mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-16 22:58:09 +00:00
93f3c0df34
svn-id: r12275
624 lines
18 KiB
C++
624 lines
18 KiB
C++
/* ScummVM - Scumm Interpreter
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* Copyright (C) 2001-2004 The ScummVM project
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* $Header$
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*/
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#include "stdafx.h"
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#include "common/timer.h"
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#include "scumm/actor.h"
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#include "scumm/scumm.h"
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#include "scumm/sound.h"
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#include "scumm/imuse_digi/dimuse.h"
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#include "scumm/imuse_digi/dimuse_bndmgr.h"
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#include "sound/audiostream.h"
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#include "sound/mixer.h"
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namespace Scumm {
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IMuseDigital::Track::Track()
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: idSound(-1), used(false), stream(NULL) {
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}
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void IMuseDigital::timer_handler(void *refCon) {
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IMuseDigital *imuseDigital = (IMuseDigital *)refCon;
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imuseDigital->callback();
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}
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IMuseDigital::IMuseDigital(ScummEngine *scumm)
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: _vm(scumm) {
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_pause = false;
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_sound = new ImuseDigiSndMgr(_vm);
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_vm->_timer->installTimerProc(timer_handler, 1000000 / 25, this);
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_curMusicId = -1;
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}
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IMuseDigital::~IMuseDigital() {
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_vm->_timer->removeTimerProc(timer_handler);
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stopAllSounds();
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delete _sound;
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}
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void IMuseDigital::callback() {
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int l = 0;
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if (_pause || !_vm)
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return;
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for (l = 0; l < MAX_DIGITAL_TRACKS;l ++) {
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if (_track[l].used) {
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if (_track[l].stream2) {
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if (!_track[l].handle.isActive() && _track[l].started) {
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debug(5, "IMuseDigital::callback(): stoped sound: %d", _track[l].idSound);
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delete _track[l].stream2;
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_track[l].stream2 = NULL;
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_track[l].used = false;
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continue;
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}
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} else if (_track[l].stream) {
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if (_track[l].toBeRemoved) {
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debug(5, "IMuseDigital::callback(): stoped sound: %d", _track[l].idSound);
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if (_track[l].stream)
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_track[l].stream->finish();
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_track[l].stream = NULL;
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_sound->closeSound(_track[l].soundHandle);
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_track[l].used = false;
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continue;
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}
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}
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if (_track[l].volFadeUsed) {
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if (_track[l].volFadeStep < 0) {
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if (_track[l].vol > _track[l].volFadeDest) {
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_track[l].vol += _track[l].volFadeStep;
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if (_track[l].vol < _track[l].volFadeDest) {
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_track[l].vol = _track[l].volFadeDest;
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_track[l].volFadeUsed = false;
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}
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if (_track[l].vol == 0) {
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_track[l].toBeRemoved = true;
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}
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}
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} else if (_track[l].volFadeStep > 0) {
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if (_track[l].vol < _track[l].volFadeDest) {
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_track[l].vol += _track[l].volFadeStep;
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if (_track[l].vol > _track[l].volFadeDest) {
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_track[l].vol = _track[l].volFadeDest;
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_track[l].volFadeUsed = false;
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}
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}
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}
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debug(5, "Fade: sound(%d), Vol(%d)", _track[l].idSound, _track[l].vol / 1000);
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}
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int pan = (_track[l].pan != 64) ? 2 * _track[l].pan - 127 : 0;
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if (_vm->_mixer->isReady()) {
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if (_track[l].stream2) {
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if (!_track[l].started) {
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_track[l].started = true;
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_vm->_mixer->playInputStream(&_track[l].handle, _track[l].stream2, true, _track[l].vol / 1000, _track[l].pan, -1, false);
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} else {
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_vm->_mixer->setChannelVolume(_track[l].handle, _track[l].vol / 1000);
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_vm->_mixer->setChannelPan(_track[l].handle, pan);
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}
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continue;
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}
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}
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if (_track[l].stream) {
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int32 mixer_size = _track[l].pullSize;
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byte *data = NULL;
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int32 result = 0;
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if (_track[l].stream->endOfData()) {
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mixer_size *= 2;
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}
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if (_track[l].curRegion == -1)
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switchToNextRegion(l);
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int bits = _sound->getBits(_track[l].soundHandle);
