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758 lines
22 KiB
Plaintext
758 lines
22 KiB
Plaintext
ScummVM Team
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************
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Project Leader
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--------------
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Eugene Sandulenko
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PR Office
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---------
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Arnaud Boutonne - Public Relations Officer, Project
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Administrator
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Eugene Sandulenko - Project Leader
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Retired Project Leaders
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-----------------------
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James Brown
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Vincent Hamm - ScummVM co-founder, Original Cruise/CinE
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author
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Max Horn
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Ludvig Strigeus - Original ScummVM and SimonVM author
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Engine Teams
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------------
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SCUMM:
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Torbjorn Andersson
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James Brown - (retired)
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Jonathan Gray - (retired)
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Vincent Hamm - (retired)
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Max Horn - (retired)
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Travis Howell
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Pawel Kolodziejski - Codecs, iMUSE, Smush, etc.
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Gregory Montoir - (retired)
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Eugene Sandulenko - FT INSANE, MM NES, MM C64, game
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detection, Herc/CGA
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Ludvig Strigeus - (retired)
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HE:
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Jonathan Gray - (retired)
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Travis Howell
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Gregory Montoir - (retired)
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Eugene Sandulenko
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AGI:
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Stuart George
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Matthew Hoops - (retired)
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Filippos Karapetis
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Martin Kiewitz
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Pawel Kolodziejski
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Walter van Niftrik
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Kari Salminen
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Eugene Sandulenko
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David Symonds - (retired)
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AGOS:
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Torbjorn Andersson
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Paul Gilbert
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Travis Howell
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Oliver Kiehl - (retired)
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Ludvig Strigeus - (retired)
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Access:
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Arnaud Boutonne
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Paul Gilbert
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Avalanche:
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Peter Bozso
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Arnaud Boutonne
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BBVS:
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Benjamin Haisch
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CGE:
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Arnaud Boutonne
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Paul Gilbert
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CGE2:
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Peter Bozso
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Arnaud Boutonne
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Paul Gilbert
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Cine:
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Vincent Hamm - (retired)
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Pawel Kolodziejski
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Gregory Montoir - (retired)
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Kari Salminen
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Eugene Sandulenko
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Composer:
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Alyssa Milburn
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CruisE:
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Paul Gilbert
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Vincent Hamm - (retired)
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Draci:
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Denis Kasak
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Robert Spalek
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Drascula:
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Filippos Karapetis
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Pawel Kolodziejski
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Thierry Crozat
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DreamWeb:
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Torbjorn Andersson
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Bertrand Augereau
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Filippos Karapetis
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Vladimir Menshakov - (retired)
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Willem Jan Palenstijn
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Gnap:
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Arnaud Boutonne
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Benjamin Haisch
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Gob:
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Torbjorn Andersson
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Arnaud Boutonne
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Sven Hesse
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Eugene Sandulenko
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Groovie:
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Henry Bush
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Scott Thomas
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Jordi Vilalta Prat
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Hopkins:
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Arnaud Boutonne
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Paul Gilbert
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Hugo:
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Arnaud Boutonne
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Oystein Eftevaag
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Eugene Sandulenko
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Kyra:
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Torbjorn Andersson - VQA Player
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Oystein Eftevaag
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Florian Kagerer
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Gregory Montoir - (retired)
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Johannes Schickel - (retired)
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Lastexpress:
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Matthew Hoops - (retired)
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Jordi Vilalta Prat
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Julien Templier
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Lure:
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Paul Gilbert
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MADE:
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Benjamin Haisch
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Filippos Karapetis
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MADS:
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Arnaud Boutonne
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Paul Gilbert
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Filippos Karapetis
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Mohawk:
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Bastien Bouclet
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Matthew Hoops - (retired)
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Filippos Karapetis
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Alyssa Milburn
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Eugene Sandulenko
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David Turner
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Mortevielle:
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Arnaud Boutonne
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Paul Gilbert
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Neverhood:
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Benjamin Haisch
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Filippos Karapetis
