scummvm/engines/cruise/mainDraw.h

52 lines
1.7 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#ifndef CRUISE_MAINDRAW_H
#define CRUISE_MAINDRAW_H
namespace Cruise {
extern int currentTransparent;
extern int16 polyBuffer3[404];
extern int16 polyBuffer2[512];
extern int m_color;
int upscaleValue(int value, int scale);
void pixel(int x, int y, char color);
void mainDraw(int16 param);
void flipScreen(void);
void buildPolyModel(int X, int Y, int scale, char *ptr2, char *destBuffer,
char *dataPtr);
void getPolyData(int fileIndex, int X, int Y, int *newScale, int *newY,
int *newX, char **newDataPtr, int scale, char *dataPtr);
void mainDrawSub4(int objX1, int var_6, cellStruct * currentObjPtr,
char *data1, int objY2, int objX2, char *output, char *data2);
char *drawPolyMode2(char *si, int cx);
} // End of namespace Cruise
#endif