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do {
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if (bits == 12) {
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byte *ptr = NULL;
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mixer_size += _track[l].mod;
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int mixer_size_12 = (mixer_size * 3) / 4;
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int length = (mixer_size_12 / 3) * 4;
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_track[l].mod = mixer_size - length;
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int32 offset = (_track[l].regionOffset * 3) / 4;
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int result2 = _sound->getDataFromRegion(_track[l].soundHandle, _track[l].curRegion, &ptr, offset, mixer_size_12);
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result = BundleCodecs::decode12BitsSample(ptr, &data, result2);
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free(ptr);
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} else if (bits == 16) {
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result = _sound->getDataFromRegion(_track[l].soundHandle, _track[l].curRegion, &data, _track[l].regionOffset, mixer_size);
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if (_sound->getChannels(_track[l].soundHandle) == 1) {
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result &= ~1;
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}
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if (_sound->getChannels(_track[l].soundHandle) == 2) {
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if (result & 2)
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result &= ~2;
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}
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} else if (bits == 8) {
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result = _sound->getDataFromRegion(_track[l].soundHandle, _track[l].curRegion, &data, _track[l].regionOffset, mixer_size);
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if (_sound->getChannels(_track[l].soundHandle) == 2) {
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result &= ~1;
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}
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}
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if (result > mixer_size)
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result = mixer_size;
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if (_vm->_mixer->isReady()) {
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_vm->_mixer->setChannelVolume(_track[l].handle, _track[l].vol / 1000);
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_vm->_mixer->setChannelPan(_track[l].handle, pan);
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_track[l].stream->append(data, result);
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_track[l].regionOffset += result;
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_track[l].trackOffset += result;
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free(data);
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}
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if (_sound->isEndOfRegion(_track[l].soundHandle, _track[l].curRegion)) {
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switchToNextRegion(l);
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if (_track[l].toBeRemoved)
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break;
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}
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mixer_size -= result;
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assert(mixer_size >= 0);
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} while (mixer_size != 0);
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}
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}
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}
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}
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void IMuseDigital::switchToNextRegion(int track) {
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int num_regions = _sound->getNumRegions(_track[track].soundHandle);
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int num_jumps = _sound->getNumJumps(_track[track].soundHandle);
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if ((_vm->_gameId == GID_FT) && (num_jumps != 0)) {
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_track[track].regionOffset = 0;
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return;
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}
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if (_track[track].idSound == 2312) {
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_track[track].curRegion = 4;
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_track[track].regionOffset = 0;
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return;
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}
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if (++_track[track].curRegion == num_regions) {
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_track[track].toBeRemoved = true;
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return;
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}
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int hookid = _sound->getJumpIdByRegionId(_track[track].soundHandle, _track[track].curRegion);
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if (hookid == _track[track].curHookId) {
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int region = _sound->getRegionIdByHookId(_track[track].soundHandle, hookid);
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if (region != -1) {
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_track[track].curRegion = region;
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_track[track].curHookId = 0;
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debug(5, "switchToNextRegion-sound(%d) jump to %d region", _track[track].idSound, _track[track].curRegion);
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}
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}
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debug(5, "switchToNextRegion-sound(%d) select %d region", _track[track].idSound, _track[track].curRegion);
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_track[track].regionOffset = 0;
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}
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void IMuseDigital::startSound(int soundId, const char *soundName, int soundType, int soundGroup, AudioStream *input) {
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debug(5, "IMuseDigital::startSound(%d)", soundId);
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int l;
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for (l = 0; l < MAX_DIGITAL_TRACKS; l++) {
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if (!_track[l].used && !_track[l].handle.isActive()) {
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_track[l].pan = 64;
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_track[l].vol = 127 * 1000;
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_track[l].volFadeDest = 0;
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_track[l].volFadeStep = 0;
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_track[l].volFadeDelay = 0;
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_track[l].volFadeUsed = false;
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_track[l].idSound = soundId;
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_track[l].started = false;
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_track[l].soundGroup = soundGroup;
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_track[l].curHookId = 0;
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_track[l].curRegion = -1;
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_track[l].regionOffset = 0;
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_track[l].trackOffset = 0;
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_track[l].mod = 0;
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_track[l].toBeRemoved = false;
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int bits = 0, freq = 0, channels = 0, mixerFlags = 0;
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if (input) {
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_track[l].iteration = 1; // ?