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Parallaction:
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peres
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Pegasus:
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Matthew Hoops - (retired)
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Queen:
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David Eriksson - (retired)
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Gregory Montoir - (retired)
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Joost Peters
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SAGA:
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Torbjorn Andersson
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Daniel Balsom - Original engine reimplementation author
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(retired)
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Filippos Karapetis
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Andrew Kurushin
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Eugene Sandulenko
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SCI:
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Greg Frieger
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Paul Gilbert
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Max Horn - (retired)
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Filippos Karapetis
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Martin Kiewitz
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Walter van Niftrik
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Willem Jan Palenstijn
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Jordi Vilalta Prat
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Lars Skovlund
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Sherlock:
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Paul Gilbert
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Martin Kiewitz
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Sky:
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Robert Goeffringmann - (retired)
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Oliver Kiehl - (retired)
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Joost Peters
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Sword1:
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Fabio Battaglia - PSX version support
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Thierry Crozat - Mac version support
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Robert Goeffringmann - (retired)
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Sword2:
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Torbjorn Andersson
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Fabio Battaglia - PSX version support
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Jonathan Gray - (retired)
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Sword25:
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Torbjorn Andersson
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Paul Gilbert
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Max Horn - (retired)
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Filippos Karapetis
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Eugene Sandulenko
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TeenAgent:
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Robert Megone - Help with callback rewriting
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Vladimir Menshakov - (retired)
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Tinsel:
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Torbjorn Andersson
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Fabio Battaglia - PSX version support
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Paul Gilbert
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Sven Hesse
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Max Horn - (retired)
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Filippos Karapetis
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Joost Peters
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Toltecs:
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Benjamin Haisch
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Filippos Karapetis
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Tony:
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Arnaud Boutonne
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Paul Gilbert
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Alyssa Milburn
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Toon:
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Sylvain Dupont
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Touche:
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Gregory Montoir - (retired)
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TsAGE:
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Arnaud Boutonne
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Paul Gilbert
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Tucker:
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Gregory Montoir - (retired)
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Voyeur:
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Arnaud Boutonne
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Paul Gilbert
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Wintermute:
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Einar Johan T. Somaaen
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Tobia Tesan
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Z-Vision:
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Adrian Astley
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Filippos Karapetis
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Anton Yarcev
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Backend Teams
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-------------
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Android:
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Andre Heider
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Angus Lees
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Lubomyr Lisen
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Dreamcast:
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Marcus Comstedt
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GCW0:
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Eugene Sandulenko
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GPH Devices (GP2X, GP2XWiz & Caanoo):
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John Willis
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iPhone / iPad:
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Oystein Eftevaag
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Vincent Benony
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LinuxMoto:
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Lubomyr Lisen
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Maemo:
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Frantisek Dufka - (retired)
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Tarek Soliman
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Nintendo 3DS:
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Thomas Edvalson
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Nintendo 64:
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Fabio Battaglia
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Nintendo DS:
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Bertrand Augereau - HQ software scaler
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Neil Millstone
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OpenPandora:
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John Willis
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PocketPC / WinCE:
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Nicolas Bacca - (retired)
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Ismail Khatib
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Kostas Nakos - (retired)
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PlayStation 2:
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Robert Goeffringmann - (retired)
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Max Lingua
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PSP (PlayStation Portable):
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Yotam Barnoy
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Joost Peters
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PlayStation Vita:
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Cpasjuste
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rsn8887
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SDL (Win/Linux/OS X/etc.):
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Max Horn - (retired)
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Eugene Sandulenko - Asm routines, GFX layers
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SymbianOS:
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Jurgen Braam
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Lars Persson
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Fedor Strizhniou
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Tizen / BADA:
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Chris Warren-Smith
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WebOS:
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Klaus Reimer
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Wii:
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Andre Heider
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Raspberry Pi:
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Manuel Alfayate
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Other subsystems
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----------------
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Infrastructure:
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Max Horn - Backend & Engine APIs, file API, sound
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mixer, audiostreams, data structures,
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etc. (retired)
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Eugene Sandulenko
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Johannes Schickel - (retired)
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GUI:
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Vicent Marti
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Eugene Sandulenko
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Johannes Schickel - (retired)
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Miscellaneous:
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David Corrales-Lopez - Filesystem access improvements (GSoC
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2007 task) (retired)
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Jerome Fisher - MT-32 emulator
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Benjamin Haisch - Heavily improved de-/encoder for DXA
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videos
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Jochen Hoenicke - Speaker & PCjr sound support, AdLib
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work (retired)
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Daniel ter Laan - Restoring original Drascula tracks, and
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writing convert_dxa.bat
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Chris Page - Return to launcher, savestate
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improvements, leak fixes, ... (GSoC
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2008 task) (retired)
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Robin Watts - ARM assembly routines for nice speedups
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on several ports; improvements to the
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sound mixer
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Website (code)
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--------------
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Fredrik Wendel - (retired)
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Website (maintenance)
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---------------------
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James Brown - IRC Logs maintainer
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Thierry Crozat - Wiki maintainer
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Andre Heider - Buildbot maintainer
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Joost Peters - Doxygen Project Documentation maintainer
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Jordi Vilalta Prat - Wiki maintainer
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Eugene Sandulenko - Forum, IRC channel, Screen Shots and
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Mailing list maintainer
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John Willis
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Website (content)
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-----------------
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All active team members
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Documentation
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-------------
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Thierry Crozat - Numerous contributions to documentation
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Joachim Eberhard - Numerous contributions to documentation
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(retired)
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Matthew Hoops - Numerous contributions to documentation
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(retired)
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Retired Team Members
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--------------------
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Chris Apers - Former PalmOS porter
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Ralph Brorsen - Help with GUI implementation
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Jamieson Christian - iMUSE, MIDI, all things musical
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Felix Jakschitsch - Zak256 reverse engineering
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Mutwin Kraus - Original MacOS porter
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Peter Moraliyski - Port: GP32
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Jeremy Newman - Former webmaster
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Lionel Ulmer - Port: X11
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Won Star - Former GP32 porter
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Other contributions
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*******************
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Packages
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--------
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AmigaOS 4:
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Hans-Joerg Frieden - (retired)
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Hubert Maier
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Juha Niemimaki - (retired)
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Atari/FreeMiNT:
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Keith Scroggins
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BeOS:
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Stefan Parviainen - (retired)
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Luc Schrijvers
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Debian GNU/Linux:
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Tore Anderson - (retired)
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David Weinehall
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Fedora / RedHat:
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Willem Jan Palenstijn
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Haiku:
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Luc Schrijvers
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Mac OS X:
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Max Horn - (retired)
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Oystein Eftevaag
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Thierry Crozat
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Mandriva:
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Dominik Scherer - (retired)
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MorphOS:
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Fabien Coeurjoly
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Ruediger Hanke - (retired)
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OS/2:
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Paul Smedley
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SlackWare:
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Robert Kelsen
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Solaris x86:
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Laurent Blume
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Solaris SPARC:
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Markus Strangl
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Win32:
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Travis Howell
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Win64:
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Chris Gray - (retired)
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Johannes Schickel - (retired)
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GUI Translations
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----------------
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Thierry Crozat - Translation Lead
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Basque:
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Mikel Iturbe Urretxa
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Belarusian:
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Ivan Lukyanov
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Catalan:
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Jordi Vilalta Prat
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Czech:
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Zbynik Schwarz
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Danish:
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Steffen Nyeland
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Dutch:
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Ben Castricum
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Finnish:
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Toni Saarela
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French:
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Thierry Crozat
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Galician:
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Santiago G. Sanz
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German:
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Simon Sawatzki
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Lothar Serra Mari
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Hungarian:
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Alex Bevilacqua
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George Kormendi
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Italian:
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Matteo Angelino
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Norwegian (Bokmaal):
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Einar Johan Somaaen
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Norwegian (Nynorsk):
