
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}
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if (!_input->cutawayRunning()) {
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if (checkPlayerInput) {
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_command->updatePlayer();
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}
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if (_input->idleTime() >= Input::DELAY_SCREEN_BLANKER) {
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_display->blankScreen();
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}
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}
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}
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bool QueenEngine::canLoadOrSave() {
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return !_input->cutawayRunning() && !(_resource->isDemo() || _resource->isInterview());
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}
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void QueenEngine::saveGameState(uint16 slot, const char *desc) {
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debug(3, "Saving game to slot %d", slot);
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char name[20];
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makeGameStateName(slot, name);
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Common::OutSaveFile *file = _saveFileMan->openForSaving(name);
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if (file) {
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// save data
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byte *saveData = new byte[30000];
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byte *p = saveData;
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_bam->saveState(p);
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_grid->saveState(p);
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_logic->saveState(p);
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_sound->saveState(p);
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uint32 dataSize = p - saveData;
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// write header
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GameStateHeader header;
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memset(&header, 0, sizeof(header));
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file->writeUint32BE('SCVM');
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header.version = TO_BE_32(SAVESTATE_CUR_VER);
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header.flags = TO_BE_32(0);
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header.dataSize = TO_BE_32(dataSize);
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strncpy(header.description, desc, sizeof(header.description) - 1);
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file->write(&header, sizeof(header));
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// write save data
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if (file->write(saveData, dataSize) != dataSize) {
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warning("Can't write file '%s'. (Disk full?)", name);
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}
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delete[] saveData;
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delete file;
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} else {
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warning("Can't create file '%s', game not saved", name);
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}
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}
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void QueenEngine::loadGameState(uint16 slot) {
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debug(3, "Loading game from slot %d", slot);
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GameStateHeader header;
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Common::InSaveFile *file = readGameStateHeader(slot, &header);
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if (file && header.dataSize != 0) {
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byte *saveData = new byte[header.dataSize];
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byte *p = saveData;
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if (file->read(saveData, header.dataSize) != header.dataSize) {
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warning("Error reading savegame file");
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} else {
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_bam->loadState(header.version, p);
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_grid->loadState(header.version, p);
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_logic->loadState(header.version, p);
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_sound->loadState(header.version, p);
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if (header.dataSize != (uint32)(p - saveData)) {
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error("Corrupted savegame file");
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}
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_logic->setupRestoredGame();
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}
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delete[] saveData;
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delete file;
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}
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}
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Common::InSaveFile *QueenEngine::readGameStateHeader(uint16 slot, GameStateHeader *gsh) {
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char name[20];
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makeGameStateName(slot, name);
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Common::InSaveFile *file = _saveFileMan->openForLoading(name);
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if (file && file->readUint32BE() == 'SCVM') {
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gsh->version = file->readUint32BE();
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gsh->flags = file->readUint32BE();
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gsh->dataSize = file->readUint32BE();
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file->read(gsh->description, sizeof(gsh->description));
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} else {
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memset(gsh, 0, sizeof(GameStateHeader));
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}
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return file;
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}
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void QueenEngine::makeGameStateName(uint16 slot, char *buf) {
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if (slot == AUTOSAVE_SLOT) {
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strcpy(buf, "queen.asd");
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} else {
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sprintf(buf, "queen.s%02d", slot);
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}
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}
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void QueenEngine::findGameStateDescriptions(char descriptions[100][32]) {
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char filename[20];
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makeGameStateName(0, filename);
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filename[strlen(filename) - 2] = 0;
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bool marks[SAVESTATE_MAX];
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_saveFileMan->listSavefiles(filename, marks, SAVESTATE_MAX);
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for (int i = 0; i < SAVESTATE_MAX; ++i) {
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if (marks[i]) {
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GameStateHeader header;
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Common::InSaveFile *f = readGameStateHeader(i, &header);
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strcpy(descriptions[i], header.description);
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delete f;
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}
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}
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}
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void QueenEngine::errorString(const char *buf1, char *buf2) {
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strcpy(buf2, buf1);
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#ifdef _WIN32_WCE
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if (isSmartphone())
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return;
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#endif
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// Unless an error -originated- within the debugger, spawn the
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// debugger. Otherwise exit out normally.
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if (_debugger && !_debugger->isAttached()) {
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// (Print it again in case debugger segfaults)
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printf("%s\n", buf2);
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_debugger->attach(buf2);
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_debugger->onFrame();
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}
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}
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int QueenEngine::go() {
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_logic->start();
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if (ConfMan.hasKey("save_slot") && canLoadOrSave()) {
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loadGameState(ConfMan.getInt("save_slot"));
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}
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_lastSaveTime = _system->getMillis();
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_quit = false;
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while (!_quit) {
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if (_logic->newRoom() > 0) {
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_logic->update();
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_logic->oldRoom(_logic->currentRoom());
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_logic->currentRoom(_logic->newRoom());
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_logic->changeRoom();
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_display->fullscreen(false);
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if (_logic->currentRoom() == _logic->newRoom()) {
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_logic->newRoom(0);
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}
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} else if (_logic->joeWalk() == JWM_EXECUTE) {
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_logic->joeWalk(JWM_NORMAL);
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_command->executeCurrentAction();
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} else {
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_logic->joeWalk(JWM_NORMAL);
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update(true);
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}
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}
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return 0;
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}
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int QueenEngine::init(GameDetector &detector) {
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_system->beginGFXTransaction();
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initCommonGFX(detector);
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_system->initSize(GAME_SCREEN_WIDTH, GAME_SCREEN_HEIGHT);
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_system->endGFXTransaction();
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_bam = new BamScene(this);
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_resource = new Resource();
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_bankMan = new BankManager(_resource);
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_command = new Command(this);
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_debugger = new Debugger(this);
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_display = new Display(this, _system);
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_graphics = new Graphics(this);
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_grid = new Grid(this);
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_input = new Input(_resource->getLanguage(), _system);
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if (_resource->isDemo()) {
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_logic = new LogicDemo(this);
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} else if (_resource->isInterview()) {
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_logic = new LogicInterview(this);
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} else {
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_logic = new LogicGame(this);
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}
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if (!_mixer->isReady())
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warning("Sound initialisation failed");
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_mixer->setVolumeForSoundType(Audio::Mixer::kSFXSoundType, ConfMan.getInt("sfx_volume"));
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// Set mixer music volume to maximum, since music volume is regulated by MusicPlayer's MIDI messages
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_mixer->setVolumeForSoundType(Audio::Mixer::kMusicSoundType, Audio::Mixer::kMaxMixerVolume);
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int midiDriver = MidiDriver::detectMusicDriver(MDT_NATIVE | MDT_ADLIB | MDT_PREFER_NATIVE);
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MidiDriver *driver = MidiDriver::createMidi(midiDriver);
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if (!driver)
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driver = MidiDriver_ADLIB_create(_mixer);
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else if (ConfMan.getBool("native_mt32") || (midiDriver == MD_MT32))
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driver->property(MidiDriver::PROP_CHANNEL_MASK, 0x03FE);
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_music = new Music(driver, this);
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_music->hasNativeMT32(ConfMan.getBool("native_mt32") || (midiDriver == MD_MT32));
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_sound = Sound::giveSound(_mixer, this, _resource->compression());
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_walk = new Walk(this);
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registerDefaultSettings();
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readOptionSettings();
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return 0;
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}
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} // End of namespace Queen
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