mirror of
https://github.com/libretro/scummvm.git
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249 lines
5.5 KiB
C++
249 lines
5.5 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef LASTEXPRESS_SCENE_H
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#define LASTEXPRESS_SCENE_H
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/*
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Scene format (CDTRAIN.DAT)
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(text:00484750)
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header (24 bytes)
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char {8} - entry name (null terminated)
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byte {1} - 0xCD
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uint16 {2} - number of scenes (for first entry - always 0 after?)
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uint16 {2} - 11 ??
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uint16 {2} - car
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byte {1} - camera position (used to get the proper sequences to show)
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byte {1} - type
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byte {1} - param1
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byte {1} - param2
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byte {1} - param3
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uint32 {4} - Offset to hotspot info struct
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probably contains cursor type too / scene index : 0 - 2500 (max)
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hotspot info (24 bytes)
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uint16 {2} - left
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uint16 {2} - right
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uint16 {2} - top
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uint16 {2} - bottom
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uint32 {4} - scene coords data
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uint16 {2} - scene
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byte {1} - location;
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byte {1} - action;
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byte {1} - param1;
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byte {1} - param2;
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byte {1} - param3
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byte {1} - cursor
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uint32{4} - offset to next hotpost
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coords data (9 bytes)
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uint32 {4} - ??
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uint32 {4} - ??
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byte {1} - ??
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uint32 {4} - offset to next coords data structure
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*/
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#include "lastexpress/drawable.h"
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#include "lastexpress/shared.h"
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#include "common/array.h"
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#include "common/rect.h"
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namespace Common {
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class SeekableReadStream;
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class String;
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}
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namespace LastExpress {
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class Scene;
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class SceneHotspot {
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public:
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enum Action {
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kActionInventory = 1,
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kActionSavePoint = 2,
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kActionPlaySound = 3,
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kActionPlayMusic = 4,
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kActionKnockOnDoor = 5,
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kActionCompartment = 6,
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kActionPlaySounds = 7,
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kActionPlayAnimation = 8,
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kActionOpenCloseObject = 9,
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kActionObjectUpdateLocation2 = 10,
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kActionSetItemLocation = 11,
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kAction12 = 12,
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kActionPickItem = 13,
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kActionDropItem = 14,
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kAction15 = 15,
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kActionEnterCompartment = 16,
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kActionGetOutsideTrain = 18,
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kActionSlip = 19,
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kActionGetInsideTrain = 20,
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kActionClimbUpTrain = 21,
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kActionClimbDownTrain = 22,
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kActionJumpUpDownTrain = 23,
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kActionUnbound = 24,
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kAction25 = 25,
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kAction26 = 26,
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kAction27 = 27,
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kActionConcertSitCough = 28,
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kAction29 = 29,
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kActionCatchBeetle = 30,
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kActionExitCompartment = 31,
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kAction32 = 32,
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KActionUseWhistle = 33,
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kActionOpenMatchBox = 34,
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kActionOpenBed = 35,
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kActionDialog = 37,
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kActionEggBox = 38,
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kAction39 = 39,
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kActionBed = 40,
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kAction41 = 41,
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kAction42 = 42,
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kActionSwitchChapter = 43,
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kAction44 = 44
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};
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struct SceneCoord {
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int32 field_0;
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int32 field_4;
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byte field_8;
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uint32 next;
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SceneCoord() {
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field_0 = 0;
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field_4 = 0;
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field_8 = 0;
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next = 0;
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}
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};
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Common::Rect rect;
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uint32 coordsOffset;
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SceneIndex scene;
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byte location;
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Action action;
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byte param1;
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byte param2;
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byte param3;
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byte cursor;
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uint32 next;
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SceneHotspot() {}
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~SceneHotspot();
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static SceneHotspot *load(Common::SeekableReadStream *stream);
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bool isInside(const Common::Point &point);
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Common::String toString() const;
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private:
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Common::Array<SceneCoord *> _coords;
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};
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class SceneLoader {
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public:
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SceneLoader();
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~SceneLoader();
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bool load(Common::SeekableReadStream *stream);
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Scene *get(SceneIndex index);
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uint32 count() const { return _scenes.size() - 1; }
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private:
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Common::SeekableReadStream *_stream;
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Common::Array<Scene *> _scenes;
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void clear();
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};
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class Scene : public Drawable {
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public:
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// Enumerations
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enum Type {
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// PreProcess
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kTypeObject = 1,
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kTypeItem = 2,
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kTypeItem2 = 3,
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kTypeObjectItem = 4,
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kTypeItem3 = 5,
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kTypeObjectLocation2 = 6,
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kTypeCompartments = 7,
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kTypeCompartmentsItem = 8,
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// PostProcess
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kTypeList = 128,
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kTypeSavePointChapter = 129,
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kTypeLoadBeetleSequences = 130,
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kTypeGameOver = 131,
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kTypeReadText = 132,
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kType133 = 133
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};
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// Data
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EntityPosition entityPosition;
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Location location;
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CarIndex car;
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Position position;
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Type type;
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byte param1;
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byte param2;
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byte param3;
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~Scene();
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Common::Rect draw(Graphics::Surface *surface);
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// Hotspots
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Common::Array<SceneHotspot *> *getHotspots() { return &_hotspots; }
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bool checkHotSpot(const Common::Point &coord, SceneHotspot **hotspot);
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SceneHotspot *getHotspot(uint index = 0);
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Common::String toString();
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private:
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char _name[8];
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byte _sig;
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uint32 _hotspot;
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Scene() {}
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Common::Array<SceneHotspot *> _hotspots;
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static Scene *load(Common::SeekableReadStream *stream);
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void loadHotspots(Common::SeekableReadStream *stream);
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void clear();
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// Only allow full access for loading the scene and the hotspots
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friend bool SceneLoader::load(Common::SeekableReadStream *stream);
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friend Scene *SceneLoader::get(SceneIndex index);
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};
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} // End of namespace LastExpress
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#endif // LASTEXPRESS_SCENE_H
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