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// Do nothing here, we already have an audio stream
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} else {
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if (soundName == NULL)
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_track[l].soundHandle = _sound->openSound(soundId, NULL, soundType, soundGroup);
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else
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_track[l].soundHandle = _sound->openSound(0, soundName, soundType, soundGroup);
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if (_track[l].soundHandle == NULL)
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return;
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bits = _sound->getBits(_track[l].soundHandle);
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channels = _sound->getChannels(_track[l].soundHandle);
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freq = _sound->getFreq(_track[l].soundHandle);
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_track[l].iteration = freq * channels;
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if ((bits == 12) || (bits == 16))
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_track[l].iteration *= 2;
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assert(channels == 1 || channels == 2);
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_track[l].pullSize = freq * channels;
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if (channels == 2) {
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mixerFlags = SoundMixer::FLAG_STEREO | SoundMixer::FLAG_REVERSE_STEREO;
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}
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if ((bits == 12) || (bits == 16)) {
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mixerFlags |= SoundMixer::FLAG_16BITS;
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_track[l].pullSize *= 2;
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} else if (bits == 8) {
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mixerFlags |= SoundMixer::FLAG_UNSIGNED;
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} else
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error("IMuseDigital::startSound(): Can't handle %d bit samples", bits);
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_track[l].pullSize /= 25; // We want a "frame rate" of 25 audio blocks per second
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}
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if (input) {
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_track[l].stream2 = input;
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_track[l].stream = NULL;
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} else {
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_track[l].stream2 = NULL;
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_track[l].stream = makeAppendableAudioStream(freq, mixerFlags, 100000);
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_vm->_mixer->playInputStream(&_track[l].handle, _track[l].stream, true, _track[l].vol / 1000, _track[l].pan, -1);
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}
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if (soundGroup == IMUSE_MUSIC) {
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stopMusic();
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_curMusicId = soundId;
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}
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_track[l].used = true;
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return;
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}
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}
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warning("IMuseDigital::startSound(): All slots are full");
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}
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void IMuseDigital::stopMusic() {
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debug(5, "IMuseDigital::stopMusic()");
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for (int l = 0; l < MAX_DIGITAL_TRACKS; l++) {
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if ((_track[l].idSound == _curMusicId) && _track[l].used) {
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if (_track[l].stream) {
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_track[l].toBeRemoved = true;
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}
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}
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}
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_curMusicId = -1;
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}
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void IMuseDigital::stopSound(int soundId) {
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debug(5, "IMuseDigital::stopSound(%d)", soundId);
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for (int l = 0; l < MAX_DIGITAL_TRACKS; l++) {
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if ((_track[l].idSound == soundId) && _track[l].used) {
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if (_track[l].stream) {
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_track[l].toBeRemoved = true;
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}
