mirror of
https://github.com/libretro/scummvm.git
synced 2025-02-15 16:58:01 +00:00
446 lines
11 KiB
C++
446 lines
11 KiB
C++
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "twp/twp.h"
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#include "twp/motor.h"
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#include "twp/object.h"
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#include "twp/scenegraph.h"
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#include "twp/squtil.h"
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namespace Twp {
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OffsetTo::~OffsetTo() {}
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OffsetTo::OffsetTo(float duration, Object *obj, Math::Vector2d pos, InterpolationMethod im)
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: _obj(obj),
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_tween(obj->_node->getOffset(), pos, duration, im) {
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}
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void OffsetTo::update(float elapsed) {
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_tween.update(elapsed);
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_obj->_node->setOffset(_tween.current());
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if (!_tween.running())
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disable();
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}
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MoveTo::~MoveTo() {}
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MoveTo::MoveTo(float duration, Object *obj, Math::Vector2d pos, InterpolationMethod im)
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: _obj(obj),
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_tween(obj->_node->getPos(), pos, duration, im) {
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}
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void MoveTo::update(float elapsed) {
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_tween.update(elapsed);
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_obj->_node->setPos(_tween.current());
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if (!_tween.running())
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disable();
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}
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AlphaTo::~AlphaTo() {}
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AlphaTo::AlphaTo(float duration, Object *obj, float to, InterpolationMethod im)
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: _obj(obj),
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_tween(obj->_node->getAlpha(), to, duration, im) {
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}
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void AlphaTo::update(float elapsed) {
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_tween.update(elapsed);
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float alpha = _tween.current();
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_obj->_node->setAlpha(alpha);
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if (!_tween.running())
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disable();
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}
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RotateTo::~RotateTo() {}
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RotateTo::RotateTo(float duration, Node *node, float to, InterpolationMethod im)
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: _node(node),
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_tween(node->getRotation(), to, duration, im) {
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}
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void RotateTo::update(float elapsed) {
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_tween.update(elapsed);
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_node->setRotation(_tween.current());
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if (!_tween.running())
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disable();
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}
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ScaleTo::~ScaleTo() {}
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ScaleTo::ScaleTo(float duration, Node *node, float to, InterpolationMethod im)
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: _node(node),
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_tween(node->getScale().getX(), to, duration, im) {
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}
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void ScaleTo::update(float elapsed) {
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_tween.update(elapsed);
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float x = _tween.current();
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_node->setScale(Math::Vector2d(x, x));
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if (!_tween.running())
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disable();
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}
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Shake::~Shake() {}
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Shake::Shake(Node *node, float amount)
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: _node(node),
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_amount(amount) {
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}
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void Shake::update(float elapsed) {
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_shakeTime += 40.f * elapsed;
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_elapsed += elapsed;
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_node->setShakeOffset(Math::Vector2d(_amount * cos(_shakeTime + 0.3f), _amount * sin(_shakeTime)));
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}
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OverlayTo::OverlayTo(float duration, Room *room, Color to)
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: _room(room),
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_to(to),
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_tween(g_engine->_room->getOverlay(), to, duration, InterpolationMethod()) {
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}
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OverlayTo::~OverlayTo() {}
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void OverlayTo::update(float elapsed) {
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_tween.update(elapsed);
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_room->setOverlay(_tween.current());
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if (!_tween.running())
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disable();
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}
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ReachAnim::ReachAnim(Object *actor, Object *obj)
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: _actor(actor), _obj(obj) {
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}
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ReachAnim::~ReachAnim() {
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}
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void ReachAnim::playReachAnim() {
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Common::String anim = _actor->getAnimName(REACH_ANIMNAME + _obj->getReachAnim());
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_actor->play(anim);
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}
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void ReachAnim::update(float elapsed) {
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switch (_state) {
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case 0:
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playReachAnim();
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_state = 1;
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break;
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case 1:
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_elapsed += elapsed;
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if (_elapsed > 0.5)
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_state = 2;
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break;
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case 2:
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_actor->stand();
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_actor->execVerb();
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disable();
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_state = 3;
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break;
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default:
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break;
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}
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}
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WalkTo::WalkTo(Object *obj, Math::Vector2d dest, int facing)
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: _obj(obj), _facing(facing) {
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if (obj->_useWalkboxes) {
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_path = obj->_room->calculatePath(obj->_node->getAbsPos(), dest);
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} else {
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_path = {obj->_node->getAbsPos(), dest};
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}
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_wsd = sqrt(obj->_walkSpeed.getX() * obj->_walkSpeed.getX() + obj->_walkSpeed.getY() * obj->_walkSpeed.getY());
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if (sqrawexists(obj->_table, "preWalking"))
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sqcall(obj->_table, "preWalking");
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}
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void WalkTo::disable() {
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Motor::disable();
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if (_path.size() != 0) {
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debug("actor walk cancelled");
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}
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if (_obj->isWalking())
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_obj->play("stand");
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}
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static bool needsReachAnim(int verbId) {
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return (verbId == VERB_PICKUP) || (verbId == VERB_OPEN) || (verbId == VERB_CLOSE) || (verbId == VERB_PUSH) || (verbId == VERB_PULL) || (verbId == VERB_USE);
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}
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void WalkTo::actorArrived() {
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bool needsReach = _obj->_exec.enabled && needsReachAnim(_obj->_exec.verb.id);
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if (!needsReach)
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disable();
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debug("actorArrived");
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_obj->play("stand");
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// the faces to the specified direction (if any)
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if (_facing) {
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debug("actor arrived with facing %d", _facing);
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_obj->setFacing((Facing)_facing);
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}
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// call `actorArrived` callback
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if (sqrawexists(_obj->_table, "actorArrived")) {
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debug("call actorArrived callback");
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sqcall(_obj->_table, "actorArrived");
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}
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// we need to execute a sentence when arrived ?