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Einar Johan Somaaen
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Polish:
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GrajPoPolsku.pl Team
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Brazilian Portuguese:
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ScummBR Team
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Russian:
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Eugene Sandulenko
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Spanish:
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Tomas Maidagan
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Jordi Vilalta Prat
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Swedish:
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Hampus Flink
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Ukrainian:
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Lubomyr Lisen
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Game Translations
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-----------------
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CGE:
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Dan Serban - Soltys English translation
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Victor Gonzalez - Soltys Spanish translation
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Alejandro Gomez de la Munoza - Soltys Spanish translation
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CGE2:
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Arnaud Boutonne - Sfinx English translation
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Thierry Crozat - Sfinx English translation
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Peter Bozso - Sfinx English translation editor
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Ryan Clark - Sfinx English translation editor
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Drascula:
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Thierry Crozat - Improve French translation
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Mortevielle:
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Hugo Labrande - Improve English translation
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Thierry Crozat - Improve English translation
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Websites (design)
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-----------------
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Dobo Balazs - Website design
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William Claydon - Skins for doxygen, buildbot and wiki
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Yaroslav Fedevych - HTML/CSS for the website
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Jean Marc Gimenez - ScummVM logo
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David Jensen - SVG logo conversion
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Raina - ScummVM forum buttons
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Code contributions
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------------------
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Ori Avtalion - Subtitle control options in the GUI; BASS
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GUI fixes
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Stuart Caie - Decoders for Amiga and AtariST data files
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(AGOS engine)
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Paolo Costabel - PSP port contributions
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Martin Doucha - CinE engine objectification
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Thomas Fach-Pedersen - ProTracker module player, Smacker video
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decoder
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Tobias Gunkel - Sound support for C64 version of MM/Zak,
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Loom PCE support
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Janne Huttunen - V3 actor mask support, Dig/FT SMUSH audio
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Kovacs Endre Janos - Several fixes for Simon1
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Jeroen Janssen - Numerous readability and bugfix patches
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Keith Kaisershot - Several Pegasus Prime patches
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Andreas Karlsson - Initial port for SymbianOS
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Stefan Kristiansson - Initial work on SDL2 support
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Claudio Matsuoka - Daily Linux builds
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Thomas Mayer - PSP port contributions
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Sean Murray - ScummVM tools GUI application (GSoC 2007
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task)
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n0p - Windows CE port aspect ratio correction
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scaler and right click input method
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Mikesch Nepomuk - MI1 VGA floppy patches
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Nicolas Noble - Config file and ALSA support
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Tim Phillips - Initial MI1 CD music support
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Quietust - Sound support for Amiga SCUMM V2/V3
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games, MM NES support
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Robert Crossfield - Improved support for Apple II/C64
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versions of MM
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Andreas Roever - Broken Sword I & II MPEG2 cutscene
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support
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Edward Rudd - Fixes for playing MP3 versions of
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MI1/Loom audio
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Daniel Schepler - Final MI1 CD music support, initial Ogg
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Vorbis support
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Andre Souza - SDL-based OpenGL renderer
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Tom Frost - WebOS port contributions
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FreeSCI Contributors
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--------------------
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Francois-R Boyer - MT-32 information and mapping code
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Rainer Canavan - IRIX MIDI driver and bug fixes
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Xiaojun Chen
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Paul David Doherty - Game version information
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Vyacheslav Dikonov - Config script improvements
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Ruediger Hanke - Port to the MorphOS platform
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Matt Hargett - Clean-ups, bugfixes, Hardcore QA, Win32
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Max Horn - SetJump implementation
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Ravi I. - SCI0 sound resource specification
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Emmanuel Jeandel - Bugfixes and bug reports
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Dmitry Jemerov - Port to the Win32 platform, numerous
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bugfixes
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Chris Kehler - Makefile enhancements
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Christopher T. Lansdown - Original CVS maintainer, Alpha
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compatibility fixes
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Sergey Lapin - Port of Carl's type 2 decompression code
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Rickard Lind - MT-32->GM MIDI mapping magic, sound
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research
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Hubert Maier - AmigaOS 4 port
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Johannes Manhave - Document format translation
|
|
Claudio Matsuoka - CVS snapshots, daily builds, BeOS and
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|
cygwin ports
|
|
Dark Minister - SCI research (bytecode and parser)
|
|
Carl Muckenhoupt - Sources to the SCI resource viewer tools
|
|
that started it all
|
|
Anders Baden Nielsen - PPC testing
|
|
Walter van Niftrik - Ports to the Dreamcast and GP32 platforms
|
|
Rune Orsval - Configuration file editor
|
|
Solomon Peachy - SDL ports and much of the sound subsystem
|
|
Robey Pointer - Bug tracking system hosting
|
|
Magnus Reftel - Heap implementation, Python class viewer,
|
|
bugfixes
|
|
Christoph Reichenbach - UN*X code, VM/Graphics/Sound/other
|
|
infrastructure
|
|
George Reid - FreeBSD package management
|
|
Lars Skovlund - Project maintenance, most documentation,
|
|
bugfixes, SCI1 support
|
|
Rink Springer - Port to the DOS platform, several bug
|
|
fixes
|
|
Rainer De Temple - SCI research
|
|
Sean Terrell
|
|
Hugues Valois - Game selection menu
|
|
Jordi Vilalta - Numerous code and website clean-up
|
|
patches
|
|
Petr Vyhnak - The DCL-INFLATE algorithm, many Win32
|
|
improvements
|
|
Bas Zoetekouw - Man pages, debian package management, CVS
|
|
maintenance
|
|
|
|
Special thanks to Prof. Dr. Gary Nutt for allowing the FreeSCI VM
|
|
extension as a course project in his Advanced OS course.
|
|
|
|
Special thanks to Bob Heitman and Corey Cole for their support of
|
|
FreeSCI.