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else if (_track[l].stream2)
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_vm->_mixer->stopHandle(_track[l].handle);
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}
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}
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}
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void IMuseDigital::stopAllSounds(bool waitForStop) {
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debug(5, "IMuseDigital::stopAllSounds");
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for (int l = 0; l < MAX_DIGITAL_TRACKS; l++) {
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if (_track[l].used) {
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if (_track[l].stream) {
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_track[l].toBeRemoved = true;
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} else if (_track[l].stream2)
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_vm->_mixer->stopHandle(_track[l].handle);
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}
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}
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_curMusicId = -1;
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if (waitForStop) {
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bool used;
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do {
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used = false;
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for (int l = 0; l < MAX_DIGITAL_TRACKS; l++) {
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if (_track[l].used)
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used = true;
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}
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} while (used);
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}
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}
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void IMuseDigital::pause(bool p) {
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for (int l = 0; l < MAX_DIGITAL_TRACKS; l++) {
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if (_track[l].used) {
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_vm->_mixer->pauseHandle(_track[l].handle, p);
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}
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}
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_pause = p;
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}
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void IMuseDigital::parseScriptCmds(int a, int b, int c, int d, int e, int f, int g, int h) {
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int cmd = a;
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int sample = b;
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int sub_cmd = c;
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int chan = -1;
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int l, r;
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if (!cmd)
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return;
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switch (cmd) {
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case 10: // ImuseStopAllSounds
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debug(5, "ImuseStopAllSounds()");
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stopAllSounds();
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break;
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case 12: // ImuseSetParam
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switch (sub_cmd) {
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case 0x500: // set priority - could be ignored
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break;
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case 0x600: // set volume
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debug(5, "ImuseSetParam (0x600), sample(%d), volume(%d)", sample, d);
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for (l = 0; l < MAX_DIGITAL_TRACKS; l++) {
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if ((_track[l].idSound == sample) && _track[l].used) {
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_track[l].vol = d * 1000;
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// if (_track[l].volFadeUsed)
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// _track[l].volFadeStep = (_track[l].volFadeDest - _track[l].vol) * 60 * 40 / (1000 * _track[chan].volFadeDelay);
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}
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}
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if (l == -1) {
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debug(5, "ImuseSetParam (0x600), sample(%d) not exist in channels", sample);
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return;
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}
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break;
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case 0x700: // set pan
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debug(5, "ImuseSetParam (0x700), sample(%d), pan(%d)", sample, d);
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for (l = 0; l < MAX_DIGITAL_TRACKS; l++) {