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if (_obj->_exec.enabled) {
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VerbId verb = _obj->_exec.verb;
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Object *noun1 = _obj->_exec.noun1;
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Object *noun2 = _obj->_exec.noun2;
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// call `postWalk`callback
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Common::String funcName = isActor(noun1->getId()) ? "actorPostWalk" : "objectPostWalk";
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if (sqrawexists(_obj->_table, funcName)) {
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debug("call %s callback", funcName.c_str());
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HSQOBJECT n2Table;
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if (noun2)
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n2Table = noun2->_table;
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else
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sq_resetobject(&n2Table);
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sqcall(_obj->_table, funcName.c_str(), verb.id, noun1->_table, n2Table);
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}
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if (needsReach)
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_obj->setReach(new ReachAnim(_obj, noun1));
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else
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_obj->execVerb();
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}
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}
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void WalkTo::update(float elapsed) {
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if (_path.size() != 0) {
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Math::Vector2d dest = _path[0];
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float d = distance(dest, _obj->_node->getAbsPos());
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// arrived at destination ?
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if (d < 1.0) {
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_obj->_node->setPos(_path[0]);
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_path.remove_at(0);
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if (_path.size() == 0) {
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actorArrived();
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}
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} else {
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Math::Vector2d delta = dest - _obj->_node->getAbsPos();
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float duration = d / _wsd;
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float factor = Twp::clamp(elapsed / duration, 0.f, 1.f);
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Math::Vector2d dd = delta * factor;
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_obj->_node->setPos(_obj->_node->getPos() + dd);
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if (abs(delta.getX()) >= abs(delta.getY())) {
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_obj->setFacing(delta.getX() >= 0 ? FACE_RIGHT : FACE_LEFT);
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} else {
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_obj->setFacing(delta.getY() > 0 ? FACE_BACK : FACE_FRONT);
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}
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}
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}
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Motor *reach = _obj->getReach();
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if (reach && reach->isEnabled()) {
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reach->update(elapsed);
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if (!reach->isEnabled())
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disable();
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}
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}
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Talking::Talking(Object *obj, const Common::StringArray &texts, Color color) {
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_obj = obj;
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_color = color;
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_texts.assign(texts.begin() + 1, texts.end());
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say(texts[0]);
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}
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static int letterToIndex(char c) {
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switch (c) {
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case 'A':
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return 1;
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case 'B':
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return 2;
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case 'C':
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return 3;
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case 'D':
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return 4;
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case 'E':
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return 5;
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case 'F':
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return 6;
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case 'G':
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return 1;
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case 'H':
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return 4;
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case 'X':
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return 1;
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default:
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error("unknown letter %c", c);
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}
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}
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void Talking::update(float elapsed) {
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if (isEnabled()) {
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_elapsed += elapsed;
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if (_elapsed < _duration) {
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char letter = _lip.letter(_elapsed);
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_obj->setHeadIndex(letterToIndex(letter));
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} else {
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if (_texts.size() > 0) {
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say(_texts[0]);
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_texts.remove_at(0);
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} else {
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disable();
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}
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}
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}
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}
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int Talking::loadActorSpeech(const Common::String &name) {
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debug("loadActorSpeech %s.ogg", name.c_str());
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Common::String filename(name);
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filename.toUppercase();
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filename += ".ogg";
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if (g_engine->_pack.assetExists(filename.c_str())) {
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SoundDefinition *soundDefinition = new SoundDefinition(filename);
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if (!soundDefinition) {
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debug("File %s.ogg not found", name.c_str());
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} else {
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g_engine->_audio._soundDefs.push_back(soundDefinition);
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return g_engine->_audio.play(soundDefinition, Audio::Mixer::SoundType::kSpeechSoundType, 0, 0, 1.f, _obj->getId());