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|
|
|
And to all the contributors, users, and beta testers we've missed. Thanks!
|
|
|
|
Special thanks to
|
|
*****************
|
|
Daniel Balsom - For the original Reinherit (SAGA) code
|
|
Sander Buskens - For his work on the initial reversing of Monkey2
|
|
Dean Beeler - For the original MT-32 emulator
|
|
Kevin Carnes - For Scumm16, the basis of ScummVM's older gfx codecs
|
|
Curt Coder - For the original TrollVM (preAGI) code
|
|
Patrick Combet - For the original Gobliiins ADL player
|
|
Ivan Dubrov - For contributing the initial version of the Gobliiins
|
|
engine
|
|
Henrik Engqvist - For generously providing hosting for our buildbot, SVN
|
|
repository, planet and doxygen sites as well as tons
|
|
of HD space
|
|
DOSBox Team - For their awesome OPL2 and OPL3 emulator
|
|
Yusuke Kamiyamane - For contributing some GUI icons
|
|
Till Kresslein - For design of modern ScummVM GUI
|
|
Jezar Wakefield - For his freeverb filter implementation
|
|
Jim Leiterman - Various info on his FM-TOWNS/Marty SCUMM ports
|
|
Lloyd Rosen - For deep tech details about C64 Zak & MM
|
|
Sarien Team - Original AGI engine code
|
|
Jimmi Thogersen - For ScummRev, and much obscure code/documentation
|
|
Tristan Matthews - For additional work on the original MT-32 emulator
|
|
James Woodcock - Soundtrack enhancements
|
|
Anton Yartsev - For the original re-implementation of the Z-Vision
|
|
engine
|
|
|
|
Tony Warriner and everyone at Revolution Software Ltd. for sharing with us
|
|
the source of some of their brilliant games, allowing us to release
|
|
Beneath a Steel Sky as freeware... and generally being supportive above
|
|
and beyond the call of duty.
|
|
|
|
John Passfield and Steve Stamatiadis for sharing the source of their
|
|
classic title, Flight of the Amazon Queen and also being incredibly
|
|
supportive.
|
|
|
|
Joe Pearce from The Wyrmkeep Entertainment Co. for sharing the source of
|
|
their famous title Inherit the Earth and always prompt replies to our
|
|
questions.
|
|
|
|
Aric Wilmunder, Ron Gilbert, David Fox, Vince Lee, and all those at
|
|
LucasFilm/LucasArts who made SCUMM the insane mess to reimplement that it
|
|
is today. Feel free to drop us a line and tell us what you think, guys!
|
|
|
|
Alan Bridgman, Simon Woodroffe and everyone at Adventure Soft for sharing
|
|
the source code of some of their games with us.
|
|
|
|
John Young, Colin Smythe and especially Terry Pratchett himself for
|
|
sharing the source code of Discworld I & II with us.
|
|
|
|
Emilio de Paz Aragon from Alcachofa Soft for sharing the source code of
|
|
Drascula: The Vampire Strikes Back with us and his generosity with
|
|
freewaring the game.
|
|
|
|
David P. Gray from Gray Design Associates for sharing the source code of
|
|
the Hugo trilogy.
|
|
|
|
Broken Sword 2.5 team for providing sources of their engine and their
|
|
great support.
|
|
|
|
Neil Dodwell and David Dew from Creative Reality for providing the source
|
|
of Dreamweb and for their tremendous support.
|
|
|
|
Janusz Wisniewski and Miroslaw Liminowicz from Laboratorium Komputerowe
|
|
Avalon for providing full source code for Soltys and Sfinx and letting us
|
|
redistribute the games.
|
|
|
|
Jan Nedoma for providing the sources to the Wintermute-engine, and for his
|
|
support while porting the engine to ScummVM.
|
|
|
|
Bob Bell, Michel Kripalani, Tommy Yune, from Presto Studios for providing
|
|
the source code of The Journeyman Project: Pegasus Prime.
|
|
|
|
Electronic Arts IP Preservation Team, particularly Stefan Serbicki, and
|
|
Vasyl Tsvirkunov of Electronic Arts for providing the source code of the
|
|
two Lost Files of Sherlock Holmes games. James M. Ferguson and Barry
|
|
Duncan for their tenacious efforts to recover the sources.
|
|
|
|
The mindFactory team for writing Broken Sword 2.5, a splendid fan-made
|
|
sequel, and for sharing the source code with us.
|
|
|