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if ((_track[l].idSound == sample) && _track[l].used) {
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_track[l].pan = d;
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}
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}
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if (l == -1) {
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debug(5, "ImuseSetParam (0x700), sample(%d) not exist in channels", sample);
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return;
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}
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break;
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default:
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warning("IMuseDigital::doCommand SetParam DEFAULT command %d", sub_cmd);
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break;
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}
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break;
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case 14: // ImuseFadeParam
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switch (sub_cmd) {
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case 0x600: // set new volume with fading
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debug(5, "ImuseFadeParam - fade sample(%d), to volume(%d) with 60hz ticks(%d)", sample, d, e);
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if ((_vm->_gameId == GID_DIG) && (_vm->_features & GF_DEMO)) {
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stopSound(sample);
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return;
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}
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for (l = 0; l < MAX_DIGITAL_TRACKS; l++) {
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if ((_track[l].idSound == sample) && _track[l].used) {
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_track[l].volFadeDelay = e;
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_track[l].volFadeDest = d * 1000;
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_track[l].volFadeStep = (_track[l].volFadeDest - _track[l].vol) * 60 * 40 / (1000 * e);
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_track[l].volFadeUsed = true;
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debug(5, "ImuseFadeParam: vol %d, volDest %d, step %d", _track[l].vol, d * 1000, _track[l].volFadeStep);
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}
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}
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if (chan == -1) {
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debug(5, "ImuseFadeParam (0x600), sample %d not exist in channels", sample);
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return;
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}
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break;
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default:
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warning("IMuseDigital::doCommand FadeParam DEFAULT sub command %d", sub_cmd);
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break;
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}
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break;
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case 0x1000: // ImuseSetState
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debug(5, "ImuseSetState (%d)", b);
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if ((_vm->_gameId == GID_DIG) && (_vm->_features & GF_DEMO)) {
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if (b == 1)
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startMusic(1);
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else {
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if (getSoundStatus(2) == 0)
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startMusic(2);
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}
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} else if (_vm->_gameId == GID_DIG) {
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if (b == 1000) { // STATE_NULL
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stopMusic();
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return;
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}
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for (l = 0; _digStateMusicMap[l].room != -1; l++) {
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if (_digStateMusicMap[l].room == b) {
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int music = _digStateMusicMap[l].table_index;
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debug(5, "Play imuse music: %s, %s, %s", _digStateMusicTable[music].name, _digStateMusicTable[music].title, _digStateMusicTable[music].filename);
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if (_digStateMusicTable[music].filename[0] != 0) {
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startMusic(_digStateMusicTable[music].filename, _digStateMusicTable[music].id);
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}
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break;
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}
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}
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} else if ((_vm->_gameId == GID_CMI) && (_vm->_features & GF_DEMO)) {