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}
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}
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return 0;
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}
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void Talking::say(const Common::String &text) {
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Common::String txt(text);
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if (text[0] == '@') {
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int id = atoi(text.c_str() + 1);
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txt = g_engine->_textDb.getText(id);
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id = onTalkieId(id);
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Common::String key = talkieKey();
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key.toUppercase();
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Common::String name = Common::String::format("%s_%d", key.c_str(), id);
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Common::String path = name + ".lip";
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debug("Load lip %s", path.c_str());
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if (g_engine->_pack.assetExists(path.c_str())) {
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GGPackEntryReader entry;
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entry.open(g_engine->_pack, path);
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_lip.load(&entry);
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debug("Lip %s loaded", path.c_str());
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}
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// TODO: call sayingLine
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if(_obj->_sound) {
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g_engine->_audio.stop(_obj->_sound);
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}
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_obj->_sound = loadActorSpeech(name);
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} else if (text[0] == '^') {
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txt = text.substr(1);
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}
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// remove text in parenthesis
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if (txt[0] == '(') {
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int i = txt.find(')');
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if (i != -1)
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txt = txt.substr(i + 1);
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}
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debug("sayLine '%s'", txt.c_str());
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// modify state ?
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Common::String state;
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if (txt[0] == '{') {
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int i = txt.find('}');
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if (i != -1) {
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state = txt.substr(1, txt.size() - 2);
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debug("Set state from anim '%s'", state.c_str());
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if (state != "notalk") {
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_obj->play(state);
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}
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txt = txt.substr(i + 1);
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}
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}
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setDuration(txt);
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if (_obj->_sayNode) {
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_obj->_sayNode->remove();
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}
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Text text2("sayline", txt, thCenter, tvCenter, SCREEN_WIDTH * 3.f / 4.f, _color);
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_obj->_sayNode = new TextNode();
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((TextNode *)_obj->_sayNode)->setText(text2);
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_obj->_sayNode->setColor(_color);
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_node = _obj->_sayNode;
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Math::Vector2d pos = g_engine->roomToScreen(_obj->_node->getAbsPos() + Math::Vector2d(_obj->_talkOffset.getX(), _obj->_talkOffset.getY()));
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// clamp position to keep it on screen
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pos.setX(Twp::clamp(pos.getX(), 10.f + text2.getBounds().getX() / 2.f, SCREEN_WIDTH - text2.getBounds().getX() / 2.f));
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pos.setY(Twp::clamp(pos.getY(), 10.f + text2.getBounds().getY(), SCREEN_HEIGHT - text2.getBounds().getY()));
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_obj->_sayNode->setPos(pos);
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_obj->_sayNode->setAnchorNorm(Math::Vector2d(0.5f, 0.5f));
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g_engine->_screenScene.addChild(_obj->_sayNode);
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}
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void Talking::disable() {
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Motor::disable();
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_texts.clear();
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_obj->setHeadIndex(1);
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_node->remove();
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}
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int Talking::onTalkieId(int id) {
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int result = 0;
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sqcallfunc(result, "onTalkieID", _obj->_table, id);
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if (result == 0)
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result = id;
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return result;
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}
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void Talking::setDuration(const Common::String &text) {
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_elapsed = 0;
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// let sayLineBaseTime = prefs(SayLineBaseTime);
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float sayLineBaseTime = 1.5f;
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// let sayLineCharTime = prefs(SayLineCharTime);
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float sayLineCharTime = 0.025f;
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// let sayLineMinTime = prefs(SayLineMinTime);
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float sayLineMinTime = 0.2f;
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// let sayLineSpeed = prefs(SayLineSpeed);
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float sayLineSpeed = 0.5f;
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float duration = (sayLineBaseTime + sayLineCharTime * text.size()) / (0.2f + sayLineSpeed);
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_duration = MAX(duration, sayLineMinTime);
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}
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Common::String Talking::talkieKey() {
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Common::String result;
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if (sqrawexists(_obj->_table, "_talkieKey"))
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sqgetf(_obj->_table, "_talkieKey", result);
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else
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sqgetf(_obj->_table, "_key", result);
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return result;
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}
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} // namespace Twp
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