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if (b == 2) {
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startMusic("in1.imx", 2002);
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} else if (b == 4) {
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startMusic("in2.imx", 2004);
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} else if (b == 8) {
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startMusic("out1.imx", 2008);
|
|
} else if (b == 9) {
|
|
startMusic("out2.imx", 2009);
|
|
} else if (b == 16) {
|
|
startMusic("gun.imx", 2016);
|
|
} else {
|
|
warning("imuse digital: set state unknown for cmi demo: %d, room: %d", b, this->_vm->_currentRoom);
|
|
}
|
|
} else if (_vm->_gameId == GID_CMI) {
|
|
if (b == 1000) { // STATE_NULL
|
|
stopMusic();
|
|
return;
|
|
}
|
|
for (l = 0; _comiStateMusicTable[l].id != -1; l++) {
|
|
if ((_comiStateMusicTable[l].id == b)) {
|
|
debug(5, "Play imuse music: %s, %s, %s", _comiStateMusicTable[l].name, _comiStateMusicTable[l].title, _comiStateMusicTable[l].filename);
|
|
if (_comiStateMusicTable[l].filename[0] != 0) {
|
|
startMusic(_comiStateMusicTable[l].filename, b);
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
} else if (_vm->_gameId == GID_FT) {
|
|
for (l = 0;; l++) {
|
|
if (_ftStateMusicTable[l].index == -1) {
|
|
return;
|
|
}
|
|
if (_ftStateMusicTable[l].index == b) {
|
|
debug(5, "Play imuse music: %s, %s", _ftStateMusicTable[l].name, _ftStateMusicTable[l].audioname);
|
|
if (_ftStateMusicTable[l].audioname[0] != 0) {
|
|
for (r = 0; r < _vm->_numAudioNames; r++) {
|
|
if (strcmp(_ftStateMusicTable[l].audioname, &_vm->_audioNames[r * 9]) == 0) {
|
|
startMusic(r);
|
|
parseScriptCmds(12, r, 0x600, _ftStateMusicTable[l].volume, 0, 0, 0, 0);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
break;
|
|
case 0x1001: // ImuseSetSequence
|
|
debug(5, "ImuseSetSequence (%d)", b);
|
|
if (_vm->_gameId == GID_DIG) {
|
|
for (l = 0; _digSeqMusicTable[l].room != -1; l++) {
|
|
if (_digSeqMusicTable[l].room == b) {
|
|
debug(5, "Play imuse music: %s, %s, %s", _digSeqMusicTable[l].name, _digSeqMusicTable[l].title, _digSeqMusicTable[l].filename);
|
|
if (_digSeqMusicTable[l].filename[0] != 0) {
|
|
startMusic(_digSeqMusicTable[l].filename, b);
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
} else if (_vm->_gameId == GID_CMI) {
|
|
for (l = 0; _comiSeqMusicTable[l].id != -1; l++) {
|
|
if (_comiSeqMusicTable[l].id == b) {
|
|
debug(5, "Play imuse music: %s, %s, %s", _comiSeqMusicTable[l].name, _comiSeqMusicTable[l].title, _comiSeqMusicTable[l].filename);
|
|
if (_comiSeqMusicTable[l].filename[0] != 0) {
|
|
startMusic(_comiSeqMusicTable[l].filename, b);
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
} else if (_vm->_gameId == GID_FT) {
|
|
for (l = 0; _ftSeqMusicTable[l].index != -1; l++) {
|
|
if (_ftSeqMusicTable[l].index == b) {
|
|
debug(5, "Play imuse music: %s, %s", _ftSeqMusicTable[l].name, _ftSeqMusicTable[l].audioname);
|
|
if (_ftSeqMusicTable[l].audioname[0] != 0) {
|
|
for (r = 0; r < _vm->_numAudioNames; r++) {
|
|
if (strcmp(_ftSeqMusicTable[l].audioname, &_vm->_audioNames[r * 9]) == 0) {
|
|
// startMusic(r);
|
|
// parseScriptCmds(12, r, 0x600, _ftSeqMusicTable[l].volume, 0, 0, 0, 0);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
break;
|
|
case 0x1002: // ImuseSetCuePoint
|
|
debug(5, "ImuseSetCuePoint (%d)", b);
|
|
// TODO
|
|
break;
|
|
case 0x1003: // ImuseSetAttribute
|
|
debug(5, "ImuseSetAttribute (%d, %d)", b, c);
|
|
// TODO
|
|
break;
|
|
case 0x2000: // ImuseSetMasterSFXVolume
|
|
debug(5, "ImuseSetMasterSFXVolume (%d)", b);
|
|
// TODO
|
|
break;
|
|
case 0x2001: // ImuseSetMasterVoiceVolume
|
|
debug(5, "ImuseSetMasterVoiceVolume (%d)", b);
|
|
// TODO
|
|
break;
|
|
case 0x2002: // ImuseSetMasterMusicVolume
|
|
debug(5, "ImuseSetMasterMusicVolume (%d)", b);
|
|
// TODO
|
|
break;
|
|
default:
|
|
warning("IMuseDigital::doCommand DEFAULT command %d", cmd);
|
|
}
|
|
}
|
|
|
|
int IMuseDigital::getSoundStatus(int sound) const {
|
|
debug(5, "IMuseDigital::getSoundStatus(%d)", sound);
|
|
for (int l = 0; l < MAX_DIGITAL_TRACKS; l++) {
|
|
if ((_track[l].idSound == sound) && _track[l].used) {
|
|
return 1;
|
|
}
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
int32 IMuseDigital::getPosInMs(int soundId) {
|
|
for (int l = 0; l < MAX_DIGITAL_TRACKS; l++) {
|
|
if ((_track[l].idSound == soundId) && _track[l].used) {
|
|
int32 pos = 1000 * _track[l].trackOffset / _track[l].iteration;
|
|
return pos;
|
|
}
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
int32 IMuseDigital::getCurMusicPosInMs() {
|
|
debug(5, "IMuseDigital::getCurMusicPosInMs(%d)", _curMusicId);
|
|
return getPosInMs(_curMusicId);
|
|
}
|
|
|
|
int32 IMuseDigital::getCurVoiceLipSyncWidth() {
|
|
// int32 pos = getPosInMs(kTalkSoundID);
|
|
return _vm->_rnd.getRandomNumber(255);
|
|
}
|
|
|
|
int32 IMuseDigital::getCurVoiceLipSyncHeight() {
|
|
// int32 pos = getPosInMs(kTalkSoundID);
|
|
return _vm->_rnd.getRandomNumber(255);
|
|
}
|
|
|
|
int32 IMuseDigital::getCurMusicLipSyncWidth(int32 param) {
|
|
// int32 pos = getPosInMs(_curMusicId);
|
|
return _vm->_rnd.getRandomNumber(255);
|
|
}
|
|
|
|
int32 IMuseDigital::getCurMusicLipSyncHeight(int32 param) {
|
|
// int32 pos = getPosInMs(_curMusicId);
|
|
return _vm->_rnd.getRandomNumber(255);
|
|
}
|
|
|
|
} // End of namespace Scumm
|